UI: Rename 'obs' dir to 'UI'
This is to prevent confusion both when prefixing commits and when reading the directory structure for the first time.
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UI/window-remux.hpp
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86
UI/window-remux.hpp
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/******************************************************************************
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Copyright (C) 2014 by Ruwen Hahn <palana@stunned.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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******************************************************************************/
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#pragma once
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#include <QPointer>
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#include <QThread>
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#include <memory>
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#include "ui_OBSRemux.h"
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#include <media-io/media-remux.h>
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#include <util/threading.h>
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class RemuxWorker;
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class OBSRemux : public QDialog {
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Q_OBJECT
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QThread remuxer;
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QPointer<RemuxWorker> worker;
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std::unique_ptr<Ui::OBSRemux> ui;
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const char *recPath;
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void BrowseInput();
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void BrowseOutput();
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void Remux();
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bool Stop();
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virtual void closeEvent(QCloseEvent *event) override;
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virtual void reject() override;
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public:
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explicit OBSRemux(const char *recPath, QWidget *parent = nullptr);
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virtual ~OBSRemux() override;
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using job_t = std::shared_ptr<struct media_remux_job>;
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private slots:
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void inputChanged(const QString &str);
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public slots:
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void updateProgress(float percent);
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void remuxFinished(bool success);
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signals:
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void remux();
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};
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class RemuxWorker : public QObject {
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Q_OBJECT
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OBSRemux::job_t job;
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os_event_t *stop;
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float lastProgress;
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void UpdateProgress(float percent);
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explicit RemuxWorker();
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virtual ~RemuxWorker();
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private slots:
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void remux();
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signals:
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void updateProgress(float percent);
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void remuxFinished(bool success);
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friend class OBSRemux;
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};
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