obs-studio/libobs-opengl/gl-stagesurf.c

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/******************************************************************************
Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#include "gl-subsystem.h"
static bool create_pixel_pack_buffer(struct gs_stage_surface *surf)
{
GLsizeiptr size;
bool success = true;
if (!gl_gen_buffers(1, &surf->pack_buffer))
return false;
if (!gl_bind_buffer(GL_PIXEL_PACK_BUFFER, surf->pack_buffer))
return false;
size = surf->width * surf->bytes_per_pixel;
size = (size + 3) & 0xFFFFFFFC; /* align width to 4-byte boundary */
size *= surf->height;
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glBufferData(GL_PIXEL_PACK_BUFFER, size, 0, GL_DYNAMIC_READ);
if (!gl_success("glBufferData"))
success = false;
if (!gl_bind_buffer(GL_PIXEL_PACK_BUFFER, 0))
success = false;
return success;
}
gs_stagesurf_t *device_stagesurface_create(gs_device_t *device, uint32_t width,
uint32_t height,
enum gs_color_format color_format)
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{
struct gs_stage_surface *surf;
surf = bzalloc(sizeof(struct gs_stage_surface));
surf->device = device;
surf->format = color_format;
surf->width = width;
surf->height = height;
surf->gl_format = convert_gs_format(color_format);
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surf->gl_internal_format = convert_gs_internal_format(color_format);
surf->gl_type = get_gl_format_type(color_format);
surf->bytes_per_pixel = gs_get_format_bpp(color_format) / 8;
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if (!create_pixel_pack_buffer(surf)) {
(API Change) Improve graphics API consistency Summary: - Prefix all graphics subsystem names with gs_ or GS_ - Unsquish funciton names (for example _setfloat to _set_float) - Changed create functions to be more consistent with the rest of the API elsewhere. For exmaple, instead of gs_create_texture/gs_texture_destroy, it's now gs_texture_create/gs_texture_destroy - Renamed gs_stencil_op enum to gs_stencil_op_type From: To: ----------------------------------------------------------- tvertarray gs_tvertarray vb_data gs_vb_data vbdata_create gs_vbdata_create vbdata_destroy gs_vbdata_destroy shader_param gs_shader_param gs_effect gs_effect effect_technique gs_effect_technique effect_pass gs_effect_pass effect_param gs_effect_param texture_t gs_texture_t stagesurf_t gs_stagesurf_t zstencil_t gs_zstencil_t vertbuffer_t gs_vertbuffer_t indexbuffer_t gs_indexbuffer_t samplerstate_t gs_samplerstate_t swapchain_t gs_swapchain_t texrender_t gs_texrender_t shader_t gs_shader_t sparam_t gs_sparam_t effect_t gs_effect_t technique_t gs_technique_t eparam_t gs_eparam_t device_t gs_device_t graphics_t graphics_t shader_param_type gs_shader_param_type SHADER_PARAM_UNKNOWN GS_SHADER_PARAM_UNKNOWN SHADER_PARAM_BOOL GS_SHADER_PARAM_BOOL SHADER_PARAM_FLOAT GS_SHADER_PARAM_FLOAT SHADER_PARAM_INT GS_SHADER_PARAM_INT SHADER_PARAM_STRING GS_SHADER_PARAM_STRING SHADER_PARAM_VEC2 GS_SHADER_PARAM_VEC2 SHADER_PARAM_VEC3 GS_SHADER_PARAM_VEC3 SHADER_PARAM_VEC4 GS_SHADER_PARAM_VEC4 SHADER_PARAM_MATRIX4X4 GS_SHADER_PARAM_MATRIX4X4 SHADER_PARAM_TEXTURE GS_SHADER_PARAM_TEXTURE shader_param_info gs_shader_param_info shader_type gs_shader_type SHADER_VERTEX GS_SHADER_VERTEX SHADER_PIXEL GS_SHADER_PIXEL shader_destroy gs_shader_destroy shader_numparams gs_shader_get_num_params shader_getparambyidx gs_shader_get_param_by_idx shader_getparambyname gs_shader_get_param_by_name shader_getviewprojmatrix gs_shader_get_viewproj_matrix shader_getworldmatrix gs_shader_get_world_matrix shader_getparaminfo gs_shader_get_param_info shader_setbool gs_shader_set_bool shader_setfloat gs_shader_set_float shader_setint