libobs: Add additional effect debugging information

Adds more log information for effects, such as the reformatted effect code, parameters, techniques and passes. This is useful for tracking down issues and what actually ends up being compiled in the end, without having to guess where the error is actually at, as what is compiled and what was originally there usually differ by a lot.

This information is only logged if libobs is compiled in debug and _DEBUG_SHADERS is defined and not compiled if either of those are not the case.
master
Michael Fabian 'Xaymar' Dirks 2019-04-08 20:22:17 +02:00
parent 6550c0dfaa
commit 195b11341f
1 changed files with 256 additions and 6 deletions

View File

@ -1218,6 +1218,213 @@ static bool ep_compile(struct effect_parser *ep);
extern const char *gs_preprocessor_name(void);
#if defined(_DEBUG) && defined(_DEBUG_SHADERS)
static void debug_get_default_value(struct gs_effect_param *param,
char* buffer, unsigned long long buf_size)
{
if (param->default_val.num == 0) {
snprintf(buffer, buf_size, "(null)");
return;
}
switch (param->type) {
case GS_SHADER_PARAM_STRING:
snprintf(buffer, buf_size, "'%.*s'",
param->default_val.num,
param->default_val.array);
break;
case GS_SHADER_PARAM_INT:
snprintf(buffer, buf_size, "%ld",
*(int*)(param->default_val.array + 0));
break;
case GS_SHADER_PARAM_INT2:
snprintf(buffer, buf_size, "%ld,%ld",
*(int*)(param->default_val.array + 0),
*(int*)(param->default_val.array + 4));
break;
case GS_SHADER_PARAM_INT3:
snprintf(buffer, buf_size, "%ld,%ld,%ld",
*(int*)(param->default_val.array + 0),
*(int*)(param->default_val.array + 4),
*(int*)(param->default_val.array + 8));
break;
case GS_SHADER_PARAM_INT4:
snprintf(buffer, buf_size, "%ld,%ld,%ld,%ld",
*(int*)(param->default_val.array + 0),
*(int*)(param->default_val.array + 4),
*(int*)(param->default_val.array + 8),
*(int*)(param->default_val.array + 12));
break;
case GS_SHADER_PARAM_FLOAT:
snprintf(buffer, buf_size, "%e",
*(float*)(param->default_val.array + 0));
break;
case GS_SHADER_PARAM_VEC2:
snprintf(buffer, buf_size, "%e,%e",
*(float*)(param->default_val.array + 0),
*(float*)(param->default_val.array + 4));
break;
case GS_SHADER_PARAM_VEC3:
snprintf(buffer, buf_size, "%e,%e,%e",
*(float*)(param->default_val.array + 0),
*(float*)(param->default_val.array + 4),
*(float*)(param->default_val.array + 8));
break;
case GS_SHADER_PARAM_VEC4:
snprintf(buffer, buf_size, "%e,%e,%e,%e",
*(float*)(param->default_val.array + 0),
*(float*)(param->default_val.array + 4),
*(float*)(param->default_val.array + 8),
*(float*)(param->default_val.array + 12));
break;
case GS_SHADER_PARAM_MATRIX4X4:
snprintf(buffer, buf_size,
"[[%e,%e,%e,%e],[%e,%e,%e,%e],"
"[%e,%e,%e,%e],[%e,%e,%e,%e]]",
*(float*)(param->default_val.array + 0),
*(float*)(param->default_val.array + 4),
*(float*)(param->default_val.array + 8),
*(float*)(param->default_val.array + 12),
*(float*)(param->default_val.array + 16),
*(float*)(param->default_val.array + 20),
*(float*)(param->default_val.array + 24),
*(float*)(param->default_val.array + 28),
*(float*)(param->default_val.array + 32),
*(float*)(param->default_val.array + 36),
*(float*)(param->default_val.array + 40),
