libobs-opengl: Try to use the platform display if available

We need to ensure we're running all X11 code on the same display.
master
Georges Basile Stavracas Neto 2020-04-11 23:32:16 -03:00
parent 2b3cb54771
commit 137966e01f
1 changed files with 9 additions and 3 deletions

View File

@ -324,14 +324,19 @@ static void gl_x11_egl_windowinfo_destroy(struct gl_windowinfo *info)
bfree(info);
}
static Display *open_windowless_display(void)
static Display *open_windowless_display(Display *platform_display)
{
Display *display = XOpenDisplay(NULL);
Display *display;
xcb_connection_t *xcb_conn;
xcb_screen_iterator_t screen_iterator;
xcb_screen_t *screen;
int screen_num;
if (platform_display)
display = platform_display;
else
display = XOpenDisplay(NULL);
if (!display) {
blog(LOG_ERROR, "Unable to open new X connection!");
return NULL;
@ -392,7 +397,8 @@ static struct gl_platform *gl_x11_egl_platform_create(gs_device_t *device,
For an explanation see here: http://xcb.freedesktop.org/MixingCalls/
Essentially, EGL requires Xlib. Everything else we use xcb. */
struct gl_platform *plat = bmalloc(sizeof(struct gl_platform));
Display *display = open_windowless_display();
Display *platform_display = obs_get_nix_platform_display();
Display *display = open_windowless_display(platform_display);
if (!display) {
goto fail_display_open;