Add WASAPI audio capture

- Add WASAPI audio capture for windows, input and output

 - Check for null pointer in os_dlopen

 - Add exception-safe 'WinHandle' and 'CoTaskMemPtr' helper classes that
   will automatically call CloseHandle on handles and call CoTaskMemFree
   on certain types of memory returned from windows functions

 - Changed the wide <-> MBS/UTF8 conversion functions so that you use
   buffers (like these functions are *supposed* to behave), and changed
   the ones that allocate to a different naming scheme to be safe
This commit is contained in:
jp9000
2014-03-04 07:07:13 -07:00
parent 2fd57ed7f5
commit 348588254c
21 changed files with 1039 additions and 50 deletions

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@@ -2,6 +2,7 @@ include_directories(SYSTEM "${CMAKE_SOURCE_DIR}/libobs")
if(WIN32)
add_subdirectory(dshow)
add_subdirectory(win-wasapi)
elseif(APPLE)
add_subdirectory(mac-capture)
endif()

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@@ -0,0 +1,17 @@
project(win-wasapi)
set(win-wasapi_HEADERS
enum-wasapi.hpp)
set(win-wasapi_SOURCES
win-wasapi.cpp
enum-wasapi.cpp
plugin-main.cpp)
add_library(win-wasapi MODULE
${win-wasapi_SOURCES}
${win-wasapi_HEADERS})
target_link_libraries(win-wasapi
libobs)
install_obs_plugin(win-wasapi)

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@@ -0,0 +1,93 @@
#include "enum-wasapi.hpp"
#include <util/base.h>
#include <util/platform.h>
#include <util/windows/HRError.hpp>
#include <util/windows/ComPtr.hpp>
#include <util/windows/CoTaskMemPtr.hpp>
using namespace std;
string GetDeviceName(IMMDevice *device)
{
string device_name;
ComPtr<IPropertyStore> store;
HRESULT res;
if (SUCCEEDED(device->OpenPropertyStore(STGM_READ, store.Assign()))) {
PROPVARIANT nameVar;
PropVariantInit(&nameVar);
res = store->GetValue(PKEY_Device_FriendlyName, &nameVar);
if (SUCCEEDED(res)) {
size_t size;
size = os_wcs_to_utf8(nameVar.pwszVal, 0, nullptr);
if (size) {
device_name.resize(size);
os_wcs_to_utf8(nameVar.pwszVal, size,
&device_name[0]);
}
}
}
return device_name;
}
void GetWASAPIAudioDevices_(vector<AudioDeviceInfo> &devices, bool input)
{
ComPtr<IMMDeviceEnumerator> enumerator;
ComPtr<IMMDeviceCollection> collection;
UINT count;
HRESULT res;
res = CoCreateInstance(__uuidof(MMDeviceEnumerator), NULL, CLSCTX_ALL,
__uuidof(IMMDeviceEnumerator),
(void**)enumerator.Assign());
if (!res)
throw HRError("Failed to create enumerator", res);
res = enumerator->EnumAudioEndpoints(input ? eCapture : eRender,
DEVICE_STATE_ACTIVE, collection.Assign());
if (!res)
throw HRError("Failed to enumerate devices", res);
res = collection->GetCount(&count);
if (FAILED(res))
throw HRError("Failed to get device count", res);
for (UINT i = 0; i < count; i++) {
ComPtr<IMMDevice> device;
CoTaskMemPtr<WCHAR> w_id;
AudioDeviceInfo info;
size_t size;
res = collection->Item(i, device.Assign());
if (FAILED(res))
continue;
res = device->GetId(&w_id);
if (FAILED(res) || !w_id || !*w_id)
continue;
info.name = GetDeviceName(device);
size = os_wcs_to_utf8(w_id, 0, nullptr);
info.id.resize(size);
os_wcs_to_utf8(w_id, size, &info.id[0]);
}
}
void GetWASAPIAudioDevices(vector<AudioDeviceInfo> &devices, bool input)
{
devices.clear();
try {
GetWASAPIAudioDevices_(devices, input);
} catch (HRError error) {
blog(LOG_ERROR, "[GetWASAPIAudioDevices] %s: %lX",
error.str, error.hr);
}
}

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@@ -0,0 +1,19 @@
#pragma once
#define WIN32_MEAN_AND_LEAN
#include <windows.h>
#include <mmdeviceapi.h>
#include <audioclient.h>
#include <propsys.h>
#include <functiondiscoverykeys_devpkey.h>
#include <vector>
#include <string>
struct AudioDeviceInfo {
std::string name;
std::string id;
};
std::string GetDeviceName(IMMDevice *device);
void GetWASAPIAudioDevices(std::vector<AudioDeviceInfo> &devices, bool input);

