Remove enable statements. This should be done in platform-independent code using GLEW.

master
Zachary Lund 2014-01-04 00:42:23 -06:00
parent 94f88c82cf
commit 3dc2024c8f
1 changed files with 0 additions and 4 deletions

View File

@ -181,10 +181,6 @@ struct gl_platform *gl_platform_create(device_t device,
blog(LOG_INFO, "OpenGL version: %s\n", glGetString(GL_VERSION));
glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
glEnable(GL_DEBUG_OUTPUT);
glEnable(GL_CULL_FACE);
plat->swap.device = device;
plat->swap.info = *info;
plat->swap.wi = gl_windowinfo_create(info);