UI: Rename 'obs' dir to 'UI'
This is to prevent confusion both when prefixing commits and when reading the directory structure for the first time.
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65
UI/adv-audio-control.hpp
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65
UI/adv-audio-control.hpp
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#pragma once
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#include <obs.hpp>
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#include <QWidget>
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#include <QPointer>
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class QGridLayout;
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class QLabel;
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class QSpinBox;
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class QCheckBox;
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class QSlider;
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class OBSAdvAudioCtrl : public QObject {
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Q_OBJECT
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private:
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OBSSource source;
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QPointer<QWidget> forceMonoContainer;
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QPointer<QWidget> mixerContainer;
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QPointer<QWidget> panningContainer;
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QPointer<QLabel> nameLabel;
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QPointer<QSpinBox> volume;
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QPointer<QCheckBox> forceMono;
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QPointer<QSlider> panning;
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QPointer<QLabel> labelL;
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QPointer<QLabel> labelR;
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QPointer<QSpinBox> syncOffset;
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QPointer<QCheckBox> mixer1;
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QPointer<QCheckBox> mixer2;
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QPointer<QCheckBox> mixer3;
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QPointer<QCheckBox> mixer4;
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OBSSignal volChangedSignal;
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OBSSignal syncOffsetSignal;
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OBSSignal flagsSignal;
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OBSSignal mixersSignal;
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static void OBSSourceFlagsChanged(void *param, calldata_t *calldata);
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static void OBSSourceVolumeChanged(void *param, calldata_t *calldata);
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static void OBSSourceSyncChanged(void *param, calldata_t *calldata);
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static void OBSSourceMixersChanged(void *param, calldata_t *calldata);
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public:
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OBSAdvAudioCtrl(QGridLayout *layout, obs_source_t *source_);
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virtual ~OBSAdvAudioCtrl();
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inline obs_source_t *GetSource() const {return source;}
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public slots:
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void SourceFlagsChanged(uint32_t flags);
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void SourceVolumeChanged(float volume);
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void SourceSyncChanged(int64_t offset);
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void SourceMixersChanged(uint32_t mixers);
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void volumeChanged(int percentage);
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void downmixMonoChanged(bool checked);
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void panningChanged(int val);
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void syncOffsetChanged(int milliseconds);
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void mixer1Changed(bool checked);
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void mixer2Changed(bool checked);
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void mixer3Changed(bool checked);
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void mixer4Changed(bool checked);
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};
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