Merge pull request #2551 from jpark37/cube-lut-enhance
Implement CUBE LUT domain properly, tetrahedral interpolation for 3D LUTs
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@@ -427,7 +427,9 @@ static bool gl_write_texture_code(struct gl_shader_parser *glsp,
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else if (cf_token_is(cfp, "Load")) {
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written = gl_write_texture_call(glsp, var, "texelFetch", false);
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dstr_cat(&glsp->gl_string, "(");
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function_end = ").xy, 0)";
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function_end = (strcmp(var->type, "texture3d") == 0)
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? ").xyz, 0)"
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: ").xy, 0)";
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}
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if (!written)
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