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@@ -0,0 +1,13 @@
#include <obs-module.h>
OBS_DECLARE_MODULE()
extern struct obs_source_info wasapiInput;
extern struct obs_source_info wasapiOutput;
bool obs_module_load(uint32_t libobs_ver)
{
obs_register_source(&wasapiInput);
obs_register_source(&wasapiOutput);
return true;
}

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@@ -0,0 +1,480 @@
#include "enum-wasapi.hpp"
#include <obs.h>
#include <util/platform.h>
#include <util/windows/HRError.hpp>
#include <util/windows/ComPtr.hpp>
#include <util/windows/WinHandle.hpp>
#include <util/windows/CoTaskMemPtr.hpp>
using namespace std;
#define KSAUDIO_SPEAKER_4POINT1 (KSAUDIO_SPEAKER_QUAD|SPEAKER_LOW_FREQUENCY)
#define KSAUDIO_SPEAKER_2POINT1 (KSAUDIO_SPEAKER_STEREO|SPEAKER_LOW_FREQUENCY)
class WASAPISource {
ComPtr<IMMDevice> device;
ComPtr<IAudioClient> client;
ComPtr<IAudioCaptureClient> capture;
obs_source_t source;
string device_id;
string device_name;
bool isInputDevice;
bool useDeviceTiming;
bool isDefaultDevice;
bool reconnecting;
WinHandle reconnectThread;
bool active;
WinHandle captureThread;
WinHandle stopSignal;
WinHandle receiveSignal;
speaker_layout speakers;
audio_format format;
uint32_t sampleRate;
static DWORD WINAPI ReconnectThread(LPVOID param);
static DWORD WINAPI CaptureThread(LPVOID param);
bool ProcessCaptureData();
void Reconnect();
bool InitDevice(IMMDeviceEnumerator *enumerator);
void InitName();
void InitClient();
void InitFormat(WAVEFORMATEX *wfex);
void InitCapture();
void Initialize();
bool TryInitialize();
public:
WASAPISource(obs_data_t settings, obs_source_t source_, bool input);
inline ~WASAPISource();
void UpdateSettings(obs_data_t settings);
};
WASAPISource::WASAPISource(obs_data_t settings, obs_source_t source_,
bool input)
: reconnecting (false),
active (false),
reconnectThread (nullptr),
captureThread (nullptr),
source (source_),
isInputDevice (input)
{
obs_data_set_default_string(settings, "device_id", "default");
obs_data_set_default_bool(settings, "use_device_timing", true);
UpdateSettings(settings);
stopSignal = CreateEvent(nullptr, true, false, nullptr);
if (!stopSignal.Valid())
throw "Could not create stop signal";
receiveSignal = CreateEvent(nullptr, false, false, nullptr);
if (!receiveSignal.Valid())
throw "Could not create receive signal";
if (!TryInitialize()) {
blog(LOG_INFO, "[WASAPISource::WASAPISource] "
"Device '%s' not found. Waiting for device",
device_id.c_str());
Reconnect();
}
}
inline WASAPISource::~WASAPISource()
{
SetEvent(stopSignal);
if (active)
WaitForSingleObject(captureThread, INFINITE);
if (reconnecting)
WaitForSingleObject(reconnectThread, INFINITE);
}
void WASAPISource::UpdateSettings(obs_data_t settings)
{
device_id = obs_data_getstring(settings, "device_id");
useDeviceTiming = obs_data_getbool(settings, "useDeviceTiming");
isDefaultDevice = _strcmpi(device_id.c_str(), "default") == 0;
}
bool WASAPISource::InitDevice(IMMDeviceEnumerator *enumerator)
{
HRESULT res;
if (isDefaultDevice) {
res = enumerator->GetDefaultAudioEndpoint(
isInputDevice ? eCapture : eRender,
isInputDevice ? eCommunications : eConsole,
device.Assign());
} else {
wchar_t *w_id;
os_utf8_to_wcs_ptr(device_id.c_str(), device_id.size(), &w_id);
res = enumerator->GetDevice(w_id, device.Assign());
bfree(w_id);
}
return SUCCEEDED(res);
}
#define BUFFER_TIME_100NS (5*10000000)
void WASAPISource::InitClient()
{
CoTaskMemPtr<WAVEFORMATEX> wfex;
HRESULT res;
DWORD flags = AUDCLNT_STREAMFLAGS_EVENTCALLBACK;
res = device->Activate(__uuidof(IAudioClient), CLSCTX_ALL,
nullptr, (void**)client.Assign());
if (FAILED(res))
throw HRError("Failed to activate client context", res);
res = client->GetMixFormat(&wfex);
if (FAILED(res))
