UI: Fix Pulse Audio not loading saved device

This commit is contained in:
cg2121 2017-10-16 17:28:50 -05:00
parent d8c4aec00f
commit 0e0db29d80

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@ -1338,7 +1338,7 @@ void OBSBasic::OBSInit()
}
/* load audio monitoring */
#if defined(_WIN32) || defined(__APPLE__)
#if defined(_WIN32) || defined(__APPLE__) || HAVE_PULSEAUDIO
const char *device_name = config_get_string(basicConfig, "Audio",
"MonitoringDeviceName");
const char *device_id = config_get_string(basicConfig, "Audio",