obs-studio/plugins/image-source/image-source.c

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#include <obs-module.h>
#include <graphics/image-file.h>
#include <util/platform.h>
#include <util/dstr.h>
#include <sys/stat.h>
#define blog(log_level, format, ...) \
blog(log_level, "[image_source: '%s'] " format, \
obs_source_get_name(context->source), ##__VA_ARGS__)
#define debug(format, ...) blog(LOG_DEBUG, format, ##__VA_ARGS__)
#define info(format, ...) blog(LOG_INFO, format, ##__VA_ARGS__)
#define warn(format, ...) blog(LOG_WARNING, format, ##__VA_ARGS__)
struct image_source {
obs_source_t *source;
char *file;
bool persistent;
time_t file_timestamp;
float update_time_elapsed;
uint64_t last_time;
bool active;
gs_image_file2_t if2;
};
static time_t get_modified_timestamp(const char *filename)
{
struct stat stats;
if (os_stat(filename, &stats) != 0)
return -1;
return stats.st_mtime;
}
static const char *image_source_get_name(void *unused)
{
UNUSED_PARAMETER(unused);
return obs_module_text("ImageInput");
}
static void image_source_load(struct image_source *context)
{
char *file = context->file;
obs_enter_graphics();
gs_image_file2_free(&context->if2);
obs_leave_graphics();
if (file && *file) {
debug("loading texture '%s'", file);
context->file_timestamp = get_modified_timestamp(file);
gs_image_file2_init(&context->if2, file);
context->update_time_elapsed = 0;
obs_enter_graphics();
gs_image_file2_init_texture(&context->if2);
obs_leave_graphics();
if (!context->if2.image.loaded)
warn("failed to load texture '%s'", file);
}
}
static void image_source_unload(struct image_source *context)
{
obs_enter_graphics();
gs_image_file2_free(&context->if2);
obs_leave_graphics();
}
static void image_source_update(void *data, obs_data_t *settings)
{
struct image_source *context = data;
const char *file = obs_data_get_string(settings, "file");
const bool unload = obs_data_get_bool(settings, "unload");
if (context->file)
bfree(context->file);
context->file = bstrdup(file);
context->persistent = !unload;
/* Load the image if the source is persistent or showing */
if (context->persistent || obs_source_showing(context->source))
image_source_load(data);
else
image_source_unload(data);
}
static void image_source_defaults(obs_data_t *settings)
{
obs_data_set_default_bool(settings, "unload", false);
}
static void image_source_show(void *data)
{
struct image_source *context = data;
if (!context->persistent)
image_source_load(context);
}
static void image_source_hide(void *data)
{
struct image_source *context = data;
if (!context->persistent)
image_source_unload(context);
}
static void *image_source_create(obs_data_t *settings, obs_source_t *source)
{
struct image_source *context = bzalloc(sizeof(struct image_source));
context->source = source;
image_source_update(context, settings);
return context;
}
static void image_source_destroy(void *data)
{
struct image_source *context = data;
image_source_unload(context);
if (context->file)
bfree(context->file);
bfree(context);
}
static uint32_t image_source_getwidth(void *data)
{
struct image_source *context = data;
return context->if2.image.cx;
}
static uint32_t image_source_getheight(void *data)
{
struct image_source *context = data;
return context->if2.image.cy;
}
static void image_source_render(void *data, gs_effect_t *effect)
{
struct image_source *context = data;
if (!context->if2.image.texture)
return;
