modernize header guards to #pragma once
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@@ -15,8 +15,7 @@
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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******************************************************************************/
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#ifndef GS_GLEXPORTS
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#define GS_GLEXPORTS
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#pragma once
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#include "util/c99defs.h"
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@@ -188,5 +187,3 @@ EXPORT void shader_settexture(shader_t shader, sparam_t param, texture_t val);
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EXPORT void shader_setval(shader_t shader, sparam_t param, const void *val,
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size_t size);
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EXPORT void shader_setdefault(shader_t shader, sparam_t param);
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#endif
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@@ -15,8 +15,7 @@
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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******************************************************************************/
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#ifndef GL_HELPERS_H
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#define GL_HELPERS_H
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#pragma once
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/*
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* Okay, so GL error handling is.. unclean to work with. I don't want
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@@ -128,5 +127,3 @@ extern bool gl_create_buffer(GLenum target, GLuint *buffer, GLsizeiptr size,
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extern bool update_buffer(GLenum target, GLuint buffer, void *data,
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size_t size);
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#endif
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@@ -15,8 +15,7 @@
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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******************************************************************************/
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#ifndef GL_SHADER_PARSER_H
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#define GL_SHADER_PARSER_H
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#pragma once
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/*
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* Parses shaders into GLSL. Shaders are almost identical to HLSL
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@@ -67,5 +66,3 @@ static inline void gl_shader_parser_free(struct gl_shader_parser *glsp)
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extern bool gl_shader_parse(struct gl_shader_parser *glsp,
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const char *shader_str, const char *file);
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#endif
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@@ -15,8 +15,7 @@
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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******************************************************************************/
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#ifndef GL_SUBSYSTEM_H
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#define GL_SUBSYSTEM_H
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#pragma once
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#include "util/darray.h"
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#include "graphics/graphics.h"
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@@ -459,7 +458,3 @@ extern void gl_platform_destroy(struct gl_platform *platform);
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extern struct gl_windowinfo *gl_windowinfo_create(struct gs_init_data *info);
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extern void gl_windowinfo_destroy(struct gl_windowinfo *wi);
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#endif
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