obs-studio/obs/window-basic-settings.cpp

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/******************************************************************************
Copyright (C) 2013-2014 by Hugh Bailey <obs.jim@gmail.com>
Philippe Groarke <philippe.groarke@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#include <obs.hpp>
#include <util/util.hpp>
#include <util/lexer.h>
#include <graphics/math-defs.h>
#include <initializer_list>
#include <sstream>
#include <QLineEdit>
#include <QMessageBox>
#include <QCloseEvent>
#include <QFileDialog>
#include <QDirIterator>
#include <QVariant>
#include <QTreeView>
#include <QStandardItemModel>
#include <QSpacerItem>
#include "audio-encoders.hpp"
#include "hotkey-edit.hpp"
#include "source-label.hpp"
#include "obs-app.hpp"
#include "platform.hpp"
obs-studio UI: Implement stream settings UI - Updated the services API so that it links up with an output and the output gets data from that service rather than via settings. This allows the service context to have control over how an output is used, and makes it so that the URL/key/etc isn't necessarily some static setting. Also, if the service is attached to an output, it will stick around until the output is destroyed. - The settings interface has been updated so that it can allow the usage of service plugins. What this means is that now you can create a service plugin that can control aspects of the stream, and it allows each service to create their own user interface if they create a service plugin module. - Testing out saving of current service information. Saves/loads from JSON in to obs_data_t, seems to be working quite nicely, and the service object information is saved/preserved on exit, and loaded again on startup. - I agonized over the settings user interface for days, and eventually I just decided that the only way that users weren't going to be fumbling over options was to split up the settings in to simple/basic output, pre-configured, and then advanced for advanced use (such as multiple outputs or services, which I'll implement later). This was particularly painful to really design right, I wanted more features and wanted to include everything in one interface but ultimately just realized from experience that users are just not technically knowledgable about it and will end up fumbling with the settings rather than getting things done. Basically, what this means is that casual users only have to enter in about 3 things to configure their stream: Stream key, audio bitrate, and video bitrate. I am really happy with this interface for those types of users, but it definitely won't be sufficient for advanced usage or for custom outputs, so that stuff will have to be separated. - Improved the JSON usage for the 'common streaming services' context, I realized that JSON arrays are there to ensure sorting, while forgetting that general items are optimized for hashing. So basically I'm just using arrays now to sort items in it.
2014-04-24 01:49:07 -07:00
#include "properties-view.hpp"
#include "qt-wrappers.hpp"
#include "window-basic-main.hpp"
#include "window-basic-settings.hpp"
2013-12-10 20:14:20 -08:00
#include <util/platform.h>
using namespace std;
// Used for QVariant in codec comboboxes
namespace {
static bool StringEquals(QString left, QString right)
{
return left == right;
}
struct FormatDesc {
const char *name = nullptr;
const char *mimeType = nullptr;
const ff_format_desc *desc = nullptr;
inline FormatDesc() = default;
inline FormatDesc(const char *name, const char *mimeType,
const ff_format_desc *desc = nullptr)
: name(name), mimeType(mimeType), desc(desc) {}
bool operator==(const FormatDesc &f) const
{
if (!StringEquals(name, f.name))
return false;
return StringEquals(mimeType, f.mimeType);
}
};
struct CodecDesc {
const char *name = nullptr;
int id = 0;
inline CodecDesc() = default;
inline CodecDesc(const char *name, int id) : name(name), id(id) {}
bool operator==(const CodecDesc &codecDesc) const
{
if (id != codecDesc.id)
return false;
return StringEquals(name, codecDesc.name);
}
};
}
Q_DECLARE_METATYPE(FormatDesc)
Q_DECLARE_METATYPE(CodecDesc)
/* parses "[width]x[height]", string, i.e. 1024x768 */
static bool ConvertResText(const char *res, uint32_t &cx, uint32_t &cy)
{
BaseLexer lex;
base_token token;
lexer_start(lex, res);
/* parse width */
if (!lexer_getbasetoken(lex, &token, IGNORE_WHITESPACE))
return false;
if (token.type != BASETOKEN_DIGIT)
return false;
cx = std::stoul(token.text.array);
/* parse 'x' */
if (!lexer_getbasetoken(lex, &token, IGNORE_WHITESPACE))
return false;
if (strref_cmpi(&token.text, "x") != 0)
return false;
/* parse height */
if (!lexer_getbasetoken(lex, &token, IGNORE_WHITESPACE))
return false;
if (token.type != BASETOKEN_DIGIT)
return false;
cy = std::stoul(token.text.array);
/* shouldn't be any more tokens after this */
if (lexer_getbasetoken(lex, &token, IGNORE_WHITESPACE))
return false;
return true;
}
static inline bool WidgetChanged(QWidget *widget)
{
return widget->property("changed").toBool();
}
obs-studio UI: Implement stream settings UI - Updated the services API so that it links up with an output and the output gets data from that service rather than via settings. This allows the service context to have control over how an output is used, and makes it so that the URL/key/etc isn't necessarily some static setting. Also, if the service is attached to an output, it will stick around until the output is destroyed. - The settings interface has been updated so that it can allow the usage of service plugins. What this means is that now you can create a service plugin that can control aspects of the stream, and it allows each service to create their own user interface if they create a service plugin module. - Testing out saving of current service information. Saves/loads from JSON in to obs_data_t, seems to be working quite nicely, and the service object information is saved/preserved on exit, and loaded again on startup. - I agonized over the settings user interface for days, and eventually I just decided that the only way that users weren't going to be fumbling over options was to split up the settings in to simple/basic output, pre-configured, and then advanced for advanced use (such as multiple outputs or services, which I'll implement later). This was particularly painful to really design right, I wanted more features and wanted to include everything in one interface but ultimately just realized from experience that users are just not technically knowledgable about it and will end up fumbling with the settings rather than getting things done. Basically, what this means is that casual users only have to enter in about 3 things to configure their stream: Stream key, audio bitrate, and video bitrate. I am really happy with this interface for those types of users, but it definitely won't be sufficient for advanced usage or for custom outputs, so that stuff will have to be separated. - Improved the JSON usage for the 'common streaming services' context, I realized that JSON arrays are there to ensure sorting, while forgetting that general items are optimized for hashing. So basically I'm just using arrays now to sort items in it.
2014-04-24 01:49:07 -07:00
static inline void SetComboByName(QComboBox *combo, const char *name)
{
int idx = combo->findText(QT_UTF8(name));
if (idx != -1)
combo->setCurrentIndex(idx);
}
static inline void SetComboByValue(QComboBox *combo, const char *name)
{
int idx = combo->findData(QT_UTF8(name));
if (idx != -1)
combo->setCurrentIndex(idx);
}
static inline QString GetComboData(QComboBox *combo)
{
int idx = combo->currentIndex();
if (idx == -1)
return QString();
return combo->itemData(idx).toString();
}
static int FindEncoder(QComboBox *combo, const char *name, int id)
{
CodecDesc codecDesc(name, id);
for(int i = 0; i < combo->count(); i++) {
QVariant v = combo->itemData(i);
if (!v.isNull()) {
if (codecDesc == v.value<CodecDesc>()) {
return i;
break;
}
}
}
return -1;
}
static CodecDesc GetDefaultCodecDesc(const ff_format_desc *formatDesc,
ff_codec_type codecType)
{
int id = 0;
switch (codecType) {
case FF_CODEC_AUDIO:
id = ff_format_desc_audio(formatDesc);
break;
case FF_CODEC_VIDEO:
id = ff_format_desc_video(formatDesc);
break;
default:
return CodecDesc();
}
return CodecDesc(ff_format_desc_get_default_name(formatDesc, codecType),
id);
}
#ifdef _WIN32
void OBSBasicSettings::ToggleDisableAero(bool checked)
{
SetAeroEnabled(!checked);
}
#endif
static void PopulateAACBitrates(initializer_list<QComboBox*> boxes)
{
auto &bitrateMap = GetAACEncoderBitrateMap();
if (bitrateMap.empty())
return;
vector<pair<QString, QString>> pairs;
for (auto &entry : bitrateMap)
pairs.emplace_back(QString::number(entry.first),
obs_encoder_get_display_name(entry.second));
for (auto box : boxes) {
QString currentText = box->currentText();
box->clear();
for (auto &pair : pairs) {
box->addItem(pair.first);
box->setItemData(box->count() - 1, pair.second,
Qt::ToolTipRole);
}
box->setCurrentText(currentText);
}
}
void OBSBasicSettings::HookWidget(QWidget *widget, const char *signal,
const char *slot)
{
QObject::connect(widget, signal, this, slot);
widget->setProperty("changed", QVariant(false));
}
#define COMBO_CHANGED SIGNAL(currentIndexChanged(int))
#define EDIT_CHANGED SIGNAL(textChanged(const QString &))
#define CBEDIT_CHANGED SIGNAL(editTextChanged(const QString &))
2014-07-03 18:07:33 -07:00
#define CHECK_CHANGED SIGNAL(clicked(bool))
#define SCROLL_CHANGED SIGNAL(valueChanged(int))
#define GENERAL_CHANGED SLOT(GeneralChanged())
#define STREAM1_CHANGED SLOT(Stream1Changed())
#define OUTPUTS_CHANGED SLOT(OutputsChanged())
#define AUDIO_RESTART SLOT(AudioChangedRestart())
#define AUDIO_CHANGED SLOT(AudioChanged())
#define VIDEO_RESTART SLOT(VideoChangedRestart())
#define VIDEO_RES SLOT(VideoChangedResolution())
#define VIDEO_CHANGED SLOT(VideoChanged())
#define ADV_CHANGED SLOT(AdvancedChanged())
#define ADV_RESTART SLOT(AdvancedChangedRestart())
OBSBasicSettings::OBSBasicSettings(QWidget *parent)
obs-studio UI: Implement stream settings UI - Updated the services API so that it links up with an output and the output gets data from that service rather than via settings. This allows the service context to have control over how an output is used, and makes it so that the URL/key/etc isn't necessarily some static setting. Also, if the service is attached to an output, it will stick around until the output is destroyed. - The settings interface has been updated so that it can allow the usage of service plugins. What this means is that now you can create a service plugin that can control aspects of the stream, and it allows each service to create their own user interface if they create a service plugin module. - Testing out saving of current service information. Saves/loads from JSON in to obs_data_t, seems to be working quite nicely, and the service object information is saved/preserved on exit, and loaded again on startup. - I agonized over the settings user interface for days, and eventually I just decided that the only way that users weren't going to be fumbling over options was to split up the settings in to simple/basic output, pre-configured, and then advanced for advanced use (such as multiple outputs or services, which I'll implement later). This was particularly painful to really design right, I wanted more features and wanted to include everything in one interface but ultimately just realized from experience that users are just not technically knowledgable about it and will end up fumbling with the settings rather than getting things done. Basically, what this means is that casual users only have to enter in about 3 things to configure their stream: Stream key, audio bitrate, and video bitrate. I am really happy with this interface for those types of users, but it definitely won't be sufficient for advanced usage or for custom outputs, so that stuff will have to be separated. - Improved the JSON usage for the 'common streaming services' context, I realized that JSON arrays are there to ensure sorting, while forgetting that general items are optimized for hashing. So basically I'm just using arrays now to sort items in it.
2014-04-24 01:49:07 -07:00
: QDialog (parent),
main (qobject_cast<OBSBasic*>(parent)),
ui (new Ui::OBSBasicSettings)
{
string path;
ui->setupUi(this);
PopulateAACBitrates({ui->simpleOutputABitrate,
ui->advOutTrack1Bitrate, ui->advOutTrack2Bitrate,
ui->advOutTrack3Bitrate, ui->advOutTrack3Bitrate});
ui->listWidget->setAttribute(Qt::WA_MacShowFocusRect, false);
auto policy = ui->audioSourceScrollArea->sizePolicy();
policy.setVerticalStretch(true);
ui->audioSourceScrollArea->setSizePolicy(policy);
obs-studio UI: Implement stream settings UI - Updated the services API so that it links up with an output and the output gets data from that service rather than via settings. This allows the service context to have control over how an output is used, and makes it so that the URL/key/etc isn't necessarily some static setting. Also, if the service is attached to an output, it will stick around until the output is destroyed. - The settings interface has been updated so that it can allow the usage of service plugins. What this means is that now you can create a service plugin that can control aspects of the stream, and it allows each service to create their own user interface if they create a service plugin module. - Testing out saving of current service information. Saves/loads from JSON in to obs_data_t, seems to be working quite nicely, and the service object information is saved/preserved on exit, and loaded again on startup. - I agonized over the settings user interface for days, and eventually I just decided that the only way that users weren't going to be fumbling over options was to split up the settings in to simple/basic output, pre-configured, and then advanced for advanced use (such as multiple outputs or services, which I'll implement later). This was particularly painful to really design right, I wanted more features and wanted to include everything in one interface but ultimately just realized from experience that users are just not technically knowledgable about it and will end up fumbling with the settings rather than getting things done. Basically, what this means is that casual users only have to enter in about 3 things to configure their stream: Stream key, audio bitrate, and video bitrate. I am really happy with this interface for those types of users, but it definitely won't be sufficient for advanced usage or for custom outputs, so that stuff will have to be separated. - Improved the JSON usage for the 'common streaming services' context, I realized that JSON arrays are there to ensure sorting, while forgetting that general items are optimized for hashing. So basically I'm just using arrays now to sort items in it.
2014-04-24 01:49:07 -07:00
HookWidget(ui->language, COMBO_CHANGED, GENERAL_CHANGED);
HookWidget(ui->theme, COMBO_CHANGED, GENERAL_CHANGED);
HookWidget(ui->warnBeforeStreamStart,CHECK_CHANGED, GENERAL_CHANGED);
HookWidget(ui->warnBeforeStreamStop, CHECK_CHANGED, GENERAL_CHANGED);
obs-studio UI: Implement stream settings UI - Updated the services API so that it links up with an output and the output gets data from that service rather than via settings. This allows the service context to have control over how an output is used, and makes it so that the URL/key/etc isn't necessarily some static setting. Also, if the service is attached to an output, it will stick around until the output is destroyed. - The settings interface has been updated so that it can allow the usage of service plugins. What this means is that now you can create a service plugin that can control aspects of the stream, and it allows each service to create their own user interface if they create a service plugin module. - Testing out saving of current service information. Saves/loads from JSON in to obs_data_t, seems to be working quite nicely, and the service object information is saved/preserved on exit, and loaded again on startup. - I agonized over the settings user interface for days, and eventually I just decided that the only way that users weren't going to be fumbling over options was to split up the settings in to simple/basic output, pre-configured, and then advanced for advanced use (such as multiple outputs or services, which I'll implement later). This was particularly painful to really design right, I wanted more features and wanted to include everything in one interface but ultimately just realized from experience that users are just not technically knowledgable about it and will end up fumbling with the settings rather than getting things done. Basically, what this means is that casual users only have to enter in about 3 things to configure their stream: Stream key, audio bitrate, and video bitrate. I am really happy with this interface for those types of users, but it definitely won't be sufficient for advanced usage or for custom outputs, so that stuff will have to be separated. - Improved the JSON usage for the 'common streaming services' context, I realized that JSON arrays are there to ensure sorting, while forgetting that general items are optimized for hashing. So basically I'm just using arrays now to sort items in it.
2014-04-24 01:49:07 -07:00
HookWidget(ui->outputMode, COMBO_CHANGED, OUTPUTS_CHANGED);
HookWidget(ui->streamType, COMBO_CHANGED, STREAM1_CHANGED);
obs-studio UI: Implement stream settings UI - Updated the services API so that it links up with an output and the output gets data from that service rather than via settings. This allows the service context to have control over how an output is used, and makes it so that the URL/key/etc isn't necessarily some static setting. Also, if the service is attached to an output, it will stick around until the output is destroyed. - The settings interface has been updated so that it can allow the usage of service plugins. What this means is that now you can create a service plugin that can control aspects of the stream, and it allows each service to create their own user interface if they create a service plugin module. - Testing out saving of current service information. Saves/loads from JSON in to obs_data_t, seems to be working quite nicely, and the service object information is saved/preserved on exit, and loaded again on startup. - I agonized over the settings user interface for days, and eventually I just decided that the only way that users weren't going to be fumbling over options was to split up the settings in to simple/basic output, pre-configured, and then advanced for advanced use (such as multiple outputs or services, which I'll implement later). This was particularly painful to really design right, I wanted more features and wanted to include everything in one interface but ultimately just realized from experience that users are just not technically knowledgable about it and will end up fumbling with the settings rather than getting things done. Basically, what this means is that casual users only have to enter in about 3 things to configure their stream: Stream key, audio bitrate, and video bitrate. I am really happy with this interface for those types of users, but it definitely won't be sufficient for advanced usage or for custom outputs, so that stuff will have to be separated. - Improved the JSON usage for the 'common streaming services' context, I realized that JSON arrays are there to ensure sorting, while forgetting that general items are optimized for hashing. So basically I'm just using arrays now to sort items in it.
2014-04-24 01:49:07 -07:00
HookWidget(ui->simpleOutputPath, EDIT_CHANGED, OUTPUTS_CHANGED);
HookWidget(ui->simpleNoSpace, CHECK_CHANGED, OUTPUTS_CHANGED);
HookWidget(ui->simpleOutRecFormat, COMBO_CHANGED, OUTPUTS_CHANGED);
obs-studio UI: Implement stream settings UI - Updated the services API so that it links up with an output and the output gets data from that service rather than via settings. This allows the service context to have control over how an output is used, and makes it so that the URL/key/etc isn't necessarily some static setting. Also, if the service is attached to an output, it will stick around until the output is destroyed. - The settings interface has been updated so that it can allow the usage of service plugins. What this means is that now you can create a service plugin that can control aspects of the stream, and it allows each service to create their own user interface if they create a service plugin module. - Testing out saving of current service information. Saves/loads from JSON in to obs_data_t, seems to be working quite nicely, and the service object information is saved/preserved on exit, and loaded again on startup. - I agonized over the settings user interface for days, and eventually I just decided that the only way that users weren't going to be fumbling over options was to split up the settings in to simple/basic output, pre-configured, and then advanced for advanced use (such as multiple outputs or services, which I'll implement later). This was particularly painful to really design right, I wanted more features and wanted to include everything in one interface but ultimately just realized from experience that users are just not technically knowledgable about it and will end up fumbling with the settings rather than getting things done. Basically, what this means is that casual users only have to enter in about 3 things to configure their stream: Stream key, audio bitrate, and video bitrate. I am really happy with this interface for those types of users, but it definitely won't be sufficient for advanced usage or for custom outputs, so that stuff will have to be separated. - Improved the JSON usage for the 'common streaming services' context, I realized that JSON arrays are there to ensure sorting, while forgetting that general items are optimized for hashing. So basically I'm just using arrays now to sort items in it.
2014-04-24 01:49:07 -07:00
HookWidget(ui->simpleOutputVBitrate, SCROLL_CHANGED, OUTPUTS_CHANGED);
HookWidget(ui->simpleOutputABitrate, COMBO_CHANGED, OUTPUTS_CHANGED);
HookWidget(ui->simpleOutAdvanced, CHECK_CHANGED, OUTPUTS_CHANGED);
HookWidget(ui->simpleOutPreset, COMBO_CHANGED, OUTPUTS_CHANGED);
HookWidget(ui->simpleOutCustom, EDIT_CHANGED, OUTPUTS_CHANGED);
UI: Add recording presets to simple output So certain high-profile individuals were complaining that it was difficult to configure recording settings for quality in OBS. So, I decided to add a very easy-to-use auto-configuration for high quality encoding -- including lossless encoding. This feature will automatically configure ideal recording settings based upon a specified quality level. Recording quality presets added to simple output: - Same as stream: Copies the encoded streaming data with no extra usage hit. - High quality: uses a higher CRF value (starting at 23) if using x264. - Indistinguishable quality: uses a low CRF value (starting at 16) if using x264. - Lossless will spawn an FFmpeg output that uses huffyuv encoding. If a user tries to select lossless, they will be warned both via a dialog prompt and a warning message in the settings window to ensure they understand that it requires tremendous amounts of free space. It will always use the AVI file format. Extra Notes: - When High/Indistinguishable quality is set, it will allow you to select the recording encoder. Currently, it just allows you to select x264 (at either veryfast or ultrafast). Later on, it'll be useful to be able to set up pre-configured presets for hardware encoders once more are implemented and tested. - I decided to allow the use of x264 at both veryfast or ultrafast presets. The reasoning is two-fold: 1.) ultrafast is perfectly viable even for near indistinguishable quality as long as it has the appropriate CRF value. It's nice if you want to record but would like to or need to reduce the impact of encoding on the CPU. It will automatically compensate for the preset at the cost of larger file size. 2.) It was suggested to just always use ultrafast, but ultrafast requires 2-4x as much disk space for the same CRF (most likely due to x264 compensating for the preset). Providing veryfast is important if you really want to reduce file size and/or reduce blocking at lower quality levels. - When a recording preset is used, a secondary audio encoder is also spawned at 192 bitrate to ensure high quality audio. I chose 192 because that's the limit of the media foundation aac encoder on windows, which I want to make sure is used if available due to its high performance. - The CRF calculation is based upon resolution, quality, and whether it's set to ultrafast. First, quality sets the base CRF, 23 for "good" quality, 16 for "very high" quality. If set to ultrafast, it'll subtract 2 points from the CRF value to help compensate. Lower resolutions will also lower the CRF value to help improve higher details with a smaller pixel ratio.