(API Change) Improve graphics API consistency Summary: - Prefix all graphics subsystem names with gs_ or GS_ - Unsquish funciton names (for example _setfloat to _set_float) - Changed create functions to be more consistent with the rest of the API elsewhere. For exmaple, instead of gs_create_texture/gs_texture_destroy, it's now gs_texture_create/gs_texture_destroy - Renamed gs_stencil_op enum to gs_stencil_op_type From: To: ----------------------------------------------------------- tvertarray gs_tvertarray vb_data gs_vb_data vbdata_create gs_vbdata_create vbdata_destroy gs_vbdata_destroy shader_param gs_shader_param gs_effect gs_effect effect_technique gs_effect_technique effect_pass gs_effect_pass effect_param gs_effect_param texture_t gs_texture_t stagesurf_t gs_stagesurf_t zstencil_t gs_zstencil_t vertbuffer_t gs_vertbuffer_t indexbuffer_t gs_indexbuffer_t samplerstate_t gs_samplerstate_t swapchain_t gs_swapchain_t texrender_t gs_texrender_t shader_t gs_shader_t sparam_t gs_sparam_t effect_t gs_effect_t technique_t gs_technique_t eparam_t gs_eparam_t device_t gs_device_t graphics_t graphics_t shader_param_type gs_shader_param_type SHADER_PARAM_UNKNOWN GS_SHADER_PARAM_UNKNOWN SHADER_PARAM_BOOL GS_SHADER_PARAM_BOOL SHADER_PARAM_FLOAT GS_SHADER_PARAM_FLOAT SHADER_PARAM_INT GS_SHADER_PARAM_INT SHADER_PARAM_STRING GS_SHADER_PARAM_STRING SHADER_PARAM_VEC2 GS_SHADER_PARAM_VEC2 SHADER_PARAM_VEC3 GS_SHADER_PARAM_VEC3 SHADER_PARAM_VEC4 GS_SHADER_PARAM_VEC4 SHADER_PARAM_MATRIX4X4 GS_SHADER_PARAM_MATRIX4X4 SHADER_PARAM_TEXTURE GS_SHADER_PARAM_TEXTURE shader_param_info gs_shader_param_info shader_type gs_shader_type SHADER_VERTEX GS_SHADER_VERTEX SHADER_PIXEL GS_SHADER_PIXEL shader_destroy gs_shader_destroy shader_numparams gs_shader_get_num_params shader_getparambyidx gs_shader_get_param_by_idx shader_getparambyname gs_shader_get_param_by_name shader_getviewprojmatrix gs_shader_get_viewproj_matrix shader_getworldmatrix gs_shader_get_world_matrix shader_getparaminfo gs_shader_get_param_info shader_setbool gs_shader_set_bool shader_setfloat gs_shader_set_float shader_setint gs_shader_set_int shader_setmatrix3 gs_shader_setmatrix3 shader_setmatrix4 gs_shader_set_matrix4 shader_setvec2 gs_shader_set_vec2 shader_setvec3 gs_shader_set_vec3 shader_setvec4 gs_shader_set_vec4 shader_settexture gs_shader_set_texture shader_setval gs_shader_set_val shader_setdefault gs_shader_set_default effect_property_type gs_effect_property_type EFFECT_NONE GS_EFFECT_NONE EFFECT_BOOL GS_EFFECT_BOOL EFFECT_FLOAT GS_EFFECT_FLOAT EFFECT_COLOR GS_EFFECT_COLOR EFFECT_TEXTURE GS_EFFECT_TEXTURE effect_param_info gs_effect_param_info effect_destroy gs_effect_destroy effect_gettechnique gs_effect_get_technique technique_begin gs_technique_begin technique_end gs_technique_end technique_beginpass gs_technique_begin_pass technique_beginpassbyname gs_technique_begin_pass_by_name technique_endpass gs_technique_end_pass effect_numparams gs_effect_get_num_params effect_getparambyidx gs_effect_get_param_by_idx effect_getparambyname gs_effect_get_param_by_name effect_updateparams gs_effect_update_params effect_getviewprojmatrix gs_effect_get_viewproj_matrix effect_getworldmatrix gs_effect_get_world_matrix effect_getparaminfo gs_effect_get_param_info effect_setbool gs_effect_set_bool effect_setfloat gs_effect_set_float effect_setint gs_effect_set_int effect_setmatrix4 gs_effect_set_matrix4 effect_setvec2 gs_effect_set_vec2 effect_setvec3 gs_effect_set_vec3 effect_setvec4 gs_effect_set_vec4 effect_settexture gs_effect_set_texture effect_setval gs_effect_set_val effect_setdefault gs_effect_set_default texrender_create gs_texrender_create texrender_destroy gs_texrender_destroy texrender_begin gs_texrender_begin texrender_end gs_texrender_end texrender_reset gs_texrender_reset texrender_gettexture gs_texrender_get_texture GS_BUILDMIPMAPS GS_BUILD_MIPMAPS GS_RENDERTARGET GS_RENDER_TARGET gs_device_name gs_get_device_name gs_device_type gs_get_device_type gs_entercontext gs_enter_context gs_leavecontext gs_leave_context gs_getcontext gs_get_context gs_renderstart gs_render_start gs_renderstop