(API Change) Use const params where applicable

This Fixes a minor flaw with the API where data had to always be mutable
to be usable by the API.

Functions that do not modify the fundamental underlying data of a
structure should be marked as constant, both for safety and to signify
that the parameter is input only and will not be modified by the
function using it.
This commit is contained in:
jp9000
2014-09-26 15:25:59 -07:00
parent 05ac1aea2c
commit 41fad2d1a4
38 changed files with 529 additions and 499 deletions

View File

@@ -338,7 +338,7 @@ void gs_shader_destroy(gs_shader_t *shader)
bfree(shader);
}
int gs_shader_get_num_params(gs_shader_t *shader)
int gs_shader_get_num_params(const gs_shader_t *shader)
{
return (int)shader->params.num;
}
@@ -362,17 +362,17 @@ gs_sparam_t *gs_shader_get_param_by_name(gs_shader_t *shader, const char *name)
return NULL;
}
gs_sparam_t *gs_shader_get_viewproj_matrix(gs_shader_t *shader)
gs_sparam_t *gs_shader_get_viewproj_matrix(const gs_shader_t *shader)
{
return shader->viewproj;
}
gs_sparam_t *gs_shader_get_world_matrix(gs_shader_t *shader)
gs_sparam_t *gs_shader_get_world_matrix(const gs_shader_t *shader)
{
return shader->world;
}
void gs_shader_get_param_info(gs_sparam_t *param,
void gs_shader_get_param_info(const gs_sparam_t *param,
struct gs_shader_param_info *info)
{
info->type = param->type;