2013-09-30 19:37:13 -07:00
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/******************************************************************************
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Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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2013-12-02 21:24:38 -08:00
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the Free Software Foundation, either version 2 of the License, or
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2013-09-30 19:37:13 -07:00
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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******************************************************************************/
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2014-03-16 18:26:46 -07:00
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#include "util/threading.h"
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2013-09-30 19:37:13 -07:00
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#include "graphics/math-defs.h"
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#include "obs-scene.h"
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2014-04-26 23:47:50 -07:00
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static const char *obs_scene_signals[] = {
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"void item_add(ptr scene, ptr item)",
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"void item_remove(ptr scene, ptr item)",
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2014-05-15 17:40:53 -07:00
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"void item_move_up(ptr scene, ptr item)",
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"void item_move_down(ptr scene, ptr item)",
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"void item_move_top(ptr scene, ptr item)",
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"void item_move_bottom(ptr scene, ptr item)",
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2014-06-15 00:16:03 -07:00
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"void item_select(ptr scene, ptr item)",
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"void item_deselect(ptr scene, ptr item)",
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"void item_transform(ptr scene, ptr item)",
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2014-04-26 23:47:50 -07:00
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NULL
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};
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2014-01-30 00:31:52 -08:00
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static inline void signal_item_remove(struct obs_scene_item *item)
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2014-01-04 12:38:56 -08:00
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{
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2014-01-30 00:31:52 -08:00
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struct calldata params = {0};
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calldata_setptr(¶ms, "scene", item->parent);
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calldata_setptr(¶ms, "item", item);
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libobs: Add services API, reduce repeated code
Add API for streaming services. The services API simplifies the
creation of custom service features and user interface.
Custom streaming services later on will be able to do things such as:
- Be able to use service-specific APIs via modules, allowing a more
direct means of communicating with the service and requesting or
setting service-specific information
- Get URL/stream key via other means of authentication such as OAuth,
or be able to build custom URLs for services that require that sort
of thing.
- Query information (such as viewer count, chat, follower
notifications, and other information)
- Set channel information (such as current game, current channel title,
activating commercials)
Also, I reduce some repeated code that was used for all libobs objects.
This includes the name of the object, the private data, settings, as
well as the signal and procedure handlers.
I also switched to using linked lists for the global object lists,
rather than using an array of pointers (you could say it was..
pointless.) ..Anyway, the linked list info is also stored in the shared
context data structure.
2014-04-19 20:38:53 -07:00
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signal_handler_signal(item->parent->source->context.signals,
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"item_remove", ¶ms);
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2014-01-30 00:31:52 -08:00
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calldata_free(¶ms);
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2014-01-04 12:38:56 -08:00
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}
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2014-06-25 00:13:00 -07:00
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static const char *scene_getname(void)
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2013-11-13 05:24:20 -08:00
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{
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2014-04-26 23:47:50 -07:00
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/* TODO: locale */
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return "Scene";
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2013-11-13 05:24:20 -08:00
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}
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2014-01-27 22:14:58 -08:00
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static void *scene_create(obs_data_t settings, struct obs_source *source)
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2013-09-30 19:37:13 -07:00
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{
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2014-01-29 13:46:39 -08:00
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pthread_mutexattr_t attr;
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2013-09-30 19:37:13 -07:00
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struct obs_scene *scene = bmalloc(sizeof(struct obs_scene));
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2014-01-01 09:22:55 -08:00
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scene->source = source;
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scene->first_item = NULL;
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2014-04-26 23:47:50 -07:00
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signal_handler_add_array(obs_source_signalhandler(source),
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obs_scene_signals);
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2014-01-29 13:46:39 -08:00
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if (pthread_mutexattr_init(&attr) != 0)
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goto fail;
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if (pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE) != 0)
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goto fail;
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if (pthread_mutex_init(&scene->mutex, &attr) != 0) {
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2014-01-01 09:22:55 -08:00
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blog(LOG_ERROR, "scene_create: Couldn't initialize mutex");
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2014-01-29 13:46:39 -08:00
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goto fail;
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2014-01-01 09:22:55 -08:00
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}
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2013-09-30 19:37:13 -07:00
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2014-02-14 14:13:36 -08:00
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UNUSED_PARAMETER(settings);
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2013-09-30 19:37:13 -07:00
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return scene;
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2014-01-29 13:46:39 -08:00
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fail:
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pthread_mutexattr_destroy(&attr);
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bfree(scene);
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return NULL;
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2013-09-30 19:37:13 -07:00
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}
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2014-04-26 23:47:50 -07:00
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static void remove_all_items(struct obs_scene *scene)
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2013-09-30 19:37:13 -07:00
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{
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2014-01-30 11:41:11 -08:00
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struct obs_scene_item *item;
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2014-01-30 00:31:52 -08:00
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pthread_mutex_lock(&scene->mutex);
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2013-09-30 19:37:13 -07:00
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2014-01-30 11:41:11 -08:00
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item = scene->first_item;
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2014-01-01 09:22:55 -08:00
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while (item) {
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struct obs_scene_item *del_item = item;
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item = item->next;
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2014-01-30 00:31:52 -08:00
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obs_sceneitem_remove(del_item);
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2013-11-20 14:00:16 -08:00
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}
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2013-09-30 19:37:13 -07:00
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2014-01-30 00:31:52 -08:00
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pthread_mutex_unlock(&scene->mutex);
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2014-04-26 23:47:50 -07:00
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}
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static void scene_destroy(void *data)
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{
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struct obs_scene *scene = data;
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2014-01-30 00:31:52 -08:00
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2014-04-26 23:47:50 -07:00
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remove_all_items(scene);
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2014-01-01 09:22:55 -08:00
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pthread_mutex_destroy(&scene->mutex);
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2013-09-30 19:37:13 -07:00
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bfree(scene);
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}
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2014-02-20 16:44:42 -08:00
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static void scene_enum_sources(void *data,
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obs_source_enum_proc_t enum_callback,
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void *param)
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{
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struct obs_scene *scene = data;
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struct obs_scene_item *item;
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pthread_mutex_lock(&scene->mutex);
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item = scene->first_item;
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while (item) {
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struct obs_scene_item *next = item->next;
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obs_sceneitem_addref(item);
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enum_callback(scene->source, item->source, param);
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obs_sceneitem_release(item);
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item = next;
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}
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pthread_mutex_unlock(&scene->mutex);
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}
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2014-01-01 09:22:55 -08:00
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static inline void detach_sceneitem(struct obs_scene_item *item)
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{
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if (item->prev)
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item->prev->next = item->next;
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else
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item->parent->first_item = item->next;
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if (item->next)
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item->next->prev = item->prev;
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2014-01-30 00:31:52 -08:00
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item->parent = NULL;
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2014-01-01 09:22:55 -08:00
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}
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2014-05-15 17:40:53 -07:00
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static inline void attach_sceneitem(struct obs_scene *parent,
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struct obs_scene_item *item, struct obs_scene_item *prev)
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2014-01-01 09:22:55 -08:00
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{
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2014-05-15 17:40:53 -07:00
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item->prev = prev;
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item->parent = parent;
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2014-01-01 09:22:55 -08:00
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if (prev) {
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item->next = prev->next;
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if (prev->next)
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prev->next->prev = item;
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prev->next = item;
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} else {
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item->next = item->parent->first_item;
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item->parent->first_item = item;
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}
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}
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2014-06-15 00:16:03 -07:00
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static void add_alignment(struct vec2 *v, uint32_t align, int cx, int cy)
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{
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if (align & OBS_ALIGN_RIGHT)
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v->x += (float)cx;
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else if ((align & OBS_ALIGN_LEFT) == 0)
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v->x += (float)(cx / 2);
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if (align & OBS_ALIGN_BOTTOM)
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v->y += (float)cy;
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else if ((align & OBS_ALIGN_TOP) == 0)
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v->y += (float)(cy / 2);
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}
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static void calculate_bounds_data(struct obs_scene_item *item,
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struct vec2 *origin, struct vec2 *scale,
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uint32_t *cx, uint32_t *cy)
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{
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UI: Add scene editing
So, scene editing was interesting (and by interesting I mean
excruciating). I almost implemented 'manipulator' visuals (ala 3dsmax
for example), and used 3 modes for controlling position/rotation/size,
but in a 2D editing, it felt clunky, so I defaulted back to simply
click-and-drag for movement, and then took a similar though slightly
different looking approach for handling scaling and reszing.