throw HRError("Failed to get mix format", res);
InitFormat(wfex);
if (!isInputDevice)
flags |= AUDCLNT_STREAMFLAGS_LOOPBACK;
res = client->Initialize(
AUDCLNT_SHAREMODE_SHARED, flags,
BUFFER_TIME_100NS, 0, wfex, nullptr);
if (FAILED(res))
throw HRError("Failed to get initialize audio client", res);
}
static speaker_layout ConvertSpeakerLayout(DWORD layout, WORD channels)
{
switch (layout) {
case KSAUDIO_SPEAKER_QUAD: return SPEAKERS_QUAD;
case KSAUDIO_SPEAKER_2POINT1: return SPEAKERS_2POINT1;
case KSAUDIO_SPEAKER_4POINT1: return SPEAKERS_4POINT1;
case KSAUDIO_SPEAKER_SURROUND: return SPEAKERS_SURROUND;
case KSAUDIO_SPEAKER_5POINT1: return SPEAKERS_5POINT1;
case KSAUDIO_SPEAKER_5POINT1_SURROUND: return SPEAKERS_5POINT1_SURROUND;
case KSAUDIO_SPEAKER_7POINT1: return SPEAKERS_7POINT1;
case KSAUDIO_SPEAKER_7POINT1_SURROUND: return SPEAKERS_7POINT1_SURROUND;
}
return (speaker_layout)channels;
}
void WASAPISource::InitFormat(WAVEFORMATEX *wfex)
{
DWORD layout = 0;
if (wfex->wFormatTag == WAVE_FORMAT_EXTENSIBLE) {
WAVEFORMATEXTENSIBLE *ext = (WAVEFORMATEXTENSIBLE*)wfex;
layout = ext->dwChannelMask;
}
/* WASAPI is always float */
sampleRate = wfex->nSamplesPerSec;
format = AUDIO_FORMAT_FLOAT;
speakers = ConvertSpeakerLayout(layout, wfex->nChannels);
}
void WASAPISource::InitCapture()
{
HRESULT res = client->GetService(__uuidof(IAudioCaptureClient),
(void**)capture.Assign());
if (FAILED(res))
throw HRError("Failed to create capture context", res);
res = client->SetEventHandle(receiveSignal);
if (FAILED(res))
throw HRError("Failed to set event handle", res);
captureThread = CreateThread(nullptr, 0,
WASAPISource::CaptureThread, this,
0, nullptr);
if (!captureThread.Valid())
throw "Failed to create capture thread";
client->Start();
active = true;
blog(LOG_INFO, "WASAPI: Device '%s' initialized", device_name.c_str());
}
void WASAPISource::Initialize()
{
ComPtr<IMMDeviceEnumerator> enumerator;
HRESULT res;
res = CoCreateInstance(__uuidof(MMDeviceEnumerator),
nullptr, CLSCTX_ALL,
__uuidof(IMMDeviceEnumerator),
(void**)enumerator.Assign());
if (FAILED(res))
throw HRError("Failed to create enumerator", res);
if (!InitDevice(enumerator))
return;
device_name = GetDeviceName(device);
InitClient();
InitCapture();
}
bool WASAPISource::TryInitialize()
{
try {
Initialize();
} catch (HRError error) {
blog(LOG_ERROR, "[WASAPISource::TryInitialize]:[%s] %s: %lX",
device_name.empty() ?
device_id.c_str() : device_name.c_str(),
error.str, error.hr);
} catch (const char *error) {
blog(LOG_ERROR, "[WASAPISource::TryInitialize]:[%s] %s",
device_name.empty() ?
device_id.c_str() : device_name.c_str(),
error);
}
return active;
}
void WASAPISource::Reconnect()
{
reconnecting = true;
reconnectThread = CreateThread(nullptr, 0,
WASAPISource::ReconnectThread, this,
0, nullptr);
if (!reconnectThread.Valid())
blog(LOG_ERROR, "[WASAPISource::Reconnect] "
"Failed to intiialize reconnect thread: %d",
GetLastError());
}
static inline bool WaitForSignal(HANDLE handle, DWORD time)
{
return WaitForSingleObject(handle, time) == WAIT_TIMEOUT;
}
#define RECONNECT_INTERVAL 3000
DWORD WINAPI WASAPISource::ReconnectThread(LPVOID param)
{
WASAPISource *source = (WASAPISource*)param;
while (!WaitForSignal(source->stopSignal, RECONNECT_INTERVAL)) {
if (source->TryInitialize())
break;
}
source->reconnectThread = nullptr;
source->reconnecting = false;
return 0;
}
bool WASAPISource::ProcessCaptureData()
{
HRESULT res;
LPBYTE buffer;
UINT32 frames;
DWORD flags;
UINT64 pos, ts;
UINT captureSize = 0;
while (true) {
res = capture->GetNextPacketSize(&captureSize);
if (FAILED(res)) {
if (res != AUDCLNT_E_DEVICE_INVALIDATED)
blog(LOG_ERROR, "[WASAPISource::GetCaptureData]"
" capture->GetNextPacketSize"
" failed: %lX", res);
return false;
}
