obs-studio/plugins/win-capture/window-capture.c

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#include <stdlib.h>
#include <util/dstr.h>
#include "dc-capture.h"
#include "window-helpers.h"
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#define TEXT_WINDOW_CAPTURE obs_module_text("WindowCapture")
#define TEXT_WINDOW obs_module_text("WindowCapture.Window")
#define TEXT_MATCH_PRIORITY obs_module_text("WindowCapture.Priority")
#define TEXT_MATCH_TITLE obs_module_text("WindowCapture.Priority.Title")
#define TEXT_MATCH_CLASS obs_module_text("WindowCapture.Priority.Class")
#define TEXT_MATCH_EXE obs_module_text("WindowCapture.Priority.Exe")
#define TEXT_CAPTURE_CURSOR obs_module_text("CaptureCursor")
#define TEXT_COMPATIBILITY obs_module_text("Compatibility")
struct window_capture {
obs_source_t *source;
char *title;
char *class;
char *executable;
enum window_priority priority;
bool cursor;
bool compatibility;
bool use_wildcards; /* TODO */
struct dc_capture capture;
float resize_timer;
gs_effect_t *opaque_effect;
HWND window;
RECT last_rect;
};
static void update_settings(struct window_capture *wc, obs_data_t *s)
{
const char *window = obs_data_get_string(s, "window");
int priority = (int)obs_data_get_int(s, "priority");
bfree(wc->title);
bfree(wc->class);
bfree(wc->executable);
build_window_strings(window, &wc->class, &wc->title, &wc->executable);
wc->priority = (enum window_priority)priority;
wc->cursor = obs_data_get_bool(s, "cursor");
wc->use_wildcards = obs_data_get_bool(s, "use_wildcards");
}
/* ------------------------------------------------------------------------- */
static const char *wc_getname(void)
{
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return TEXT_WINDOW_CAPTURE;
}
static void *wc_create(obs_data_t *settings, obs_source_t *source)
{
struct window_capture *wc;
gs_effect_t *opaque_effect = create_opaque_effect();
if (!opaque_effect)
return NULL;
wc = bzalloc(sizeof(struct window_capture));
wc->source = source;
wc->opaque_effect = opaque_effect;
update_settings(wc, settings);
return wc;
}
static void wc_destroy(void *data)
{
struct window_capture *wc = data;
if (wc) {
dc_capture_free(&wc->capture);
bfree(wc->title);
bfree(wc->class);
bfree(wc->executable);
obs_enter_graphics();
(API Change) Improve graphics API consistency Summary: - Prefix all graphics subsystem names with gs_ or GS_ - Unsquish funciton names (for example _setfloat to _set_float) - Changed create functions to be more consistent with the rest of the API elsewhere. For exmaple, instead of gs_create_texture/gs_texture_destroy, it's now gs_texture_create/gs_texture_destroy - Renamed gs_stencil_op enum to gs_stencil_op_type From: To: ----------------------------------------------------------- tvertarray gs_tvertarray vb_data gs_vb_data vbdata_create gs_vbdata_create vbdata_destroy gs_vbdata_destroy shader_param gs_shader_param gs_effect gs_effect effect_technique gs_effect_technique effect_pass gs_effect_pass effect_param gs_effect_param texture_t gs_texture_t stagesurf_t gs_stagesurf_t zstencil_t gs_zstencil_t vertbuffer_t gs_vertbuffer_t indexbuffer_t gs_indexbuffer_t samplerstate_t gs_samplerstate_t swapchain_t gs_swapchain_t texrender_t gs_texrender_t shader_t gs_shader_t sparam_t gs_sparam_t effect_t gs_effect_t technique_t gs_technique_t eparam_t gs_eparam_t