I also added a number of menu item helpers related to positioning,
scaling, rotating, flipping, and resetting the transform back to
default.
There is also a new 'transform' dialog (accessible via menu) which will
allow you to manually edit every single transform variable of a scene
item directly if desired.
If a scene item does not have bounds active, pulling on the sides of a
source will cause it to resize it via base scale rather than by the
bounding box system (if the source resizes that scale will apply). If
bounds are active, it will modify the bounding box only instead.
How a source scales when a bounding box is active depends on the type of
bounds being used. You can set it to scale to the inner bounds, the
outer bounds, scale to bounds width only, scale to bounds height only,
and a setting to stretch to bounds (which forces a source to always draw
at the bounding box size rather than be affected by its internal size).
You can also set it to be used as a 'maximum' size, so that the source
doesn't necessarily get scaled unless it extends beyond the bounds.
Like in OBS1, objects will snap to the edges unless the control key is
pressed. However, this will now happen even if the object is rotated or
oriented in any strange way. Snapping will also occur when stretching
or changing the bounding box size.
2014-06-15 00:54:48 -07:00
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float width = (float)(*cx) * fabsf(scale->x);
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float height = (float)(*cy) * fabsf(scale->y);
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float item_aspect = width / height;
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float bounds_aspect = item->bounds.x / item->bounds.y;
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uint32_t bounds_type = item->bounds_type;
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float width_diff, height_diff;
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if (item->bounds_type == OBS_BOUNDS_MAX_ONLY)
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if (width > item->bounds.x || height > item->bounds.y)
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bounds_type = OBS_BOUNDS_SCALE_INNER;
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if (bounds_type == OBS_BOUNDS_SCALE_INNER ||
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bounds_type == OBS_BOUNDS_SCALE_OUTER) {
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2014-06-15 00:16:03 -07:00
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bool use_width = (bounds_aspect < item_aspect);
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float mul;
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if (item->bounds_type == OBS_BOUNDS_SCALE_OUTER)
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use_width = !use_width;
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mul = use_width ?
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item->bounds.x / width :
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item->bounds.y / height;
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vec2_mulf(scale, scale, mul);
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UI: Add scene editing
So, scene editing was interesting (and by interesting I mean
excruciating). I almost implemented 'manipulator' visuals (ala 3dsmax
for example), and used 3 modes for controlling position/rotation/size,
but in a 2D editing, it felt clunky, so I defaulted back to simply
click-and-drag for movement, and then took a similar though slightly
different looking approach for handling scaling and reszing.
I also added a number of menu item helpers related to positioning,
scaling, rotating, flipping, and resetting the transform back to
default.
There is also a new 'transform' dialog (accessible via menu) which will
allow you to manually edit every single transform variable of a scene
item directly if desired.
If a scene item does not have bounds active, pulling on the sides of a
source will cause it to resize it via base scale rather than by the
bounding box system (if the source resizes that scale will apply). If
bounds are active, it will modify the bounding box only instead.
How a source scales when a bounding box is active depends on the type of
bounds being used. You can set it to scale to the inner bounds, the
outer bounds, scale to bounds width only, scale to bounds height only,
and a setting to stretch to bounds (which forces a source to always draw
at the bounding box size rather than be affected by its internal size).
You can also set it to be used as a 'maximum' size, so that the source
doesn't necessarily get scaled unless it extends beyond the bounds.
Like in OBS1, objects will snap to the edges unless the control key is
pressed. However, this will now happen even if the object is rotated or
oriented in any strange way. Snapping will also occur when stretching
or changing the bounding box size.
2014-06-15 00:54:48 -07:00
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} else if (bounds_type == OBS_BOUNDS_SCALE_TO_WIDTH) {
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2014-06-15 00:16:03 -07:00
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vec2_mulf(scale, scale, item->bounds.x / width);
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UI: Add scene editing
So, scene editing was interesting (and by interesting I mean
excruciating). I almost implemented 'manipulator' visuals (ala 3dsmax
for example), and used 3 modes for controlling position/rotation/size,
but in a 2D editing, it felt clunky, so I defaulted back to simply
click-and-drag for movement, and then took a similar though slightly
different looking approach for handling scaling and reszing.
I also added a number of menu item helpers related to positioning,
scaling, rotating, flipping, and resetting the transform back to
default.
There is also a new 'transform' dialog (accessible via menu) which will
allow you to manually edit every single transform variable of a scene
item directly if desired.
If a scene item does not have bounds active, pulling on the sides of a
source will cause it to resize it via base scale rather than by the
bounding box system (if the source resizes that scale will apply). If
bounds are active, it will modify the bounding box only instead.
How a source scales when a bounding box is active depends on the type of
bounds being used. You can set it to scale to the inner bounds, the
outer bounds, scale to bounds width only, scale to bounds height only,
and a setting to stretch to bounds (which forces a source to always draw
at the bounding box size rather than be affected by its internal size).
You can also set it to be used as a 'maximum' size, so that the source
doesn't necessarily get scaled unless it extends beyond the bounds.
Like in OBS1, objects will snap to the edges unless the control key is
pressed. However, this will now happen even if the object is rotated or
oriented in any strange way. Snapping will also occur when stretching
or changing the bounding box size.
2014-06-15 00:54:48 -07:00
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} else if (bounds_type == OBS_BOUNDS_SCALE_TO_HEIGHT) {
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2014-06-15 00:16:03 -07:00
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vec2_mulf(scale, scale, item->bounds.y / height);
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UI: Add scene editing
So, scene editing was interesting (and by interesting I mean
excruciating). I almost implemented 'manipulator' visuals (ala 3dsmax
for example), and used 3 modes for controlling position/rotation/size,
but in a 2D editing, it felt clunky, so I defaulted back to simply
click-and-drag for movement, and then took a similar though slightly
different looking approach for handling scaling and reszing.
I also added a number of menu item helpers related to positioning,
scaling, rotating, flipping, and resetting the transform back to
default.
There is also a new 'transform' dialog (accessible via menu) which will
allow you to manually edit every single transform variable of a scene
item directly if desired.
If a scene item does not have bounds active, pulling on the sides of a
source will cause it to resize it via base scale rather than by the
bounding box system (if the source resizes that scale will apply). If
bounds are active, it will modify the bounding box only instead.
How a source scales when a bounding box is active depends on the type of
bounds being used. You can set it to scale to the inner bounds, the
outer bounds, scale to bounds width only, scale to bounds height only,
and a setting to stretch to bounds (which forces a source to always draw
at the bounding box size rather than be affected by its internal size).
You can also set it to be used as a 'maximum' size, so that the source
doesn't necessarily get scaled unless it extends beyond the bounds.
Like in OBS1, objects will snap to the edges unless the control key is
pressed. However, this will now happen even if the object is rotated or
oriented in any strange way. Snapping will also occur when stretching
or changing the bounding box size.
