obs-studio/UI/window-basic-main-outputs.hpp

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#pragma once
#include <string>
class OBSBasic;
struct BasicOutputHandler {
OBSOutput fileOutput;
OBSOutput streamOutput;
OBSOutput replayBuffer;
bool streamingActive = false;
bool recordingActive = false;
bool delayActive = false;
bool replayBufferActive = false;
OBSBasic *main;
std::string outputType;
std::string lastError;
OBSSignal startRecording;
OBSSignal stopRecording;
OBSSignal startReplayBuffer;
OBSSignal stopReplayBuffer;
OBSSignal startStreaming;
OBSSignal stopStreaming;
OBSSignal streamDelayStarting;
OBSSignal streamStopping;
OBSSignal recordStopping;
OBSSignal replayBufferStopping;
inline BasicOutputHandler(OBSBasic *main_) : main(main_) {}
virtual ~BasicOutputHandler(){};
virtual bool StartStreaming(obs_service_t *service) = 0;
virtual bool StartRecording() = 0;
virtual bool StartReplayBuffer() { return false; }
virtual void StopStreaming(bool force = false) = 0;
virtual void StopRecording(bool force = false) = 0;
virtual void StopReplayBuffer(bool force = false) { (void)force; }
virtual bool StreamingActive() const = 0;
virtual bool RecordingActive() const = 0;
virtual bool ReplayBufferActive() const { return false; }
virtual void Update() = 0;
inline bool Active() const
{
return streamingActive || recordingActive || delayActive ||
replayBufferActive;
}
};
BasicOutputHandler *CreateSimpleOutputHandler(OBSBasic *main);
BasicOutputHandler *CreateAdvancedOutputHandler(OBSBasic *main);