*(float*)(param->default_val.array + 44),
*(float*)(param->default_val.array + 48),
*(float*)(param->default_val.array + 52),
*(float*)(param->default_val.array + 56),
*(float*)(param->default_val.array + 60));
break;
case GS_SHADER_PARAM_BOOL:
snprintf(buffer, buf_size, "%s",
(*param->default_val.array) != 0
? "true\0"
: "false\0");
break;
case GS_SHADER_PARAM_UNKNOWN:
case GS_SHADER_PARAM_TEXTURE:
snprintf(buffer, buf_size, "<unknown>");
break;
}
}
static void debug_param(struct gs_effect_param *param,
struct ep_param *param_in, unsigned long long idx, const char* offset)
{
char _debug_type[4096];
switch (param->type) {
case GS_SHADER_PARAM_STRING:
snprintf(_debug_type, sizeof(_debug_type), "string");
break;
case GS_SHADER_PARAM_INT:
snprintf(_debug_type, sizeof(_debug_type), "int");
break;
case GS_SHADER_PARAM_INT2:
snprintf(_debug_type, sizeof(_debug_type), "int2");
break;
case GS_SHADER_PARAM_INT3:
snprintf(_debug_type, sizeof(_debug_type), "int3");
break;
case GS_SHADER_PARAM_INT4:
snprintf(_debug_type, sizeof(_debug_type), "int4");
break;
case GS_SHADER_PARAM_FLOAT:
snprintf(_debug_type, sizeof(_debug_type), "float");
break;
case GS_SHADER_PARAM_VEC2:
snprintf(_debug_type, sizeof(_debug_type), "float2");
break;
case GS_SHADER_PARAM_VEC3:
snprintf(_debug_type, sizeof(_debug_type), "float3");
break;
case GS_SHADER_PARAM_VEC4:
snprintf(_debug_type, sizeof(_debug_type), "float4");
break;
case GS_SHADER_PARAM_MATRIX4X4:
snprintf(_debug_type, sizeof(_debug_type), "float4x4");
break;
case GS_SHADER_PARAM_BOOL:
snprintf(_debug_type, sizeof(_debug_type), "bool");
break;
case GS_SHADER_PARAM_UNKNOWN:
snprintf(_debug_type, sizeof(_debug_type), "unknown");
break;
case GS_SHADER_PARAM_TEXTURE:
snprintf(_debug_type, sizeof(_debug_type), "texture");
break;
}
char _debug_buf[4096];
debug_get_default_value(param, _debug_buf, sizeof(_debug_buf));
if (param->annotations.num > 0) {
blog(LOG_DEBUG, "%s[%4lld] %.*s '%s' with value %.*s and %lld annotations:",
offset,
idx,
sizeof(_debug_type), _debug_type,
param->name,
sizeof(_debug_buf), _debug_buf,
param->annotations.num);
} else {
blog(LOG_DEBUG, "%s[%4lld] %.*s '%s' with value %.*s.",
offset,
idx,
sizeof(_debug_type), _debug_type,
param->name,
sizeof(_debug_buf), _debug_buf);
}
}
static void debug_param_annotation(struct gs_effect_param *param,
struct ep_param *param_in, unsigned long long idx, const char* offset)
{
char _debug_buf[4096];
debug_get_default_value(param, _debug_buf, sizeof(_debug_buf));
blog(LOG_DEBUG, "%s[%4lld] %s '%s' with value %.*s",
offset,
idx,
param_in->type,
param->name,
sizeof(_debug_buf), _debug_buf);
}
static void debug_print_string(const char* offset, const char* str)
{
// Bypass 4096 limit in def_log_handler.
char const *begin = str;
unsigned long long line = 1;
for (char const *here = begin; here[0] != '\0'; here++) {
char const * str = begin;
unsigned long long len = here - begin;
bool is_line = false;
if (here[0] == '\r') {
is_line = true;
if (here[1] == '\n') {
here += 1;
}
begin = here + 1;
} else if (here[0] == '\n') {
is_line = true;
begin = here + 1;
}
if (is_line) {
blog(LOG_DEBUG, "\t\t\t\t[%4lld] %.*s", line,
len, str);
line++;
}
}
if (begin[0] != '\0') {
// Final line was not written.