2014-06-15 00:54:48 -07:00
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} else if (bounds_type == OBS_BOUNDS_STRETCH) {
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2014-06-15 00:16:03 -07:00
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scale->x = item->bounds.x / (float)(*cx);
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scale->y = item->bounds.y / (float)(*cy);
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}
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width = (float)(*cx) * scale->x;
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height = (float)(*cy) * scale->y;
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width_diff = item->bounds.x - width;
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height_diff = item->bounds.y - height;
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*cx = (uint32_t)item->bounds.x;
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*cy = (uint32_t)item->bounds.y;
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add_alignment(origin, item->bounds_align,
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(int)-width_diff, (int)-height_diff);
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}
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static void update_item_transform(struct obs_scene_item *item)
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{
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uint32_t width = obs_source_getwidth(item->source);
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uint32_t height = obs_source_getheight(item->source);
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uint32_t cx = width;
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uint32_t cy = height;
|
2014-06-16 17:55:48 -07:00
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|
|
struct vec2 base_origin;
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|
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struct vec2 origin;
|
2014-06-15 00:16:03 -07:00
|
|
|
struct vec2 scale = item->scale;
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|
struct calldata params = {0};
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|
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|
2014-06-16 17:55:48 -07:00
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vec2_zero(&base_origin);
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|
|
vec2_zero(&origin);
|
|
|
|
|
2014-06-15 00:16:03 -07:00
|
|
|
/* ----------------------- */
|
|
|
|
|
|
|
|
if (item->bounds_type != OBS_BOUNDS_NONE) {
|
|
|
|
calculate_bounds_data(item, &origin, &scale, &cx, &cy);
|
|
|
|
} else {
|
|
|
|
cx = (uint32_t)((float)cx * scale.x);
|
|
|
|
cy = (uint32_t)((float)cy * scale.y);
|
|
|
|
}
|
|
|
|
|
|
|
|
add_alignment(&origin, item->align, (int)cx, (int)cy);
|
|
|
|
|
|
|
|
matrix4_identity(&item->draw_transform);
|
|
|
|
matrix4_scale3f(&item->draw_transform, &item->draw_transform,
|
|
|
|
scale.x, scale.y, 1.0f);
|
|
|
|
matrix4_translate3f(&item->draw_transform, &item->draw_transform,
|
|
|
|
-origin.x, -origin.y, 0.0f);
|
|
|
|
matrix4_rotate_aa4f(&item->draw_transform, &item->draw_transform,
|
|
|
|
0.0f, 0.0f, 1.0f, RAD(item->rot));
|
|
|
|
matrix4_translate3f(&item->draw_transform, &item->draw_transform,
|
|
|
|
item->pos.x, item->pos.y, 0.0f);
|
|
|
|
|
|
|
|
/* ----------------------- */
|
|
|
|
|
|
|
|
if (item->bounds_type != OBS_BOUNDS_NONE) {
|
|
|
|
vec2_copy(&scale, &item->bounds);
|
|
|
|
} else {
|
|
|
|
scale.x = (float)width * item->scale.x;
|
|
|
|
scale.y = (float)height * item->scale.y;
|
|
|
|
}
|
|
|
|
|
|
|
|
add_alignment(&base_origin, item->align, (int)scale.x, (int)scale.y);
|
|
|
|
|
|
|
|
matrix4_identity(&item->box_transform);
|
|
|
|
matrix4_scale3f(&item->box_transform, &item->box_transform,
|
|
|
|
scale.x, scale.y, 1.0f);
|
|
|
|
matrix4_translate3f(&item->box_transform, &item->box_transform,
|
|
|
|
-base_origin.x, -base_origin.y, 0.0f);
|
|
|
|
matrix4_rotate_aa4f(&item->box_transform, &item->box_transform,
|
|
|
|
0.0f, 0.0f, 1.0f, RAD(item->rot));
|
|
|
|
matrix4_translate3f(&item->box_transform, &item->box_transform,
|
|
|
|
item->pos.x, item->pos.y, 0.0f);
|
|
|
|
|
|
|
|
/* ----------------------- */
|
|
|
|
|
|
|
|
item->last_width = width;
|
|
|
|
item->last_height = height;
|
|
|
|
|
|
|
|
calldata_setptr(¶ms, "scene", item->parent);
|
|
|
|
calldata_setptr(¶ms, "item", item);
|
|
|
|
signal_handler_signal(item->parent->source->context.signals,
|
|
|
|
"item_transform", ¶ms);
|
|
|
|
calldata_free(¶ms);
|
|
|
|
}
|
|
|
|
|
|
|
|
static inline bool source_size_changed(struct obs_scene_item *item)
|
|
|
|
{
|
|
|
|
uint32_t width = obs_source_getwidth(item->source);
|
|
|
|
uint32_t height = obs_source_getheight(item->source);
|
|
|
|
|
|
|
|
return item->last_width != width || item->last_height != height;
|
|
|
|
}
|
|
|
|
|
Revamp API and start using doxygen
The API used to be designed in such a way to where it would expect
exports for each individual source/output/encoder/etc. You would export
functions for each and it would automatically load those functions based
on a specific naming scheme from the module.
The idea behind this was that I wanted to limit the usage of structures
in the API so only functions could be used. It was an interesting idea
in theory, but this idea turned out to be flawed in a number of ways:
1.) Requiring exports to create sources/outputs/encoders/etc meant that
you could not create them by any other means, which meant that
things like faruton's .net plugin would become difficult.
2.) Export function declarations could not be checked, therefore if you
created a function with the wrong parameters and parameter types,
the compiler wouldn't know how to check for that.
3.) Required overly complex load functions in libobs just to handle it.
It makes much more sense to just have a load function that you call
manually. Complexity is the bane of all good programs.
4.) It required that you have functions of specific names, which looked
and felt somewhat unsightly.
So, to fix these issues, I replaced it with a more commonly used API
scheme, seen commonly in places like kernels and typical C libraries
with abstraction. You simply create a structure that contains the
callback definitions, and you pass it to a function to register that
definition (such as obs_register_source), which you call in the
obs_module_load of the module.
It will also automatically check the structure size and ensure that it
only loads the required values if the structure happened to add new
values in an API change.
The "main" source file for each module must include obs-module.h, and
must use OBS_DECLARE_MODULE() within that source file.
Also, started writing some doxygen documentation in to the main library
headers. Will add more detailed documentation as I go.
