Fix creating textures from image data with flipping
When the image data is copied into a texture with flipping set to true each row has to be copied into the (height - row - 1)th row instead of the row with the same number. Otherwise it will just create an unflipped copy.master
parent
f76ee956c9
commit
278aa141e3
|
@ -891,7 +891,7 @@ void gs_texture_set_image(gs_texture_t *tex, const uint8_t *data,
|
|||
if (flip) {
|
||||
for (y = height-1; y >= 0; y--)
|
||||
memcpy(ptr + (uint32_t)y * linesize_out,
|
||||
data + (uint32_t)y * linesize,
|
||||
data + (uint32_t)(height - y - 1) * linesize,
|
||||
row_copy);
|
||||
|
||||
} else if (linesize == linesize_out) {
|
||||
|
|
Loading…
Reference in New Issue