remove mipmap texture filter from min_filter for rectangle textures

This commit is contained in:
Palana
2013-12-22 04:47:01 +01:00
parent 9218627892
commit 1dde992990
2 changed files with 24 additions and 2 deletions

View File

@@ -182,6 +182,24 @@ enum gs_texture_type device_gettexturetype(device_t device,
return texture->type;
}
static void strip_mipmap_filter(GLint *filter)
{
switch (*filter) {
case GL_NEAREST:
case GL_LINEAR:
return;
case GL_NEAREST_MIPMAP_NEAREST:
case GL_NEAREST_MIPMAP_LINEAR:
*filter = GL_NEAREST;
return;
case GL_LINEAR_MIPMAP_NEAREST:
case GL_LINEAR_MIPMAP_LINEAR:
*filter = GL_LINEAR;
return;
}
*filter = GL_NEAREST;
}
static bool load_texture_sampler(texture_t tex, samplerstate_t ss)
{
bool success = true;
@@ -196,8 +214,12 @@ static bool load_texture_sampler(texture_t tex, samplerstate_t ss)
samplerstate_addref(ss);
GLint min_filter = ss->min_filter;
if (texture_isrect(tex))
strip_mipmap_filter(&min_filter);
if (!gl_tex_param_i(tex->gl_target, GL_TEXTURE_MIN_FILTER,
ss->min_filter))
min_filter))
success = false;
if (!gl_tex_param_i(tex->gl_target, GL_TEXTURE_MAG_FILTER,
ss->mag_filter))