obs-studio/libobs/obs-scene.h

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/******************************************************************************
Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#pragma once
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#include "obs.h"
Revamp API and start using doxygen The API used to be designed in such a way to where it would expect exports for each individual source/output/encoder/etc. You would export functions for each and it would automatically load those functions based on a specific naming scheme from the module. The idea behind this was that I wanted to limit the usage of structures in the API so only functions could be used. It was an interesting idea in theory, but this idea turned out to be flawed in a number of ways: 1.) Requiring exports to create sources/outputs/encoders/etc meant that you could not create them by any other means, which meant that things like faruton's .net plugin would become difficult. 2.) Export function declarations could not be checked, therefore if you created a function with the wrong parameters and parameter types, the compiler wouldn't know how to check for that. 3.) Required overly complex load functions in libobs just to handle it. It makes much more sense to just have a load function that you call manually. Complexity is the bane of all good programs. 4.) It required that you have functions of specific names, which looked and felt somewhat unsightly. So, to fix these issues, I replaced it with a more commonly used API scheme, seen commonly in places like kernels and typical C libraries with abstraction. You simply create a structure that contains the callback definitions, and you pass it to a function to register that definition (such as obs_register_source), which you call in the obs_module_load of the module. It will also automatically check the structure size and ensure that it only loads the required values if the structure happened to add new values in an API change. The "main" source file for each module must include obs-module.h, and must use OBS_DECLARE_MODULE() within that source file. Also, started writing some doxygen documentation in to the main library headers. Will add more detailed documentation as I go.
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#include "obs-internal.h"
#include "graphics/matrix4.h"
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/* how obs scene! */
struct item_action {
bool visible;
uint64_t timestamp;
};
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struct obs_scene_item {
volatile long ref;
volatile bool removed;
struct obs_scene *parent;
struct obs_source *source;
volatile long active_refs;
volatile long defer_update;
bool user_visible;
bool visible;
bool selected;
gs_texrender_t *item_render;
struct obs_sceneitem_crop crop;
struct vec2 pos;
struct vec2 scale;
float rot;
uint32_t align;
/* last width/height of the source, this is used to check whether
* the transform needs updating */
uint32_t last_width;
uint32_t last_height;
struct vec2 output_scale;
enum obs_scale_type scale_filter;
struct matrix4 box_transform;
struct matrix4 draw_transform;
enum obs_bounds_type bounds_type;
uint32_t bounds_align;
struct vec2 bounds;
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obs_hotkey_pair_id toggle_visibility;
pthread_mutex_t actions_mutex;
DARRAY(struct item_action) audio_actions;
/* would do **prev_next, but not really great for reordering */
struct obs_scene_item *prev;
struct obs_scene_item *next;
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};
struct obs_scene {
struct obs_source *source;
pthread_mutex_t video_mutex;
pthread_mutex_t audio_mutex;
struct obs_scene_item *first_item;
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};