Remove enable statements. This should be done in platform-independent code using GLEW.
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94f88c82cf
commit
3dc2024c8f
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@ -181,10 +181,6 @@ struct gl_platform *gl_platform_create(device_t device,
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blog(LOG_INFO, "OpenGL version: %s\n", glGetString(GL_VERSION));
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glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
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glEnable(GL_DEBUG_OUTPUT);
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glEnable(GL_CULL_FACE);
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plat->swap.device = device;
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plat->swap.info = *info;
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plat->swap.wi = gl_windowinfo_create(info);
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