libobs-d3d11: Fix initializer list ordering
Microsoft's compiler doesn't seem to care about warning about things like initializer list ordering. Mingw actually reports on this to prevent potential confusion about ordering.
This commit is contained in:
@@ -264,8 +264,8 @@ struct gs_texture {
|
||||
|
||||
inline gs_texture(gs_device *device, gs_texture_type type,
|
||||
uint32_t levels, gs_color_format format)
|
||||
: device (device),
|
||||
type (type),
|
||||
: type (type),
|
||||
device (device),
|
||||
levels (levels),
|
||||
format (format)
|
||||
{
|
||||
|
Reference in New Issue
Block a user