obs-studio/plugins/win-capture/plugin-main.c

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#include <windows.h>
#include <obs-module.h>
#include <util/windows/win-version.h>
#include <util/platform.h>
OBS_DECLARE_MODULE()
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OBS_MODULE_USE_DEFAULT_LOCALE("win-capture", "en-US")
extern struct obs_source_info duplicator_capture_info;
extern struct obs_source_info monitor_capture_info;
extern struct obs_source_info window_capture_info;
extern struct obs_source_info game_capture_info;
extern bool cached_versions_match(void);
extern bool load_cached_graphics_offsets(bool is32bit);
extern bool load_graphics_offsets(bool is32bit);
/* temporary, will eventually be erased once we figure out how to create both
* 32bit and 64bit versions of the helpers/hook */
#ifdef _WIN64
#define IS32BIT false
#else
#define IS32BIT true
#endif
bool obs_module_load(void)
{
struct win_version_info ver;
bool win8_or_above = false;
char *config_dir;
config_dir = obs_module_config_path(NULL);
if (config_dir) {
os_mkdirs(config_dir);
bfree(config_dir);
}
get_win_ver(&ver);
win8_or_above = ver.major > 6 || (ver.major == 6 && ver.minor >= 2);
obs_enter_graphics();
if (win8_or_above && gs_get_device_type() == GS_DEVICE_DIRECT3D_11)
obs_register_source(&duplicator_capture_info);
else
obs_register_source(&monitor_capture_info);
obs_leave_graphics();
obs_register_source(&window_capture_info);
if (/*cached_versions_match() &&*/ load_cached_graphics_offsets(IS32BIT)) {
load_cached_graphics_offsets(!IS32BIT);
obs_register_source(&game_capture_info);
} else if (load_graphics_offsets(IS32BIT)) {
load_graphics_offsets(!IS32BIT);
obs_register_source(&game_capture_info);
}
return true;
}