2015-09-18 22:29:36 -07:00
HookWidget(ui->simpleOutRecQuality, COMBO_CHANGED, OUTPUTS_CHANGED);
HookWidget(ui->simpleOutRecEncoder, COMBO_CHANGED, OUTPUTS_CHANGED);
HookWidget(ui->simpleOutMuxCustom, EDIT_CHANGED, OUTPUTS_CHANGED);
HookWidget(ui->advOutEncoder, COMBO_CHANGED, OUTPUTS_CHANGED);
HookWidget(ui->advOutUseRescale, CHECK_CHANGED, OUTPUTS_CHANGED);
HookWidget(ui->advOutRescale, CBEDIT_CHANGED, OUTPUTS_CHANGED);
HookWidget(ui->advOutTrack1, CHECK_CHANGED, OUTPUTS_CHANGED);
HookWidget(ui->advOutTrack2, CHECK_CHANGED, OUTPUTS_CHANGED);
HookWidget(ui->advOutTrack3, CHECK_CHANGED, OUTPUTS_CHANGED);
HookWidget(ui->advOutTrack4, CHECK_CHANGED, OUTPUTS_CHANGED);
HookWidget(ui->advOutApplyService, CHECK_CHANGED, OUTPUTS_CHANGED);
HookWidget(ui->advOutRecType, COMBO_CHANGED, OUTPUTS_CHANGED);
HookWidget(ui->advOutRecPath, EDIT_CHANGED, OUTPUTS_CHANGED);
HookWidget(ui->advOutNoSpace, CHECK_CHANGED, OUTPUTS_CHANGED);
HookWidget(ui->advOutRecFormat, COMBO_CHANGED, OUTPUTS_CHANGED);
HookWidget(ui->advOutRecEncoder, COMBO_CHANGED, OUTPUTS_CHANGED);
HookWidget(ui->advOutRecUseRescale, CHECK_CHANGED, OUTPUTS_CHANGED);
HookWidget(ui->advOutRecRescale, CBEDIT_CHANGED, OUTPUTS_CHANGED);
HookWidget(ui->advOutMuxCustom, EDIT_CHANGED, OUTPUTS_CHANGED);
HookWidget(ui->advOutRecTrack1, CHECK_CHANGED, OUTPUTS_CHANGED);
HookWidget(ui->advOutRecTrack2, CHECK_CHANGED, OUTPUTS_CHANGED);
HookWidget(ui->advOutRecTrack3, CHECK_CHANGED, OUTPUTS_CHANGED);
HookWidget(ui->advOutRecTrack4, CHECK_CHANGED, OUTPUTS_CHANGED);
HookWidget(ui->advOutFFType, COMBO_CHANGED, OUTPUTS_CHANGED);
HookWidget(ui->advOutFFRecPath, EDIT_CHANGED, OUTPUTS_CHANGED);
HookWidget(ui->advOutFFNoSpace, CHECK_CHANGED, OUTPUTS_CHANGED);
HookWidget(ui->advOutFFURL, EDIT_CHANGED, OUTPUTS_CHANGED);
HookWidget(ui->advOutFFFormat, COMBO_CHANGED, OUTPUTS_CHANGED);
HookWidget(ui->advOutFFMCfg, EDIT_CHANGED, OUTPUTS_CHANGED);
HookWidget(ui->advOutFFVBitrate, SCROLL_CHANGED, OUTPUTS_CHANGED);
HookWidget(ui->advOutFFUseRescale, CHECK_CHANGED, OUTPUTS_CHANGED);
HookWidget(ui->advOutFFRescale, CBEDIT_CHANGED, OUTPUTS_CHANGED);
HookWidget(ui->advOutFFVEncoder, COMBO_CHANGED, OUTPUTS_CHANGED);
HookWidget(ui->advOutFFVCfg, EDIT_CHANGED, OUTPUTS_CHANGED);
HookWidget(ui->advOutFFABitrate, SCROLL_CHANGED, OUTPUTS_CHANGED);
HookWidget(ui->advOutFFTrack1, CHECK_CHANGED, OUTPUTS_CHANGED);
HookWidget(ui->advOutFFTrack2, CHECK_CHANGED, OUTPUTS_CHANGED);
HookWidget(ui->advOutFFTrack3, CHECK_CHANGED, OUTPUTS_CHANGED);
HookWidget(ui->advOutFFTrack4, CHECK_CHANGED, OUTPUTS_CHANGED);
HookWidget(ui->advOutFFAEncoder, COMBO_CHANGED, OUTPUTS_CHANGED);
HookWidget(ui->advOutFFACfg, EDIT_CHANGED, OUTPUTS_CHANGED);
HookWidget(ui->advOutTrack1Bitrate, COMBO_CHANGED, OUTPUTS_CHANGED);
HookWidget(ui->advOutTrack1Name, EDIT_CHANGED, OUTPUTS_CHANGED);
HookWidget(ui->advOutTrack2Bitrate, COMBO_CHANGED, OUTPUTS_CHANGED);
HookWidget(ui->advOutTrack2Name, EDIT_CHANGED, OUTPUTS_CHANGED);
HookWidget(ui->advOutTrack3Bitrate, COMBO_CHANGED, OUTPUTS_CHANGED);
HookWidget(ui->advOutTrack3Name, EDIT_CHANGED, OUTPUTS_CHANGED);
HookWidget(ui->advOutTrack4Bitrate, COMBO_CHANGED, OUTPUTS_CHANGED);
HookWidget(ui->advOutTrack4Name, EDIT_CHANGED, OUTPUTS_CHANGED);
obs-studio UI: Implement stream settings UI - Updated the services API so that it links up with an output and the output gets data from that service rather than via settings. This allows the service context to have control over how an output is used, and makes it so that the URL/key/etc isn't necessarily some static setting. Also, if the service is attached to an output, it will stick around until the output is destroyed. - The settings interface has been updated so that it can allow the usage of service plugins. What this means is that now you can create a service plugin that can control aspects of the stream, and it allows each service to create their own user interface if they create a service plugin module. - Testing out saving of current service information. Saves/loads from JSON in to obs_data_t, seems to be working quite nicely, and the service object information is saved/preserved on exit, and loaded again on startup. - I agonized over the settings user interface for days, and eventually I just decided that the only way that users weren't going to be fumbling over options was to split up the settings in to simple/basic output, pre-configured, and then advanced for advanced use (such as multiple outputs or services, which I'll implement later). This was particularly painful to really design right, I wanted more features and wanted to include everything in one interface but ultimately just realized from experience that users are just not technically knowledgable about it and will end up fumbling with the settings rather than getting things done. Basically, what this means is that casual users only have to enter in about 3 things to configure their stream: Stream key, audio bitrate, and video bitrate. I am really happy with this interface for those types of users, but it definitely won't be sufficient for advanced usage or for custom outputs, so that stuff will have to be separated. - Improved the JSON usage for the 'common streaming services' context, I realized that JSON arrays are there to ensure sorting, while forgetting that general items are optimized for hashing. So basically I'm just using arrays now to sort items in it.
2014-04-24 01:49:07 -07:00
HookWidget(ui->channelSetup, COMBO_CHANGED, AUDIO_RESTART);
HookWidget(ui->sampleRate, COMBO_CHANGED, AUDIO_RESTART);
HookWidget(ui->desktopAudioDevice1, COMBO_CHANGED, AUDIO_CHANGED);
HookWidget(ui->desktopAudioDevice2, COMBO_CHANGED, AUDIO_CHANGED);
HookWidget(ui->auxAudioDevice1, COMBO_CHANGED, AUDIO_CHANGED);
HookWidget(ui->auxAudioDevice2, COMBO_CHANGED, AUDIO_CHANGED);
HookWidget(ui->auxAudioDevice3, COMBO_CHANGED, AUDIO_CHANGED);
HookWidget(ui->baseResolution, CBEDIT_CHANGED, VIDEO_RES);
HookWidget(ui->outputResolution, CBEDIT_CHANGED, VIDEO_RES);
HookWidget(ui->downscaleFilter, COMBO_CHANGED, VIDEO_CHANGED);
HookWidget(ui->fpsType, COMBO_CHANGED, VIDEO_CHANGED);
HookWidget(ui->fpsCommon, COMBO_CHANGED, VIDEO_CHANGED);
HookWidget(ui->fpsInteger, SCROLL_CHANGED, VIDEO_CHANGED);
HookWidget(ui->fpsInteger, SCROLL_CHANGED, VIDEO_CHANGED);
HookWidget(ui->fpsNumerator, SCROLL_CHANGED, VIDEO_CHANGED);
HookWidget(ui->fpsDenominator, SCROLL_CHANGED, VIDEO_CHANGED);
HookWidget(ui->renderer, COMBO_CHANGED, ADV_RESTART);
HookWidget(ui->adapter, COMBO_CHANGED, ADV_RESTART);
HookWidget(ui->colorFormat, COMBO_CHANGED, ADV_CHANGED);
HookWidget(ui->colorSpace, COMBO_CHANGED, ADV_CHANGED);
HookWidget(ui->colorRange, COMBO_CHANGED, ADV_CHANGED);
HookWidget(ui->disableOSXVSync, CHECK_CHANGED, ADV_CHANGED);
HookWidget(ui->resetOSXVSync, CHECK_CHANGED, ADV_CHANGED);
HookWidget(ui->streamDelayEnable, CHECK_CHANGED, ADV_CHANGED);
HookWidget(ui->streamDelaySec, SCROLL_CHANGED, ADV_CHANGED);
HookWidget(ui->streamDelayPreserve, CHECK_CHANGED, ADV_CHANGED);
HookWidget(ui->reconnectEnable, CHECK_CHANGED, ADV_CHANGED);
HookWidget(ui->reconnectRetryDelay, SCROLL_CHANGED, ADV_CHANGED);
HookWidget(ui->reconnectMaxRetries, SCROLL_CHANGED, ADV_CHANGED);
obs-studio UI: Implement stream settings UI - Updated the services API so that it links up with an output and the output gets data from that service rather than via settings. This allows the service context to have control over how an output is used, and makes it so that the URL/key/etc isn't necessarily some static setting. Also, if the service is attached to an output, it will stick around until the output is destroyed. - The settings interface has been updated so that it can allow the usage of service plugins. What this means is that now you can create a service plugin that can control aspects of the stream, and it allows each service to create their own user interface if they create a service plugin module. - Testing out saving of current service information. Saves/loads from JSON in to obs_data_t, seems to be working quite nicely, and the service object information is saved/preserved on exit, and loaded again on startup. - I agonized over the settings user interface for days, and eventually I just decided that the only way that users weren't going to be fumbling over options was to split up the settings in to simple/basic output, pre-configured, and then advanced for advanced use (such as multiple outputs or services, which I'll implement later). This was particularly painful to really design right, I wanted more features and wanted to include everything in one interface but ultimately just realized from experience that users are just not technically knowledgable about it and will end up fumbling with the settings rather than getting things done. Basically, what this means is that casual users only have to enter in about 3 things to configure their stream: Stream key, audio bitrate, and video bitrate. I am really happy with this interface for those types of users, but it definitely won't be sufficient for advanced usage or for custom outputs, so that stuff will have to be separated. - Improved the JSON usage for the 'common streaming services' context, I realized that JSON arrays are there to ensure sorting, while forgetting that general items are optimized for hashing. So basically I'm just using arrays now to sort items in it.
2014-04-24 01:49:07 -07:00
#ifdef _WIN32
uint32_t winVer = GetWindowsVersion();
if (winVer > 0 && winVer < 0x602) {
toggleAero = new QCheckBox(
QTStr("Basic.Settings.Video.DisableAero"),
this);
QFormLayout *videoLayout =
reinterpret_cast<QFormLayout*>(ui->videoPage->layout());
videoLayout->addRow(nullptr, toggleAero);
HookWidget(toggleAero, CHECK_CHANGED, VIDEO_CHANGED);
connect(toggleAero, &QAbstractButton::toggled,
this, &OBSBasicSettings::ToggleDisableAero);
}
#else
delete ui->rendererLabel;
delete ui->renderer;
delete ui->adapterLabel;
delete ui->adapter;
ui->rendererLabel = nullptr;
ui->renderer = nullptr;
ui->adapterLabel = nullptr;
ui->adapter = nullptr;
#endif
#ifndef __APPLE__
delete ui->disableOSXVSync;
delete ui->resetOSXVSync;
ui->disableOSXVSync = nullptr;
ui->resetOSXVSync = nullptr;
#endif
connect(ui->streamDelaySec, SIGNAL(valueChanged(int)),
this, SLOT(UpdateStreamDelayEstimate()));
connect(ui->outputMode, SIGNAL(currentIndexChanged(int)),
this, SLOT(UpdateStreamDelayEstimate()));
connect(ui->simpleOutputVBitrate, SIGNAL(valueChanged(int)),
this, SLOT(UpdateStreamDelayEstimate()));
connect(ui->simpleOutputABitrate, SIGNAL(currentIndexChanged(int)),
this, SLOT(UpdateStreamDelayEstimate()));
connect(ui->advOutTrack1Bitrate, SIGNAL(currentIndexChanged(int)),
this, SLOT(UpdateStreamDelayEstimate()));
connect(ui->advOutTrack2Bitrate, SIGNAL(currentIndexChanged(int)),
this, SLOT(UpdateStreamDelayEstimate()));
connect(ui->advOutTrack3Bitrate, SIGNAL(currentIndexChanged(int)),
this, SLOT(UpdateStreamDelayEstimate()));
connect(ui->advOutTrack4Bitrate, SIGNAL(currentIndexChanged(int)),
this, SLOT(UpdateStreamDelayEstimate()));
//Apply button disabled until change.
EnableApplyButton(false);
// Initialize libff library
ff_init();
2014-11-01 13:48:58 -07:00
installEventFilter(CreateShortcutFilter());
obs-studio UI: Implement stream settings UI - Updated the services API so that it links up with an output and the output gets data from that service rather than via settings. This allows the service context to have control over how an output is used, and makes it so that the URL/key/etc isn't necessarily some static setting. Also, if the service is attached to an output, it will stick around until the output is destroyed. - The settings interface has been updated so that it can allow the usage of service plugins. What this means is that now you can create a service plugin that can control aspects of the stream, and it allows each service to create their own user interface if they create a service plugin module. - Testing out saving of current service information. Saves/loads from JSON in to obs_data_t, seems to be working quite nicely, and the service object information is saved/preserved on exit, and loaded again on startup. - I agonized over the settings user interface for days, and eventually I just decided that the only way that users weren't going to be fumbling over options was to split up the settings in to simple/basic output, pre-configured, and then advanced for advanced use (such as multiple outputs or services, which I'll implement later). This was particularly painful to really design right, I wanted more features and wanted to include everything in one interface but ultimately just realized from experience that users are just not technically knowledgable about it and will end up fumbling with the settings rather than getting things done. Basically, what this means is that casual users only have to enter in about 3 things to configure their stream: Stream key, audio bitrate, and video bitrate. I am really happy with this interface for those types of users, but it definitely won't be sufficient for advanced usage or for custom outputs, so that stuff will have to be separated. - Improved the JSON usage for the 'common streaming services' context, I realized that JSON arrays are there to ensure sorting, while forgetting that general items are optimized for hashing. So basically I'm just using arrays now to sort items in it.
2014-04-24 01:49:07 -07:00
LoadServiceTypes();
LoadEncoderTypes();
LoadColorRanges();
LoadFormats();
auto ReloadAudioSources = [](void *data, calldata_t *param)
{
auto settings = static_cast<OBSBasicSettings*>(data);
auto source = static_cast<obs_source_t*>(calldata_ptr(param,
"source"));
if (!source)
return;
if (!(obs_source_get_output_flags(source) & OBS_SOURCE_AUDIO))
return;
QMetaObject::invokeMethod(settings, "ReloadAudioSources",
Qt::QueuedConnection);
};
sourceCreated.Connect(obs_get_signal_handler(), "source_create",
ReloadAudioSources, this);
channelChanged.Connect(obs_get_signal_handler(), "channel_change",
ReloadAudioSources, this);
auto ReloadHotkeys = [](void *data, calldata_t*)
{
auto settings = static_cast<OBSBasicSettings*>(data);
QMetaObject::invokeMethod(settings, "ReloadHotkeys");
};
hotkeyRegistered.Connect(obs_get_signal_handler(), "hotkey_register",
ReloadHotkeys, this);
auto ReloadHotkeysIgnore = [](void *data, calldata_t *param)
{
auto settings = static_cast<OBSBasicSettings*>(data);
auto key = static_cast<obs_hotkey_t*>(
calldata_ptr(param,"key"));
QMetaObject::invokeMethod(settings, "ReloadHotkeys",
Q_ARG(obs_hotkey_id, obs_hotkey_get_id(key)));
};
hotkeyUnregistered.Connect(obs_get_signal_handler(),
"hotkey_unregister", ReloadHotkeysIgnore, this);
UI: Add recording presets to simple output So certain high-profile individuals were complaining that it was difficult to configure recording settings for quality in OBS. So, I decided to add a very easy-to-use auto-configuration for high quality encoding -- including lossless encoding. This feature will automatically configure ideal recording settings based upon a specified quality level. Recording quality presets added to simple output: - Same as stream: Copies the encoded streaming data with no extra usage hit. - High quality: uses a higher CRF value (starting at 23) if using x264. - Indistinguishable quality: uses a low CRF value (starting at 16) if using x264. - Lossless will spawn an FFmpeg output that uses huffyuv encoding. If a user tries to select lossless, they will be warned both via a dialog prompt and a warning message in the settings window to ensure they understand that it requires tremendous amounts of free space. It will always use the AVI file format. Extra Notes: - When High/Indistinguishable quality is set, it will allow you to select the recording encoder. Currently, it just allows you to select x264 (at either veryfast or ultrafast). Later on, it'll be useful to be able to set up pre-configured presets for hardware encoders once more are implemented and tested. - I decided to allow the use of x264 at both veryfast or ultrafast presets. The reasoning is two-fold: 1.) ultrafast is perfectly viable even for near indistinguishable quality as long as it has the appropriate CRF value. It's nice if you want to record but would like to or need to reduce the impact of encoding on the CPU. It will automatically compensate for the preset at the cost of larger file size. 2.) It was suggested to just always use ultrafast, but ultrafast requires 2-4x as much disk space for the same CRF (most likely due to x264 compensating for the preset). Providing veryfast is important if you really want to reduce file size and/or reduce blocking at lower quality levels. - When a recording preset is used, a secondary audio encoder is also spawned at 192 bitrate to ensure high quality audio. I chose 192 because that's the limit of the media foundation aac encoder on windows, which I want to make sure is used if available due to its high performance. - The CRF calculation is based upon resolution, quality, and whether it's set to ultrafast. First, quality sets the base CRF, 23 for "good" quality, 16 for "very high" quality. If set to ultrafast, it'll subtract 2 points from the CRF value to help compensate. Lower resolutions will also lower the CRF value to help improve higher details with a smaller pixel ratio.
