libobs-opengl: Fix styling (80 column limit)
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@@ -810,8 +810,10 @@ void device_copy_texture_region(gs_device_t *device,
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goto fail;
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}
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uint32_t nw = (uint32_t)src_w ? (uint32_t)src_w : (src2d->width - src_x);
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uint32_t nh = (uint32_t)src_h ? (uint32_t)src_h : (src2d->height - src_y);
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uint32_t nw = (uint32_t)src_w ?
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(uint32_t)src_w : (src2d->width - src_x);
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uint32_t nh = (uint32_t)src_h ?
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(uint32_t)src_h : (src2d->height - src_y);
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if (dst2d->width - dst_x < nw || dst2d->height - dst_y < nh) {
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blog(LOG_ERROR, "Destination texture region is not big "
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