2014-02-12 07:04:50 -08:00
|
|
|
static void scene_video_render(void *data, effect_t effect)
|
2013-09-30 19:37:13 -07:00
|
|
|
{
|
2014-01-30 11:42:20 -08:00
|
|
|
struct obs_scene *scene = data;
|
|
|
|
struct obs_scene_item *item;
|
|
|
|
|
2014-01-30 11:39:26 -08:00
|
|
|
pthread_mutex_lock(&scene->mutex);
|
|
|
|
|
2014-01-30 11:42:20 -08:00
|
|
|
item = scene->first_item;
|
2013-09-30 19:37:13 -07:00
|
|
|
|
2014-01-01 09:22:55 -08:00
|
|
|
while (item) {
|
2013-11-20 14:00:16 -08:00
|
|
|
if (obs_source_removed(item->source)) {
|
2014-01-01 09:22:55 -08:00
|
|
|
struct obs_scene_item *del_item = item;
|
|
|
|
item = item->next;
|
|
|
|
|
2014-01-30 00:31:52 -08:00
|
|
|
obs_sceneitem_remove(del_item);
|
2013-11-20 14:00:16 -08:00
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
2014-06-15 00:16:03 -07:00
|
|
|
if (source_size_changed(item))
|
|
|
|
update_item_transform(item);
|
2013-09-30 19:37:13 -07:00
|
|
|
|
2014-06-15 00:16:03 -07:00
|
|
|
gs_matrix_push();
|
|
|
|
gs_matrix_mul(&item->draw_transform);
|
2013-10-14 12:37:52 -07:00
|
|
|
obs_source_video_render(item->source);
|
2013-09-30 19:37:13 -07:00
|
|
|
gs_matrix_pop();
|
2014-01-01 09:22:55 -08:00
|
|
|
|
|
|
|
item = item->next;
|
2013-09-30 19:37:13 -07:00
|
|
|
}
|
2014-01-01 09:22:55 -08:00
|
|
|
|
|
|
|
pthread_mutex_unlock(&scene->mutex);
|
2014-02-14 14:13:36 -08:00
|
|
|
|
|
|
|
UNUSED_PARAMETER(effect);
|
|
|
|
}
|
|
|
|
|
2014-04-26 23:47:50 -07:00
|
|
|
static void scene_load_item(struct obs_scene *scene, obs_data_t item_data)
|
|
|
|
{
|
|
|
|
const char *name = obs_data_getstring(item_data, "name");
|
|
|
|
obs_source_t source = obs_get_source_by_name(name);
|
|
|
|
struct obs_scene_item *item;
|
|
|
|
|
|
|
|
if (!source) {
|
|
|
|
blog(LOG_WARNING, "[scene_load_item] Source %s not found!",
|
|
|
|
name);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
item = obs_scene_add(scene, source);
|
|
|
|
|
2014-06-15 00:16:03 -07:00
|
|
|
obs_data_set_default_int(item_data, "align",
|
|
|
|
OBS_ALIGN_TOP | OBS_ALIGN_LEFT);
|
|
|
|
|
2014-04-26 23:47:50 -07:00
|
|
|
item->rot = (float)obs_data_getdouble(item_data, "rot");
|
2014-06-15 00:16:03 -07:00
|
|
|
item->align = (uint32_t)obs_data_getint(item_data, "align");
|
2014-04-26 23:47:50 -07:00
|
|
|
item->visible = obs_data_getbool(item_data, "visible");
|
|
|
|
obs_data_get_vec2(item_data, "pos", &item->pos);
|
|
|
|
obs_data_get_vec2(item_data, "scale", &item->scale);
|
2014-06-15 00:16:03 -07:00
|
|
|
|
|
|
|
item->bounds_type =
|
|
|
|
(enum obs_bounds_type)obs_data_getint(item_data, "bounds_type");
|
|
|
|
item->bounds_align =
|
|
|
|
(uint32_t)obs_data_getint(item_data, "bounds_align");
|
|
|
|
obs_data_get_vec2(item_data, "bounds", &item->bounds);
|
|
|
|
|
2014-04-26 23:47:50 -07:00
|
|
|
obs_source_release(source);
|
2014-06-15 00:16:03 -07:00
|
|
|
|
|
|
|
update_item_transform(item);
|
2014-04-26 23:47:50 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
static void scene_load(void *scene, obs_data_t settings)
|
|
|
|
{
|
|
|
|
obs_data_array_t items = obs_data_getarray(settings, "items");
|
|
|
|
size_t count, i;
|
|
|
|
|
|
|
|
remove_all_items(scene);
|
|
|
|
|
|
|
|
if (!items) return;
|
|
|
|
|
|
|
|
count = obs_data_array_count(items);
|
|
|
|
|
|
|
|
for (i = 0; i < count; i++) {
|
|
|
|
obs_data_t item_data = obs_data_array_item(items, i);
|
|
|
|
scene_load_item(scene, item_data);
|
|
|
|
obs_data_release(item_data);
|
|
|
|
}
|
|
|
|
|
|
|
|
obs_data_array_release(items);
|
|
|
|
}
|
|
|
|
|
2014-04-28 00:15:26 -07:00
|
|
|
static void scene_save_item(obs_data_array_t array, struct obs_scene_item *item)
|
2014-04-26 23:47:50 -07:00
|
|
|
{
|
|
|
|
obs_data_t item_data = obs_data_create();
|
|
|
|
const char *name = obs_source_getname(item->source);
|
|
|
|
|
2014-06-15 00:16:03 -07:00
|
|
|
obs_data_setstring(item_data, "name", name);
|
|
|
|
obs_data_setbool (item_data, "visible", item->visible);
|
|
|
|
obs_data_setdouble(item_data, "rot", item->rot);
|
|
|
|
obs_data_set_vec2 (item_data, "pos", &item->pos);
|
|
|
|
obs_data_set_vec2 (item_data, "scale", &item->scale);
|
|
|
|
obs_data_setint (item_data, "align", (int)item->align);
|
|
|
|
obs_data_setint (item_data, "bounds_type", (int)item->bounds_type);
|
|
|
|
obs_data_setint (item_data, "bounds_align", (int)item->bounds_align);
|
|
|
|
obs_data_set_vec2 (item_data, "bounds", &item->bounds);
|
2014-04-26 23:47:50 -07:00
|
|
|
|
|
|
|
obs_data_array_push_back(array, item_data);
|
|
|
|
obs_data_release(item_data);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void scene_save(void *data, obs_data_t settings)
|
|
|
|
{
|
|
|
|
struct obs_scene *scene = data;
|
|
|
|
obs_data_array_t array = obs_data_array_create();
|
|
|
|
struct obs_scene_item *item;
|
|
|
|
|
|
|
|
pthread_mutex_lock(&scene->mutex);
|
|
|
|
|
|
|
|
item = scene->first_item;
|
|
|
|
while (item) {
|
2014-04-28 00:15:26 -07:00
|
|
|
scene_save_item(array, item);
|
2014-04-26 23:47:50 -07:00
|
|
|
item = item->next;
|
|
|
|
}
|
|
|
|
|
|
|
|
pthread_mutex_unlock(&scene->mutex);
|
|
|
|
|
|
|
|
obs_data_setarray(settings, "items", array);
|
|
|
|
obs_data_array_release(array);
|
|
|
|
}
|
|
|
|
|
2014-02-14 14:13:36 -08:00
|
|
|
static uint32_t scene_getwidth(void *data)
|
|
|
|
{
|
|
|
|
UNUSED_PARAMETER(data);
|
|
|
|
return obs->video.base_width;
|
2013-09-30 19:37:13 -07:00
|
|
|
}
|
|
|
|
|
2014-02-14 14:13:36 -08:00
|
|
|
static uint32_t scene_getheight(void *data)
|
2013-09-30 19:37:13 -07:00
|
|
|
{
|
2014-02-14 14:13:36 -08:00
|
|
|
UNUSED_PARAMETER(data);
|
|
|
|
return obs->video.base_height;
|
2013-09-30 19:37:13 -07:00
|
|
|
}
|
|
|
|
|
2014-04-26 23:47:50 -07:00
|
|
|
const struct obs_source_info scene_info =
|
2013-09-30 19:37:13 -07:00
|
|
|
{
|
Revamp API and start using doxygen
The API used to be designed in such a way to where it would expect
exports for each individual source/output/encoder/etc. You would export
functions for each and it would automatically load those functions based
on a specific naming scheme from the module.
The idea behind this was that I wanted to limit the usage of structures
in the API so only functions could be used. It was an interesting idea
in theory, but this idea turned out to be flawed in a number of ways:
1.) Requiring exports to create sources/outputs/encoders/etc meant that
you could not create them by any other means, which meant that
things like faruton's .net plugin would become difficult.
2.) Export function declarations could not be checked, therefore if you
created a function with the wrong parameters and parameter types,
the compiler wouldn't know how to check for that.
3.) Required overly complex load functions in libobs just to handle it.
It makes much more sense to just have a load function that you call
manually. Complexity is the bane of all good programs.
4.) It required that you have functions of specific names, which looked
and felt somewhat unsightly.