blog(LOG_DEBUG, "\t\t\t\t[%4lld] %*s", line, strlen(begin), begin);
}
}
#endif
bool ep_parse(struct effect_parser *ep, gs_effect_t *effect,
const char *effect_string, const char *file)
{
@ -1267,10 +1474,21 @@ bool ep_parse(struct effect_parser *ep, gs_effect_t *effect,
}
}
#if defined(_DEBUG) && defined(_DEBUG_SHADERS)
blog(LOG_DEBUG, "================================================================================");
blog(LOG_DEBUG, "Effect Parser reformatted shader '%s' to:", file);
debug_print_string("\t", ep->cfp.lex.reformatted);
#endif
success = !error_data_has_errors(&ep->cfp.error_list);
if (success)
success = ep_compile(ep);
#if defined(_DEBUG) && defined(_DEBUG_SHADERS)
blog(LOG_DEBUG, "================================================================================");
#endif
return success;
}
@ -1608,6 +1826,10 @@ static void ep_compile_annotations(struct darray *ep_annotations,
da_move(param->default_val, param_in->default_val);
param->type = get_effect_param_type(param_in->type);
#if defined(_DEBUG) && defined(_DEBUG_SHADERS)
debug_param(param, param_in, i, "\t\t");
#endif
}
}
@ -1639,6 +1861,10 @@ static void ep_compile_param(struct effect_parser *ep, size_t idx)
else if (strcmp(param_in->name, "World") == 0)
ep->effect->world = param;
#if defined(_DEBUG) && defined(_DEBUG_SHADERS)
debug_param(param, param_in, idx, "\t");
#endif
ep_compile_param_annotations(param_in, param, ep);
}
@ -1663,6 +1889,10 @@ static bool ep_compile_pass_shaderparams(struct effect_parser *ep,
param->sparam = gs_shader_get_param_by_name(shader,
param_name->array);
#if defined(_DEBUG) && defined(_DEBUG_SHADERS)
debug_param(param->eparam, 0, i, "\t\t\t\t");
#endif
if (!param->sparam) {
blog(LOG_ERROR, "Effect shader parameter not found");
return false;
@ -1707,6 +1937,7 @@ static inline bool ep_compile_pass_shader(struct effect_parser *ep,
pass->vertshader = gs_vertexshader_create(shader_str.array,
location.array, NULL);
shader = pass->vertshader;
pass_params = &pass->vertshader_params.da;
} else if (type == GS_SHADER_PIXEL) {
@ -1720,12 +1951,12 @@ static inline bool ep_compile_pass_shader(struct effect_parser *ep,
pass_params = &pass->pixelshader_params.da;
}
#if 0
blog(LOG_DEBUG, "+++++++++++++++++++++++++++++++++++");
blog(LOG_DEBUG, " %s", location.array);
blog(LOG_DEBUG, "-----------------------------------");
blog(LOG_DEBUG, "%s", shader_str.array);
blog(LOG_DEBUG, "+++++++++++++++++++++++++++++++++++");
#if defined(_DEBUG) && defined(_DEBUG_SHADERS)
blog(LOG_DEBUG, "\t\t\t%s Shader:",
type == GS_SHADER_VERTEX ? "Vertex" : "Fragment");
blog(LOG_DEBUG, "\t\t\tCode:");
debug_print_string("\t\t\t\t\t", shader_str.array);
blog(LOG_DEBUG, "\t\t\tParameters:");
#endif
if (shader)
@ -1757,6 +1988,11 @@ static bool ep_compile_pass(struct effect_parser *ep,
pass->name = bstrdup(pass_in->name);
pass->section = EFFECT_PASS;
#if defined(_DEBUG) && defined(_DEBUG_SHADERS)
blog(LOG_DEBUG, "\t\t[%4lld] Pass '%s':",
idx, pass->name);
#endif
if (!ep_compile_pass_shader(ep, tech, pass, pass_in, idx,
GS_SHADER_VERTEX)) {
success = false;
@ -1788,6 +2024,11 @@ static inline bool ep_compile_technique(struct effect_parser *ep, size_t idx)
da_resize(tech->passes, tech_in->passes.num);
#if defined(_DEBUG) && defined(_DEBUG_SHADERS)
blog(LOG_DEBUG, "\t[%4lld] Technique '%s' has %lld passes:",
idx, tech->name, tech->passes.num);
#endif
for (i = 0; i < tech->passes.num; i++) {
if (!ep_compile_pass(ep, tech, tech_in, i))
success = false;
@ -1806,8 +2047,17 @@ static bool ep_compile(struct effect_parser *ep)
da_resize(ep->effect->params, ep->params.num);
da_resize(ep->effect->techniques, ep->techniques.num);
#if defined(_DEBUG) && defined(_DEBUG_SHADERS)
blog(LOG_DEBUG, "Shader has %lld parameters:", ep->params.num);
#endif
for (i = 0; i < ep->params.num; i++)
ep_compile_param(ep, i);
#if defined(_DEBUG) && defined(_DEBUG_SHADERS)
blog(LOG_DEBUG, "Shader has %lld techniques:", ep->techniques.num);
#endif
for (i = 0; i < ep->techniques.num; i++) {
if (!ep_compile_technique(ep, i))
success = false;