device_t gs_device_t graphics_t graphics_t shader_param_type gs_shader_param_type SHADER_PARAM_UNKNOWN GS_SHADER_PARAM_UNKNOWN SHADER_PARAM_BOOL GS_SHADER_PARAM_BOOL SHADER_PARAM_FLOAT GS_SHADER_PARAM_FLOAT SHADER_PARAM_INT GS_SHADER_PARAM_INT SHADER_PARAM_STRING GS_SHADER_PARAM_STRING SHADER_PARAM_VEC2 GS_SHADER_PARAM_VEC2 SHADER_PARAM_VEC3 GS_SHADER_PARAM_VEC3 SHADER_PARAM_VEC4 GS_SHADER_PARAM_VEC4 SHADER_PARAM_MATRIX4X4 GS_SHADER_PARAM_MATRIX4X4 SHADER_PARAM_TEXTURE GS_SHADER_PARAM_TEXTURE shader_param_info gs_shader_param_info shader_type gs_shader_type SHADER_VERTEX GS_SHADER_VERTEX SHADER_PIXEL GS_SHADER_PIXEL shader_destroy gs_shader_destroy shader_numparams gs_shader_get_num_params shader_getparambyidx gs_shader_get_param_by_idx shader_getparambyname gs_shader_get_param_by_name shader_getviewprojmatrix gs_shader_get_viewproj_matrix shader_getworldmatrix gs_shader_get_world_matrix shader_getparaminfo gs_shader_get_param_info shader_setbool gs_shader_set_bool shader_setfloat gs_shader_set_float shader_setint gs_shader_set_int shader_setmatrix3 gs_shader_setmatrix3 shader_setmatrix4 gs_shader_set_matrix4 shader_setvec2 gs_shader_set_vec2 shader_setvec3 gs_shader_set_vec3 shader_setvec4 gs_shader_set_vec4 shader_settexture gs_shader_set_texture shader_setval gs_shader_set_val shader_setdefault gs_shader_set_default effect_property_type gs_effect_property_type EFFECT_NONE GS_EFFECT_NONE EFFECT_BOOL GS_EFFECT_BOOL EFFECT_FLOAT GS_EFFECT_FLOAT EFFECT_COLOR GS_EFFECT_COLOR EFFECT_TEXTURE GS_EFFECT_TEXTURE effect_param_info gs_effect_param_info effect_destroy gs_effect_destroy effect_gettechnique gs_effect_get_technique technique_begin gs_technique_begin technique_end gs_technique_end technique_beginpass gs_technique_begin_pass technique_beginpassbyname gs_technique_begin_pass_by_name technique_endpass gs_technique_end_pass effect_numparams gs_effect_get_num_params effect_getparambyidx gs_effect_get_param_by_idx effect_getparambyname gs_effect_get_param_by_name effect_updateparams gs_effect_update_params effect_getviewprojmatrix gs_effect_get_viewproj_matrix effect_getworldmatrix gs_effect_get_world_matrix effect_getparaminfo gs_effect_get_param_info effect_setbool gs_effect_set_bool effect_setfloat gs_effect_set_float effect_setint gs_effect_set_int effect_setmatrix4 gs_effect_set_matrix4 effect_setvec2 gs_effect_set_vec2 effect_setvec3 gs_effect_set_vec3 effect_setvec4 gs_effect_set_vec4 effect_settexture gs_effect_set_texture effect_setval gs_effect_set_val effect_setdefault gs_effect_set_default texrender_create gs_texrender_create texrender_destroy gs_texrender_destroy texrender_begin gs_texrender_begin texrender_end gs_texrender_end texrender_reset gs_texrender_reset texrender_gettexture gs_texrender_get_texture GS_BUILDMIPMAPS GS_BUILD_MIPMAPS GS_RENDERTARGET GS_RENDER_TARGET gs_device_name gs_get_device_name gs_device_type gs_get_device_type gs_entercontext gs_enter_context gs_leavecontext gs_leave_context gs_getcontext gs_get_context gs_renderstart gs_render_start gs_renderstop gs_render_stop gs_rendersave gs_render_save gs_getinput gs_get_input gs_geteffect gs_get_effect gs_create_effect_from_file gs_effect_create_from_file gs_create_effect gs_effect_create gs_create_vertexshader_from_file gs_vertexshader_create_from_file gs_create_pixelshader_from_file