obs-studio/libobs/data/solid.effect

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uniform float4x4 ViewProj;
uniform float4 color = {1.0, 1.0, 1.0, 1.0};
struct SolidVertInOut {
float4 pos : POSITION;
};
SolidVertInOut VSSolid(SolidVertInOut vert_in)
{
SolidVertInOut vert_out;
vert_out.pos = mul(float4(vert_in.pos.xyz, 1.0), ViewProj);
return vert_out;
}
float4 PSSolid(SolidVertInOut vert_in) : TARGET
{
return color;
}
struct SolidColoredVertInOut {
float4 pos : POSITION;
float4 color : COLOR;
};
SolidColoredVertInOut VSSolidColored(SolidColoredVertInOut vert_in)
{
SolidColoredVertInOut vert_out;
vert_out.pos = mul(float4(vert_in.pos.xyz, 1.0), ViewProj);
vert_out.color = vert_in.color;
return vert_out;
}
float4 PSSolidColored(SolidColoredVertInOut vert_in) : TARGET
{
return vert_in.color * color;
}
technique Solid
{
pass
{
vertex_shader = VSSolid(vert_in);
pixel_shader = PSSolid(vert_in);
}
}
technique SolidColored
{
pass
{
vertex_shader = VSSolidColored(vert_in);
pixel_shader = PSSolidColored(vert_in);
}
}