UI: Wipe undo/redo stack when switching scene collections
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@@ -38,6 +38,7 @@ public:
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void disable_undo_redo();
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void release();
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void clear();
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void add_action(const QString &name, undo_redo_cb undo,
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undo_redo_cb redo, std::string undo_data,
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std::string redo_data, func d);
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