obs-studio/deps/obs-scripting/obs-scripting-lua-frontend.c

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/******************************************************************************
Copyright (C) 2017 by Hugh Bailey <jim@obsproject.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#include <obs-module.h>
#include <obs-frontend-api.h>
#include "obs-scripting-lua.h"
#define ls_get_libobs_obj(type, lua_index, obs_obj) \
ls_get_libobs_obj_(script, #type " *", lua_index, obs_obj, NULL, \
__FUNCTION__, __LINE__)
#define ls_push_libobs_obj(type, obs_obj, ownership) \
ls_push_libobs_obj_(script, #type " *", obs_obj, ownership, NULL, \
__FUNCTION__, __LINE__)
#define call_func(func, args, rets) \
call_func_(script, cb->reg_idx, args, rets, #func, "frontend API")
/* ----------------------------------- */
static int get_scene_names(lua_State *script)
{
char **names = obs_frontend_get_scene_names();
char **name = names;
int i = 0;
lua_newtable(script);
while (name && *name) {
lua_pushstring(script, *name);
lua_rawseti(script, -2, ++i);
name++;
}
bfree(names);
return 1;
}
static int get_scenes(lua_State *script)
{
struct obs_frontend_source_list list = {0};
obs_frontend_get_scenes(&list);
lua_newtable(script);
for (size_t i = 0; i < list.sources.num; i++) {
obs_source_t *source = list.sources.array[i];
ls_push_libobs_obj(obs_source_t, source, false);
lua_rawseti(script, -2, (int)(i + 1));
}
da_free(list.sources);
return 1;
}
static int get_current_scene(lua_State *script)
{
obs_source_t *source = obs_frontend_get_current_scene();
ls_push_libobs_obj(obs_source_t, source, false);
return 1;
}
static int set_current_scene(lua_State *script)
{
obs_source_t *source = NULL;
ls_get_libobs_obj(obs_source_t, 1, &source);
obs_frontend_set_current_scene(source);
return 0;
}
static int get_transitions(lua_State *script)
{
struct obs_frontend_source_list list = {0};
obs_frontend_get_transitions(&list);
lua_newtable(script);
for (size_t i = 0; i < list.sources.num; i++) {
obs_source_t *source = list.sources.array[i];
ls_push_libobs_obj(obs_source_t, source, false);
lua_rawseti(script, -2, (int)(i + 1));
}
da_free(list.sources);
return 1;
}
static int get_current_transition(lua_State *script)
{
obs_source_t *source = obs_frontend_get_current_transition();
ls_push_libobs_obj(obs_source_t, source, false);
return 1;
}
static int set_current_transition(lua_State *script)
{
obs_source_t *source = NULL;
ls_get_libobs_obj(obs_source_t, 1, &source);
obs_frontend_set_current_transition(source);
return 0;
}
static int get_scene_collections(lua_State *script)
{
char **names = obs_frontend_get_scene_collections();
char **name = names;
int i = 0;
lua_newtable(script);
while (name && *name) {
lua_pushstring(script, *name);
lua_rawseti(script, -2, ++i);
name++;
}
bfree(names);
return 1;
}
static int get_current_scene_collection(lua_State *script)
{
char *name = obs_frontend_get_current_scene_collection();
lua_pushstring(script, name);
bfree(name);
return 1;
}
static int set_current_scene_collection(lua_State *script)
{
if (lua_isstring(script, 1)) {
const char *name = lua_tostring(script, 1);
obs_frontend_set_current_scene_collection(name);
}
return 0;
}
static int get_profiles(lua_State *script)
{
char **names = obs_frontend_get_profiles();
char **name = names;
int i = 0;
lua_newtable(script);
while (name && *name) {
lua_pushstring(script, *name);
lua_rawseti(script, -2, ++i);
name++;
}
bfree(names);
return 1;
}
static int get_current_profile(lua_State *script)
{
char *name = obs_frontend_get_current_profile();
lua_pushstring(script, name);
bfree(name);
return 1;
}
static int set_current_profile(lua_State *script)
{
if (lua_isstring(script, 1)) {
const char *name = lua_tostring(script, 1);
obs_frontend_set_current_profile(name);
}
return 0;
}
/* ----------------------------------- */
static void frontend_event_callback(enum obs_frontend_event event, void *priv)
{
struct lua_obs_callback *cb = priv;
lua_State *script = cb->script;
if (cb->base.removed) {
obs_frontend_remove_event_callback(frontend_event_callback, cb);
return;
}
lock_callback();
lua_pushinteger(script, (int)event);
call_func(frontend_event_callback, 1, 0);
unlock_callback();
}
static int remove_event_callback(lua_State *script)
{
if (!verify_args1(script, is_function))
return 0;
struct lua_obs_callback *cb = find_lua_obs_callback(script, 1);
if (cb) {
remove_lua_obs_callback(cb);
}
return 0;
}
static void add_event_callback_defer(void *cb)
{
obs_frontend_add_event_callback(frontend_event_callback, cb);
}
static int add_event_callback(lua_State *script)
{
if (!verify_args1(script, is_function))
return 0;
struct lua_obs_callback *cb = add_lua_obs_callback(script, 1);
defer_call_post(add_event_callback_defer, cb);
return 0;
}
/* ----------------------------------- */
static void frontend_save_callback(obs_data_t *save_data, bool saving,
void *priv)
{
struct lua_obs_callback *cb = priv;
lua_State *script = cb->script;
if (cb->base.removed) {
obs_frontend_remove_save_callback(frontend_save_callback, cb);
return;
}
lock_callback();
ls_push_libobs_obj(obs_data_t, save_data, false);
lua_pushboolean(script, saving);
call_func(frontend_save_callback, 2, 0);
unlock_callback();
}
static int remove_save_callback(lua_State *script)
{
if (!verify_args1(script, is_function))
return 0;
struct lua_obs_callback *cb = find_lua_obs_callback(script, 1);
if (cb) {
remove_lua_obs_callback(cb);
}
return 0;
}
static void add_save_callback_defer(void *cb)
{
obs_frontend_add_save_callback(frontend_save_callback, cb);
}
static int add_save_callback(lua_State *script)
{
if (!verify_args1(script, is_function))
return 0;
struct lua_obs_callback *cb = add_lua_obs_callback(script, 1);
defer_call_post(add_save_callback_defer, cb);
return 0;
}
/* ----------------------------------- */
void add_lua_frontend_funcs(lua_State *script)
{
lua_getglobal(script, "obslua");
#define add_func(name) \
do { \
lua_pushstring(script, "obs_frontend_" #name); \
lua_pushcfunction(script, name); \
lua_rawset(script, -3); \
} while (false)
add_func(get_scene_names);
add_func(get_scenes);
add_func(get_current_scene);
add_func(set_current_scene);
add_func(get_transitions);
add_func(get_current_transition);
add_func(set_current_transition);
add_func(get_scene_collections);
add_func(get_current_scene_collection);
add_func(set_current_scene_collection);
add_func(get_profiles);
add_func(get_current_profile);
add_func(set_current_profile);
add_func(remove_event_callback);
add_func(add_event_callback);
add_func(remove_save_callback);
add_func(add_save_callback);
#undef add_func
lua_pop(script, 1);
}