obs-studio/libobs/obs-display.c

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/******************************************************************************
Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#include "obs.h"
#include "obs-data.h"
obs_display_t obs_display_create(struct gs_init_data *graphics_data)
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{
struct obs_display *display = bmalloc(sizeof(struct obs_display));
memset(display, 0, sizeof(struct obs_display));
if (graphics_data) {
display->swap = gs_create_swapchain(graphics_data);
if (!display->swap) {
obs_display_destroy(display);
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return NULL;
}
}
return display;
}
void obs_display_destroy(obs_display_t display)
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{
if (display) {
size_t i;
pthread_mutex_lock(&obs->data.displays_mutex);
da_erase_item(obs->data.displays, &display);
pthread_mutex_unlock(&obs->data.displays_mutex);
for (i = 0; i < MAX_CHANNELS; i++)
obs_source_release(display->channels[i]);
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swapchain_destroy(display->swap);
bfree(display);
}
}
obs_source_t obs_display_getsource(obs_display_t display, uint32_t channel)
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{
assert(channel < MAX_CHANNELS);
return display->channels[channel];
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}
void obs_display_setsource(obs_display_t display, uint32_t channel,
obs_source_t source)
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{
struct obs_source *prev_source;
assert(channel < MAX_CHANNELS);
prev_source = display->channels[channel];
display->channels[channel] = source;
if (source)
obs_source_addref(source);
if (prev_source)
obs_source_release(prev_source);
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}