So, to fix these issues, I replaced it with a more commonly used API
scheme, seen commonly in places like kernels and typical C libraries
with abstraction. You simply create a structure that contains the
callback definitions, and you pass it to a function to register that
definition (such as obs_register_source), which you call in the
obs_module_load of the module.
It will also automatically check the structure size and ensure that it
only loads the required values if the structure happened to add new
values in an API change.
The "main" source file for each module must include obs-module.h, and
must use OBS_DECLARE_MODULE() within that source file.
Also, started writing some doxygen documentation in to the main library
headers. Will add more detailed documentation as I go.
2014-02-12 07:04:50 -08:00
|
|
|
.id = "scene",
|
2014-04-26 23:47:50 -07:00
|
|
|
.type = OBS_SOURCE_TYPE_INPUT,
|
Revamp API and start using doxygen
The API used to be designed in such a way to where it would expect
exports for each individual source/output/encoder/etc. You would export
functions for each and it would automatically load those functions based
on a specific naming scheme from the module.
The idea behind this was that I wanted to limit the usage of structures
in the API so only functions could be used. It was an interesting idea
in theory, but this idea turned out to be flawed in a number of ways:
1.) Requiring exports to create sources/outputs/encoders/etc meant that
you could not create them by any other means, which meant that
things like faruton's .net plugin would become difficult.
2.) Export function declarations could not be checked, therefore if you
created a function with the wrong parameters and parameter types,
the compiler wouldn't know how to check for that.
3.) Required overly complex load functions in libobs just to handle it.
It makes much more sense to just have a load function that you call
manually. Complexity is the bane of all good programs.
4.) It required that you have functions of specific names, which looked
and felt somewhat unsightly.
So, to fix these issues, I replaced it with a more commonly used API
scheme, seen commonly in places like kernels and typical C libraries
with abstraction. You simply create a structure that contains the
callback definitions, and you pass it to a function to register that
definition (such as obs_register_source), which you call in the
obs_module_load of the module.
It will also automatically check the structure size and ensure that it
only loads the required values if the structure happened to add new
values in an API change.
The "main" source file for each module must include obs-module.h, and
must use OBS_DECLARE_MODULE() within that source file.
Also, started writing some doxygen documentation in to the main library
headers. Will add more detailed documentation as I go.
2014-02-12 07:04:50 -08:00
|
|
|
.output_flags = OBS_SOURCE_VIDEO | OBS_SOURCE_CUSTOM_DRAW,
|
|
|
|
.getname = scene_getname,
|
|
|
|
.create = scene_create,
|
|
|
|
.destroy = scene_destroy,
|
|
|
|
.video_render = scene_video_render,
|
2014-02-14 14:13:36 -08:00
|
|
|
.getwidth = scene_getwidth,
|
|
|
|
.getheight = scene_getheight,
|
2014-04-26 23:47:50 -07:00
|
|
|
.load = scene_load,
|
|
|
|
.save = scene_save,
|
2014-02-20 16:44:42 -08:00
|
|
|
.enum_sources = scene_enum_sources
|
2013-09-30 19:37:13 -07:00
|
|
|
};
|
|
|
|
|
2013-12-28 04:33:16 -08:00
|
|
|
obs_scene_t obs_scene_create(const char *name)
|
2013-09-30 19:37:13 -07:00
|
|
|
{
|
2014-04-26 23:47:50 -07:00
|
|
|
struct obs_source *source =
|
|
|
|
obs_source_create(OBS_SOURCE_TYPE_INPUT, "scene", name, NULL);
|
|
|
|
return source->context.data;
|
2013-09-30 19:37:13 -07:00
|
|
|
}
|
|
|
|
|
2014-02-02 17:34:06 -08:00
|
|
|
void obs_scene_addref(obs_scene_t scene)
|
2013-12-30 05:56:39 -08:00
|
|
|
{
|
2014-02-02 17:34:06 -08:00
|
|
|
if (scene)
|
|
|
|
obs_source_addref(scene->source);
|
2013-12-30 05:56:39 -08:00
|
|
|
}
|
|
|
|
|
2014-02-02 17:34:06 -08:00
|
|
|
void obs_scene_release(obs_scene_t scene)
|
2013-09-30 19:37:13 -07:00
|
|
|
{
|
2014-02-02 17:34:06 -08:00
|
|
|
if (scene)
|
|
|
|
obs_source_release(scene->source);
|
2013-09-30 19:37:13 -07:00
|
|
|
}
|
|
|
|
|
2013-10-14 12:37:52 -07:00
|
|
|
obs_source_t obs_scene_getsource(obs_scene_t scene)
|
2013-09-30 19:37:13 -07:00
|
|
|
{
|
2014-02-02 13:26:23 -08:00
|
|
|
return scene ? scene->source : NULL;
|
2013-09-30 19:37:13 -07:00
|
|
|
}
|
|
|
|
|
2013-12-28 04:33:16 -08:00
|
|
|
obs_scene_t obs_scene_fromsource(obs_source_t source)
|
|
|
|
{
|
2014-04-26 23:47:50 -07:00
|
|
|
if (!source || source->info.id != scene_info.id)
|
2013-12-28 04:33:16 -08:00
|
|
|
return NULL;
|
|
|
|
|
libobs: Add services API, reduce repeated code
Add API for streaming services. The services API simplifies the
creation of custom service features and user interface.
Custom streaming services later on will be able to do things such as:
- Be able to use service-specific APIs via modules, allowing a more
direct means of communicating with the service and requesting or
setting service-specific information
- Get URL/stream key via other means of authentication such as OAuth,
or be able to build custom URLs for services that require that sort
of thing.
- Query information (such as viewer count, chat, follower
notifications, and other information)
- Set channel information (such as current game, current channel title,
activating commercials)
Also, I reduce some repeated code that was used for all libobs objects.
This includes the name of the object, the private data, settings, as
well as the signal and procedure handlers.
I also switched to using linked lists for the global object lists,
rather than using an array of pointers (you could say it was..
pointless.) ..Anyway, the linked list info is also stored in the shared
context data structure.
2014-04-19 20:38:53 -07:00
|
|
|
return source->context.data;
|
2013-12-28 04:33:16 -08:00
|
|
|
}
|
|
|
|
|
2014-01-01 09:22:55 -08:00
|
|
|
obs_sceneitem_t obs_scene_findsource(obs_scene_t scene, const char *name)
|
|
|
|
{
|
|
|
|
struct obs_scene_item *item;
|
|
|
|
|
2014-02-23 21:39:33 -08:00
|
|
|
if (!scene)
|
|
|
|
return NULL;
|
|
|
|
|
2014-01-01 09:22:55 -08:00
|
|
|
pthread_mutex_lock(&scene->mutex);
|
|
|
|
|
|
|
|
item = scene->first_item;
|
|
|
|
while (item) {
|
libobs: Add services API, reduce repeated code
Add API for streaming services. The services API simplifies the
creation of custom service features and user interface.
Custom streaming services later on will be able to do things such as:
- Be able to use service-specific APIs via modules, allowing a more
direct means of communicating with the service and requesting or
setting service-specific information
- Get URL/stream key via other means of authentication such as OAuth,
or be able to build custom URLs for services that require that sort
of thing.
- Query information (such as viewer count, chat, follower
notifications, and other information)
- Set channel information (such as current game, current channel title,
activating commercials)
Also, I reduce some repeated code that was used for all libobs objects.
This includes the name of the object, the private data, settings, as
well as the signal and procedure handlers.
I also switched to using linked lists for the global object lists,
rather than using an array of pointers (you could say it was..
pointless.) ..Anyway, the linked list info is also stored in the shared
context data structure.
