UI: Fix "invalid" audio devices in audio settings

If a global audio device is disconnected or for whatever reason is no
longer available when audio settings is opened, it will erroneously
select index 0 of the combo box ("Disabled") by default because it can't
find it in the combo box.  This fixes that issue by making it insert an
item in to the combo box specifying that the previously available audio
device is no longer available, and properly preserving the user's
settings.
master
jp9000 2016-01-23 01:20:57 -08:00
parent bbbdd4442c
commit 3749436cd5
2 changed files with 11 additions and 2 deletions

View File

@ -420,6 +420,7 @@ Basic.Settings.Audio.EnablePushToMute="Enable Push-to-mute"
Basic.Settings.Audio.PushToMuteDelay="Push-to-mute delay"
Basic.Settings.Audio.EnablePushToTalk="Enable Push-to-talk"
Basic.Settings.Audio.PushToTalkDelay="Push-to-talk delay"
Basic.Settings.Audio.UnknownAudioDevice="[Device not connected or not available]"
# basic mode 'advanced' settings
Basic.Settings.Advanced="Advanced"

View File

@ -1406,9 +1406,17 @@ void OBSBasicSettings::LoadListValues(QComboBox *widget, obs_property_t *prop,
}
if (deviceId) {
int idx = widget->findData(QVariant(QT_UTF8(deviceId)));
if (idx != -1)
QVariant var(QT_UTF8(deviceId));
int idx = widget->findData(var);
if (idx != -1) {
widget->setCurrentIndex(idx);
} else {
widget->insertItem(0,
QTStr("Basic.Settings.Audio."
"UnknownAudioDevice"),
var);
widget->setCurrentIndex(0);
}
}
if (settings)