if (!captureSize)
break;
res = capture->GetBuffer(&buffer, &frames, &flags, &pos, &ts);
if (FAILED(res)) {
if (res != AUDCLNT_E_DEVICE_INVALIDATED)
blog(LOG_ERROR, "[WASAPISource::GetCaptureData]"
" capture->GetBuffer"
" failed: %lX", res);
return false;
}
source_audio data = {};
data.data[0] = (const uint8_t*)buffer;
data.frames = (uint32_t)frames;
data.speakers = speakers;
data.samples_per_sec = sampleRate;
data.format = format;
data.timestamp = useDeviceTiming ?
ts*100 : os_gettime_ns();
obs_source_output_audio(source, &data);
capture->ReleaseBuffer(frames);
}
return true;
}
static inline bool WaitForCaptureSignal(DWORD numSignals, const HANDLE *signals,
DWORD duration)
{
DWORD ret;
ret = WaitForMultipleObjects(numSignals, signals, false, duration);
return ret == WAIT_OBJECT_0 || ret == WAIT_TIMEOUT;
}
DWORD WINAPI WASAPISource::CaptureThread(LPVOID param)
{
WASAPISource *source = (WASAPISource*)param;
bool reconnect = false;
/* Output devices don't signal, so just make it check every 10 ms */
DWORD dur = source->isInputDevice ? INFINITE : 10;
HANDLE sigs[2] = {
source->receiveSignal,
source->stopSignal
};
while (WaitForCaptureSignal(2, sigs, dur)) {
if (!source->ProcessCaptureData()) {
reconnect = true;
break;
}
}
source->client->Stop();
source->captureThread = nullptr;
source->active = false;
if (reconnect) {
blog(LOG_INFO, "Device '%s' invalidated. Retrying",
source->device_name.c_str());
source->Reconnect();
}
return 0;
}
/* ------------------------------------------------------------------------- */
static const char *GetWASAPIInputName(const char *locale)
{
/* TODO: translate */
return "Audio Input Capture (WASAPI)";
}
static const char *GetWASAPIOutputName(const char *locale)
{
/* TODO: translate */
return "Audio Output Capture (WASAPI)";
}
static void *CreateWASAPISource(obs_data_t settings, obs_source_t source,
bool input)
{
try {
return new WASAPISource(settings, source, input);
} catch (const char *error) {
blog(LOG_ERROR, "[CreateWASAPISource] %s", error);
}
return nullptr;
}
static void *CreateWASAPIInput(obs_data_t settings, obs_source_t source)
{
return CreateWASAPISource(settings, source, true);
}
static void *CreateWASAPIOutput(obs_data_t settings, obs_source_t source)
{
return CreateWASAPISource(settings, source, false);
}
static void DestroyWASAPISource(void *obj)
{
delete static_cast<WASAPISource*>(obj);
}
static obs_properties_t GetWASAPIProperties(const char *locale, bool input)
{
obs_properties_t props = obs_properties_create();
vector<AudioDeviceInfo> devices;
/* TODO: translate */
obs_property_t device_prop = obs_properties_add_list(props,
"device_id", "Device",
OBS_COMBO_TYPE_LIST, OBS_COMBO_FORMAT_STRING);
GetWASAPIAudioDevices(devices, input);
for (size_t i = 0; i < devices.size(); i++) {
AudioDeviceInfo &device = devices[i];
obs_property_list_add_item(device_prop,
device.name.c_str(), device.id.c_str());
}
obs_properties_add_bool(props, "use_device_timing",
"Use Device Timing");
return props;
}
static obs_properties_t GetWASAPIPropertiesInput(const char *locale)
{
return GetWASAPIProperties(locale, true);
}
static obs_properties_t GetWASAPIPropertiesOutput(const char *locale)
{
return GetWASAPIProperties(locale, false);
}
struct obs_source_info wasapiInput {
"wasapi_input_capture",
OBS_SOURCE_TYPE_INPUT,
OBS_SOURCE_AUDIO,
GetWASAPIInputName,
CreateWASAPIInput,
DestroyWASAPISource,
GetWASAPIPropertiesInput,
NULL, NULL, NULL, NULL,
NULL, NULL, NULL, NULL,
NULL, NULL, NULL, NULL,
};
struct obs_source_info wasapiOutput {
"wasapi_output_capture",
OBS_SOURCE_TYPE_INPUT,
OBS_SOURCE_AUDIO,
GetWASAPIOutputName,
CreateWASAPIOutput,
DestroyWASAPISource,
GetWASAPIPropertiesOutput,
NULL, NULL, NULL, NULL,
NULL, NULL, NULL, NULL,
NULL, NULL, NULL, NULL,
};