gs_shader_set_int shader_setmatrix3 gs_shader_setmatrix3 shader_setmatrix4 gs_shader_set_matrix4 shader_setvec2 gs_shader_set_vec2 shader_setvec3 gs_shader_set_vec3 shader_setvec4 gs_shader_set_vec4 shader_settexture gs_shader_set_texture shader_setval gs_shader_set_val shader_setdefault gs_shader_set_default effect_property_type gs_effect_property_type EFFECT_NONE GS_EFFECT_NONE EFFECT_BOOL GS_EFFECT_BOOL EFFECT_FLOAT GS_EFFECT_FLOAT EFFECT_COLOR GS_EFFECT_COLOR EFFECT_TEXTURE GS_EFFECT_TEXTURE effect_param_info gs_effect_param_info effect_destroy gs_effect_destroy effect_gettechnique gs_effect_get_technique technique_begin gs_technique_begin technique_end gs_technique_end technique_beginpass gs_technique_begin_pass technique_beginpassbyname gs_technique_begin_pass_by_name technique_endpass gs_technique_end_pass effect_numparams gs_effect_get_num_params effect_getparambyidx gs_effect_get_param_by_idx effect_getparambyname gs_effect_get_param_by_name effect_updateparams gs_effect_update_params effect_getviewprojmatrix gs_effect_get_viewproj_matrix effect_getworldmatrix gs_effect_get_world_matrix effect_getparaminfo gs_effect_get_param_info effect_setbool gs_effect_set_bool effect_setfloat gs_effect_set_float effect_setint gs_effect_set_int effect_setmatrix4 gs_effect_set_matrix4 effect_setvec2 gs_effect_set_vec2 effect_setvec3 gs_effect_set_vec3 effect_setvec4 gs_effect_set_vec4 effect_settexture gs_effect_set_texture effect_setval gs_effect_set_val effect_setdefault gs_effect_set_default texrender_create gs_texrender_create texrender_destroy gs_texrender_destroy texrender_begin gs_texrender_begin texrender_end gs_texrender_end texrender_reset gs_texrender_reset texrender_gettexture gs_texrender_get_texture GS_BUILDMIPMAPS GS_BUILD_MIPMAPS GS_RENDERTARGET GS_RENDER_TARGET gs_device_name gs_get_device_name gs_device_type gs_get_device_type gs_entercontext gs_enter_context gs_leavecontext gs_leave_context gs_getcontext gs_get_context gs_renderstart gs_render_start gs_renderstop gs_render_stop gs_rendersave gs_render_save gs_getinput gs_get_input gs_geteffect gs_get_effect gs_create_effect_from_file gs_effect_create_from_file gs_create_effect gs_effect_create gs_create_vertexshader_from_file gs_vertexshader_create_from_file gs_create_pixelshader_from_file gs_pixelshader_create_from_file gs_create_texture_from_file gs_texture_create_from_file gs_resetviewport gs_reset_viewport gs_set2dmode gs_set_2d_mode gs_set3dmode gs_set_3d_mode gs_create_swapchain gs_swapchain_create gs_getsize gs_get_size gs_getwidth gs_get_width gs_getheight gs_get_height gs_create_texture gs_texture_create gs_create_cubetexture gs_cubetexture_create gs_create_volumetexture gs_voltexture_create gs_create_zstencil gs_zstencil_create gs_create_stagesurface gs_stagesurface_create gs_create_samplerstate gs_samplerstate_create gs_create_vertexshader gs_vertexshader_create gs_create_pixelshader gs_pixelshader_create gs_create_vertexbuffer gs_vertexbuffer_create gs_create_indexbuffer gs_indexbuffer_create gs_gettexturetype gs_get_texture_type gs_load_defaultsamplerstate gs_load_default_samplerstate gs_getvertexshader gs_get_vertex_shader gs_getpixelshader gs_get_pixel_shader gs_getrendertarget gs_get_render_target gs_getzstenciltarget gs_get_zstencil_target gs_setrendertarget gs_set_render_target gs_setcuberendertarget gs_set_cube_render_target gs_beginscene gs_begin_scene gs_draw gs_draw gs_endscene gs_end_scene gs_setcullmode gs_set_cull_mode gs_getcullmode gs_get_cull_mode gs_enable_depthtest gs_enable_depth_test gs_enable_stenciltest gs_enable_stencil_test gs_enable_stencilwrite gs_enable_stencil_write gs_blendfunction gs_blend_function gs_depthfunction gs_depth_function gs_stencilfunction