gs_render_stop gs_rendersave gs_render_save gs_getinput gs_get_input gs_geteffect gs_get_effect gs_create_effect_from_file gs_effect_create_from_file gs_create_effect gs_effect_create gs_create_vertexshader_from_file gs_vertexshader_create_from_file gs_create_pixelshader_from_file gs_pixelshader_create_from_file gs_create_texture_from_file gs_texture_create_from_file gs_resetviewport gs_reset_viewport gs_set2dmode gs_set_2d_mode gs_set3dmode gs_set_3d_mode gs_create_swapchain gs_swapchain_create gs_getsize gs_get_size gs_getwidth gs_get_width gs_getheight gs_get_height gs_create_texture gs_texture_create gs_create_cubetexture gs_cubetexture_create gs_create_volumetexture gs_voltexture_create gs_create_zstencil gs_zstencil_create gs_create_stagesurface gs_stagesurface_create gs_create_samplerstate gs_samplerstate_create gs_create_vertexshader gs_vertexshader_create gs_create_pixelshader gs_pixelshader_create gs_create_vertexbuffer gs_vertexbuffer_create gs_create_indexbuffer gs_indexbuffer_create gs_gettexturetype gs_get_texture_type gs_load_defaultsamplerstate gs_load_default_samplerstate gs_getvertexshader gs_get_vertex_shader gs_getpixelshader gs_get_pixel_shader gs_getrendertarget gs_get_render_target gs_getzstenciltarget gs_get_zstencil_target gs_setrendertarget gs_set_render_target gs_setcuberendertarget gs_set_cube_render_target gs_beginscene gs_begin_scene gs_draw gs_draw gs_endscene gs_end_scene gs_setcullmode gs_set_cull_mode gs_getcullmode gs_get_cull_mode gs_enable_depthtest gs_enable_depth_test gs_enable_stenciltest gs_enable_stencil_test gs_enable_stencilwrite gs_enable_stencil_write gs_blendfunction gs_blend_function gs_depthfunction gs_depth_function gs_stencilfunction gs_stencil_function gs_stencilop gs_stencil_op gs_setviewport gs_set_viewport gs_getviewport gs_get_viewport gs_setscissorrect gs_set_scissor_rect gs_create_texture_from_iosurface gs_texture_create_from_iosurface gs_create_gdi_texture gs_texture_create_gdi gs_is_compressed_format gs_is_compressed_format gs_num_total_levels gs_get_total_levels texture_setimage gs_texture_set_image cubetexture_setimage gs_cubetexture_set_image swapchain_destroy gs_swapchain_destroy texture_destroy gs_texture_destroy texture_getwidth gs_texture_get_width texture_getheight gs_texture_get_height texture_getcolorformat gs_texture_get_color_format texture_map gs_texture_map texture_unmap gs_texture_unmap texture_isrect gs_texture_is_rect texture_getobj gs_texture_get_obj cubetexture_destroy gs_cubetexture_destroy cubetexture_getsize gs_cubetexture_get_size cubetexture_getcolorformat gs_cubetexture_get_color_format volumetexture_destroy gs_voltexture_destroy volumetexture_getwidth gs_voltexture_get_width volumetexture_getheight gs_voltexture_get_height volumetexture_getdepth gs_voltexture_getdepth volumetexture_getcolorformat gs_voltexture_get_color_format stagesurface_destroy gs_stagesurface_destroy stagesurface_getwidth gs_stagesurface_get_width stagesurface_getheight gs_stagesurface_get_height stagesurface_getcolorformat gs_stagesurface_get_color_format stagesurface_map gs_stagesurface_map stagesurface_unmap gs_stagesurface_unmap zstencil_destroy gs_zstencil_destroy samplerstate_destroy gs_samplerstate_destroy vertexbuffer_destroy gs_vertexbuffer_destroy vertexbuffer_flush gs_vertexbuffer_flush vertexbuffer_getdata gs_vertexbuffer_get_data indexbuffer_destroy gs_indexbuffer_destroy indexbuffer_flush gs_indexbuffer_flush indexbuffer_getdata gs_indexbuffer_get_data indexbuffer_numindices gs_indexbuffer_get_num_indices indexbuffer_gettype gs_indexbuffer_get_type texture_rebind_iosurface gs_texture_rebind_iosurface texture_get_dc gs_texture_get_dc texture_release_dc gs_texture_release_dc