2015-09-18 22:29:36 -07:00
FillSimpleRecordingValues();
connect(ui->simpleOutRecQuality, SIGNAL(currentIndexChanged(int)),
this, SLOT(SimpleRecordingQualityChanged()));
connect(ui->simpleOutRecQuality, SIGNAL(currentIndexChanged(int)),
this, SLOT(SimpleRecordingQualityLosslessWarning(int)));
connect(ui->simpleOutRecEncoder, SIGNAL(currentIndexChanged(int)),
this, SLOT(SimpleRecordingEncoderChanged()));
LoadSettings(false);
// Add warning checks to advanced output recording section controls
connect(ui->advOutRecTrack1, SIGNAL(clicked()),
this, SLOT(AdvOutRecCheckWarnings()));
connect(ui->advOutRecTrack2, SIGNAL(clicked()),
this, SLOT(AdvOutRecCheckWarnings()));
connect(ui->advOutRecTrack3, SIGNAL(clicked()),
this, SLOT(AdvOutRecCheckWarnings()));
connect(ui->advOutRecTrack4, SIGNAL(clicked()),
this, SLOT(AdvOutRecCheckWarnings()));
AdvOutRecCheckWarnings();
UI: Add recording presets to simple output So certain high-profile individuals were complaining that it was difficult to configure recording settings for quality in OBS. So, I decided to add a very easy-to-use auto-configuration for high quality encoding -- including lossless encoding. This feature will automatically configure ideal recording settings based upon a specified quality level. Recording quality presets added to simple output: - Same as stream: Copies the encoded streaming data with no extra usage hit. - High quality: uses a higher CRF value (starting at 23) if using x264. - Indistinguishable quality: uses a low CRF value (starting at 16) if using x264. - Lossless will spawn an FFmpeg output that uses huffyuv encoding. If a user tries to select lossless, they will be warned both via a dialog prompt and a warning message in the settings window to ensure they understand that it requires tremendous amounts of free space. It will always use the AVI file format. Extra Notes: - When High/Indistinguishable quality is set, it will allow you to select the recording encoder. Currently, it just allows you to select x264 (at either veryfast or ultrafast). Later on, it'll be useful to be able to set up pre-configured presets for hardware encoders once more are implemented and tested. - I decided to allow the use of x264 at both veryfast or ultrafast presets. The reasoning is two-fold: 1.) ultrafast is perfectly viable even for near indistinguishable quality as long as it has the appropriate CRF value. It's nice if you want to record but would like to or need to reduce the impact of encoding on the CPU. It will automatically compensate for the preset at the cost of larger file size. 2.) It was suggested to just always use ultrafast, but ultrafast requires 2-4x as much disk space for the same CRF (most likely due to x264 compensating for the preset). Providing veryfast is important if you really want to reduce file size and/or reduce blocking at lower quality levels. - When a recording preset is used, a secondary audio encoder is also spawned at 192 bitrate to ensure high quality audio. I chose 192 because that's the limit of the media foundation aac encoder on windows, which I want to make sure is used if available due to its high performance. - The CRF calculation is based upon resolution, quality, and whether it's set to ultrafast. First, quality sets the base CRF, 23 for "good" quality, 16 for "very high" quality. If set to ultrafast, it'll subtract 2 points from the CRF value to help compensate. Lower resolutions will also lower the CRF value to help improve higher details with a smaller pixel ratio.
2015-09-18 22:29:36 -07:00
SimpleRecordingQualityChanged();
}
void OBSBasicSettings::SaveCombo(QComboBox *widget, const char *section,
const char *value)
{
if (WidgetChanged(widget))
config_set_string(main->Config(), section, value,
QT_TO_UTF8(widget->currentText()));
}
void OBSBasicSettings::SaveComboData(QComboBox *widget, const char *section,
const char *value)
{
if (WidgetChanged(widget)) {
QString str = GetComboData(widget);
config_set_string(main->Config(), section, value,
QT_TO_UTF8(str));
}
}
void OBSBasicSettings::SaveCheckBox(QAbstractButton *widget,
const char *section, const char *value, bool invert)
2014-07-03 18:07:33 -07:00
{
if (WidgetChanged(widget)) {
bool checked = widget->isChecked();
if (invert) checked = !checked;
config_set_bool(main->Config(), section, value, checked);
}
2014-07-03 18:07:33 -07:00
}
void OBSBasicSettings::SaveEdit(QLineEdit *widget, const char *section,
const char *value)
{
if (WidgetChanged(widget))
config_set_string(main->Config(), section, value,
QT_TO_UTF8(widget->text()));
}
void OBSBasicSettings::SaveSpinBox(QSpinBox *widget, const char *section,
const char *value)
{
if (WidgetChanged(widget))
config_set_int(main->Config(), section, value, widget->value());
}
obs-studio UI: Implement stream settings UI - Updated the services API so that it links up with an output and the output gets data from that service rather than via settings. This allows the service context to have control over how an output is used, and makes it so that the URL/key/etc isn't necessarily some static setting. Also, if the service is attached to an output, it will stick around until the output is destroyed. - The settings interface has been updated so that it can allow the usage of service plugins. What this means is that now you can create a service plugin that can control aspects of the stream, and it allows each service to create their own user interface if they create a service plugin module. - Testing out saving of current service information. Saves/loads from JSON in to obs_data_t, seems to be working quite nicely, and the service object information is saved/preserved on exit, and loaded again on startup. - I agonized over the settings user interface for days, and eventually I just decided that the only way that users weren't going to be fumbling over options was to split up the settings in to simple/basic output, pre-configured, and then advanced for advanced use (such as multiple outputs or services, which I'll implement later). This was particularly painful to really design right, I wanted more features and wanted to include everything in one interface but ultimately just realized from experience that users are just not technically knowledgable about it and will end up fumbling with the settings rather than getting things done. Basically, what this means is that casual users only have to enter in about 3 things to configure their stream: Stream key, audio bitrate, and video bitrate. I am really happy with this interface for those types of users, but it definitely won't be sufficient for advanced usage or for custom outputs, so that stuff will have to be separated. - Improved the JSON usage for the 'common streaming services' context, I realized that JSON arrays are there to ensure sorting, while forgetting that general items are optimized for hashing. So basically I'm just using arrays now to sort items in it.
2014-04-24 01:49:07 -07:00
void OBSBasicSettings::LoadServiceTypes()
{
const char *type;
size_t idx = 0;
while (obs_enum_service_types(idx++, &type)) {
const char *name = obs_service_get_display_name(type);
obs-studio UI: Implement stream settings UI - Updated the services API so that it links up with an output and the output gets data from that service rather than via settings. This allows the service context to have control over how an output is used, and makes it so that the URL/key/etc isn't necessarily some static setting. Also, if the service is attached to an output, it will stick around until the output is destroyed. - The settings interface has been updated so that it can allow the usage of service plugins. What this means is that now you can create a service plugin that can control aspects of the stream, and it allows each service to create their own user interface if they create a service plugin module. - Testing out saving of current service information. Saves/loads from JSON in to obs_data_t, seems to be working quite nicely, and the service object information is saved/preserved on exit, and loaded again on startup. - I agonized over the settings user interface for days, and eventually I just decided that the only way that users weren't going to be fumbling over options was to split up the settings in to simple/basic output, pre-configured, and then advanced for advanced use (such as multiple outputs or services, which I'll implement later). This was particularly painful to really design right, I wanted more features and wanted to include everything in one interface but ultimately just realized from experience that users are just not technically knowledgable about it and will end up fumbling with the settings rather than getting things done. Basically, what this means is that casual users only have to enter in about 3 things to configure their stream: Stream key, audio bitrate, and video bitrate. I am really happy with this interface for those types of users, but it definitely won't be sufficient for advanced usage or for custom outputs, so that stuff will have to be separated. - Improved the JSON usage for the 'common streaming services' context, I realized that JSON arrays are there to ensure sorting, while forgetting that general items are optimized for hashing. So basically I'm just using arrays now to sort items in it.
2014-04-24 01:49:07 -07:00
QString qName = QT_UTF8(name);
QString qType = QT_UTF8(type);
ui->streamType->addItem(qName, qType);
}
type = obs_service_get_type(main->GetService());
obs-studio UI: Implement stream settings UI - Updated the services API so that it links up with an output and the output gets data from that service rather than via settings. This allows the service context to have control over how an output is used, and makes it so that the URL/key/etc isn't necessarily some static setting. Also, if the service is attached to an output, it will stick around until the output is destroyed. - The settings interface has been updated so that it can allow the usage of service plugins. What this means is that now you can create a service plugin that can control aspects of the stream, and it allows each service to create their own user interface if they create a service plugin module. - Testing out saving of current service information. Saves/loads from JSON in to obs_data_t, seems to be working quite nicely, and the service object information is saved/preserved on exit, and loaded again on startup. - I agonized over the settings user interface for days, and eventually I just decided that the only way that users weren't going to be fumbling over options was to split up the settings in to simple/basic output, pre-configured, and then advanced for advanced use (such as multiple outputs or services, which I'll implement later). This was particularly painful to really design right, I wanted more features and wanted to include everything in one interface but ultimately just realized from experience that users are just not technically knowledgable about it and will end up fumbling with the settings rather than getting things done. Basically, what this means is that casual users only have to enter in about 3 things to configure their stream: Stream key, audio bitrate, and video bitrate. I am really happy with this interface for those types of users, but it definitely won't be sufficient for advanced usage or for custom outputs, so that stuff will have to be separated. - Improved the JSON usage for the 'common streaming services' context, I realized that JSON arrays are there to ensure sorting, while forgetting that general items are optimized for hashing. So basically I'm just using arrays now to sort items in it.
2014-04-24 01:49:07 -07:00
SetComboByValue(ui->streamType, type);
}
#define TEXT_USE_STREAM_ENC \
QTStr("Basic.Settings.Output.Adv.Recording.UseStreamEncoder")
void OBSBasicSettings::LoadEncoderTypes()
{
const char *type;
size_t idx = 0;
ui->advOutRecEncoder->addItem(TEXT_USE_STREAM_ENC, "none");
while (obs_enum_encoder_types(idx++, &type)) {
const char *name = obs_encoder_get_display_name(type);
const char *codec = obs_get_encoder_codec(type);
if (strcmp(codec, "h264") != 0)
continue;
QString qName = QT_UTF8(name);
QString qType = QT_UTF8(type);
ui->advOutEncoder->addItem(qName, qType);
ui->advOutRecEncoder->addItem(qName, qType);
}
}
#define CS_PARTIAL_STR QTStr("Basic.Settings.Advanced.Video.ColorRange.Partial")
#define CS_FULL_STR QTStr("Basic.Settings.Advanced.Video.ColorRange.Full")
void OBSBasicSettings::LoadColorRanges()
{
ui->colorRange->addItem(CS_PARTIAL_STR, "Partial");
ui->colorRange->addItem(CS_FULL_STR, "Full");
}
#define AV_FORMAT_DEFAULT_STR \
QTStr("Basic.Settings.Output.Adv.FFmpeg.FormatDefault")
#define AUDIO_STR \
QTStr("Basic.Settings.Output.Adv.FFmpeg.FormatAudio")
#define VIDEO_STR \
QTStr("Basic.Settings.Output.Adv.FFmpeg.FormatVideo")
void OBSBasicSettings::LoadFormats()
{
ui->advOutFFFormat->blockSignals(true);
formats.reset(ff_format_supported());
const ff_format_desc *format = formats.get();
while(format != nullptr) {
bool audio = ff_format_desc_has_audio(format);
bool video = ff_format_desc_has_video(format);
FormatDesc formatDesc(ff_format_desc_name(format),
ff_format_desc_mime_type(format),
format);
if (audio || video) {
QString itemText(ff_format_desc_name(format));
if (audio ^ video)
itemText += QString(" (%1)").arg(
audio ? AUDIO_STR : VIDEO_STR);
ui->advOutFFFormat->addItem(itemText,
qVariantFromValue(formatDesc));
}
format = ff_format_desc_next(format);
}
ui->advOutFFFormat->model()->sort(0);
ui->advOutFFFormat->insertItem(0, AV_FORMAT_DEFAULT_STR);
ui->advOutFFFormat->blockSignals(false);
}
static void AddCodec(QComboBox *combo, const ff_codec_desc *codec_desc)
{
QString itemText(ff_codec_desc_name(codec_desc));
if (ff_codec_desc_is_alias(codec_desc))
itemText += QString(" (%1)").arg(
ff_codec_desc_base_name(codec_desc));
CodecDesc cd(ff_codec_desc_name(codec_desc),
ff_codec_desc_id(codec_desc));
combo->addItem(itemText, qVariantFromValue(cd));
}
#define AV_ENCODER_DEFAULT_STR \
QTStr("Basic.Settings.Output.Adv.FFmpeg.AVEncoderDefault")
static void AddDefaultCodec(QComboBox *combo, const ff_format_desc *formatDesc,
ff_codec_type codecType)
{
CodecDesc cd = GetDefaultCodecDesc(formatDesc, codecType);
int existingIdx = FindEncoder(combo, cd.name, cd.id);
if (existingIdx >= 0)
combo->removeItem(existingIdx);
combo->addItem(QString("%1 (%2)").arg(cd.name, AV_ENCODER_DEFAULT_STR),
qVariantFromValue(cd));
}
#define AV_ENCODER_DISABLE_STR \
QTStr("Basic.Settings.Output.Adv.FFmpeg.AVEncoderDisable")
void OBSBasicSettings::ReloadCodecs(const ff_format_desc *formatDesc)
{
ui->advOutFFAEncoder->blockSignals(true);
ui->advOutFFVEncoder->blockSignals(true);
ui->advOutFFAEncoder->clear();
ui->advOutFFVEncoder->clear();
if (formatDesc == nullptr)
return;
OBSFFCodecDesc codecDescs(ff_codec_supported(formatDesc));
const ff_codec_desc *codec = codecDescs.get();
while(codec != nullptr) {
switch (ff_codec_desc_type(codec)) {
case FF_CODEC_AUDIO:
AddCodec(ui->advOutFFAEncoder, codec);
break;
case FF_CODEC_VIDEO:
AddCodec(ui->advOutFFVEncoder, codec);
break;
default:
break;
}
codec = ff_codec_desc_next(codec);
}
if (ff_format_desc_has_audio(formatDesc))
AddDefaultCodec(ui->advOutFFAEncoder, formatDesc,
FF_CODEC_AUDIO);
if (ff_format_desc_has_video(formatDesc))
AddDefaultCodec(ui->advOutFFVEncoder, formatDesc,
FF_CODEC_VIDEO);
ui->advOutFFAEncoder->model()->sort(0);
ui->advOutFFVEncoder->model()->sort(0);
QVariant disable = qVariantFromValue(CodecDesc());
ui->advOutFFAEncoder->insertItem(0, AV_ENCODER_DISABLE_STR, disable);
ui->advOutFFVEncoder->insertItem(0, AV_ENCODER_DISABLE_STR, disable);
ui->advOutFFAEncoder->blockSignals(false);
ui->advOutFFVEncoder->blockSignals(false);
}
void OBSBasicSettings::LoadLanguageList()
{
const char *currentLang = App()->GetLocale();
ui->language->clear();
for (const auto &locale : GetLocaleNames()) {
int idx = ui->language->count();
ui->language->addItem(QT_UTF8(locale.second.c_str()),
QT_UTF8(locale.first.c_str()));
if (locale.first == currentLang)
ui->language->setCurrentIndex(idx);
}
ui->language->model()->sort(0);
}
void OBSBasicSettings::LoadThemeList()
{
/* Save theme if user presses Cancel */
savedTheme = string(App()->GetTheme());
ui->theme->clear();
QSet<QString> uniqueSet;
string themeDir;
char userThemeDir[512];
int ret = GetConfigPath(userThemeDir, sizeof(userThemeDir),
"obs-studio/themes/");
GetDataFilePath("themes/", themeDir);
/* Check user dir first. */
if (ret > 0) {
QDirIterator it(QString(userThemeDir), QStringList() << "*.qss",
QDir::Files);
while (it.hasNext()) {
it.next();
QString name = it.fileName().section(".",0,0);
ui->theme->addItem(name);
uniqueSet.insert(name);
}
}
/* Check shipped themes. */
QDirIterator uIt(QString(themeDir.c_str()), QStringList() << "*.qss",
QDir::Files);
while (uIt.hasNext()) {
uIt.next();
QString name = uIt.fileName().section(".",0,0);
if (!uniqueSet.contains(name))
ui->theme->addItem(name);
}
int idx = ui->theme->findText(App()->GetTheme());
if (idx != -1)
ui->theme->setCurrentIndex(idx);
}
void OBSBasicSettings::LoadGeneralSettings()
{
loading = true;
LoadLanguageList();
LoadThemeList();
bool warnBeforeStreamStart = config_get_bool(GetGlobalConfig(),
"BasicWindow", "WarnBeforeStartingStream");
ui->warnBeforeStreamStart->setChecked(warnBeforeStreamStart);
bool warnBeforeStreamStop = config_get_bool(GetGlobalConfig(),
"BasicWindow", "WarnBeforeStoppingStream");
ui->warnBeforeStreamStop->setChecked(warnBeforeStreamStop);
loading = false;
}
void OBSBasicSettings::LoadStream1Settings()
{
QLayout *layout = ui->streamContainer->layout();
obs_service_t *service = main->GetService();
const char *type = obs_service_get_type(service);
loading = true;
obs_data_t *settings = obs_service_get_settings(service);
delete streamProperties;
streamProperties = new OBSPropertiesView(settings, type,
(PropertiesReloadCallback)obs_get_service_properties,
170);
streamProperties->setProperty("changed", QVariant(false));
layout->addWidget(streamProperties);
QObject::connect(streamProperties, SIGNAL(Changed()),
this, STREAM1_CHANGED);
obs_data_release(settings);
loading = false;
if (main->StreamingActive()) {
ui->streamType->setEnabled(false);
ui->streamContainer->setEnabled(false);
}
}
void OBSBasicSettings::LoadRendererList()
{
#ifdef _WIN32
const char *renderer = config_get_string(GetGlobalConfig(), "Video",
"Renderer");
ui->renderer->addItem(QT_UTF8("Direct3D 11"));
ui->renderer->addItem(QT_UTF8("OpenGL"));
int idx = ui->renderer->findText(QT_UTF8(renderer));
if (idx == -1)
idx = 0;
if (strcmp(renderer, "OpenGL") == 0) {
delete ui->adapter;
delete ui->adapterLabel;
ui->adapter = nullptr;
ui->adapterLabel = nullptr;
}
ui->renderer->setCurrentIndex(idx);
#endif
}
Q_DECLARE_METATYPE(MonitorInfo);
static string ResString(uint32_t cx, uint32_t cy)
{
stringstream res;
res << cx << "x" << cy;
return res.str();
}
/* some nice default output resolution vals */
static const double vals[] =
{
1.0,
1.25,
(1.0/0.75),
1.5,
(1.0/0.6),
1.75,
2.0,
2.25,
2.5,
2.75,
3.0
};
static const size_t numVals = sizeof(vals)/sizeof(double);
void OBSBasicSettings::ResetDownscales(uint32_t cx, uint32_t cy)
{
QString advRescale;
QString advRecRescale;
QString advFFRescale;
QString oldOutputRes;
string bestScale;
int bestPixelDiff = 0x7FFFFFFF;
uint32_t out_cx = outputCX;
uint32_t out_cy = outputCY;
advRescale = ui->advOutRescale->lineEdit()->text();
advRecRescale = ui->advOutRecRescale->lineEdit()->text();
advFFRescale = ui->advOutFFRescale->lineEdit()->text();
ui->outputResolution->blockSignals(true);
ui->outputResolution->clear();
ui->advOutRescale->clear();
ui->advOutRecRescale->clear();
ui->advOutFFRescale->clear();
if (!out_cx || !out_cy) {
out_cx = cx;
out_cy = cy;
oldOutputRes = ui->baseResolution->lineEdit()->text();
} else {
oldOutputRes = QString::number(out_cx) + "x" +
QString::number(out_cy);
}
for (size_t idx = 0; idx < numVals; idx++) {
uint32_t downscaleCX = uint32_t(double(cx) / vals[idx]);
uint32_t downscaleCY = uint32_t(double(cy) / vals[idx]);
uint32_t outDownscaleCX = uint32_t(double(out_cx) / vals[idx]);
uint32_t outDownscaleCY = uint32_t(double(out_cy) / vals[idx]);
downscaleCX &= 0xFFFFFFFC;
downscaleCY &= 0xFFFFFFFE;
outDownscaleCX &= 0xFFFFFFFE;
outDownscaleCY &= 0xFFFFFFFE;
string res = ResString(downscaleCX, downscaleCY);
string outRes = ResString(outDownscaleCX, outDownscaleCY);
ui->outputResolution->addItem(res.c_str());
ui->advOutRescale->addItem(outRes.c_str());
ui->advOutRecRescale->addItem(outRes.c_str());
ui->advOutFFRescale->addItem(outRes.c_str());
/* always try to find the closest output resolution to the
* previously set output resolution */
int newPixelCount = int(downscaleCX * downscaleCY);
int oldPixelCount = int(out_cx * out_cy);
int diff = abs(newPixelCount - oldPixelCount);
if (diff < bestPixelDiff) {
bestScale = res;
bestPixelDiff = diff;
}
}
string res = ResString(cx, cy);
float baseAspect = float(cx) / float(cy);
float outputAspect = float(out_cx) / float(out_cy);
if (close_float(baseAspect, outputAspect, 0.01f))
ui->outputResolution->lineEdit()->setText(oldOutputRes);
else
ui->outputResolution->lineEdit()->setText(bestScale.c_str());
ui->outputResolution->blockSignals(false);
ui->outputResolution->setProperty("changed", QVariant(true));
videoChanged = true;
if (advRescale.isEmpty())
advRescale = res.c_str();
if (advRecRescale.isEmpty())
advRecRescale = res.c_str();
if (advFFRescale.isEmpty())
advFFRescale = res.c_str();
ui->advOutRescale->lineEdit()->setText(advRescale);
ui->advOutRecRescale->lineEdit()->setText(advRecRescale);
ui->advOutFFRescale->lineEdit()->setText(advFFRescale);
}
void OBSBasicSettings::LoadDownscaleFilters()
{
ui->downscaleFilter->addItem(
QTStr("Basic.Settings.Video.DownscaleFilter.Bilinear"),
QT_UTF8("bilinear"));
ui->downscaleFilter->addItem(
QTStr("Basic.Settings.Video.DownscaleFilter.Bicubic"),
QT_UTF8("bicubic"));
ui->downscaleFilter->addItem(
QTStr("Basic.Settings.Video.DownscaleFilter.Lanczos"),
QT_UTF8("lanczos"));
const char *scaleType = config_get_string(main->Config(),
"Video", "ScaleType");
if (astrcmpi(scaleType, "bilinear") == 0)
ui->downscaleFilter->setCurrentIndex(0);
else if (astrcmpi(scaleType, "lanczos") == 0)
ui->downscaleFilter->setCurrentIndex(2);
else
ui->downscaleFilter->setCurrentIndex(1);
}
void OBSBasicSettings::LoadResolutionLists()
{
uint32_t cx = config_get_uint(main->Config(), "Video", "BaseCX");
uint32_t cy = config_get_uint(main->Config(), "Video", "BaseCY");
uint32_t out_cx = config_get_uint(main->Config(), "Video", "OutputCX");
uint32_t out_cy = config_get_uint(main->Config(), "Video", "OutputCY");
vector<MonitorInfo> monitors;
ui->baseResolution->clear();
GetMonitors(monitors);
for (MonitorInfo &monitor : monitors) {
string res = ResString(monitor.cx, monitor.cy);
ui->baseResolution->addItem(res.c_str());
}
string outputResString = ResString(out_cx, out_cy);
ui->baseResolution->lineEdit()->setText(ResString(cx, cy).c_str());
RecalcOutputResPixels(outputResString.c_str());
ResetDownscales(cx, cy);
ui->outputResolution->lineEdit()->setText(outputResString.c_str());
}
static inline void LoadFPSCommon(OBSBasic *main, Ui::OBSBasicSettings *ui)
{
const char *val = config_get_string(main->Config(), "Video",
"FPSCommon");
int idx = ui->fpsCommon->findText(val);
if (idx == -1) idx = 3;
ui->fpsCommon->setCurrentIndex(idx);
}
static inline void LoadFPSInteger(OBSBasic *main, Ui::OBSBasicSettings *ui)
{
uint32_t val = config_get_uint(main->Config(), "Video", "FPSInt");
ui->fpsInteger->setValue(val);
}
static inline void LoadFPSFraction(OBSBasic *main, Ui::OBSBasicSettings *ui)
{
uint32_t num = config_get_uint(main->Config(), "Video", "FPSNum");
uint32_t den = config_get_uint(main->Config(), "Video", "FPSDen");
ui->fpsNumerator->setValue(num);
ui->fpsDenominator->setValue(den);
}
void OBSBasicSettings::LoadFPSData()
{
LoadFPSCommon(main, ui.get());
LoadFPSInteger(main, ui.get());
LoadFPSFraction(main, ui.get());
uint32_t fpsType = config_get_uint(main->Config(), "Video",
2014-01-28 23:40:04 -08:00
"FPSType");
if (fpsType > 2) fpsType = 0;
ui->fpsType->setCurrentIndex(fpsType);
ui->fpsTypes->setCurrentIndex(fpsType);
}
void OBSBasicSettings::LoadVideoSettings()
{
loading = true;
if (video_output_active(obs_get_video())) {
ui->videoPage->setEnabled(false);
ui->videoMsg->setText(
QTStr("Basic.Settings.Video.CurrentlyActive"));
}
LoadResolutionLists();
LoadFPSData();
LoadDownscaleFilters();
#ifdef _WIN32
if (toggleAero) {
bool disableAero = config_get_bool(main->Config(), "Video",
"DisableAero");
toggleAero->setChecked(disableAero);
aeroWasDisabled = disableAero;
}
#endif
loading = false;
}
obs-studio UI: Implement stream settings UI - Updated the services API so that it links up with an output and the output gets data from that service rather than via settings. This allows the service context to have control over how an output is used, and makes it so that the URL/key/etc isn't necessarily some static setting. Also, if the service is attached to an output, it will stick around until the output is destroyed. - The settings interface has been updated so that it can allow the usage of service plugins. What this means is that now you can create a service plugin that can control aspects of the stream, and it allows each service to create their own user interface if they create a service plugin module. - Testing out saving of current service information. Saves/loads from JSON in to obs_data_t, seems to be working quite nicely, and the service object information is saved/preserved on exit, and loaded again on startup. - I agonized over the settings user interface for days, and eventually I just decided that the only way that users weren't going to be fumbling over options was to split up the settings in to simple/basic output, pre-configured, and then advanced for advanced use (such as multiple outputs or services, which I'll implement later). This was particularly painful to really design right, I wanted more features and wanted to include everything in one interface but ultimately just realized from experience that users are just not technically knowledgable about it and will end up fumbling with the settings rather than getting things done. Basically, what this means is that casual users only have to enter in about 3 things to configure their stream: Stream key, audio bitrate, and video bitrate. I am really happy with this interface for those types of users, but it definitely won't be sufficient for advanced usage or for custom outputs, so that stuff will have to be separated. - Improved the JSON usage for the 'common streaming services' context, I realized that JSON arrays are there to ensure sorting, while forgetting that general items are optimized for hashing. So basically I'm just using arrays now to sort items in it.