2014-04-19 20:38:53 -07:00
|
|
|
if (strcmp(item->source->context.name, name) == 0)
|
2014-01-01 09:22:55 -08:00
|
|
|
break;
|
|
|
|
|
|
|
|
item = item->next;
|
|
|
|
}
|
|
|
|
|
|
|
|
pthread_mutex_unlock(&scene->mutex);
|
|
|
|
|
|
|
|
return item;
|
|
|
|
}
|
|
|
|
|
|
|
|
void obs_scene_enum_items(obs_scene_t scene,
|
|
|
|
bool (*callback)(obs_scene_t, obs_sceneitem_t, void*),
|
|
|
|
void *param)
|
|
|
|
{
|
|
|
|
struct obs_scene_item *item;
|
|
|
|
|
2014-02-23 21:39:33 -08:00
|
|
|
if (!scene || !callback)
|
|
|
|
return;
|
|
|
|
|
2014-01-01 09:22:55 -08:00
|
|
|
pthread_mutex_lock(&scene->mutex);
|
|
|
|
|
|
|
|
item = scene->first_item;
|
|
|
|
while (item) {
|
2014-01-30 00:31:52 -08:00
|
|
|
struct obs_scene_item *next = item->next;
|
|
|
|
|
|
|
|
obs_sceneitem_addref(item);
|
|
|
|
|
2014-03-01 04:54:55 -08:00
|
|
|
if (!callback(scene, item, param)) {
|
|
|
|
obs_sceneitem_release(item);
|
2014-01-01 09:22:55 -08:00
|
|
|
break;
|
2014-03-01 04:54:55 -08:00
|
|
|
}
|
2014-01-01 09:22:55 -08:00
|
|
|
|
2014-01-30 00:31:52 -08:00
|
|
|
obs_sceneitem_release(item);
|
|
|
|
|
|
|
|
item = next;
|
2014-01-01 09:22:55 -08:00
|
|
|
}
|
|
|
|
|
|
|
|
pthread_mutex_unlock(&scene->mutex);
|
|
|
|
}
|
|
|
|
|
2013-10-14 12:37:52 -07:00
|
|
|
obs_sceneitem_t obs_scene_add(obs_scene_t scene, obs_source_t source)
|
2013-09-30 19:37:13 -07:00
|
|
|
{
|
2014-01-01 09:22:55 -08:00
|
|
|
struct obs_scene_item *last;
|
2014-02-20 21:04:14 -08:00
|
|
|
struct obs_scene_item *item;
|
2014-01-04 12:38:56 -08:00
|
|
|
struct calldata params = {0};
|
2014-01-01 09:22:55 -08:00
|
|
|
|
2014-02-20 21:04:14 -08:00
|
|
|
if (!scene)
|
|
|
|
return NULL;
|
|
|
|
|
|
|
|
if (!source) {
|
2014-02-28 19:02:29 -08:00
|
|
|
blog(LOG_ERROR, "Tried to add a NULL source to a scene");
|
2014-02-20 21:04:14 -08:00
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
item = bzalloc(sizeof(struct obs_scene_item));
|
2013-09-30 19:37:13 -07:00
|
|
|
item->source = source;
|
|
|
|
item->visible = true;
|
|
|
|
item->parent = scene;
|
2014-01-30 00:31:52 -08:00
|
|
|
item->ref = 1;
|
2014-06-15 00:16:03 -07:00
|
|
|
item->align = OBS_ALIGN_TOP | OBS_ALIGN_LEFT;
|
2013-09-30 19:37:13 -07:00
|
|
|
vec2_set(&item->scale, 1.0f, 1.0f);
|
2014-06-15 00:16:03 -07:00
|
|
|
matrix4_identity(&item->draw_transform);
|
|
|
|
matrix4_identity(&item->box_transform);
|
2013-09-30 19:37:13 -07:00
|
|
|
|
2014-02-20 21:04:14 -08:00
|
|
|
obs_source_addref(source);
|
|
|
|
obs_source_add_child(scene->source, source);
|
2013-11-20 14:00:16 -08:00
|
|
|
|
2014-01-01 09:22:55 -08:00
|
|
|
pthread_mutex_lock(&scene->mutex);
|
|
|
|
|
|
|
|
last = scene->first_item;
|
|
|
|
if (!last) {
|
|
|
|
scene->first_item = item;
|
|
|
|
} else {
|
|
|
|
while (last->next)
|
|
|
|
last = last->next;
|
|
|
|
|
|
|
|
last->next = item;
|
|
|
|
item->prev = last;
|
|
|
|
}
|
2014-01-04 12:38:56 -08:00
|
|
|
|
2014-01-01 09:22:55 -08:00
|
|
|
pthread_mutex_unlock(&scene->mutex);
|
|
|
|
|
2014-01-04 12:38:56 -08:00
|
|
|
calldata_setptr(¶ms, "scene", scene);
|
|
|
|
calldata_setptr(¶ms, "item", item);
|
libobs: Add services API, reduce repeated code
Add API for streaming services. The services API simplifies the
creation of custom service features and user interface.
Custom streaming services later on will be able to do things such as:
- Be able to use service-specific APIs via modules, allowing a more
direct means of communicating with the service and requesting or
setting service-specific information
- Get URL/stream key via other means of authentication such as OAuth,
or be able to build custom URLs for services that require that sort
of thing.
- Query information (such as viewer count, chat, follower
notifications, and other information)
- Set channel information (such as current game, current channel title,
activating commercials)
Also, I reduce some repeated code that was used for all libobs objects.
This includes the name of the object, the private data, settings, as
well as the signal and procedure handlers.
I also switched to using linked lists for the global object lists,
rather than using an array of pointers (you could say it was..
pointless.) ..Anyway, the linked list info is also stored in the shared
context data structure.
