obs-studio/libobs/graphics/shader-parser.h

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2013-09-30 19:37:13 -07:00
/******************************************************************************
Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#ifndef SHADER_PARSER_H
#define SHADER_PARSER_H
#include "../util/cf-parser.h"
#include "graphics.h"
#ifdef __cplusplus
extern "C" {
#endif
EXPORT enum shader_param_type get_shader_param_type(const char *type);
EXPORT enum gs_sample_filter get_sample_filter(const char *filter);
EXPORT enum gs_address_mode get_address_mode(const char *address_mode);
/*
* Shader Parser
*
* Parses a shader and extracts data such as shader constants, samplers,
* and vertex input information. Also allows the reformatting of shaders for
* different libraries. This is usually used only by graphics libraries,
*/
enum shader_var_type {
SHADER_VAR_NONE,
SHADER_VAR_UNIFORM,
SHADER_VAR_CONST
};
struct shader_var {
char *type;
char *name;
char *mapping;
enum shader_var_type var_type;
int array_count;
DARRAY(uint8_t) default_val;
};
static inline void shader_var_init(struct shader_var *sv)
{
memset(sv, 0, sizeof(struct shader_var));
}
static inline void shader_var_init_param(struct shader_var *sv,
char *type, char *name, bool is_uniform,
bool is_const)
{
if (is_uniform)
sv->var_type = SHADER_VAR_UNIFORM;
else if (is_const)
sv->var_type = SHADER_VAR_CONST;
else
sv->var_type = SHADER_VAR_NONE;
sv->type = type;
sv->name = name;
sv->mapping = NULL;
sv->array_count = 0;
da_init(sv->default_val);
}
static inline void shader_var_free(struct shader_var *sv)
{
bfree(sv->type);
bfree(sv->name);
bfree(sv->mapping);
da_free(sv->default_val);
}
/* ------------------------------------------------------------------------- */
struct shader_sampler {
char *name;
DARRAY(char*) states;
DARRAY(char*) values;
};
static inline void shader_sampler_init(struct shader_sampler *ss)
{
memset(ss, 0, sizeof(struct shader_sampler));
}
static inline void shader_sampler_free(struct shader_sampler *ss)
{
size_t i;
for (i = 0; i < ss->states.num; i++)
bfree(ss->states.array[i]);
for (i = 0; i < ss->values.num; i++)
bfree(ss->values.array[i]);
bfree(ss->name);
da_free(ss->states);
da_free(ss->values);
}
EXPORT void shader_sampler_convert(struct shader_sampler *ss,
struct gs_sampler_info *info);
/* ------------------------------------------------------------------------- */
struct shader_struct {
char *name;
DARRAY(struct shader_var) vars;
};
static inline void shader_struct_init(struct shader_struct *ss)
{
memset(ss, 0, sizeof(struct shader_struct));
}
static inline void shader_struct_free(struct shader_struct *ss)
{
size_t i;
for (i = 0; i < ss->vars.num; i++)
shader_var_free(ss->vars.array+i);
bfree(ss->name);
da_free(ss->vars);
}
/* ------------------------------------------------------------------------- */
struct shader_func {
char *name;
char *return_type;
DARRAY(struct shader_var) params;
const struct cf_token *start, *end;
};
static inline void shader_func_init(struct shader_func *sf,
char *return_type, char *name)
{
da_init(sf->params);
sf->return_type = return_type;
sf->name = name;
sf->start = NULL;
sf->end = NULL;
}
static inline void shader_func_free(struct shader_func *sf)
{
size_t i;
for (i = 0; i < sf->params.num; i++)
shader_var_free(sf->params.array+i);
bfree(sf->name);
bfree(sf->return_type);
da_free(sf->params);
}
/* ------------------------------------------------------------------------- */
struct shader_parser {
struct cf_parser cfp;
DARRAY(struct shader_var) params;
DARRAY(struct shader_struct) structs;
DARRAY(struct shader_sampler) samplers;
DARRAY(struct shader_func) funcs;
};
static inline void shader_parser_init(struct shader_parser *sp)
{
cf_parser_init(&sp->cfp);
da_init(sp->params);
da_init(sp->structs);
da_init(sp->samplers);
da_init(sp->funcs);
}
static inline void shader_parser_free(struct shader_parser *sp)
{
size_t i;
for (i = 0; i < sp->params.num; i++)
shader_var_free(sp->params.array+i);
for (i = 0; i < sp->structs.num; i++)
shader_struct_free(sp->structs.array+i);
for (i = 0; i < sp->samplers.num; i++)
shader_sampler_free(sp->samplers.array+i);
for (i = 0; i < sp->funcs.num; i++)
shader_func_free(sp->funcs.array+i);
cf_parser_free(&sp->cfp);
da_free(sp->params);
da_free(sp->structs);
da_free(sp->samplers);
da_free(sp->funcs);
}
EXPORT bool shader_parse(struct shader_parser *sp, const char *shader,
const char *file);
static inline struct shader_func *shader_parser_getfunc(
struct shader_parser *sp, const char *func_name)
{
size_t i;
for (i = 0; i < sp->funcs.num; i++) {
struct shader_func *func = sp->funcs.array+i;
if (strcmp(func->name, func_name) == 0)
return func;
}
return NULL;
}
static inline struct shader_struct *shader_parser_getstruct(
struct shader_parser *sp, const char *struct_name)
{
size_t i;
for (i = 0; i < sp->structs.num; i++) {
struct shader_struct *st = sp->structs.array+i;
if (strcmp(st->name, struct_name) == 0)
return st;
}
return NULL;
}
#ifdef __cplusplus
}
#endif
#endif