2015-06-26 05:31:30 -07:00
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#include <obs-module.h>
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#include <media-io/audio-math.h>
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#include <math.h>
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#define do_log(level, format, ...) \
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blog(level, "[gain filter: '%s'] " format, \
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obs_source_get_name(gf->context), ##__VA_ARGS__)
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#define warn(format, ...) do_log(LOG_WARNING, format, ##__VA_ARGS__)
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#define info(format, ...) do_log(LOG_INFO, format, ##__VA_ARGS__)
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#define S_GAIN_DB "db"
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#define MT_ obs_module_text
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#define TEXT_GAIN_DB MT_("Gain.GainDB")
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struct gain_data {
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obs_source_t *context;
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libobs: Add surround sound audio support
(This commit also modifies the following modules: UI,
deps/media-playback, coreaudio-encoder, decklink, linux-alsa,
linux-pulseaudio, mac-capture, obs-ffmpeg, obs-filters, obs-libfdk,
obs-outputs, win-dshow, and win-wasapi)
Adds surround sound audio support to the core, core plugins, and user
interface.
Compatible streaming services: Twitch, FB 360 live
Compatible protocols: rtmp / mpeg-ts tcp udp
Compatible file formats: mkv mp4 ts (others untested)
Compatible codecs: ffmpeg aac, fdk_aac, CoreAudio aac,
opus, vorbis, pcm (others untested).
Tested streaming servers: wowza, nginx
HLS, mpeg-dash : surround passthrough
Html5 players tested with live surround:
videojs, mediaelement, viblast (hls+dash), hls.js
Decklink: on win32, swap channels order for 5.1 7.1
(due to different channel mapping on wav, mpeg, ffmpeg)
Audio filters: surround working.
Monitoring: surround working (win macOs linux (pulse-audio)).
VST: stereo plugins keep in general only the first two channels.
surround plugins should work (e.g. mcfx does).
OS: win, macOs, linux (alsa, pulse-audio).
Misc: larger audio bitrates unlocked to accommodate more channels
NB: mf-aac only supports mono and stereo + 5.1 on win 10
(not implemented due to lack of usefulness)
Closes jp9000/obs-studio#968
2017-05-26 17:15:54 -07:00
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size_t channels;
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2015-06-26 05:31:30 -07:00
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float multiple;
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};
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2015-09-16 01:30:51 -07:00
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static const char *gain_name(void *unused)
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2015-06-26 05:31:30 -07:00
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{
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2015-09-16 01:30:51 -07:00
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UNUSED_PARAMETER(unused);
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2015-06-26 05:31:30 -07:00
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return obs_module_text("Gain");
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}
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static void gain_destroy(void *data)
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{
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struct gain_data *gf = data;
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bfree(gf);
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}
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static void gain_update(void *data, obs_data_t *s)
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{
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struct gain_data *gf = data;
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double val = obs_data_get_double(s, S_GAIN_DB);
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libobs: Add surround sound audio support
(This commit also modifies the following modules: UI,
deps/media-playback, coreaudio-encoder, decklink, linux-alsa,
linux-pulseaudio, mac-capture, obs-ffmpeg, obs-filters, obs-libfdk,
obs-outputs, win-dshow, and win-wasapi)
Adds surround sound audio support to the core, core plugins, and user
interface.
Compatible streaming services: Twitch, FB 360 live
Compatible protocols: rtmp / mpeg-ts tcp udp
Compatible file formats: mkv mp4 ts (others untested)
Compatible codecs: ffmpeg aac, fdk_aac, CoreAudio aac,
opus, vorbis, pcm (others untested).
Tested streaming servers: wowza, nginx
HLS, mpeg-dash : surround passthrough
Html5 players tested with live surround:
videojs, mediaelement, viblast (hls+dash), hls.js
Decklink: on win32, swap channels order for 5.1 7.1
(due to different channel mapping on wav, mpeg, ffmpeg)
Audio filters: surround working.
Monitoring: surround working (win macOs linux (pulse-audio)).
VST: stereo plugins keep in general only the first two channels.
surround plugins should work (e.g. mcfx does).
OS: win, macOs, linux (alsa, pulse-audio).
