graphics-hook: Fix build without COMPILE_D3D12_HOOK
Just need to forward declare D3D12 type.master
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23e9d4153e
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17cb0acdd7
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@ -24,7 +24,7 @@ static struct func_hook present;
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static struct func_hook present1;
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thread_local bool dxgi_presenting = false;
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ID3D12CommandQueue *dxgi_possible_swap_queue = nullptr;
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struct ID3D12CommandQueue *dxgi_possible_swap_queue = nullptr;
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bool dxgi_present_attempted = false;
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struct dxgi_swap_data {
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