libobs-d3d11: Use integer type with switch
DXGI_FORMAT has too many values we don't need/use, so the value for this switch should be an integer instead of an enum to prevent warnings.
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@ -84,7 +84,7 @@ static inline DXGI_FORMAT ConvertGSTextureFormat(gs_color_format format)
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static inline gs_color_format ConvertDXGITextureFormat(DXGI_FORMAT format)
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{
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switch (format) {
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switch ((unsigned long)format) {
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case DXGI_FORMAT_A8_UNORM: return GS_A8;
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case DXGI_FORMAT_R8_UNORM: return GS_R8;
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case DXGI_FORMAT_R8G8B8A8_UNORM: return GS_RGBA;
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