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gs_effect_set_texture(gs_effect_get_param_by_name(effect, "image"),
context->if2.image.texture);
gs_draw_sprite(context->if2.image.texture, 0, context->if2.image.cx,
context->if2.image.cy);
}
static void image_source_tick(void *data, float seconds)
{
struct image_source *context = data;
uint64_t frame_time = obs_get_video_frame_time();
context->update_time_elapsed += seconds;
if (obs_source_showing(context->source)) {
if (context->update_time_elapsed >= 1.0f) {
time_t t = get_modified_timestamp(context->file);
context->update_time_elapsed = 0.0f;
if (context->file_timestamp != t) {
image_source_load(context);
}
}
}
if (obs_source_active(context->source)) {
if (!context->active) {
if (context->if2.image.is_animated_gif)
context->last_time = frame_time;
context->active = true;
}
} else {
if (context->active) {
if (context->if2.image.is_animated_gif) {
context->if2.image.cur_frame = 0;
context->if2.image.cur_loop = 0;
context->if2.image.cur_time = 0;
obs_enter_graphics();
gs_image_file2_update_texture(&context->if2);
obs_leave_graphics();
}
context->active = false;
}
return;
}
if (context->last_time && context->if2.image.is_animated_gif) {
uint64_t elapsed = frame_time - context->last_time;
bool updated = gs_image_file2_tick(&context->if2, elapsed);
if (updated) {
obs_enter_graphics();
gs_image_file2_update_texture(&context->if2);
obs_leave_graphics();
}
}
context->last_time = frame_time;
}
static const char *image_filter =
"All formats (*.bmp *.tga *.png *.jpeg *.jpg *.gif *.psd);;"
"BMP Files (*.bmp);;"
"Targa Files (*.tga);;"
"PNG Files (*.png);;"
"JPEG Files (*.jpeg *.jpg);;"
"GIF Files (*.gif);;"
"PSD Files (*.psd);;"
"All Files (*.*)";
static obs_properties_t *image_source_properties(void *data)
{
struct image_source *s = data;
struct dstr path = {0};
obs_properties_t *props = obs_properties_create();
if (s && s->file && *s->file) {
const char *slash;
dstr_copy(&path, s->file);
dstr_replace(&path, "\\", "/");
slash = strrchr(path.array, '/');
if (slash)
dstr_resize(&path, slash - path.array + 1);
}
obs_properties_add_path(props, "file", obs_module_text("File"),
OBS_PATH_FILE, image_filter, path.array);
obs_properties_add_bool(props, "unload",
obs_module_text("UnloadWhenNotShowing"));
dstr_free(&path);
return props;
}
uint64_t image_source_get_memory_usage(void *data)
{
struct image_source *s = data;
return s->if2.mem_usage;
}
static struct obs_source_info image_source_info = {
.id = "image_source",
.type = OBS_SOURCE_TYPE_INPUT,
.output_flags = OBS_SOURCE_VIDEO,
.get_name = image_source_get_name,
.create = image_source_create,
.destroy = image_source_destroy,
.update = image_source_update,
.get_defaults = image_source_defaults,
.show = image_source_show,
.hide = image_source_hide,
.get_width = image_source_getwidth,
.get_height = image_source_getheight,
.video_render = image_source_render,
.video_tick = image_source_tick,
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.get_properties = image_source_properties,
.icon_type = OBS_ICON_TYPE_IMAGE,
};
OBS_DECLARE_MODULE()
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OBS_MODULE_USE_DEFAULT_LOCALE("image-source", "en-US")
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MODULE_EXPORT const char *obs_module_description(void)
{
return "Image/color/slideshow sources";
}
extern struct obs_source_info slideshow_info;
extern struct obs_source_info color_source_info_v1;
extern struct obs_source_info color_source_info_v2;
extern struct obs_source_info color_source_info_v3;
bool obs_module_load(void)
{
obs_register_source(&image_source_info);
obs_register_source(&color_source_info_v1);
obs_register_source(&color_source_info_v2);
obs_register_source(&color_source_info_v3);
obs_register_source(&slideshow_info);
return true;
}