fixed potential null pointer bug
This commit is contained in:
@@ -247,10 +247,9 @@ void device_load_texture(device_t device, texture_t tex, int unit)
|
||||
if (!gl_active_texture(GL_TEXTURE0 + unit))
|
||||
goto fail;
|
||||
|
||||
if (cur_tex && cur_tex->gl_target != tex->gl_target)
|
||||
if (!tex || (cur_tex && cur_tex->gl_target != tex->gl_target))
|
||||
gl_bind_texture(cur_tex->gl_target, 0);
|
||||
|
||||
|
||||
device->cur_textures[unit] = tex;
|
||||
param = get_texture_param(device, unit);
|
||||
if (!param)
|
||||
|
Reference in New Issue
Block a user