gs_stencil_function gs_stencilop gs_stencil_op gs_setviewport gs_set_viewport gs_getviewport gs_get_viewport gs_setscissorrect gs_set_scissor_rect gs_create_texture_from_iosurface gs_texture_create_from_iosurface gs_create_gdi_texture gs_texture_create_gdi gs_is_compressed_format gs_is_compressed_format gs_num_total_levels gs_get_total_levels texture_setimage gs_texture_set_image cubetexture_setimage gs_cubetexture_set_image swapchain_destroy gs_swapchain_destroy texture_destroy gs_texture_destroy texture_getwidth gs_texture_get_width texture_getheight gs_texture_get_height texture_getcolorformat gs_texture_get_color_format texture_map gs_texture_map texture_unmap gs_texture_unmap texture_isrect gs_texture_is_rect texture_getobj gs_texture_get_obj cubetexture_destroy gs_cubetexture_destroy cubetexture_getsize gs_cubetexture_get_size cubetexture_getcolorformat gs_cubetexture_get_color_format volumetexture_destroy gs_voltexture_destroy volumetexture_getwidth gs_voltexture_get_width volumetexture_getheight gs_voltexture_get_height volumetexture_getdepth gs_voltexture_getdepth volumetexture_getcolorformat gs_voltexture_get_color_format stagesurface_destroy gs_stagesurface_destroy stagesurface_getwidth gs_stagesurface_get_width stagesurface_getheight gs_stagesurface_get_height stagesurface_getcolorformat gs_stagesurface_get_color_format stagesurface_map gs_stagesurface_map stagesurface_unmap gs_stagesurface_unmap zstencil_destroy gs_zstencil_destroy samplerstate_destroy gs_samplerstate_destroy vertexbuffer_destroy gs_vertexbuffer_destroy vertexbuffer_flush gs_vertexbuffer_flush vertexbuffer_getdata gs_vertexbuffer_get_data indexbuffer_destroy gs_indexbuffer_destroy indexbuffer_flush gs_indexbuffer_flush indexbuffer_getdata gs_indexbuffer_get_data indexbuffer_numindices gs_indexbuffer_get_num_indices indexbuffer_gettype gs_indexbuffer_get_type texture_rebind_iosurface gs_texture_rebind_iosurface texture_get_dc gs_texture_get_dc texture_release_dc gs_texture_release_dc
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blog(LOG_ERROR, "device_stagesurface_create (GL) failed");
gs_stagesurface_destroy(surf);
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return NULL;
}
return surf;
}
void gs_stagesurface_destroy(gs_stagesurf_t *stagesurf)
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{
if (stagesurf) {
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if (stagesurf->pack_buffer)
gl_delete_buffers(1, &stagesurf->pack_buffer);
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bfree(stagesurf);
}
}
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static bool can_stage(struct gs_stage_surface *dst, struct gs_texture_2d *src)
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{
if (!src) {
blog(LOG_ERROR, "Source texture is NULL");
return false;
}
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if (src->base.type != GS_TEXTURE_2D) {
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blog(LOG_ERROR, "Source texture must be a 2D texture");
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return false;
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}
if (!dst) {
blog(LOG_ERROR, "Destination surface is NULL");
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return false;
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}
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if (src->base.format != dst->format) {
blog(LOG_ERROR, "Source and destination formats do not match");
return false;
}
if (src->width != dst->width || src->height != dst->height) {
blog(LOG_ERROR, "Source and destination must have the same "
"dimensions");
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return false;
}
return true;