2014-04-24 01:49:07 -07:00
void OBSBasicSettings::LoadSimpleOutputSettings()
{
obs-studio UI: Implement stream settings UI - Updated the services API so that it links up with an output and the output gets data from that service rather than via settings. This allows the service context to have control over how an output is used, and makes it so that the URL/key/etc isn't necessarily some static setting. Also, if the service is attached to an output, it will stick around until the output is destroyed. - The settings interface has been updated so that it can allow the usage of service plugins. What this means is that now you can create a service plugin that can control aspects of the stream, and it allows each service to create their own user interface if they create a service plugin module. - Testing out saving of current service information. Saves/loads from JSON in to obs_data_t, seems to be working quite nicely, and the service object information is saved/preserved on exit, and loaded again on startup. - I agonized over the settings user interface for days, and eventually I just decided that the only way that users weren't going to be fumbling over options was to split up the settings in to simple/basic output, pre-configured, and then advanced for advanced use (such as multiple outputs or services, which I'll implement later). This was particularly painful to really design right, I wanted more features and wanted to include everything in one interface but ultimately just realized from experience that users are just not technically knowledgable about it and will end up fumbling with the settings rather than getting things done. Basically, what this means is that casual users only have to enter in about 3 things to configure their stream: Stream key, audio bitrate, and video bitrate. I am really happy with this interface for those types of users, but it definitely won't be sufficient for advanced usage or for custom outputs, so that stuff will have to be separated. - Improved the JSON usage for the 'common streaming services' context, I realized that JSON arrays are there to ensure sorting, while forgetting that general items are optimized for hashing. So basically I'm just using arrays now to sort items in it.
2014-04-24 01:49:07 -07:00
const char *path = config_get_string(main->Config(), "SimpleOutput",
"FilePath");
bool noSpace = config_get_bool(main->Config(), "SimpleOutput",
"FileNameWithoutSpace");
const char *format = config_get_string(main->Config(), "SimpleOutput",
"RecFormat");
obs-studio UI: Implement stream settings UI - Updated the services API so that it links up with an output and the output gets data from that service rather than via settings. This allows the service context to have control over how an output is used, and makes it so that the URL/key/etc isn't necessarily some static setting. Also, if the service is attached to an output, it will stick around until the output is destroyed. - The settings interface has been updated so that it can allow the usage of service plugins. What this means is that now you can create a service plugin that can control aspects of the stream, and it allows each service to create their own user interface if they create a service plugin module. - Testing out saving of current service information. Saves/loads from JSON in to obs_data_t, seems to be working quite nicely, and the service object information is saved/preserved on exit, and loaded again on startup. - I agonized over the settings user interface for days, and eventually I just decided that the only way that users weren't going to be fumbling over options was to split up the settings in to simple/basic output, pre-configured, and then advanced for advanced use (such as multiple outputs or services, which I'll implement later). This was particularly painful to really design right, I wanted more features and wanted to include everything in one interface but ultimately just realized from experience that users are just not technically knowledgable about it and will end up fumbling with the settings rather than getting things done. Basically, what this means is that casual users only have to enter in about 3 things to configure their stream: Stream key, audio bitrate, and video bitrate. I am really happy with this interface for those types of users, but it definitely won't be sufficient for advanced usage or for custom outputs, so that stuff will have to be separated. - Improved the JSON usage for the 'common streaming services' context, I realized that JSON arrays are there to ensure sorting, while forgetting that general items are optimized for hashing. So basically I'm just using arrays now to sort items in it.
2014-04-24 01:49:07 -07:00
int videoBitrate = config_get_uint(main->Config(), "SimpleOutput",
"VBitrate");
obs-studio UI: Implement stream settings UI - Updated the services API so that it links up with an output and the output gets data from that service rather than via settings. This allows the service context to have control over how an output is used, and makes it so that the URL/key/etc isn't necessarily some static setting. Also, if the service is attached to an output, it will stick around until the output is destroyed. - The settings interface has been updated so that it can allow the usage of service plugins. What this means is that now you can create a service plugin that can control aspects of the stream, and it allows each service to create their own user interface if they create a service plugin module. - Testing out saving of current service information. Saves/loads from JSON in to obs_data_t, seems to be working quite nicely, and the service object information is saved/preserved on exit, and loaded again on startup. - I agonized over the settings user interface for days, and eventually I just decided that the only way that users weren't going to be fumbling over options was to split up the settings in to simple/basic output, pre-configured, and then advanced for advanced use (such as multiple outputs or services, which I'll implement later). This was particularly painful to really design right, I wanted more features and wanted to include everything in one interface but ultimately just realized from experience that users are just not technically knowledgable about it and will end up fumbling with the settings rather than getting things done. Basically, what this means is that casual users only have to enter in about 3 things to configure their stream: Stream key, audio bitrate, and video bitrate. I am really happy with this interface for those types of users, but it definitely won't be sufficient for advanced usage or for custom outputs, so that stuff will have to be separated. - Improved the JSON usage for the 'common streaming services' context, I realized that JSON arrays are there to ensure sorting, while forgetting that general items are optimized for hashing. So basically I'm just using arrays now to sort items in it.
2014-04-24 01:49:07 -07:00
int audioBitrate = config_get_uint(main->Config(), "SimpleOutput",
"ABitrate");
bool advanced = config_get_bool(main->Config(), "SimpleOutput",
"UseAdvanced");
const char *preset = config_get_string(main->Config(), "SimpleOutput",
"Preset");
const char *custom = config_get_string(main->Config(), "SimpleOutput",
"x264Settings");
UI: Add recording presets to simple output So certain high-profile individuals were complaining that it was difficult to configure recording settings for quality in OBS. So, I decided to add a very easy-to-use auto-configuration for high quality encoding -- including lossless encoding. This feature will automatically configure ideal recording settings based upon a specified quality level. Recording quality presets added to simple output: - Same as stream: Copies the encoded streaming data with no extra usage hit. - High quality: uses a higher CRF value (starting at 23) if using x264. - Indistinguishable quality: uses a low CRF value (starting at 16) if using x264. - Lossless will spawn an FFmpeg output that uses huffyuv encoding. If a user tries to select lossless, they will be warned both via a dialog prompt and a warning message in the settings window to ensure they understand that it requires tremendous amounts of free space. It will always use the AVI file format. Extra Notes: - When High/Indistinguishable quality is set, it will allow you to select the recording encoder. Currently, it just allows you to select x264 (at either veryfast or ultrafast). Later on, it'll be useful to be able to set up pre-configured presets for hardware encoders once more are implemented and tested. - I decided to allow the use of x264 at both veryfast or ultrafast presets. The reasoning is two-fold: 1.) ultrafast is perfectly viable even for near indistinguishable quality as long as it has the appropriate CRF value. It's nice if you want to record but would like to or need to reduce the impact of encoding on the CPU. It will automatically compensate for the preset at the cost of larger file size. 2.) It was suggested to just always use ultrafast, but ultrafast requires 2-4x as much disk space for the same CRF (most likely due to x264 compensating for the preset). Providing veryfast is important if you really want to reduce file size and/or reduce blocking at lower quality levels. - When a recording preset is used, a secondary audio encoder is also spawned at 192 bitrate to ensure high quality audio. I chose 192 because that's the limit of the media foundation aac encoder on windows, which I want to make sure is used if available due to its high performance. - The CRF calculation is based upon resolution, quality, and whether it's set to ultrafast. First, quality sets the base CRF, 23 for "good" quality, 16 for "very high" quality. If set to ultrafast, it'll subtract 2 points from the CRF value to help compensate. Lower resolutions will also lower the CRF value to help improve higher details with a smaller pixel ratio.
2015-09-18 22:29:36 -07:00
const char *recQual = config_get_string(main->Config(), "SimpleOutput",
"RecQuality");
const char *recEnc = config_get_string(main->Config(), "SimpleOutput",
"RecEncoder");
const char *muxCustom = config_get_string(main->Config(),
"SimpleOutput", "MuxerCustom");
audioBitrate = FindClosestAvailableAACBitrate(audioBitrate);
obs-studio UI: Implement stream settings UI - Updated the services API so that it links up with an output and the output gets data from that service rather than via settings. This allows the service context to have control over how an output is used, and makes it so that the URL/key/etc isn't necessarily some static setting. Also, if the service is attached to an output, it will stick around until the output is destroyed. - The settings interface has been updated so that it can allow the usage of service plugins. What this means is that now you can create a service plugin that can control aspects of the stream, and it allows each service to create their own user interface if they create a service plugin module. - Testing out saving of current service information. Saves/loads from JSON in to obs_data_t, seems to be working quite nicely, and the service object information is saved/preserved on exit, and loaded again on startup. - I agonized over the settings user interface for days, and eventually I just decided that the only way that users weren't going to be fumbling over options was to split up the settings in to simple/basic output, pre-configured, and then advanced for advanced use (such as multiple outputs or services, which I'll implement later). This was particularly painful to really design right, I wanted more features and wanted to include everything in one interface but ultimately just realized from experience that users are just not technically knowledgable about it and will end up fumbling with the settings rather than getting things done. Basically, what this means is that casual users only have to enter in about 3 things to configure their stream: Stream key, audio bitrate, and video bitrate. I am really happy with this interface for those types of users, but it definitely won't be sufficient for advanced usage or for custom outputs, so that stuff will have to be separated. - Improved the JSON usage for the 'common streaming services' context, I realized that JSON arrays are there to ensure sorting, while forgetting that general items are optimized for hashing. So basically I'm just using arrays now to sort items in it.
2014-04-24 01:49:07 -07:00
ui->simpleOutputPath->setText(path);
ui->simpleNoSpace->setChecked(noSpace);
obs-studio UI: Implement stream settings UI - Updated the services API so that it links up with an output and the output gets data from that service rather than via settings. This allows the service context to have control over how an output is used, and makes it so that the URL/key/etc isn't necessarily some static setting. Also, if the service is attached to an output, it will stick around until the output is destroyed. - The settings interface has been updated so that it can allow the usage of service plugins. What this means is that now you can create a service plugin that can control aspects of the stream, and it allows each service to create their own user interface if they create a service plugin module. - Testing out saving of current service information. Saves/loads from JSON in to obs_data_t, seems to be working quite nicely, and the service object information is saved/preserved on exit, and loaded again on startup. - I agonized over the settings user interface for days, and eventually I just decided that the only way that users weren't going to be fumbling over options was to split up the settings in to simple/basic output, pre-configured, and then advanced for advanced use (such as multiple outputs or services, which I'll implement later). This was particularly painful to really design right, I wanted more features and wanted to include everything in one interface but ultimately just realized from experience that users are just not technically knowledgable about it and will end up fumbling with the settings rather than getting things done. Basically, what this means is that casual users only have to enter in about 3 things to configure their stream: Stream key, audio bitrate, and video bitrate. I am really happy with this interface for those types of users, but it definitely won't be sufficient for advanced usage or for custom outputs, so that stuff will have to be separated. - Improved the JSON usage for the 'common streaming services' context, I realized that JSON arrays are there to ensure sorting, while forgetting that general items are optimized for hashing. So basically I'm just using arrays now to sort items in it.
2014-04-24 01:49:07 -07:00
ui->simpleOutputVBitrate->setValue(videoBitrate);
int idx = ui->simpleOutRecFormat->findText(format);
ui->simpleOutRecFormat->setCurrentIndex(idx);
obs-studio UI: Implement stream settings UI - Updated the services API so that it links up with an output and the output gets data from that service rather than via settings. This allows the service context to have control over how an output is used, and makes it so that the URL/key/etc isn't necessarily some static setting. Also, if the service is attached to an output, it will stick around until the output is destroyed. - The settings interface has been updated so that it can allow the usage of service plugins. What this means is that now you can create a service plugin that can control aspects of the stream, and it allows each service to create their own user interface if they create a service plugin module. - Testing out saving of current service information. Saves/loads from JSON in to obs_data_t, seems to be working quite nicely, and the service object information is saved/preserved on exit, and loaded again on startup. - I agonized over the settings user interface for days, and eventually I just decided that the only way that users weren't going to be fumbling over options was to split up the settings in to simple/basic output, pre-configured, and then advanced for advanced use (such as multiple outputs or services, which I'll implement later). This was particularly painful to really design right, I wanted more features and wanted to include everything in one interface but ultimately just realized from experience that users are just not technically knowledgable about it and will end up fumbling with the settings rather than getting things done. Basically, what this means is that casual users only have to enter in about 3 things to configure their stream: Stream key, audio bitrate, and video bitrate. I am really happy with this interface for those types of users, but it definitely won't be sufficient for advanced usage or for custom outputs, so that stuff will have to be separated. - Improved the JSON usage for the 'common streaming services' context, I realized that JSON arrays are there to ensure sorting, while forgetting that general items are optimized for hashing. So basically I'm just using arrays now to sort items in it.
2014-04-24 01:49:07 -07:00
SetComboByName(ui->simpleOutputABitrate,
std::to_string(audioBitrate).c_str());
2014-07-03 18:07:33 -07:00
ui->simpleOutAdvanced->setChecked(advanced);
ui->simpleOutPreset->setCurrentText(preset);
ui->simpleOutCustom->setText(custom);
UI: Add recording presets to simple output So certain high-profile individuals were complaining that it was difficult to configure recording settings for quality in OBS. So, I decided to add a very easy-to-use auto-configuration for high quality encoding -- including lossless encoding. This feature will automatically configure ideal recording settings based upon a specified quality level. Recording quality presets added to simple output: - Same as stream: Copies the encoded streaming data with no extra usage hit. - High quality: uses a higher CRF value (starting at 23) if using x264. - Indistinguishable quality: uses a low CRF value (starting at 16) if using x264. - Lossless will spawn an FFmpeg output that uses huffyuv encoding. If a user tries to select lossless, they will be warned both via a dialog prompt and a warning message in the settings window to ensure they understand that it requires tremendous amounts of free space. It will always use the AVI file format. Extra Notes: - When High/Indistinguishable quality is set, it will allow you to select the recording encoder. Currently, it just allows you to select x264 (at either veryfast or ultrafast). Later on, it'll be useful to be able to set up pre-configured presets for hardware encoders once more are implemented and tested. - I decided to allow the use of x264 at both veryfast or ultrafast presets. The reasoning is two-fold: 1.) ultrafast is perfectly viable even for near indistinguishable quality as long as it has the appropriate CRF value. It's nice if you want to record but would like to or need to reduce the impact of encoding on the CPU. It will automatically compensate for the preset at the cost of larger file size. 2.) It was suggested to just always use ultrafast, but ultrafast requires 2-4x as much disk space for the same CRF (most likely due to x264 compensating for the preset). Providing veryfast is important if you really want to reduce file size and/or reduce blocking at lower quality levels. - When a recording preset is used, a secondary audio encoder is also spawned at 192 bitrate to ensure high quality audio. I chose 192 because that's the limit of the media foundation aac encoder on windows, which I want to make sure is used if available due to its high performance. - The CRF calculation is based upon resolution, quality, and whether it's set to ultrafast. First, quality sets the base CRF, 23 for "good" quality, 16 for "very high" quality. If set to ultrafast, it'll subtract 2 points from the CRF value to help compensate. Lower resolutions will also lower the CRF value to help improve higher details with a smaller pixel ratio.
