Fix a warning and an error
Happened because I compiled on windows and it only compiled windows-specific code.
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@@ -178,6 +178,8 @@ failed:
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gl_bind_buffer(GL_PIXEL_PACK_BUFFER, 0);
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gl_bind_texture(GL_TEXTURE_2D, 0);
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blog(LOG_ERROR, "device_stage_texture (GL) failed");
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UNUSED_PARAMETER(device);
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}
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#endif
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