gs_pixelshader_create_from_file gs_create_texture_from_file gs_texture_create_from_file gs_resetviewport gs_reset_viewport gs_set2dmode gs_set_2d_mode gs_set3dmode gs_set_3d_mode gs_create_swapchain gs_swapchain_create gs_getsize gs_get_size gs_getwidth gs_get_width gs_getheight gs_get_height gs_create_texture gs_texture_create gs_create_cubetexture gs_cubetexture_create gs_create_volumetexture gs_voltexture_create gs_create_zstencil gs_zstencil_create gs_create_stagesurface gs_stagesurface_create gs_create_samplerstate gs_samplerstate_create gs_create_vertexshader gs_vertexshader_create gs_create_pixelshader gs_pixelshader_create gs_create_vertexbuffer gs_vertexbuffer_create gs_create_indexbuffer gs_indexbuffer_create gs_gettexturetype gs_get_texture_type gs_load_defaultsamplerstate gs_load_default_samplerstate gs_getvertexshader gs_get_vertex_shader gs_getpixelshader gs_get_pixel_shader gs_getrendertarget gs_get_render_target gs_getzstenciltarget gs_get_zstencil_target gs_setrendertarget gs_set_render_target gs_setcuberendertarget gs_set_cube_render_target gs_beginscene gs_begin_scene gs_draw gs_draw gs_endscene gs_end_scene gs_setcullmode gs_set_cull_mode gs_getcullmode gs_get_cull_mode gs_enable_depthtest gs_enable_depth_test gs_enable_stenciltest gs_enable_stencil_test gs_enable_stencilwrite gs_enable_stencil_write gs_blendfunction gs_blend_function gs_depthfunction gs_depth_function gs_stencilfunction gs_stencil_function gs_stencilop gs_stencil_op gs_setviewport gs_set_viewport gs_getviewport gs_get_viewport gs_setscissorrect gs_set_scissor_rect gs_create_texture_from_iosurface gs_texture_create_from_iosurface gs_create_gdi_texture gs_texture_create_gdi gs_is_compressed_format gs_is_compressed_format gs_num_total_levels gs_get_total_levels texture_setimage gs_texture_set_image cubetexture_setimage gs_cubetexture_set_image swapchain_destroy gs_swapchain_destroy texture_destroy gs_texture_destroy texture_getwidth gs_texture_get_width texture_getheight gs_texture_get_height texture_getcolorformat gs_texture_get_color_format texture_map gs_texture_map texture_unmap gs_texture_unmap texture_isrect gs_texture_is_rect texture_getobj gs_texture_get_obj cubetexture_destroy gs_cubetexture_destroy cubetexture_getsize gs_cubetexture_get_size cubetexture_getcolorformat gs_cubetexture_get_color_format volumetexture_destroy gs_voltexture_destroy volumetexture_getwidth gs_voltexture_get_width volumetexture_getheight gs_voltexture_get_height volumetexture_getdepth gs_voltexture_getdepth volumetexture_getcolorformat gs_voltexture_get_color_format stagesurface_destroy gs_stagesurface_destroy stagesurface_getwidth gs_stagesurface_get_width stagesurface_getheight gs_stagesurface_get_height stagesurface_getcolorformat gs_stagesurface_get_color_format stagesurface_map gs_stagesurface_map stagesurface_unmap gs_stagesurface_unmap zstencil_destroy gs_zstencil_destroy samplerstate_destroy gs_samplerstate_destroy vertexbuffer_destroy gs_vertexbuffer_destroy vertexbuffer_flush gs_vertexbuffer_flush vertexbuffer_getdata gs_vertexbuffer_get_data indexbuffer_destroy gs_indexbuffer_destroy indexbuffer_flush gs_indexbuffer_flush indexbuffer_getdata gs_indexbuffer_get_data indexbuffer_numindices gs_indexbuffer_get_num_indices indexbuffer_gettype gs_indexbuffer_get_type texture_rebind_iosurface gs_texture_rebind_iosurface texture_get_dc gs_texture_get_dc texture_release_dc gs_texture_release_dc