2015-09-18 22:29:36 -07:00
idx = ui->simpleOutRecQuality->findData(QString(recQual));
if (idx == -1) idx = 0;
ui->simpleOutRecQuality->setCurrentIndex(idx);
idx = ui->simpleOutRecEncoder->findData(QString(recEnc));
if (idx == -1) idx = 0;
ui->simpleOutRecEncoder->setCurrentIndex(idx);
ui->simpleOutMuxCustom->setText(muxCustom);
obs-studio UI: Implement stream settings UI - Updated the services API so that it links up with an output and the output gets data from that service rather than via settings. This allows the service context to have control over how an output is used, and makes it so that the URL/key/etc isn't necessarily some static setting. Also, if the service is attached to an output, it will stick around until the output is destroyed. - The settings interface has been updated so that it can allow the usage of service plugins. What this means is that now you can create a service plugin that can control aspects of the stream, and it allows each service to create their own user interface if they create a service plugin module. - Testing out saving of current service information. Saves/loads from JSON in to obs_data_t, seems to be working quite nicely, and the service object information is saved/preserved on exit, and loaded again on startup. - I agonized over the settings user interface for days, and eventually I just decided that the only way that users weren't going to be fumbling over options was to split up the settings in to simple/basic output, pre-configured, and then advanced for advanced use (such as multiple outputs or services, which I'll implement later). This was particularly painful to really design right, I wanted more features and wanted to include everything in one interface but ultimately just realized from experience that users are just not technically knowledgable about it and will end up fumbling with the settings rather than getting things done. Basically, what this means is that casual users only have to enter in about 3 things to configure their stream: Stream key, audio bitrate, and video bitrate. I am really happy with this interface for those types of users, but it definitely won't be sufficient for advanced usage or for custom outputs, so that stuff will have to be separated. - Improved the JSON usage for the 'common streaming services' context, I realized that JSON arrays are there to ensure sorting, while forgetting that general items are optimized for hashing. So basically I'm just using arrays now to sort items in it.
2014-04-24 01:49:07 -07:00
}
void OBSBasicSettings::LoadAdvOutputStreamingSettings()
{
bool rescale = config_get_bool(main->Config(), "AdvOut",
"Rescale");
const char *rescaleRes = config_get_string(main->Config(), "AdvOut",
"RescaleRes");
int trackIndex = config_get_int(main->Config(), "AdvOut",
"TrackIndex");
bool applyServiceSettings = config_get_bool(main->Config(), "AdvOut",
"ApplyServiceSettings");
ui->advOutApplyService->setChecked(applyServiceSettings);
ui->advOutUseRescale->setChecked(rescale);
ui->advOutRescale->setEnabled(rescale);
ui->advOutRescale->setCurrentText(rescaleRes);
switch (trackIndex) {
case 1: ui->advOutTrack1->setChecked(true); break;
case 2: ui->advOutTrack2->setChecked(true); break;
case 3: ui->advOutTrack3->setChecked(true); break;
case 4: ui->advOutTrack4->setChecked(true); break;
}
}
OBSPropertiesView *OBSBasicSettings::CreateEncoderPropertyView(
const char *encoder, const char *path, bool changed)
{
obs_data_t *settings = obs_encoder_defaults(encoder);
OBSPropertiesView *view;
char encoderJsonPath[512];
int ret = GetProfilePath(encoderJsonPath, sizeof(encoderJsonPath),
path);
if (ret > 0) {
obs_data_t *data = obs_data_create_from_json_file_safe(
encoderJsonPath, "bak");
obs_data_apply(settings, data);
obs_data_release(data);
}
view = new OBSPropertiesView(settings, encoder,
(PropertiesReloadCallback)obs_get_encoder_properties,
170);
view->setFrameShape(QFrame::StyledPanel);
view->setProperty("changed", QVariant(changed));
QObject::connect(view, SIGNAL(Changed()), this, SLOT(OutputsChanged()));
obs_data_release(settings);
return view;
}
void OBSBasicSettings::LoadAdvOutputStreamingEncoderProperties()
{
const char *encoder = config_get_string(main->Config(), "AdvOut",
"Encoder");
delete streamEncoderProps;
streamEncoderProps = CreateEncoderPropertyView(encoder,
"streamEncoder.json");
ui->advOutputStreamTab->layout()->addWidget(streamEncoderProps);
connect(streamEncoderProps, SIGNAL(Changed()),
this, SLOT(UpdateStreamDelayEstimate()));
SetComboByValue(ui->advOutEncoder, encoder);
UpdateStreamDelayEstimate();
}
void OBSBasicSettings::LoadAdvOutputRecordingSettings()
{
const char *type = config_get_string(main->Config(), "AdvOut",
"RecType");
const char *format = config_get_string(main->Config(), "AdvOut",
"RecFormat");
const char *path = config_get_string(main->Config(), "AdvOut",
"RecFilePath");
bool noSpace = config_get_bool(main->Config(), "AdvOut",
"RecFileNameWithoutSpace");
bool rescale = config_get_bool(main->Config(), "AdvOut",
"RecRescale");
const char *rescaleRes = config_get_string(main->Config(), "AdvOut",
"RecRescaleRes");
const char *muxCustom = config_get_string(main->Config(), "AdvOut",
"RecMuxerCustom");
int tracks = config_get_int(main->Config(), "AdvOut", "RecTracks");
int typeIndex = (astrcmpi(type, "FFmpeg") == 0) ? 1 : 0;
ui->advOutRecType->setCurrentIndex(typeIndex);
ui->advOutRecPath->setText(path);
ui->advOutNoSpace->setChecked(noSpace);
ui->advOutRecUseRescale->setChecked(rescale);
ui->advOutRecRescale->setCurrentText(rescaleRes);
ui->advOutMuxCustom->setText(muxCustom);
int idx = ui->advOutRecFormat->findText(format);
ui->advOutRecFormat->setCurrentIndex(idx);
ui->advOutRecTrack1->setChecked(tracks & (1<<0));
ui->advOutRecTrack2->setChecked(tracks & (1<<1));
ui->advOutRecTrack3->setChecked(tracks & (1<<2));
ui->advOutRecTrack4->setChecked(tracks & (1<<3));
}
void OBSBasicSettings::LoadAdvOutputRecordingEncoderProperties()
{
const char *encoder = config_get_string(main->Config(), "AdvOut",
"RecEncoder");
delete recordEncoderProps;
recordEncoderProps = nullptr;
if (astrcmpi(encoder, "none") != 0) {
recordEncoderProps = CreateEncoderPropertyView(encoder,
"recordEncoder.json");
ui->advOutRecStandard->layout()->addWidget(recordEncoderProps);
}
SetComboByValue(ui->advOutRecEncoder, encoder);
}
static void SelectFormat(QComboBox *combo, const char *name,
const char *mimeType)
{
FormatDesc formatDesc(name, mimeType);
for(int i = 0; i < combo->count(); i++) {
QVariant v = combo->itemData(i);
if (!v.isNull()) {
if (formatDesc == v.value<FormatDesc>()) {
combo->setCurrentIndex(i);
return;
}
}
}
combo->setCurrentIndex(0);
}
static void SelectEncoder(QComboBox *combo, const char *name, int id)
{
int idx = FindEncoder(combo, name, id);
if (idx >= 0)
combo->setCurrentIndex(idx);
}
void OBSBasicSettings::LoadAdvOutputFFmpegSettings()
{
bool saveFile = config_get_bool(main->Config(), "AdvOut",
"FFOutputToFile");
const char *path = config_get_string(main->Config(), "AdvOut",
"FFFilePath");
bool noSpace = config_get_bool(main->Config(), "AdvOut",
"FFFileNameWithoutSpace");
const char *url = config_get_string(main->Config(), "AdvOut", "FFURL");
const char *format = config_get_string(main->Config(), "AdvOut",
"FFFormat");
const char *mimeType = config_get_string(main->Config(), "AdvOut",
"FFFormatMimeType");
const char *muxCustom = config_get_string(main->Config(), "AdvOut",
"FFMCustom");
int videoBitrate = config_get_int(main->Config(), "AdvOut",
"FFVBitrate");
bool rescale = config_get_bool(main->Config(), "AdvOut",
"FFRescale");
const char *rescaleRes = config_get_string(main->Config(), "AdvOut",
"FFRescaleRes");
const char *vEncoder = config_get_string(main->Config(), "AdvOut",
"FFVEncoder");
int vEncoderId = config_get_int(main->Config(), "AdvOut",
"FFVEncoderId");
const char *vEncCustom = config_get_string(main->Config(), "AdvOut",
"FFVCustom");
int audioBitrate = config_get_int(main->Config(), "AdvOut",
"FFABitrate");
int audioTrack = config_get_int(main->Config(), "AdvOut",
"FFAudioTrack");
const char *aEncoder = config_get_string(main->Config(), "AdvOut",
"FFAEncoder");
int aEncoderId = config_get_int(main->Config(), "AdvOut",
"FFAEncoderId");
const char *aEncCustom = config_get_string(main->Config(), "AdvOut",
"FFACustom");
ui->advOutFFType->setCurrentIndex(saveFile ? 0 : 1);
ui->advOutFFRecPath->setText(QT_UTF8(path));
ui->advOutFFNoSpace->setChecked(noSpace);
ui->advOutFFURL->setText(QT_UTF8(url));
SelectFormat(ui->advOutFFFormat, format, mimeType);
ui->advOutFFMCfg->setText(muxCustom);
ui->advOutFFVBitrate->setValue(videoBitrate);
ui->advOutFFUseRescale->setChecked(rescale);
ui->advOutFFRescale->setEnabled(rescale);
ui->advOutFFRescale->setCurrentText(rescaleRes);
SelectEncoder(ui->advOutFFVEncoder, vEncoder, vEncoderId);
ui->advOutFFVCfg->setText(vEncCustom);
ui->advOutFFABitrate->setValue(audioBitrate);
SelectEncoder(ui->advOutFFAEncoder, aEncoder, aEncoderId);
ui->advOutFFACfg->setText(aEncCustom);
switch (audioTrack) {
case 1: ui->advOutFFTrack1->setChecked(true); break;
case 2: ui->advOutFFTrack2->setChecked(true); break;
case 3: ui->advOutFFTrack3->setChecked(true); break;
case 4: ui->advOutFFTrack4->setChecked(true); break;
}
}
void OBSBasicSettings::LoadAdvOutputAudioSettings()
{
int track1Bitrate = config_get_uint(main->Config(), "AdvOut",
"Track1Bitrate");
int track2Bitrate = config_get_uint(main->Config(), "AdvOut",
"Track2Bitrate");
int track3Bitrate = config_get_uint(main->Config(), "AdvOut",
"Track3Bitrate");
int track4Bitrate = config_get_uint(main->Config(), "AdvOut",
"Track4Bitrate");
const char *name1 = config_get_string(main->Config(), "AdvOut",
"Track1Name");
const char *name2 = config_get_string(main->Config(), "AdvOut",
"Track2Name");
const char *name3 = config_get_string(main->Config(), "AdvOut",
"Track3Name");
const char *name4 = config_get_string(main->Config(), "AdvOut",
"Track4Name");
track1Bitrate = FindClosestAvailableAACBitrate(track1Bitrate);
track2Bitrate = FindClosestAvailableAACBitrate(track2Bitrate);
track3Bitrate = FindClosestAvailableAACBitrate(track3Bitrate);
track4Bitrate = FindClosestAvailableAACBitrate(track4Bitrate);
SetComboByName(ui->advOutTrack1Bitrate,
std::to_string(track1Bitrate).c_str());
SetComboByName(ui->advOutTrack2Bitrate,
std::to_string(track2Bitrate).c_str());
SetComboByName(ui->advOutTrack3Bitrate,
std::to_string(track3Bitrate).c_str());
SetComboByName(ui->advOutTrack4Bitrate,
std::to_string(track4Bitrate).c_str());
ui->advOutTrack1Name->setText(name1);
ui->advOutTrack2Name->setText(name2);
ui->advOutTrack3Name->setText(name3);
ui->advOutTrack4Name->setText(name4);
}
obs-studio UI: Implement stream settings UI - Updated the services API so that it links up with an output and the output gets data from that service rather than via settings. This allows the service context to have control over how an output is used, and makes it so that the URL/key/etc isn't necessarily some static setting. Also, if the service is attached to an output, it will stick around until the output is destroyed. - The settings interface has been updated so that it can allow the usage of service plugins. What this means is that now you can create a service plugin that can control aspects of the stream, and it allows each service to create their own user interface if they create a service plugin module. - Testing out saving of current service information. Saves/loads from JSON in to obs_data_t, seems to be working quite nicely, and the service object information is saved/preserved on exit, and loaded again on startup. - I agonized over the settings user interface for days, and eventually I just decided that the only way that users weren't going to be fumbling over options was to split up the settings in to simple/basic output, pre-configured, and then advanced for advanced use (such as multiple outputs or services, which I'll implement later). This was particularly painful to really design right, I wanted more features and wanted to include everything in one interface but ultimately just realized from experience that users are just not technically knowledgable about it and will end up fumbling with the settings rather than getting things done. Basically, what this means is that casual users only have to enter in about 3 things to configure their stream: Stream key, audio bitrate, and video bitrate. I am really happy with this interface for those types of users, but it definitely won't be sufficient for advanced usage or for custom outputs, so that stuff will have to be separated. - Improved the JSON usage for the 'common streaming services' context, I realized that JSON arrays are there to ensure sorting, while forgetting that general items are optimized for hashing. So basically I'm just using arrays now to sort items in it.
2014-04-24 01:49:07 -07:00
void OBSBasicSettings::LoadOutputSettings()
{
loading = true;
const char *mode = config_get_string(main->Config(), "Output", "Mode");
int modeIdx = astrcmpi(mode, "Advanced") == 0 ? 1 : 0;
ui->outputMode->setCurrentIndex(modeIdx);
obs-studio UI: Implement stream settings UI - Updated the services API so that it links up with an output and the output gets data from that service rather than via settings. This allows the service context to have control over how an output is used, and makes it so that the URL/key/etc isn't necessarily some static setting. Also, if the service is attached to an output, it will stick around until the output is destroyed. - The settings interface has been updated so that it can allow the usage of service plugins. What this means is that now you can create a service plugin that can control aspects of the stream, and it allows each service to create their own user interface if they create a service plugin module. - Testing out saving of current service information. Saves/loads from JSON in to obs_data_t, seems to be working quite nicely, and the service object information is saved/preserved on exit, and loaded again on startup. - I agonized over the settings user interface for days, and eventually I just decided that the only way that users weren't going to be fumbling over options was to split up the settings in to simple/basic output, pre-configured, and then advanced for advanced use (such as multiple outputs or services, which I'll implement later). This was particularly painful to really design right, I wanted more features and wanted to include everything in one interface but ultimately just realized from experience that users are just not technically knowledgable about it and will end up fumbling with the settings rather than getting things done. Basically, what this means is that casual users only have to enter in about 3 things to configure their stream: Stream key, audio bitrate, and video bitrate. I am really happy with this interface for those types of users, but it definitely won't be sufficient for advanced usage or for custom outputs, so that stuff will have to be separated. - Improved the JSON usage for the 'common streaming services' context, I realized that JSON arrays are there to ensure sorting, while forgetting that general items are optimized for hashing. So basically I'm just using arrays now to sort items in it.
2014-04-24 01:49:07 -07:00
LoadSimpleOutputSettings();
LoadAdvOutputStreamingSettings();
LoadAdvOutputStreamingEncoderProperties();
LoadAdvOutputRecordingSettings();
LoadAdvOutputRecordingEncoderProperties();
LoadAdvOutputFFmpegSettings();
LoadAdvOutputAudioSettings();
if (video_output_active(obs_get_video())) {
ui->outputMode->setEnabled(false);
ui->outputModeLabel->setEnabled(false);
ui->advOutTopContainer->setEnabled(false);
ui->advOutRecTopContainer->setEnabled(false);
ui->advOutRecTypeContainer->setEnabled(false);
ui->advOutputAudioTracksTab->setEnabled(false);
}
loading = false;
}
void OBSBasicSettings::SetAdvOutputFFmpegEnablement(
ff_codec_type encoderType, bool enabled,
bool enableEncoder)
{
bool rescale = config_get_bool(main->Config(), "AdvOut",
"FFRescale");
switch (encoderType) {
case FF_CODEC_VIDEO:
ui->advOutFFVBitrate->setEnabled(enabled);
ui->advOutFFUseRescale->setEnabled(enabled);
ui->advOutFFRescale->setEnabled(enabled && rescale);
ui->advOutFFVEncoder->setEnabled(enabled || enableEncoder);
ui->advOutFFVCfg->setEnabled(enabled);
break;
case FF_CODEC_AUDIO:
ui->advOutFFABitrate->setEnabled(enabled);
ui->advOutFFAEncoder->setEnabled(enabled || enableEncoder);
ui->advOutFFACfg->setEnabled(enabled);
ui->advOutFFTrack1->setEnabled(enabled);
ui->advOutFFTrack2->setEnabled(enabled);
ui->advOutFFTrack3->setEnabled(enabled);
ui->advOutFFTrack4->setEnabled(enabled);
default:
break;
}
}
static inline void LoadListValue(QComboBox *widget, const char *text,
const char *val)
{
widget->addItem(QT_UTF8(text), QT_UTF8(val));
}
void OBSBasicSettings::LoadListValues(QComboBox *widget, obs_property_t *prop,
int index)
{
size_t count = obs_property_list_item_count(prop);
obs_source_t *source = obs_get_output_source(index);
const char *deviceId = nullptr;
obs_data_t *settings = nullptr;
if (source) {
settings = obs_source_get_settings(source);
if (settings)
deviceId = obs_data_get_string(settings, "device_id");
}
widget->addItem(QTStr("Disabled"), "disabled");
for (size_t i = 0; i < count; i++) {
const char *name = obs_property_list_item_name(prop, i);
const char *val = obs_property_list_item_string(prop, i);
LoadListValue(widget, name, val);
}
if (deviceId) {
QVariant var(QT_UTF8(deviceId));
int idx = widget->findData(var);
if (idx != -1) {
widget->setCurrentIndex(idx);
} else {
widget->insertItem(0,
QTStr("Basic.Settings.Audio."