Misc: larger audio bitrates unlocked to accommodate more channels
NB: mf-aac only supports mono and stereo + 5.1 on win 10
(not implemented due to lack of usefulness)
Closes jp9000/obs-studio#968
2017-05-26 17:15:54 -07:00
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gf->channels = audio_output_get_channels(obs_get_audio());
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2015-06-26 05:31:30 -07:00
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gf->multiple = db_to_mul((float)val);
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}
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static void *gain_create(obs_data_t *settings, obs_source_t *filter)
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{
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struct gain_data *gf = bzalloc(sizeof(*gf));
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gf->context = filter;
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gain_update(gf, settings);
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return gf;
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}
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static struct obs_audio_data *gain_filter_audio(void *data,
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struct obs_audio_data *audio)
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{
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struct gain_data *gf = data;
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libobs: Add surround sound audio support
(This commit also modifies the following modules: UI,
deps/media-playback, coreaudio-encoder, decklink, linux-alsa,
linux-pulseaudio, mac-capture, obs-ffmpeg, obs-filters, obs-libfdk,
obs-outputs, win-dshow, and win-wasapi)
Adds surround sound audio support to the core, core plugins, and user
interface.
Compatible streaming services: Twitch, FB 360 live
Compatible protocols: rtmp / mpeg-ts tcp udp
Compatible file formats: mkv mp4 ts (others untested)
Compatible codecs: ffmpeg aac, fdk_aac, CoreAudio aac,
opus, vorbis, pcm (others untested).
Tested streaming servers: wowza, nginx
HLS, mpeg-dash : surround passthrough
Html5 players tested with live surround:
videojs, mediaelement, viblast (hls+dash), hls.js
Decklink: on win32, swap channels order for 5.1 7.1
(due to different channel mapping on wav, mpeg, ffmpeg)
Audio filters: surround working.
Monitoring: surround working (win macOs linux (pulse-audio)).
VST: stereo plugins keep in general only the first two channels.
surround plugins should work (e.g. mcfx does).
OS: win, macOs, linux (alsa, pulse-audio).
Misc: larger audio bitrates unlocked to accommodate more channels
NB: mf-aac only supports mono and stereo + 5.1 on win 10
(not implemented due to lack of usefulness)
Closes jp9000/obs-studio#968
2017-05-26 17:15:54 -07:00
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const size_t channels = gf->channels;
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float **adata = (float**)audio->data;
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2015-06-26 05:31:30 -07:00
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const float multiple = gf->multiple;
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libobs: Add surround sound audio support
(This commit also modifies the following modules: UI,
deps/media-playback, coreaudio-encoder, decklink, linux-alsa,
linux-pulseaudio, mac-capture, obs-ffmpeg, obs-filters, obs-libfdk,
obs-outputs, win-dshow, and win-wasapi)
Adds surround sound audio support to the core, core plugins, and user
interface.
Compatible streaming services: Twitch, FB 360 live
Compatible protocols: rtmp / mpeg-ts tcp udp
Compatible file formats: mkv mp4 ts (others untested)
Compatible codecs: ffmpeg aac, fdk_aac, CoreAudio aac,
opus, vorbis, pcm (others untested).
Tested streaming servers: wowza, nginx
HLS, mpeg-dash : surround passthrough
Html5 players tested with live surround:
videojs, mediaelement, viblast (hls+dash), hls.js
Decklink: on win32, swap channels order for 5.1 7.1
(due to different channel mapping on wav, mpeg, ffmpeg)
Audio filters: surround working.
Monitoring: surround working (win macOs linux (pulse-audio)).
VST: stereo plugins keep in general only the first two channels.
surround plugins should work (e.g. mcfx does).
OS: win, macOs, linux (alsa, pulse-audio).
Misc: larger audio bitrates unlocked to accommodate more channels
NB: mf-aac only supports mono and stereo + 5.1 on win 10
(not implemented due to lack of usefulness)
Closes jp9000/obs-studio#968
2017-05-26 17:15:54 -07:00
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for (size_t c = 0; c < channels; c++) {
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2015-06-26 05:31:30 -07:00
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if (audio->data[c]) {
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for (size_t i = 0; i < audio->frames; i++) {
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adata[c][i] *= multiple;
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}
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}
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}
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return audio;
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}
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static void gain_defaults(obs_data_t *s)
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{
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obs_data_set_default_double(s, S_GAIN_DB, 0.0f);
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}
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static obs_properties_t *gain_properties(void *data)
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{
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obs_properties_t *ppts = obs_properties_create();
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obs_properties_add_float_slider(ppts, S_GAIN_DB, TEXT_GAIN_DB,
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-30.0, 30.0, 0.1);
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UNUSED_PARAMETER(data);
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return ppts;
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}
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struct obs_source_info gain_filter = {
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.id = "gain_filter",
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.type = OBS_SOURCE_TYPE_FILTER,
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.output_flags = OBS_SOURCE_AUDIO,
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.get_name = gain_name,
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.create = gain_create,
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.destroy = gain_destroy,
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.update = gain_update,
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.filter_audio = gain_filter_audio,
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.get_defaults = gain_defaults,
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.get_properties = gain_properties,
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};
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