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gs_effect_destroy(wc->opaque_effect);
obs_leave_graphics();
bfree(wc);
}
}
static void wc_update(void *data, obs_data_t *settings)
{
struct window_capture *wc = data;
update_settings(wc, settings);
/* forces a reset */
wc->window = NULL;
}
static uint32_t wc_width(void *data)
{
struct window_capture *wc = data;
return wc->capture.width;
}
static uint32_t wc_height(void *data)
{
struct window_capture *wc = data;
return wc->capture.height;
}
static void wc_defaults(obs_data_t *defaults)
{
obs_data_set_default_bool(defaults, "cursor", true);
obs_data_set_default_bool(defaults, "compatibility", false);
}
static obs_properties_t *wc_properties(void *unused)
{
UNUSED_PARAMETER(unused);
obs_properties_t *ppts = obs_properties_create();
obs_property_t *p;
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p = obs_properties_add_list(ppts, "window", TEXT_WINDOW,
OBS_COMBO_TYPE_LIST, OBS_COMBO_FORMAT_STRING);
fill_window_list(p, EXCLUDE_MINIMIZED);
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p = obs_properties_add_list(ppts, "priority", TEXT_MATCH_PRIORITY,
OBS_COMBO_TYPE_LIST, OBS_COMBO_FORMAT_INT);
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obs_property_list_add_int(p, TEXT_MATCH_TITLE, WINDOW_PRIORITY_TITLE);
obs_property_list_add_int(p, TEXT_MATCH_CLASS, WINDOW_PRIORITY_CLASS);
obs_property_list_add_int(p, TEXT_MATCH_EXE, WINDOW_PRIORITY_EXE);
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obs_properties_add_bool(ppts, "cursor", TEXT_CAPTURE_CURSOR);
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obs_properties_add_bool(ppts, "compatibility", TEXT_COMPATIBILITY);
return ppts;
}
#define RESIZE_CHECK_TIME 0.2f
static void wc_tick(void *data, float seconds)
{
struct window_capture *wc = data;
RECT rect;
bool reset_capture = false;
if (!wc->window || !IsWindow(wc->window)) {
if (!wc->title && !wc->class)
return;
wc->window = find_window(EXCLUDE_MINIMIZED, wc->priority,
wc->class, wc->title, wc->executable);
if (!wc->window)
return;
reset_capture = true;
} else if (IsIconic(wc->window)) {
return;
}
obs_enter_graphics();
GetClientRect(wc->window, &rect);
if (!reset_capture) {
wc->resize_timer += seconds;
if (wc->resize_timer >= RESIZE_CHECK_TIME) {
if (rect.bottom != wc->last_rect.bottom ||
rect.right != wc->last_rect.right)
reset_capture = true;
wc->resize_timer = 0.0f;
}
}
if (reset_capture) {
wc->resize_timer = 0.0f;
wc->last_rect = rect;
dc_capture_free(&wc->capture);
dc_capture_init(&wc->capture, 0, 0, rect.right, rect.bottom,
wc->cursor, wc->compatibility);
}
dc_capture_capture(&wc->capture, wc->window);
obs_leave_graphics();
}
static void wc_render(void *data, gs_effect_t *effect)
{
struct window_capture *wc = data;
dc_capture_render(&wc->capture, wc->opaque_effect);
UNUSED_PARAMETER(effect);
}
struct obs_source_info window_capture_info = {
.id = "window_capture",
.type = OBS_SOURCE_TYPE_INPUT,
.output_flags = OBS_SOURCE_VIDEO | OBS_SOURCE_CUSTOM_DRAW,
.get_name = wc_getname,
.create = wc_create,
.destroy = wc_destroy,
.update = wc_update,
.video_render = wc_render,
.video_tick = wc_tick,
.get_width = wc_width,
.get_height = wc_height,
.get_defaults = wc_defaults,
.get_properties = wc_properties
};