"UnknownAudioDevice"),
var);
widget->setCurrentIndex(0);
}
}
if (settings)
obs_data_release(settings);
if (source)
obs_source_release(source);
}
void OBSBasicSettings::LoadAudioDevices()
{
const char *input_id = App()->InputAudioSource();
const char *output_id = App()->OutputAudioSource();
obs_properties_t *input_props = obs_get_source_properties(input_id);
obs_properties_t *output_props = obs_get_source_properties(output_id);
if (input_props) {
obs_property_t *inputs = obs_properties_get(input_props,
"device_id");
LoadListValues(ui->auxAudioDevice1, inputs, 3);
LoadListValues(ui->auxAudioDevice2, inputs, 4);
LoadListValues(ui->auxAudioDevice3, inputs, 5);
obs_properties_destroy(input_props);
}
if (output_props) {
obs_property_t *outputs = obs_properties_get(output_props,
"device_id");
LoadListValues(ui->desktopAudioDevice1, outputs, 1);
LoadListValues(ui->desktopAudioDevice2, outputs, 2);
obs_properties_destroy(output_props);
}
}
#define NBSP "\xC2\xA0"
void OBSBasicSettings::LoadAudioSources()
{
auto layout = new QFormLayout();
layout->setVerticalSpacing(15);
layout->setFieldGrowthPolicy(QFormLayout::AllNonFixedFieldsGrow);
ui->audioSourceScrollArea->takeWidget()->deleteLater();
audioSourceSignals.clear();
audioSources.clear();
auto widget = new QWidget();
widget->setLayout(layout);
ui->audioSourceScrollArea->setWidget(widget);
const char *enablePtm = Str("Basic.Settings.Audio.EnablePushToMute");
const char *ptmDelay = Str("Basic.Settings.Audio.PushToMuteDelay");
const char *enablePtt = Str("Basic.Settings.Audio.EnablePushToTalk");
const char *pttDelay = Str("Basic.Settings.Audio.PushToTalkDelay");
auto AddSource = [&](obs_source_t *source)
{
if (!(obs_source_get_output_flags(source) & OBS_SOURCE_AUDIO))
return true;
auto form = new QFormLayout();
form->setVerticalSpacing(0);
form->setHorizontalSpacing(5);
form->setFieldGrowthPolicy(QFormLayout::AllNonFixedFieldsGrow);
auto ptmCB = new SilentUpdateCheckBox();
ptmCB->setText(enablePtm);
ptmCB->setChecked(obs_source_push_to_mute_enabled(source));
form->addRow(ptmCB);
auto ptmSB = new SilentUpdateSpinBox();
ptmSB->setSuffix(NBSP "ms");
ptmSB->setRange(0, INT_MAX);
ptmSB->setValue(obs_source_get_push_to_mute_delay(source));
form->addRow(ptmDelay, ptmSB);
auto pttCB = new SilentUpdateCheckBox();
pttCB->setText(enablePtt);
pttCB->setChecked(obs_source_push_to_talk_enabled(source));
form->addRow(pttCB);
auto pttSB = new SilentUpdateSpinBox();
pttSB->setSuffix(NBSP "ms");
pttSB->setRange(0, INT_MAX);
pttSB->setValue(obs_source_get_push_to_talk_delay(source));
form->addRow(pttDelay, pttSB);
HookWidget(ptmCB, CHECK_CHANGED, AUDIO_CHANGED);
HookWidget(ptmSB, SCROLL_CHANGED, AUDIO_CHANGED);
HookWidget(pttCB, CHECK_CHANGED, AUDIO_CHANGED);
HookWidget(pttSB, SCROLL_CHANGED, AUDIO_CHANGED);
audioSourceSignals.reserve(audioSourceSignals.size() + 4);
auto handler = obs_source_get_signal_handler(source);
audioSourceSignals.emplace_back(handler, "push_to_mute_changed",
[](void *data, calldata_t *param)
{
QMetaObject::invokeMethod(static_cast<QObject*>(data),
"setCheckedSilently",
Q_ARG(bool, calldata_bool(param, "enabled")));
}, ptmCB);
audioSourceSignals.emplace_back(handler, "push_to_mute_delay",
[](void *data, calldata_t *param)
{
QMetaObject::invokeMethod(static_cast<QObject*>(data),
"setValueSilently",
Q_ARG(int, calldata_int(param, "delay")));
}, ptmSB);
audioSourceSignals.emplace_back(handler, "push_to_talk_changed",
[](void *data, calldata_t *param)
{
QMetaObject::invokeMethod(static_cast<QObject*>(data),
"setCheckedSilently",
Q_ARG(bool, calldata_bool(param, "enabled")));
}, pttCB);
audioSourceSignals.emplace_back(handler, "push_to_talk_delay",
[](void *data, calldata_t *param)
{
QMetaObject::invokeMethod(static_cast<QObject*>(data),
"setValueSilently",
Q_ARG(int, calldata_int(param, "delay")));
}, pttSB);
audioSources.emplace_back(OBSGetWeakRef(source),
ptmCB, pttSB, pttCB, pttSB);
auto label = new OBSSourceLabel(source);
connect(label, &OBSSourceLabel::Removed,
[=]()
{
LoadAudioSources();
});
connect(label, &OBSSourceLabel::Destroyed,
[=]()
{
LoadAudioSources();
});
layout->addRow(label, form);
return true;
};
using AddSource_t = decltype(AddSource);
obs_enum_sources([](void *data, obs_source_t *source)
{
auto &AddSource = *static_cast<AddSource_t*>(data);
AddSource(source);
return true;
}, static_cast<void*>(&AddSource));
if (layout->rowCount() == 0)
ui->audioSourceScrollArea->hide();
else
ui->audioSourceScrollArea->show();
}
void OBSBasicSettings::LoadAudioSettings()
{
uint32_t sampleRate = config_get_uint(main->Config(), "Audio",
"SampleRate");
const char *speakers = config_get_string(main->Config(), "Audio",
"ChannelSetup");
loading = true;
const char *str;
if (sampleRate == 48000)
str = "48khz";
else
str = "44.1khz";
int sampleRateIdx = ui->sampleRate->findText(str);
if (sampleRateIdx != -1)
ui->sampleRate->setCurrentIndex(sampleRateIdx);
if (strcmp(speakers, "Mono") == 0)
ui->channelSetup->setCurrentIndex(0);
else
ui->channelSetup->setCurrentIndex(1);
LoadAudioDevices();
LoadAudioSources();
loading = false;
}
void OBSBasicSettings::LoadAdvancedSettings()
{
const char *videoColorFormat = config_get_string(main->Config(),
"Video", "ColorFormat");
const char *videoColorSpace = config_get_string(main->Config(),
"Video", "ColorSpace");
const char *videoColorRange = config_get_string(main->Config(),
"Video", "ColorRange");
bool enableDelay = config_get_bool(main->Config(), "Output",
"DelayEnable");
int delaySec = config_get_int(main->Config(), "Output",
"DelaySec");
bool preserveDelay = config_get_bool(main->Config(), "Output",
"DelayPreserve");
bool reconnect = config_get_bool(main->Config(), "Output",
"Reconnect");
int retryDelay = config_get_int(main->Config(), "Output",
"RetryDelay");
int maxRetries = config_get_int(main->Config(), "Output",
"MaxRetries");
loading = true;
LoadRendererList();
ui->reconnectEnable->setChecked(reconnect);
ui->reconnectRetryDelay->setValue(retryDelay);
ui->reconnectMaxRetries->setValue(maxRetries);
ui->streamDelaySec->setValue(delaySec);
ui->streamDelayPreserve->setChecked(preserveDelay);
ui->streamDelayEnable->setChecked(enableDelay);
SetComboByName(ui->colorFormat, videoColorFormat);
SetComboByName(ui->colorSpace, videoColorSpace);
SetComboByValue(ui->colorRange, videoColorRange);
if (video_output_active(obs_get_video())) {
ui->advancedVideoContainer->setEnabled(false);
}
#ifdef __APPLE__
bool disableOSXVSync = config_get_bool(App()->GlobalConfig(),
"Video", "DisableOSXVSync");
bool resetOSXVSync = config_get_bool(App()->GlobalConfig(),
"Video", "ResetOSXVSyncOnExit");
ui->disableOSXVSync->setChecked(disableOSXVSync);
ui->resetOSXVSync->setChecked(resetOSXVSync);
ui->resetOSXVSync->setEnabled(disableOSXVSync);
#endif
loading = false;
}
template <typename Func>
static inline void LayoutHotkey(obs_hotkey_id id, obs_hotkey_t *key, Func &&fun,
const map<obs_hotkey_id, vector<obs_key_combination_t>> &keys)
{
auto *label = new OBSHotkeyLabel;
label->setText(obs_hotkey_get_description(key));
OBSHotkeyWidget *hw = nullptr;
auto combos = keys.find(id);
if (combos == std::end(keys))
hw = new OBSHotkeyWidget(id, obs_hotkey_get_name(key));
else
hw = new OBSHotkeyWidget(id, obs_hotkey_get_name(key),
combos->second);
hw->label = label;
label->widget = hw;
fun(key, label, hw);
}
template <typename Func, typename T>
static QLabel *makeLabel(T &t, Func &&getName)
{
return new QLabel(getName(t));
}
template <typename Func>
static QLabel *makeLabel(const OBSSource &source, Func &&)
{
return new OBSSourceLabel(source);
}
template <typename Func, typename T>
static inline void AddHotkeys(QFormLayout &layout,
Func &&getName, std::vector<
std::tuple<T, QPointer<QLabel>, QPointer<QWidget>>
> &hotkeys)
{
if (hotkeys.empty())
return;
auto line = new QFrame();
line->setFrameShape(QFrame::HLine);
line->setFrameShadow(QFrame::Sunken);
layout.setItem(layout.rowCount(), QFormLayout::SpanningRole,
new QSpacerItem(0, 10));
layout.addRow(line);
using tuple_type =
std::tuple<T, QPointer<QLabel>, QPointer<QWidget>>;
stable_sort(begin(hotkeys), end(hotkeys),
[&](const tuple_type &a, const tuple_type &b)
{
const auto &o_a = get<0>(a);
const auto &o_b = get<0>(b);
return o_a != o_b &&
string(getName(o_a)) <
getName(o_b);
});
string prevName;
for (const auto &hotkey : hotkeys) {
const auto &o = get<0>(hotkey);
const char *name = getName(o);
if (prevName != name) {
prevName = name;
layout.setItem(layout.rowCount(),
QFormLayout::SpanningRole,
new QSpacerItem(0, 10));
layout.addRow(makeLabel(o, getName));
}
auto hlabel = get<1>(hotkey);
auto widget = get<2>(hotkey);
layout.addRow(hlabel, widget);
}
}
void OBSBasicSettings::LoadHotkeySettings(obs_hotkey_id ignoreKey)
{
hotkeys.clear();
ui->hotkeyPage->takeWidget()->deleteLater();
using keys_t = map<obs_hotkey_id, vector<obs_key_combination_t>>;
keys_t keys;
obs_enum_hotkey_bindings([](void *data,
size_t, obs_hotkey_binding_t *binding)
{
auto &keys = *static_cast<keys_t*>(data);
keys[obs_hotkey_binding_get_hotkey_id(binding)].emplace_back(
obs_hotkey_binding_get_key_combination(binding));
return true;
}, &keys);
auto layout = new QFormLayout();
layout->setVerticalSpacing(0);
layout->setFieldGrowthPolicy(QFormLayout::AllNonFixedFieldsGrow);
layout->setLabelAlignment(
Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter);
auto widget = new QWidget();
widget->setLayout(layout);
ui->hotkeyPage->setWidget(widget);
using namespace std;
using encoders_elem_t =
tuple<OBSEncoder, QPointer<QLabel>, QPointer<QWidget>>;
using outputs_elem_t =
tuple<OBSOutput, QPointer<QLabel>, QPointer<QWidget>>;
using services_elem_t =
tuple<OBSService, QPointer<QLabel>, QPointer<QWidget>>;
using sources_elem_t =
tuple<OBSSource, QPointer<QLabel>, QPointer<QWidget>>;
vector<encoders_elem_t> encoders;
vector<outputs_elem_t> outputs;
vector<services_elem_t> services;
vector<sources_elem_t> scenes;
vector<sources_elem_t> sources;
vector<obs_hotkey_id> pairIds;
map<obs_hotkey_id, pair<obs_hotkey_id, OBSHotkeyLabel*>> pairLabels;
using std::move;
auto HandleEncoder = [&](void *registerer, OBSHotkeyLabel *label,
OBSHotkeyWidget *hw)
{
auto weak_encoder =
static_cast<obs_weak_encoder_t*>(registerer);
auto encoder = OBSGetStrongRef(weak_encoder);
if (!encoder)
return true;
encoders.emplace_back(move(encoder), label, hw);
return false;
};
auto HandleOutput = [&](void *registerer, OBSHotkeyLabel *label,
OBSHotkeyWidget *hw)
{
auto weak_output = static_cast<obs_weak_output_t*>(registerer);
auto output = OBSGetStrongRef(weak_output);
if (!output)
return true;
outputs.emplace_back(move(output), label, hw);
return false;
};
auto HandleService = [&](void *registerer, OBSHotkeyLabel *label,
OBSHotkeyWidget *hw)
{
auto weak_service =
static_cast<obs_weak_service_t*>(registerer);
auto service = OBSGetStrongRef(weak_service);
if (!service)
return true;
services.emplace_back(move(service), label, hw);
return false;
};
auto HandleSource = [&](void *registerer, OBSHotkeyLabel *label,
OBSHotkeyWidget *hw)
{
auto weak_source = static_cast<obs_weak_source_t*>(registerer);
auto source = OBSGetStrongRef(weak_source);
if (!source)
return true;
if (obs_scene_from_source(source))
scenes.emplace_back(source, label, hw);
else
sources.emplace_back(source, label, hw);
return false;
};
auto RegisterHotkey = [&](obs_hotkey_t *key, OBSHotkeyLabel *label,
OBSHotkeyWidget *hw)
{
auto registerer_type = obs_hotkey_get_registerer_type(key);
void *registerer = obs_hotkey_get_registerer(key);
obs_hotkey_id partner = obs_hotkey_get_pair_partner_id(key);
if (partner != OBS_INVALID_HOTKEY_ID) {
pairLabels.emplace(obs_hotkey_get_id(key),
make_pair(partner, label));
pairIds.push_back(obs_hotkey_get_id(key));
}
using std::move;
switch (registerer_type) {
case OBS_HOTKEY_REGISTERER_FRONTEND:
layout->addRow(label, hw);
break;
case OBS_HOTKEY_REGISTERER_ENCODER:
if (HandleEncoder(registerer, label, hw))
return;
break;
case OBS_HOTKEY_REGISTERER_OUTPUT:
if (HandleOutput(registerer, label, hw))
return;
break;
case OBS_HOTKEY_REGISTERER_SERVICE:
if (HandleService(registerer, label, hw))
return;
break;
case OBS_HOTKEY_REGISTERER_SOURCE:
if (HandleSource(registerer, label, hw))
return;
break;
}
hotkeys.emplace_back(registerer_type ==
OBS_HOTKEY_REGISTERER_FRONTEND, hw);
connect(hw, &OBSHotkeyWidget::KeyChanged,
this, &OBSBasicSettings::HotkeysChanged);
};
auto data = make_tuple(RegisterHotkey, std::move(keys), ignoreKey);
using data_t = decltype(data);
obs_enum_hotkeys([](void *data, obs_hotkey_id id, obs_hotkey_t *key)
{
data_t &d = *static_cast<data_t*>(data);
if (id != get<2>(d))
LayoutHotkey(id, key, get<0>(d), get<1>(d));
return true;
}, &data);
for (auto keyId : pairIds) {
auto data1 = pairLabels.find(keyId);
if (data1 == end(pairLabels))
continue;
auto &label1 = data1->second.second;
if (label1->pairPartner)
continue;
auto data2 = pairLabels.find(data1->second.first);
if (data2 == end(pairLabels))
continue;
auto &label2 = data2->second.second;
if (label2->pairPartner)
continue;
QString tt = QTStr("Basic.Settings.Hotkeys.Pair");
auto name1 = label1->text();
auto name2 = label2->text();
auto Update = [&](OBSHotkeyLabel *label, const QString &name,
OBSHotkeyLabel *other, const QString &otherName)
{
label->setToolTip(tt.arg(otherName));
label->setText(name + " *");
label->pairPartner = other;
};
Update(label1, name1, label2, name2);
Update(label2, name2, label1, name1);
}
AddHotkeys(*layout, obs_output_get_name, outputs);
AddHotkeys(*layout, obs_source_get_name, scenes);
AddHotkeys(*layout, obs_source_get_name, sources);
AddHotkeys(*layout, obs_encoder_get_name, encoders);
AddHotkeys(*layout, obs_service_get_name, services);
}
void OBSBasicSettings::LoadSettings(bool changedOnly)
{
if (!changedOnly || generalChanged)
LoadGeneralSettings();
if (!changedOnly || stream1Changed)
LoadStream1Settings();
if (!changedOnly || outputsChanged)
LoadOutputSettings();
if (!changedOnly || audioChanged)
LoadAudioSettings();
if (!changedOnly || videoChanged)
LoadVideoSettings();
if (!changedOnly || hotkeysChanged)
LoadHotkeySettings();
if (!changedOnly || advancedChanged)
LoadAdvancedSettings();
}
void OBSBasicSettings::SaveGeneralSettings()
{
int languageIndex = ui->language->currentIndex();
QVariant langData = ui->language->itemData(languageIndex);
string language = langData.toString().toStdString();
if (WidgetChanged(ui->language))
config_set_string(GetGlobalConfig(), "General", "Language",
language.c_str());
int themeIndex = ui->theme->currentIndex();
QString themeData = ui->theme->itemText(themeIndex);
string theme = themeData.toStdString();
if (WidgetChanged(ui->theme)) {
config_set_string(GetGlobalConfig(), "General", "Theme",
theme.c_str());
App()->SetTheme(theme);
}
config_set_bool(GetGlobalConfig(), "BasicWindow",
"WarnBeforeStartingStream",
ui->warnBeforeStreamStart->isChecked());
config_set_bool(GetGlobalConfig(), "BasicWindow",
"WarnBeforeStoppingStream",
ui->warnBeforeStreamStop->isChecked());
}
void OBSBasicSettings::SaveStream1Settings()
{
QString streamType = GetComboData(ui->streamType);
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obs_service_t *oldService = main->GetService();
obs_data_t *hotkeyData = obs_hotkeys_save_service(oldService);
obs_service_t *newService = obs_service_create(QT_TO_UTF8(streamType),
"default_service", streamProperties->GetSettings(),
2015-04-04 15:03:40 -07:00
hotkeyData);
obs_data_release(hotkeyData);
if (!newService)
return;
main->SetService(newService);
main->SaveService();
obs_service_release(newService);
}
void OBSBasicSettings::SaveVideoSettings()
{
QString baseResolution = ui->baseResolution->currentText();
QString outputResolution = ui->outputResolution->currentText();
int fpsType = ui->fpsType->currentIndex();
uint32_t cx = 0, cy = 0;
/* ------------------- */
if (WidgetChanged(ui->baseResolution) &&
ConvertResText(QT_TO_UTF8(baseResolution), cx, cy)) {
config_set_uint(main->Config(), "Video", "BaseCX", cx);
config_set_uint(main->Config(), "Video", "BaseCY", cy);
}
if (WidgetChanged(ui->outputResolution) &&
ConvertResText(QT_TO_UTF8(outputResolution), cx, cy)) {
config_set_uint(main->Config(), "Video", "OutputCX", cx);
config_set_uint(main->Config(), "Video", "OutputCY", cy);
}
if (WidgetChanged(ui->fpsType))
config_set_uint(main->Config(), "Video", "FPSType", fpsType);
SaveCombo(ui->fpsCommon, "Video", "FPSCommon");
SaveSpinBox(ui->fpsInteger, "Video", "FPSInt");
SaveSpinBox(ui->fpsNumerator, "Video", "FPSNum");
SaveSpinBox(ui->fpsDenominator, "Video", "FPSDen");
SaveComboData(ui->downscaleFilter, "Video", "ScaleType");
#ifdef _WIN32
if (toggleAero) {
SaveCheckBox(toggleAero, "Video", "DisableAero");
aeroWasDisabled = toggleAero->isChecked();
}
#endif
}
void OBSBasicSettings::SaveAdvancedSettings()
{
#ifdef _WIN32
if (WidgetChanged(ui->renderer))
config_set_string(App()->GlobalConfig(), "Video", "Renderer",
QT_TO_UTF8(ui->renderer->currentText()));
#endif
#ifdef __APPLE__
if (WidgetChanged(ui->disableOSXVSync)) {
bool disable = ui->disableOSXVSync->isChecked();
config_set_bool(App()->GlobalConfig(),
"Video", "DisableOSXVSync", disable);
EnableOSXVSync(!disable);
}
if (WidgetChanged(ui->resetOSXVSync))
config_set_bool(App()->GlobalConfig(),
"Video", "ResetOSXVSyncOnExit",
ui->resetOSXVSync->isChecked());
#endif
SaveCombo(ui->colorFormat, "Video", "ColorFormat");
SaveCombo(ui->colorSpace, "Video", "ColorSpace");
SaveComboData(ui->colorRange, "Video", "ColorRange");
SaveCheckBox(ui->streamDelayEnable, "Output", "DelayEnable");
SaveSpinBox(ui->streamDelaySec, "Output", "DelaySec");
SaveCheckBox(ui->streamDelayPreserve, "Output", "DelayPreserve");
SaveCheckBox(ui->reconnectEnable, "Output", "Reconnect");
SaveSpinBox(ui->reconnectRetryDelay, "Output", "RetryDelay");
SaveSpinBox(ui->reconnectMaxRetries, "Output", "MaxRetries");
}
static inline const char *OutputModeFromIdx(int idx)
{
if (idx == 1)
return "Advanced";
else
return "Simple";
}
static inline const char *RecTypeFromIdx(int idx)
{
if (idx == 1)
return "FFmpeg";
else
return "Standard";
}
static void WriteJsonData(OBSPropertiesView *view, const char *path)
{
char full_path[512];
if (!view || !WidgetChanged(view))
return;
int ret = GetProfilePath(full_path, sizeof(full_path), path);
if (ret > 0) {
obs_data_t *settings = view->GetSettings();
if (settings) {
obs_data_save_json_safe(settings, full_path,
"tmp", "bak");
}
}
}
static void SaveTrackIndex(config_t *config, const char *section,
const char *name,
QAbstractButton *check1,
QAbstractButton *check2,
QAbstractButton *check3,
QAbstractButton *check4)
{
if (check1->isChecked()) config_set_int(config, section, name, 1);
else if (check2->isChecked()) config_set_int(config, section, name, 2);
else if (check3->isChecked()) config_set_int(config, section, name, 3);
else if (check4->isChecked()) config_set_int(config, section, name, 4);
}
void OBSBasicSettings::SaveFormat(QComboBox *combo)
{
QVariant v = combo->currentData();
if (!v.isNull()) {
FormatDesc desc = v.value<FormatDesc>();
config_set_string(main->Config(), "AdvOut", "FFFormat",
desc.name);
config_set_string(main->Config(), "AdvOut", "FFFormatMimeType",
desc.mimeType);
const char *ext = ff_format_desc_extensions(desc.desc);
string extStr = ext ? ext : "";
char *comma = strchr(&extStr[0], ',');
if (comma)
comma = 0;
config_set_string(main->Config(), "AdvOut", "FFExtension",
extStr.c_str());
} else {
config_set_string(main->Config(), "AdvOut", "FFFormat",
nullptr);
config_set_string(main->Config(), "AdvOut", "FFFormatMimeType",
nullptr);
config_remove_value(main->Config(), "AdvOut", "FFExtension");
}
}
void OBSBasicSettings::SaveEncoder(QComboBox *combo, const char *section,
const char *value)
{
QVariant v = combo->currentData();
CodecDesc cd;
if (!v.isNull())
cd = v.value<CodecDesc>();
config_set_int(main->Config(), section,
QT_TO_UTF8(QString("%1Id").arg(value)), cd.id);
if (cd.id != 0)
config_set_string(main->Config(), section, value, cd.name);
else
config_set_string(main->Config(), section, value, nullptr);
}
void OBSBasicSettings::SaveOutputSettings()
{
config_set_string(main->Config(), "Output", "Mode",
OutputModeFromIdx(ui->outputMode->currentIndex()));
SaveSpinBox(ui->simpleOutputVBitrate, "SimpleOutput", "VBitrate");
SaveCombo(ui->simpleOutputABitrate, "SimpleOutput", "ABitrate");
SaveEdit(ui->simpleOutputPath, "SimpleOutput", "FilePath");
SaveCheckBox(ui->simpleNoSpace, "SimpleOutput", "FileNameWithoutSpace");
SaveCombo(ui->simpleOutRecFormat, "SimpleOutput", "RecFormat");
SaveCheckBox(ui->simpleOutAdvanced, "SimpleOutput", "UseAdvanced");
SaveCombo(ui->simpleOutPreset, "SimpleOutput", "Preset");
SaveEdit(ui->simpleOutCustom, "SimpleOutput", "x264Settings");
UI: Add recording presets to simple output So certain high-profile individuals were complaining that it was difficult to configure recording settings for quality in OBS. So, I decided to add a very easy-to-use auto-configuration for high quality encoding -- including lossless encoding. This feature will automatically configure ideal recording settings based upon a specified quality level. Recording quality presets added to simple output: - Same as stream: Copies the encoded streaming data with no extra usage hit. - High quality: uses a higher CRF value (starting at 23) if using x264. - Indistinguishable quality: uses a low CRF value (starting at 16) if using x264. - Lossless will spawn an FFmpeg output that uses huffyuv encoding. If a user tries to select lossless, they will be warned both via a dialog prompt and a warning message in the settings window to ensure they understand that it requires tremendous amounts of free space. It will always use the AVI file format. Extra Notes: - When High/Indistinguishable quality is set, it will allow you to select the recording encoder. Currently, it just allows you to select x264 (at either veryfast or ultrafast). Later on, it'll be useful to be able to set up pre-configured presets for hardware encoders once more are implemented and tested. - I decided to allow the use of x264 at both veryfast or ultrafast presets. The reasoning is two-fold: 1.) ultrafast is perfectly viable even for near indistinguishable quality as long as it has the appropriate CRF value. It's nice if you want to record but would like to or need to reduce the impact of encoding on the CPU. It will automatically compensate for the preset at the cost of larger file size. 2.) It was suggested to just always use ultrafast, but ultrafast requires 2-4x as much disk space for the same CRF (most likely due to x264 compensating for the preset). Providing veryfast is important if you really want to reduce file size and/or reduce blocking at lower quality levels. - When a recording preset is used, a secondary audio encoder is also spawned at 192 bitrate to ensure high quality audio. I chose 192 because that's the limit of the media foundation aac encoder on windows, which I want to make sure is used if available due to its high performance. - The CRF calculation is based upon resolution, quality, and whether it's set to ultrafast. First, quality sets the base CRF, 23 for "good" quality, 16 for "very high" quality. If set to ultrafast, it'll subtract 2 points from the CRF value to help compensate. Lower resolutions will also lower the CRF value to help improve higher details with a smaller pixel ratio.