}
#ifdef __APPLE__
/* Apparently for mac, PBOs won't do an asynchronous transfer unless you use
* FBOs along with glReadPixels, which is really dumb. */
void device_stage_texture(gs_device_t *device, gs_stagesurf_t *dst,
gs_texture_t *src)
{
struct gs_texture_2d *tex2d = (struct gs_texture_2d *)src;
struct fbo_info *fbo;
GLint last_fbo;
bool success = false;
if (!can_stage(dst, tex2d))
goto failed;
if (!gl_bind_buffer(GL_PIXEL_PACK_BUFFER, dst->pack_buffer))
goto failed;
fbo = get_fbo(src, dst->width, dst->height);
if (!gl_get_integer_v(GL_READ_FRAMEBUFFER_BINDING, &last_fbo))
goto failed_unbind_buffer;
if (!gl_bind_framebuffer(GL_READ_FRAMEBUFFER, fbo->fbo))
goto failed_unbind_buffer;
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + 0,
src->gl_target, src->texture, 0);
if (!gl_success("glFrameBufferTexture2D"))
goto failed_unbind_all;
glReadPixels(0, 0, dst->width, dst->height, dst->gl_format,
dst->gl_type, 0);
if (!gl_success("glReadPixels"))
goto failed_unbind_all;
success = true;
failed_unbind_all:
gl_bind_framebuffer(GL_READ_FRAMEBUFFER, last_fbo);
failed_unbind_buffer:
gl_bind_buffer(GL_PIXEL_PACK_BUFFER, 0);
failed:
if (!success)
blog(LOG_ERROR, "device_stage_texture (GL) failed");
UNUSED_PARAMETER(device);
}
#else
void device_stage_texture(gs_device_t *device, gs_stagesurf_t *dst,
gs_texture_t *src)
{
struct gs_texture_2d *tex2d = (struct gs_texture_2d *)src;
if (!can_stage(dst, tex2d))
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goto failed;
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if (!gl_bind_buffer(GL_PIXEL_PACK_BUFFER, dst->pack_buffer))
goto failed;
if (!gl_bind_texture(GL_TEXTURE_2D, tex2d->base.texture))
goto failed;
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glGetTexImage(GL_TEXTURE_2D, 0, dst->gl_format, dst->gl_type, 0);
if (!gl_success("glGetTexImage"))
goto failed;
gl_bind_texture(GL_TEXTURE_2D, 0);
gl_bind_buffer(GL_PIXEL_PACK_BUFFER, 0);
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return;
failed:
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gl_bind_buffer(GL_PIXEL_PACK_BUFFER, 0);
gl_bind_texture(GL_TEXTURE_2D, 0);
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blog(LOG_ERROR, "device_stage_texture (GL) failed");
UNUSED_PARAMETER(device);
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}
#endif
uint32_t gs_stagesurface_get_width(const gs_stagesurf_t *stagesurf)
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{
return stagesurf->width;
}
uint32_t gs_stagesurface_get_height(const gs_stagesurf_t *stagesurf)
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{
return stagesurf->height;
}
enum gs_color_format
gs_stagesurface_get_color_format(const gs_stagesurf_t *stagesurf)
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{
return stagesurf->format;
}
bool gs_stagesurface_map(gs_stagesurf_t *stagesurf, uint8_t **data,
uint32_t *linesize)
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{
if (!gl_bind_buffer(GL_PIXEL_PACK_BUFFER, stagesurf->pack_buffer))
goto fail;
*data = glMapBuffer(GL_PIXEL_PACK_BUFFER, GL_READ_ONLY);
if (!gl_success("glMapBuffer"))
goto fail;
gl_bind_buffer(GL_PIXEL_PACK_BUFFER, 0);
*linesize = stagesurf->bytes_per_pixel * stagesurf->width;
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return true;
fail:
blog(LOG_ERROR, "stagesurf_map (GL) failed");
return false;
}
void gs_stagesurface_unmap(gs_stagesurf_t *stagesurf)
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{
if (!gl_bind_buffer(GL_PIXEL_PACK_BUFFER, stagesurf->pack_buffer))
return;
glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
gl_success("glUnmapBuffer");
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gl_bind_buffer(GL_PIXEL_PACK_BUFFER, 0);
}