2014-04-19 20:38:53 -07:00
|
|
|
signal_handler_signal(scene->source->context.signals, "item_add",
|
|
|
|
¶ms);
|
2014-01-04 12:38:56 -08:00
|
|
|
calldata_free(¶ms);
|
|
|
|
|
2013-09-30 19:37:13 -07:00
|
|
|
return item;
|
|
|
|
}
|
|
|
|
|
2014-01-30 00:31:52 -08:00
|
|
|
static void obs_sceneitem_destroy(obs_sceneitem_t item)
|
2013-09-30 19:37:13 -07:00
|
|
|
{
|
2014-01-29 17:27:42 -08:00
|
|
|
if (item) {
|
2013-11-20 14:00:16 -08:00
|
|
|
if (item->source)
|
2014-01-30 00:31:52 -08:00
|
|
|
obs_source_release(item->source);
|
2013-09-30 19:37:13 -07:00
|
|
|
bfree(item);
|
2014-01-30 00:31:52 -08:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2014-02-02 17:34:06 -08:00
|
|
|
void obs_sceneitem_addref(obs_sceneitem_t item)
|
2014-01-30 00:31:52 -08:00
|
|
|
{
|
2014-02-02 17:34:06 -08:00
|
|
|
if (item)
|
2014-03-16 18:26:46 -07:00
|
|
|
os_atomic_inc_long(&item->ref);
|
2014-01-30 00:31:52 -08:00
|
|
|
}
|
2013-12-30 05:56:39 -08:00
|
|
|
|
2014-02-02 17:34:06 -08:00
|
|
|
void obs_sceneitem_release(obs_sceneitem_t item)
|
2014-01-30 00:31:52 -08:00
|
|
|
{
|
2014-02-02 17:34:06 -08:00
|
|
|
if (!item)
|
|
|
|
return;
|
2014-01-29 13:46:39 -08:00
|
|
|
|
2014-03-16 18:26:46 -07:00
|
|
|
if (os_atomic_dec_long(&item->ref) == 0)
|
2014-02-02 17:34:06 -08:00
|
|
|
obs_sceneitem_destroy(item);
|
2013-12-30 05:56:39 -08:00
|
|
|
}
|
|
|
|
|
2014-01-30 00:31:52 -08:00
|
|
|
void obs_sceneitem_remove(obs_sceneitem_t item)
|
|
|
|
{
|
|
|
|
obs_scene_t scene;
|
|
|
|
|
2014-01-30 11:29:13 -08:00
|
|
|
if (!item)
|
2014-01-30 00:31:52 -08:00
|
|
|
return;
|
|
|
|
|
2014-01-30 11:29:13 -08:00
|
|
|
scene = item->parent;
|
2014-01-30 00:31:52 -08:00
|
|
|
|
2014-01-30 11:29:13 -08:00
|
|
|
if (scene)
|
|
|
|
pthread_mutex_lock(&scene->mutex);
|
2014-01-30 00:31:52 -08:00
|
|
|
|
2014-01-30 11:35:21 -08:00
|
|
|
if (item->removed) {
|
2014-01-30 11:29:13 -08:00
|
|
|
if (scene)
|
|
|
|
pthread_mutex_unlock(&scene->mutex);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2014-01-30 11:35:21 -08:00
|
|
|
item->removed = true;
|
|
|
|
|
2014-04-14 13:55:14 -07:00
|
|
|
assert(scene != NULL);
|
|
|
|
assert(scene->source != NULL);
|
2014-02-20 21:04:14 -08:00
|
|
|
obs_source_remove_child(scene->source, item->source);
|
|
|
|
|
2014-01-30 11:29:13 -08:00
|
|
|
signal_item_remove(item);
|
2014-01-30 00:31:52 -08:00
|
|
|
detach_sceneitem(item);
|
2014-01-30 11:29:13 -08:00
|
|
|
|
2014-02-20 21:04:14 -08:00
|
|
|
pthread_mutex_unlock(&scene->mutex);
|
2014-01-30 00:31:52 -08:00
|
|
|
|
|
|
|
obs_sceneitem_release(item);
|
|
|
|
}
|
|
|
|
|
2014-01-04 12:38:56 -08:00
|
|
|
obs_scene_t obs_sceneitem_getscene(obs_sceneitem_t item)
|
|
|
|
{
|
2014-02-23 21:39:33 -08:00
|
|
|
return item ? item->parent : NULL;
|
2014-01-04 12:38:56 -08:00
|
|
|
}
|
|
|
|
|
2013-12-30 05:56:39 -08:00
|
|
|
obs_source_t obs_sceneitem_getsource(obs_sceneitem_t item)
|
|
|
|
{
|
2014-02-23 21:39:33 -08:00
|
|
|
return item ? item->source : NULL;
|
2013-09-30 19:37:13 -07:00
|
|
|
}
|
|
|
|
|
2014-06-15 00:16:03 -07:00
|
|
|
void obs_sceneitem_select(obs_sceneitem_t item, bool select)
|
|
|
|
{
|
|
|
|
struct calldata params = {0};
|
|
|
|
const char *command = select ? "item_select" : "item_deselect";
|
|
|
|
|
|
|
|
if (!item || item->selected == select)
|
|
|
|
return;
|
|
|
|
|
|
|
|
item->selected = select;
|
|
|
|
|
|
|
|
calldata_setptr(¶ms, "scene", item->parent);
|
|
|
|
calldata_setptr(¶ms, "item", item);
|
|
|
|
signal_handler_signal(item->parent->source->context.signals,
|
|
|
|
command, ¶ms);
|
|
|
|
|
|
|
|
calldata_free(¶ms);
|
|
|
|
}
|
|
|
|
|
|
|
|
bool obs_sceneitem_selected(obs_sceneitem_t item)
|
|
|
|
{
|
|
|
|
return item ? item->selected : false;
|
|
|
|
}
|
|
|
|
|
2013-10-14 12:37:52 -07:00
|
|
|
void obs_sceneitem_setpos(obs_sceneitem_t item, const struct vec2 *pos)
|
2013-09-30 19:37:13 -07:00
|
|
|
{
|
2014-06-15 00:16:03 -07:00
|
|
|
if (item) {
|
2014-02-23 21:39:33 -08:00
|
|
|
vec2_copy(&item->pos, pos);
|
2014-06-15 00:16:03 -07:00
|
|
|
update_item_transform(item);
|
|
|
|
}
|
2013-09-30 19:37:13 -07:00
|
|
|
}
|
|
|
|
|
2013-10-14 12:37:52 -07:00
|
|
|
void obs_sceneitem_setrot(obs_sceneitem_t item, float rot)
|
2013-09-30 19:37:13 -07:00
|
|
|
{
|
2014-06-15 00:16:03 -07:00
|
|
|
if (item) {
|
2014-02-23 21:39:33 -08:00
|
|
|
item->rot = rot;
|
2014-06-15 00:16:03 -07:00
|
|
|
update_item_transform(item);
|
|
|
|
}
|
2013-09-30 19:37:13 -07:00
|
|
|
}
|
|
|
|
|
2014-06-15 00:16:03 -07:00
|
|
|
void obs_sceneitem_setscale(obs_sceneitem_t item, const struct vec2 *scale)
|
2013-09-30 19:37:13 -07:00
|
|
|
{
|
2014-06-15 00:16:03 -07:00
|
|
|
if (item) {
|
|
|
|
vec2_copy(&item->scale, scale);
|
|
|
|
update_item_transform(item);
|
|
|
|
}
|
2013-09-30 19:37:13 -07:00
|
|
|
}
|
|
|
|
|
2014-06-15 00:16:03 -07:00
|
|
|
void obs_sceneitem_setalignment(obs_sceneitem_t item, uint32_t alignment)
|
2013-09-30 19:37:13 -07:00
|
|
|
{
|
2014-06-15 00:16:03 -07:00
|
|
|
if (item) {
|
|
|
|
item->align = alignment;
|
|
|
|
update_item_transform(item);
|
|
|
|
}
|
2013-09-30 19:37:13 -07:00
|
|
|
}
|
|
|
|
|
2014-05-15 17:40:53 -07:00
|
|
|
static inline void signal_move_dir(struct obs_scene_item *item,
|
|
|
|
enum order_movement movement)
|
|
|
|
{
|
|
|
|
const char *command;
|
|
|
|
struct calldata params = {0};
|
|
|
|
|
|
|
|
switch (movement) {
|
|
|
|
case ORDER_MOVE_UP: command = "item_move_up"; break;
|
|
|
|
case ORDER_MOVE_DOWN: command = "item_move_down"; break;
|
|
|
|
case ORDER_MOVE_TOP: command = "item_move_top"; break;
|
|
|
|
case ORDER_MOVE_BOTTOM: command = "item_move_bottom"; break;
|
|
|
|
}
|
|
|
|
|
|
|
|
calldata_setptr(¶ms, "scene", item->parent);
|
|
|
|
calldata_setptr(¶ms, "item", item);
|
|
|
|
|
|
|
|