2015-09-18 22:29:36 -07:00
SaveComboData(ui->simpleOutRecQuality, "SimpleOutput", "RecQuality");
SaveComboData(ui->simpleOutRecEncoder, "SimpleOutput", "RecEncoder");
SaveEdit(ui->simpleOutMuxCustom, "SimpleOutput", "MuxerCustom");
SaveCheckBox(ui->advOutApplyService, "AdvOut", "ApplyServiceSettings");
SaveComboData(ui->advOutEncoder, "AdvOut", "Encoder");
SaveCheckBox(ui->advOutUseRescale, "AdvOut", "Rescale");
SaveCombo(ui->advOutRescale, "AdvOut", "RescaleRes");
SaveTrackIndex(main->Config(), "AdvOut", "TrackIndex",
ui->advOutTrack1, ui->advOutTrack2,
ui->advOutTrack3, ui->advOutTrack4);
config_set_string(main->Config(), "AdvOut", "RecType",
RecTypeFromIdx(ui->advOutRecType->currentIndex()));
SaveEdit(ui->advOutRecPath, "AdvOut", "RecFilePath");
SaveCheckBox(ui->advOutNoSpace, "AdvOut", "RecFileNameWithoutSpace");
SaveCombo(ui->advOutRecFormat, "AdvOut", "RecFormat");
SaveComboData(ui->advOutRecEncoder, "AdvOut", "RecEncoder");
SaveCheckBox(ui->advOutRecUseRescale, "AdvOut", "RecRescale");
SaveCombo(ui->advOutRecRescale, "AdvOut", "RecRescaleRes");
SaveEdit(ui->advOutMuxCustom, "AdvOut", "RecMuxerCustom");
config_set_int(main->Config(), "AdvOut", "RecTracks",
(ui->advOutRecTrack1->isChecked() ? (1<<0) : 0) |
(ui->advOutRecTrack2->isChecked() ? (1<<1) : 0) |
(ui->advOutRecTrack3->isChecked() ? (1<<2) : 0) |
(ui->advOutRecTrack4->isChecked() ? (1<<3) : 0));
config_set_bool(main->Config(), "AdvOut", "FFOutputToFile",
ui->advOutFFType->currentIndex() == 0 ? true : false);
SaveEdit(ui->advOutFFRecPath, "AdvOut", "FFFilePath");
SaveCheckBox(ui->advOutFFNoSpace, "AdvOut", "FFFileNameWithoutSpace");
SaveEdit(ui->advOutFFURL, "AdvOut", "FFURL");
SaveFormat(ui->advOutFFFormat);
SaveEdit(ui->advOutFFMCfg, "AdvOut", "FFMCustom");
SaveSpinBox(ui->advOutFFVBitrate, "AdvOut", "FFVBitrate");
SaveCheckBox(ui->advOutFFUseRescale, "AdvOut", "FFRescale");
SaveCombo(ui->advOutFFRescale, "AdvOut", "FFRescaleRes");
SaveEncoder(ui->advOutFFVEncoder, "AdvOut", "FFVEncoder");
SaveEdit(ui->advOutFFVCfg, "AdvOut", "FFVCustom");
SaveSpinBox(ui->advOutFFABitrate, "AdvOut", "FFABitrate");
SaveEncoder(ui->advOutFFAEncoder, "AdvOut", "FFAEncoder");
SaveEdit(ui->advOutFFACfg, "AdvOut", "FFACustom");
SaveTrackIndex(main->Config(), "AdvOut", "FFAudioTrack",
ui->advOutFFTrack1, ui->advOutFFTrack2,
ui->advOutFFTrack3, ui->advOutFFTrack4);
SaveCombo(ui->advOutTrack1Bitrate, "AdvOut", "Track1Bitrate");
SaveCombo(ui->advOutTrack2Bitrate, "AdvOut", "Track2Bitrate");
SaveCombo(ui->advOutTrack3Bitrate, "AdvOut", "Track3Bitrate");
SaveCombo(ui->advOutTrack4Bitrate, "AdvOut", "Track4Bitrate");
SaveEdit(ui->advOutTrack1Name, "AdvOut", "Track1Name");
SaveEdit(ui->advOutTrack2Name, "AdvOut", "Track2Name");
SaveEdit(ui->advOutTrack3Name, "AdvOut", "Track3Name");
SaveEdit(ui->advOutTrack4Name, "AdvOut", "Track4Name");
WriteJsonData(streamEncoderProps, "streamEncoder.json");
WriteJsonData(recordEncoderProps, "recordEncoder.json");
main->ResetOutputs();
}
void OBSBasicSettings::SaveAudioSettings()
{
QString sampleRateStr = ui->sampleRate->currentText();
int channelSetupIdx = ui->channelSetup->currentIndex();
2014-05-15 17:40:53 -07:00
const char *channelSetup = (channelSetupIdx == 0) ? "Mono" : "Stereo";
int sampleRate = 44100;
if (sampleRateStr == "48khz")
sampleRate = 48000;
if (WidgetChanged(ui->sampleRate))
config_set_uint(main->Config(), "Audio", "SampleRate",
sampleRate);
if (WidgetChanged(ui->channelSetup))
config_set_string(main->Config(), "Audio", "ChannelSetup",
channelSetup);
for (auto &audioSource : audioSources) {
auto source = OBSGetStrongRef(get<0>(audioSource));
if (!source)
continue;
auto &ptmCB = get<1>(audioSource);
auto &ptmSB = get<2>(audioSource);
auto &pttCB = get<3>(audioSource);
auto &pttSB = get<4>(audioSource);
obs_source_enable_push_to_mute(source, ptmCB->isChecked());
obs_source_set_push_to_mute_delay(source, ptmSB->value());
obs_source_enable_push_to_talk(source, pttCB->isChecked());
obs_source_set_push_to_talk_delay(source, pttSB->value());
}
auto UpdateAudioDevice = [this](bool input, QComboBox *combo,
const char *name, int index)
{
main->ResetAudioDevice(
input ? App()->InputAudioSource()
: App()->OutputAudioSource(),
QT_TO_UTF8(GetComboData(combo)),
Str(name), index);
};
UpdateAudioDevice(false, ui->desktopAudioDevice1,
"Basic.DesktopDevice1", 1);
UpdateAudioDevice(false, ui->desktopAudioDevice2,
"Basic.DesktopDevice2", 2);
UpdateAudioDevice(true, ui->auxAudioDevice1,
"Basic.AuxDevice1", 3);
UpdateAudioDevice(true, ui->auxAudioDevice2,
"Basic.AuxDevice2", 4);
UpdateAudioDevice(true, ui->auxAudioDevice3,
"Basic.AuxDevice3", 5);
main->SaveProject();
}
void OBSBasicSettings::SaveHotkeySettings()
{
const auto &config = main->Config();
using namespace std;
std::vector<obs_key_combination> combinations;
for (auto &hotkey : hotkeys) {
auto &hw = *hotkey.second;
if (!hw.Changed())
continue;
hw.Save(combinations);
if (!hotkey.first)
continue;
obs_data_array_t *array = obs_hotkey_save(hw.id);
obs_data_t *data = obs_data_create();
obs_data_set_array(data, "bindings", array);
const char *json = obs_data_get_json(data);
config_set_string(config, "Hotkeys", hw.name.c_str(), json);
obs_data_release(data);
obs_data_array_release(array);
}
}
2015-07-05 23:53:13 -07:00
#define MINOR_SEPARATOR \
"------------------------------------------------"
static void AddChangedVal(std::string &changed, const char *str)
{
if (changed.size())
changed += ", ";
changed += str;
}
void OBSBasicSettings::SaveSettings()
{
if (generalChanged)
SaveGeneralSettings();
if (stream1Changed)
SaveStream1Settings();
if (outputsChanged)
SaveOutputSettings();
if (audioChanged)
SaveAudioSettings();
if (videoChanged)
SaveVideoSettings();
if (hotkeysChanged)
SaveHotkeySettings();
if (advancedChanged)
SaveAdvancedSettings();
if (videoChanged || advancedChanged)
main->ResetVideo();
config_save_safe(main->Config(), "tmp", nullptr);
config_save_safe(GetGlobalConfig(), "tmp", nullptr);
2015-06-30 05:49:31 -07:00
main->SaveProject();
2015-07-05 23:53:13 -07:00
if (Changed()) {
std::string changed;
if (generalChanged)
AddChangedVal(changed, "general");
if (stream1Changed)
AddChangedVal(changed, "stream 1");
if (outputsChanged)
AddChangedVal(changed, "outputs");
if (audioChanged)
AddChangedVal(changed, "audio");
if (videoChanged)
AddChangedVal(changed, "video");
if (hotkeysChanged)
AddChangedVal(changed, "hotkeys");
if (advancedChanged)
AddChangedVal(changed, "advanced");
blog(LOG_INFO, "Settings changed (%s)", changed.c_str());
blog(LOG_INFO, MINOR_SEPARATOR);
}
}
bool OBSBasicSettings::QueryChanges()
{
QMessageBox::StandardButton button;
button = QMessageBox::question(this,
QTStr("Basic.Settings.ConfirmTitle"),
QTStr("Basic.Settings.Confirm"),
QMessageBox::Yes | QMessageBox::No |
QMessageBox::Cancel);
if (button == QMessageBox::Cancel) {
return false;
} else if (button == QMessageBox::Yes) {
SaveSettings();
} else {
LoadSettings(true);
#ifdef _WIN32
if (toggleAero)
SetAeroEnabled(!aeroWasDisabled);
#endif
}
ClearChanged();
return true;
}
void OBSBasicSettings::closeEvent(QCloseEvent *event)
{
if (Changed() && !QueryChanges())
event->ignore();
}
void OBSBasicSettings::on_theme_activated(int idx)
{
string currT = ui->theme->itemText(idx).toStdString();
App()->SetTheme(currT);
}
void OBSBasicSettings::on_listWidget_itemSelectionChanged()
{
int row = ui->listWidget->currentRow();
if (loading || row == pageIndex)
return;
pageIndex = row;
}
void OBSBasicSettings::on_buttonBox_clicked(QAbstractButton *button)
{
QDialogButtonBox::ButtonRole val = ui->buttonBox->buttonRole(button);
if (val == QDialogButtonBox::ApplyRole ||
val == QDialogButtonBox::AcceptRole) {
SaveSettings();
ClearChanged();
}
if (val == QDialogButtonBox::AcceptRole ||
val == QDialogButtonBox::RejectRole) {
if (val == QDialogButtonBox::RejectRole) {
App()->SetTheme(savedTheme);
#ifdef _WIN32
if (toggleAero)
SetAeroEnabled(!aeroWasDisabled);
#endif
}
ClearChanged();
close();
}
}
obs-studio UI: Implement stream settings UI - Updated the services API so that it links up with an output and the output gets data from that service rather than via settings. This allows the service context to have control over how an output is used, and makes it so that the URL/key/etc isn't necessarily some static setting. Also, if the service is attached to an output, it will stick around until the output is destroyed. - The settings interface has been updated so that it can allow the usage of service plugins. What this means is that now you can create a service plugin that can control aspects of the stream, and it allows each service to create their own user interface if they create a service plugin module. - Testing out saving of current service information. Saves/loads from JSON in to obs_data_t, seems to be working quite nicely, and the service object information is saved/preserved on exit, and loaded again on startup. - I agonized over the settings user interface for days, and eventually I just decided that the only way that users weren't going to be fumbling over options was to split up the settings in to simple/basic output, pre-configured, and then advanced for advanced use (such as multiple outputs or services, which I'll implement later). This was particularly painful to really design right, I wanted more features and wanted to include everything in one interface but ultimately just realized from experience that users are just not technically knowledgable about it and will end up fumbling with the settings rather than getting things done. Basically, what this means is that casual users only have to enter in about 3 things to configure their stream: Stream key, audio bitrate, and video bitrate. I am really happy with this interface for those types of users, but it definitely won't be sufficient for advanced usage or for custom outputs, so that stuff will have to be separated. - Improved the JSON usage for the 'common streaming services' context, I realized that JSON arrays are there to ensure sorting, while forgetting that general items are optimized for hashing. So basically I'm just using arrays now to sort items in it.
2014-04-24 01:49:07 -07:00
void OBSBasicSettings::on_streamType_currentIndexChanged(int idx)
{
if (loading)
return;
QLayout *layout = ui->streamContainer->layout();
QString streamType = ui->streamType->itemData(idx).toString();
obs_data_t *settings = obs_service_defaults(QT_TO_UTF8(streamType));
obs-studio UI: Implement stream settings UI - Updated the services API so that it links up with an output and the output gets data from that service rather than via settings. This allows the service context to have control over how an output is used, and makes it so that the URL/key/etc isn't necessarily some static setting. Also, if the service is attached to an output, it will stick around until the output is destroyed. - The settings interface has been updated so that it can allow the usage of service plugins. What this means is that now you can create a service plugin that can control aspects of the stream, and it allows each service to create their own user interface if they create a service plugin module. - Testing out saving of current service information. Saves/loads from JSON in to obs_data_t, seems to be working quite nicely, and the service object information is saved/preserved on exit, and loaded again on startup. - I agonized over the settings user interface for days, and eventually I just decided that the only way that users weren't going to be fumbling over options was to split up the settings in to simple/basic output, pre-configured, and then advanced for advanced use (such as multiple outputs or services, which I'll implement later). This was particularly painful to really design right, I wanted more features and wanted to include everything in one interface but ultimately just realized from experience that users are just not technically knowledgable about it and will end up fumbling with the settings rather than getting things done. Basically, what this means is that casual users only have to enter in about 3 things to configure their stream: Stream key, audio bitrate, and video bitrate. I am really happy with this interface for those types of users, but it definitely won't be sufficient for advanced usage or for custom outputs, so that stuff will have to be separated. - Improved the JSON usage for the 'common streaming services' context, I realized that JSON arrays are there to ensure sorting, while forgetting that general items are optimized for hashing. So basically I'm just using arrays now to sort items in it.
2014-04-24 01:49:07 -07:00
delete streamProperties;
streamProperties = new OBSPropertiesView(settings,
QT_TO_UTF8(streamType),
(PropertiesReloadCallback)obs_get_service_properties,
170);
obs-studio UI: Implement stream settings UI - Updated the services API so that it links up with an output and the output gets data from that service rather than via settings. This allows the service context to have control over how an output is used, and makes it so that the URL/key/etc isn't necessarily some static setting. Also, if the service is attached to an output, it will stick around until the output is destroyed. - The settings interface has been updated so that it can allow the usage of service plugins. What this means is that now you can create a service plugin that can control aspects of the stream, and it allows each service to create their own user interface if they create a service plugin module. - Testing out saving of current service information. Saves/loads from JSON in to obs_data_t, seems to be working quite nicely, and the service object information is saved/preserved on exit, and loaded again on startup. - I agonized over the settings user interface for days, and eventually I just decided that the only way that users weren't going to be fumbling over options was to split up the settings in to simple/basic output, pre-configured, and then advanced for advanced use (such as multiple outputs or services, which I'll implement later). This was particularly painful to really design right, I wanted more features and wanted to include everything in one interface but ultimately just realized from experience that users are just not technically knowledgable about it and will end up fumbling with the settings rather than getting things done. Basically, what this means is that casual users only have to enter in about 3 things to configure their stream: Stream key, audio bitrate, and video bitrate. I am really happy with this interface for those types of users, but it definitely won't be sufficient for advanced usage or for custom outputs, so that stuff will have to be separated. - Improved the JSON usage for the 'common streaming services' context, I realized that JSON arrays are there to ensure sorting, while forgetting that general items are optimized for hashing. So basically I'm just using arrays now to sort items in it.
2014-04-24 01:49:07 -07:00
streamProperties->setProperty("changed", QVariant(true));
layout->addWidget(streamProperties);
obs-studio UI: Implement stream settings UI - Updated the services API so that it links up with an output and the output gets data from that service rather than via settings. This allows the service context to have control over how an output is used, and makes it so that the URL/key/etc isn't necessarily some static setting. Also, if the service is attached to an output, it will stick around until the output is destroyed. - The settings interface has been updated so that it can allow the usage of service plugins. What this means is that now you can create a service plugin that can control aspects of the stream, and it allows each service to create their own user interface if they create a service plugin module. - Testing out saving of current service information. Saves/loads from JSON in to obs_data_t, seems to be working quite nicely, and the service object information is saved/preserved on exit, and loaded again on startup. - I agonized over the settings user interface for days, and eventually I just decided that the only way that users weren't going to be fumbling over options was to split up the settings in to simple/basic output, pre-configured, and then advanced for advanced use (such as multiple outputs or services, which I'll implement later). This was particularly painful to really design right, I wanted more features and wanted to include everything in one interface but ultimately just realized from experience that users are just not technically knowledgable about it and will end up fumbling with the settings rather than getting things done. Basically, what this means is that casual users only have to enter in about 3 things to configure their stream: Stream key, audio bitrate, and video bitrate. I am really happy with this interface for those types of users, but it definitely won't be sufficient for advanced usage or for custom outputs, so that stuff will have to be separated. - Improved the JSON usage for the 'common streaming services' context, I realized that JSON arrays are there to ensure sorting, while forgetting that general items are optimized for hashing. So basically I'm just using arrays now to sort items in it.
2014-04-24 01:49:07 -07:00
QObject::connect(streamProperties, SIGNAL(Changed()),
this, STREAM1_CHANGED);
obs_data_release(settings);
obs-studio UI: Implement stream settings UI - Updated the services API so that it links up with an output and the output gets data from that service rather than via settings. This allows the service context to have control over how an output is used, and makes it so that the URL/key/etc isn't necessarily some static setting. Also, if the service is attached to an output, it will stick around until the output is destroyed. - The settings interface has been updated so that it can allow the usage of service plugins. What this means is that now you can create a service plugin that can control aspects of the stream, and it allows each service to create their own user interface if they create a service plugin module. - Testing out saving of current service information. Saves/loads from JSON in to obs_data_t, seems to be working quite nicely, and the service object information is saved/preserved on exit, and loaded again on startup. - I agonized over the settings user interface for days, and eventually I just decided that the only way that users weren't going to be fumbling over options was to split up the settings in to simple/basic output, pre-configured, and then advanced for advanced use (such as multiple outputs or services, which I'll implement later). This was particularly painful to really design right, I wanted more features and wanted to include everything in one interface but ultimately just realized from experience that users are just not technically knowledgable about it and will end up fumbling with the settings rather than getting things done. Basically, what this means is that casual users only have to enter in about 3 things to configure their stream: Stream key, audio bitrate, and video bitrate. I am really happy with this interface for those types of users, but it definitely won't be sufficient for advanced usage or for custom outputs, so that stuff will have to be separated. - Improved the JSON usage for the 'common streaming services' context, I realized that JSON arrays are there to ensure sorting, while forgetting that general items are optimized for hashing. So basically I'm just using arrays now to sort items in it.
2014-04-24 01:49:07 -07:00
}
void OBSBasicSettings::on_simpleOutputBrowse_clicked()
{
QString dir = QFileDialog::getExistingDirectory(this,
QTStr("Basic.Settings.Output.SelectDirectory"),
ui->simpleOutputPath->text(),
QFileDialog::ShowDirsOnly |
QFileDialog::DontResolveSymlinks);
if (dir.isEmpty())
return;
ui->simpleOutputPath->setText(dir);
}
void OBSBasicSettings::on_advOutRecPathBrowse_clicked()
{
QString dir = QFileDialog::getExistingDirectory(this,
QTStr("Basic.Settings.Output.SelectDirectory"),
ui->advOutRecPath->text(),
QFileDialog::ShowDirsOnly |
QFileDialog::DontResolveSymlinks);
if (dir.isEmpty())
return;
ui->advOutRecPath->setText(dir);
}
void OBSBasicSettings::on_advOutFFPathBrowse_clicked()
{
QString dir = QFileDialog::getExistingDirectory(this,
QTStr("Basic.Settings.Output.SelectDirectory"),
ui->advOutRecPath->text(),
QFileDialog::ShowDirsOnly |
QFileDialog::DontResolveSymlinks);
if (dir.isEmpty())
return;
ui->advOutFFRecPath->setText(dir);
}
void OBSBasicSettings::on_advOutEncoder_currentIndexChanged(int idx)
{
QString encoder = GetComboData(ui->advOutEncoder);
delete streamEncoderProps;
streamEncoderProps = CreateEncoderPropertyView(QT_TO_UTF8(encoder),
"streamEncoder.json", true);
ui->advOutputStreamTab->layout()->addWidget(streamEncoderProps);
UNUSED_PARAMETER(idx);
}
void OBSBasicSettings::on_advOutRecEncoder_currentIndexChanged(int idx)
{
ui->advOutRecUseRescale->setEnabled(idx > 0);
ui->advOutRecRescaleContainer->setEnabled(idx > 0);
delete recordEncoderProps;
recordEncoderProps = nullptr;
if (idx > 0) {
QString encoder = GetComboData(ui->advOutRecEncoder);
recordEncoderProps = CreateEncoderPropertyView(
QT_TO_UTF8(encoder),
"recordEncoder.json", true);
ui->advOutRecStandard->layout()->addWidget(recordEncoderProps);
}
}
#define DEFAULT_CONTAINER_STR \
QTStr("Basic.Settings.Output.Adv.FFmpeg.FormatDescDef")
void OBSBasicSettings::on_advOutFFFormat_currentIndexChanged(int idx)
{
const QVariant itemDataVariant = ui->advOutFFFormat->itemData(idx);
if (!itemDataVariant.isNull()) {
FormatDesc desc = itemDataVariant.value<FormatDesc>();
SetAdvOutputFFmpegEnablement(FF_CODEC_AUDIO,
ff_format_desc_has_audio(desc.desc),
false);
SetAdvOutputFFmpegEnablement(FF_CODEC_VIDEO,
ff_format_desc_has_video(desc.desc),
false);
ReloadCodecs(desc.desc);
ui->advOutFFFormatDesc->setText(ff_format_desc_long_name(
desc.desc));
CodecDesc defaultAudioCodecDesc =
GetDefaultCodecDesc(desc.desc, FF_CODEC_AUDIO);
CodecDesc defaultVideoCodecDesc =
GetDefaultCodecDesc(desc.desc, FF_CODEC_VIDEO);
SelectEncoder(ui->advOutFFAEncoder, defaultAudioCodecDesc.name,
defaultAudioCodecDesc.id);
SelectEncoder(ui->advOutFFVEncoder, defaultVideoCodecDesc.name,
defaultVideoCodecDesc.id);
} else {
ReloadCodecs(nullptr);
ui->advOutFFFormatDesc->setText(DEFAULT_CONTAINER_STR);
}
}
void OBSBasicSettings::on_advOutFFAEncoder_currentIndexChanged(int idx)
{
const QVariant itemDataVariant = ui->advOutFFAEncoder->itemData(idx);
if (!itemDataVariant.isNull()) {
CodecDesc desc = itemDataVariant.value<CodecDesc>();
SetAdvOutputFFmpegEnablement(FF_CODEC_AUDIO,
desc.id != 0 || desc.name != nullptr, true);
}
}
void OBSBasicSettings::on_advOutFFVEncoder_currentIndexChanged(int idx)
{
const QVariant itemDataVariant = ui->advOutFFVEncoder->itemData(idx);
if (!itemDataVariant.isNull()) {
CodecDesc desc = itemDataVariant.value<CodecDesc>();
SetAdvOutputFFmpegEnablement(FF_CODEC_VIDEO,
desc.id != 0 || desc.name != nullptr, true);
}
}
void OBSBasicSettings::on_advOutFFType_currentIndexChanged(int idx)
{
ui->advOutFFNoSpace->setHidden(idx != 0);
}
void OBSBasicSettings::on_colorFormat_currentIndexChanged(const QString &text)
{
bool usingNV12 = text == "NV12";
if (usingNV12)
ui->advancedMsg2->setText(QString());
else
ui->advancedMsg2->setText(
QTStr("Basic.Settings.Advanced.FormatWarning"));
}
#define INVALID_RES_STR "Basic.Settings.Video.InvalidResolution"
static bool ValidResolutions(Ui::OBSBasicSettings *ui)
{
QString baseRes = ui->baseResolution->lineEdit()->text();
QString outputRes = ui->outputResolution->lineEdit()->text();
uint32_t cx, cy;
if (!ConvertResText(QT_TO_UTF8(baseRes), cx, cy) ||
!ConvertResText(QT_TO_UTF8(outputRes), cx, cy)) {
ui->videoMsg->setText(QTStr(INVALID_RES_STR));
return false;
}
ui->videoMsg->setText("");
return true;
}
void OBSBasicSettings::RecalcOutputResPixels(const char *resText)
{
uint32_t newCX;
uint32_t newCY;
ConvertResText(resText, newCX, newCY);
if (newCX && newCY) {
outputCX = newCX;
outputCY = newCY;
}
}
void OBSBasicSettings::on_outputResolution_editTextChanged(const QString &text)
{
if (!loading)
RecalcOutputResPixels(QT_TO_UTF8(text));
}
void OBSBasicSettings::on_baseResolution_editTextChanged(const QString &text)
{
if (!loading && ValidResolutions(ui.get())) {
2014-03-10 14:00:53 -07:00
QString baseResolution = text;
uint32_t cx, cy;
ConvertResText(QT_TO_UTF8(baseResolution), cx, cy);
ResetDownscales(cx, cy);
}
}
void OBSBasicSettings::GeneralChanged()
{
if (!loading) {
generalChanged = true;
sender()->setProperty("changed", QVariant(true));
EnableApplyButton(true);
}
}
void OBSBasicSettings::Stream1Changed()
{
if (!loading) {
stream1Changed = true;
sender()->setProperty("changed", QVariant(true));
EnableApplyButton(true);
}
}
void OBSBasicSettings::OutputsChanged()
{
if (!loading) {
outputsChanged = true;
sender()->setProperty("changed", QVariant(true));
EnableApplyButton(true);
}
}
void OBSBasicSettings::AudioChanged()
{
if (!loading) {
audioChanged = true;
sender()->setProperty("changed", QVariant(true));
EnableApplyButton(true);
}
}
void OBSBasicSettings::AudioChangedRestart()
{
if (!loading) {
audioChanged = true;
ui->audioMsg->setText(QTStr("Basic.Settings.ProgramRestart"));
sender()->setProperty("changed", QVariant(true));
EnableApplyButton(true);
}
}
void OBSBasicSettings::ReloadAudioSources()
{
LoadAudioSources();
}
void OBSBasicSettings::VideoChangedRestart()
{
if (!loading) {
videoChanged = true;
ui->videoMsg->setText(QTStr("Basic.Settings.ProgramRestart"));
sender()->setProperty("changed", QVariant(true));
EnableApplyButton(true);
}
}
void OBSBasicSettings::AdvancedChangedRestart()
{
if (!loading) {
advancedChanged = true;
ui->advancedMsg->setText(
QTStr("Basic.Settings.ProgramRestart"));
sender()->setProperty("changed", QVariant(true));
EnableApplyButton(true);
}
}
void OBSBasicSettings::VideoChangedResolution()
{
if (!loading && ValidResolutions(ui.get())) {
videoChanged = true;
sender()->setProperty("changed", QVariant(true));
EnableApplyButton(true);
}
}
void OBSBasicSettings::VideoChanged()
{
if (!loading) {
videoChanged = true;
sender()->setProperty("changed", QVariant(true));
EnableApplyButton(true);
}
}
void OBSBasicSettings::HotkeysChanged()
{
using namespace std;
if (loading)
return;
hotkeysChanged = any_of(begin(hotkeys), end(hotkeys),
[](const pair<bool, QPointer<OBSHotkeyWidget>> &hotkey)
{
const auto &hw = *hotkey.second;
return hw.Changed();
});
if (hotkeysChanged)
EnableApplyButton(true);
}
void OBSBasicSettings::ReloadHotkeys(obs_hotkey_id ignoreKey)
{
LoadHotkeySettings(ignoreKey);
}
void OBSBasicSettings::AdvancedChanged()
{
if (!loading) {
advancedChanged = true;
sender()->setProperty("changed", QVariant(true));
EnableApplyButton(true);
}
}
void OBSBasicSettings::AdvOutRecCheckWarnings()
{
auto Checked = [](QCheckBox *box)
{
return box->isChecked() ? 1 : 0;
};
QString msg;
uint32_t tracks =
Checked(ui->advOutRecTrack1) +
Checked(ui->advOutRecTrack2) +
Checked(ui->advOutRecTrack3) +
Checked(ui->advOutRecTrack4);
const char *objectName = nullptr;
if (tracks == 0) {
msg = QTStr("OutputWarnings.NoTracksSelected");
objectName = "errorLabel";
} else if (tracks > 1) {
msg = QTStr("OutputWarnings.MultiTrackRecording");
objectName = "warningLabel";
}
delete advOutRecWarning;
if (!msg.isEmpty()) {
advOutRecWarning = new QLabel(msg, this);
advOutRecWarning->setObjectName(objectName);
QFormLayout *formLayout = reinterpret_cast<QFormLayout*>(
ui->advOutRecTopContainer->layout());
formLayout->addRow(nullptr, advOutRecWarning);
}
}
static inline QString MakeMemorySizeString(int bitrate, int seconds)
{
QString str = QTStr("Basic.Settings.Advanced.StreamDelay.MemoryUsage");
int megabytes = bitrate * seconds / 1000 / 8;
return str.arg(QString::number(megabytes));
}
void OBSBasicSettings::UpdateSimpleOutStreamDelayEstimate()
{
int seconds = ui->streamDelaySec->value();
int vBitrate = ui->simpleOutputVBitrate->value();
int aBitrate = ui->simpleOutputABitrate->currentText().toInt();
QString msg = MakeMemorySizeString(vBitrate + aBitrate, seconds);
ui->streamDelayInfo->setText(msg);
}
void OBSBasicSettings::UpdateAdvOutStreamDelayEstimate()
{
if (!streamEncoderProps)
return;
OBSData settings = streamEncoderProps->GetSettings();
int trackIndex = config_get_int(main->Config(), "AdvOut", "TrackIndex");
QString aBitrateText;
switch (trackIndex) {
case 1: aBitrateText = ui->advOutTrack1Bitrate->currentText(); break;
case 2: aBitrateText = ui->advOutTrack2Bitrate->currentText(); break;
case 3: aBitrateText = ui->advOutTrack3Bitrate->currentText(); break;
case 4: aBitrateText = ui->advOutTrack4Bitrate->currentText(); break;
}
int seconds = ui->streamDelaySec->value();
int vBitrate = (int)obs_data_get_int(settings, "bitrate");
int aBitrate = aBitrateText.toInt();
QString msg = MakeMemorySizeString(vBitrate + aBitrate, seconds);
ui->streamDelayInfo->setText(msg);
}
void OBSBasicSettings::UpdateStreamDelayEstimate()
{
if (ui->outputMode->currentIndex() == 0)
UpdateSimpleOutStreamDelayEstimate();
else
UpdateAdvOutStreamDelayEstimate();
}
UI: Add recording presets to simple output So certain high-profile individuals were complaining that it was difficult to configure recording settings for quality in OBS. So, I decided to add a very easy-to-use auto-configuration for high quality encoding -- including lossless encoding. This feature will automatically configure ideal recording settings based upon a specified quality level. Recording quality presets added to simple output: - Same as stream: Copies the encoded streaming data with no extra usage hit. - High quality: uses a higher CRF value (starting at 23) if using x264. - Indistinguishable quality: uses a low CRF value (starting at 16) if using x264. - Lossless will spawn an FFmpeg output that uses huffyuv encoding. If a user tries to select lossless, they will be warned both via a dialog prompt and a warning message in the settings window to ensure they understand that it requires tremendous amounts of free space. It will always use the AVI file format. Extra Notes: - When High/Indistinguishable quality is set, it will allow you to select the recording encoder. Currently, it just allows you to select x264 (at either veryfast or ultrafast). Later on, it'll be useful to be able to set up pre-configured presets for hardware encoders once more are implemented and tested. - I decided to allow the use of x264 at both veryfast or ultrafast presets. The reasoning is two-fold: 1.) ultrafast is perfectly viable even for near indistinguishable quality as long as it has the appropriate CRF value. It's nice if you want to record but would like to or need to reduce the impact of encoding on the CPU. It will automatically compensate for the preset at the cost of larger file size. 2.) It was suggested to just always use ultrafast, but ultrafast requires 2-4x as much disk space for the same CRF (most likely due to x264 compensating for the preset). Providing veryfast is important if you really want to reduce file size and/or reduce blocking at lower quality levels. - When a recording preset is used, a secondary audio encoder is also spawned at 192 bitrate to ensure high quality audio. I chose 192 because that's the limit of the media foundation aac encoder on windows, which I want to make sure is used if available due to its high performance. - The CRF calculation is based upon resolution, quality, and whether it's set to ultrafast. First, quality sets the base CRF, 23 for "good" quality, 16 for "very high" quality. If set to ultrafast, it'll subtract 2 points from the CRF value to help compensate. Lower resolutions will also lower the CRF value to help improve higher details with a smaller pixel ratio.
2015-09-18 22:29:36 -07:00
void OBSBasicSettings::FillSimpleRecordingValues()
{
#define ADD_QUALITY(str) \
ui->simpleOutRecQuality->addItem( \
QTStr("Basic.Settings.Output.Simple.RecordingQuality." \
str), \
QString(str));
#define ENCODER_STR(str) QTStr("Basic.Settings.Output.Simple.Encoder." str)
ADD_QUALITY("Stream");
ADD_QUALITY("Small");
ADD_QUALITY("HQ");
ADD_QUALITY("Lossless");
ui->simpleOutRecEncoder->addItem(
ENCODER_STR("Software"),
QString(SIMPLE_ENCODER_X264));
ui->simpleOutRecEncoder->addItem(
ENCODER_STR("SoftwareLowCPU"),
QString(SIMPLE_ENCODER_X264_LOWCPU));
#undef ADD_QUALITY
#undef ENCODER_STR
}
void OBSBasicSettings::SimpleRecordingQualityChanged()
{
QString qual = ui->simpleOutRecQuality->currentData().toString();
bool streamQuality = qual == "Stream";
bool losslessQuality = !streamQuality && qual == "Lossless";
bool showEncoder = !streamQuality && !losslessQuality;
ui->simpleOutRecEncoder->setVisible(showEncoder);
ui->simpleOutRecEncoderLabel->setVisible(showEncoder);
ui->simpleOutRecFormat->setVisible(!losslessQuality);
ui->simpleOutRecFormatLabel->setVisible(!losslessQuality);
SimpleRecordingEncoderChanged();
}
#define SIMPLE_OUTPUT_WARNING(str) \
QTStr("Basic.Settings.Output.Simple.Warn." str)
void OBSBasicSettings::SimpleRecordingEncoderChanged()
{
QString qual = ui->simpleOutRecQuality->currentData().toString();
QString warning;
delete simpleOutRecWarning;
if (qual == "Stream") {
return;
} else if (qual == "Lossless") {
warning = SIMPLE_OUTPUT_WARNING("Lossless");
warning += "\n\n";
warning += SIMPLE_OUTPUT_WARNING("Encoder");
} else {
QString enc = ui->simpleOutRecEncoder->currentData().toString();
if (enc != SIMPLE_ENCODER_X264 &&
enc != SIMPLE_ENCODER_X264_LOWCPU)
return;
warning = SIMPLE_OUTPUT_WARNING("Encoder");
}
simpleOutRecWarning = new QLabel(warning, this);
simpleOutRecWarning->setObjectName("warningLabel");
simpleOutRecWarning->setWordWrap(true);
ui->simpleOutInfoLayout->addWidget(simpleOutRecWarning);
}
void OBSBasicSettings::SimpleRecordingQualityLosslessWarning(int idx)
{
if (idx == lastSimpleRecQualityIdx || idx == -1)
return;
QString qual = ui->simpleOutRecQuality->itemData(idx).toString();
if (loading) {
lastSimpleRecQualityIdx = idx;
return;
}
if (qual == "Lossless") {
QMessageBox::StandardButton button;
QString warningString =
SIMPLE_OUTPUT_WARNING("Lossless") +
QString("\n\n") +
SIMPLE_OUTPUT_WARNING("Lossless.Msg");
button = QMessageBox::question(this,
SIMPLE_OUTPUT_WARNING("Lossless.Title"),
warningString,
QMessageBox::Yes | QMessageBox::No);
if (button == QMessageBox::No) {
QMetaObject::invokeMethod(ui->simpleOutRecQuality,
"setCurrentIndex", Qt::QueuedConnection,
Q_ARG(int, lastSimpleRecQualityIdx));
return;
}
}
lastSimpleRecQualityIdx = idx;
}
void OBSBasicSettings::on_disableOSXVSync_clicked()
{
#ifdef __APPLE__
if (!loading) {
bool disable = ui->disableOSXVSync->isChecked();
ui->resetOSXVSync->setEnabled(disable);
}
#endif
}