signal_handler_signal(item->parent->source->context.signals,
|
|
|
|
command, ¶ms);
|
|
|
|
|
|
|
|
calldata_free(¶ms);
|
|
|
|
}
|
|
|
|
|
2013-10-14 12:37:52 -07:00
|
|
|
void obs_sceneitem_setorder(obs_sceneitem_t item, enum order_movement movement)
|
2013-09-30 19:37:13 -07:00
|
|
|
{
|
2014-02-23 21:39:33 -08:00
|
|
|
if (!item) return;
|
|
|
|
|
2014-05-15 17:40:53 -07:00
|
|
|
struct obs_scene_item *next, *prev;
|
2013-09-30 19:37:13 -07:00
|
|
|
struct obs_scene *scene = item->parent;
|
|
|
|
|
2014-01-30 00:31:52 -08:00
|
|
|
obs_scene_addref(scene);
|
2014-02-20 21:04:14 -08:00
|
|
|
pthread_mutex_lock(&scene->mutex);
|
2014-01-01 09:22:55 -08:00
|
|
|
|
2014-05-15 17:40:53 -07:00
|
|
|
next = item->next;
|
|
|
|
prev = item->prev;
|
|
|
|
|
2014-01-01 09:22:55 -08:00
|
|
|
detach_sceneitem(item);
|
|
|
|
|
2014-05-15 17:40:53 -07:00
|
|
|
if (movement == ORDER_MOVE_DOWN) {
|
|
|
|
attach_sceneitem(scene, item, prev ? prev->prev : NULL);
|
2013-09-30 19:37:13 -07:00
|
|
|
|
2014-05-15 17:40:53 -07:00
|
|
|
} else if (movement == ORDER_MOVE_UP) {
|
|
|
|
attach_sceneitem(scene, item, next ? next : prev);
|
2013-09-30 19:37:13 -07:00
|
|
|
|
|
|
|
} else if (movement == ORDER_MOVE_TOP) {
|
2014-05-15 17:40:53 -07:00
|
|
|
struct obs_scene_item *last = next;
|
2014-01-01 09:22:55 -08:00
|
|
|
if (!last) {
|
2014-05-15 17:40:53 -07:00
|
|
|
last = prev;
|
2014-01-01 09:22:55 -08:00
|
|
|
} else {
|
|
|
|
while (last->next)
|
|
|
|
last = last->next;
|
|
|
|
}
|
2013-09-30 19:37:13 -07:00
|
|
|
|
2014-05-15 17:40:53 -07:00
|
|
|
attach_sceneitem(scene, item, last);
|
2014-01-01 09:22:55 -08:00
|
|
|
|
|
|
|
} else if (movement == ORDER_MOVE_BOTTOM) {
|
2014-05-15 17:40:53 -07:00
|
|
|
attach_sceneitem(scene, item, NULL);
|
2013-09-30 19:37:13 -07:00
|
|
|
}
|
2014-01-01 09:22:55 -08:00
|
|
|
|
2014-05-15 17:40:53 -07:00
|
|
|
signal_move_dir(item, movement);
|
|
|
|
|
2014-01-01 09:22:55 -08:00
|
|
|
pthread_mutex_unlock(&scene->mutex);
|
2014-02-20 21:04:14 -08:00
|
|
|
obs_scene_release(scene);
|
2013-09-30 19:37:13 -07:00
|
|
|
}
|
|
|
|
|
2014-06-15 00:16:03 -07:00
|
|
|
void obs_sceneitem_set_bounds_type(obs_sceneitem_t item,
|
|
|
|
enum obs_bounds_type type)
|
|
|
|
{
|
|
|
|
if (item) {
|
|
|
|
item->bounds_type = type;
|
|
|
|
update_item_transform(item);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void obs_sceneitem_set_bounds_alignment(obs_sceneitem_t item,
|
|
|
|
uint32_t alignment)
|
|
|
|
{
|
|
|
|
if (item) {
|
|
|
|
item->bounds_align = alignment;
|
|
|
|
update_item_transform(item);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void obs_sceneitem_set_bounds(obs_sceneitem_t item, const struct vec2 *bounds)
|
|
|
|
{
|
|
|
|
if (item) {
|
|
|
|
item->bounds = *bounds;
|
|
|
|
update_item_transform(item);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2013-10-14 12:37:52 -07:00
|
|
|
void obs_sceneitem_getpos(obs_sceneitem_t item, struct vec2 *pos)
|
2013-09-30 19:37:13 -07:00
|
|
|
{
|
2014-02-23 21:39:33 -08:00
|
|
|
if (item)
|
|
|
|
vec2_copy(pos, &item->pos);
|
2013-09-30 19:37:13 -07:00
|
|
|
}
|
|
|
|
|
2013-10-14 12:37:52 -07:00
|
|
|
float obs_sceneitem_getrot(obs_sceneitem_t item)
|
2013-09-30 19:37:13 -07:00
|
|
|
{
|
2014-02-23 21:39:33 -08:00
|
|
|
return item ? item->rot : 0.0f;
|
2013-09-30 19:37:13 -07:00
|
|
|
}
|
|
|
|
|
2014-06-15 00:16:03 -07:00
|
|
|
void obs_sceneitem_getscale(obs_sceneitem_t item, struct vec2 *scale)
|
2013-09-30 19:37:13 -07:00
|
|
|
{
|
2014-02-23 21:39:33 -08:00
|
|
|
if (item)
|
2014-06-15 00:16:03 -07:00
|
|
|
vec2_copy(scale, &item->scale);
|
2013-09-30 19:37:13 -07:00
|
|
|
}
|
|
|
|
|
2014-06-15 00:16:03 -07:00
|
|
|
uint32_t obs_sceneitem_getalignment(obs_sceneitem_t item)
|
|
|
|
{
|
|
|
|
return item ? item->align : 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
enum obs_bounds_type obs_sceneitem_get_bounds_type(obs_sceneitem_t item)
|
|
|
|
{
|
|
|
|
return item ? item->bounds_type : OBS_BOUNDS_NONE;
|
|
|
|
}
|
|
|
|
|
|
|
|
uint32_t obs_sceneitem_get_bounds_alignment(obs_sceneitem_t item)
|
|
|
|
{
|
|
|
|
return item ? item->bounds_align : 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
void obs_sceneitem_get_bounds(obs_sceneitem_t item, struct vec2 *bounds)
|
2013-09-30 19:37:13 -07:00
|
|
|
{
|
2014-02-23 21:39:33 -08:00
|
|
|
if (item)
|
2014-06-15 00:16:03 -07:00
|
|
|
*bounds = item->bounds;
|
|
|
|
}
|
|
|
|
|
|
|
|
void obs_sceneitem_get_info(obs_sceneitem_t item,
|
|
|
|
struct obs_sceneitem_info *info)
|
|
|
|
{
|
|
|
|
if (item && info) {
|
|
|
|
info->pos = item->pos;
|
|
|
|
info->rot = item->rot;
|
|
|
|
info->scale = item->scale;
|
|
|
|
info->alignment = item->align;
|
|
|
|
info->bounds_type = item->bounds_type;
|
|
|
|
info->bounds_alignment = item->bounds_align;
|
|
|
|
info->bounds = item->bounds;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void obs_sceneitem_set_info(obs_sceneitem_t item,
|
|
|
|
const struct obs_sceneitem_info *info)
|
|
|
|
{
|
|
|
|
if (item && info) {
|
|
|
|
item->pos = info->pos;
|
|
|
|
item->rot = info->rot;
|
|
|
|
item->scale = info->scale;
|
|
|
|
item->align = info->alignment;
|
|
|
|
item->bounds_type = info->bounds_type;
|
|
|
|
item->bounds_align = info->bounds_alignment;
|
|
|
|
item->bounds = info->bounds;
|
|
|
|
update_item_transform(item);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void obs_sceneitem_get_draw_transform(obs_sceneitem_t item,
|
|
|
|
struct matrix4 *transform)
|
|
|
|
{
|
|
|
|
if (item)
|
|
|
|
matrix4_copy(transform, &item->draw_transform);
|
|
|
|
}
|
|
|
|
|
|
|
|
void obs_sceneitem_get_box_transform(obs_sceneitem_t item,
|
|
|
|
struct matrix4 *transform)
|
|
|
|
{
|
|
|
|
if (item)
|
|
|
|
matrix4_copy(transform, &item->box_transform);
|
2013-09-30 19:37:13 -07:00
|
|
|
}
|