2013-09-30 19:37:13 -07:00
|
|
|
/******************************************************************************
|
|
|
|
Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
2013-12-02 21:24:38 -08:00
|
|
|
the Free Software Foundation, either version 2 of the License, or
|
2013-09-30 19:37:13 -07:00
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
******************************************************************************/
|
|
|
|
|
2013-10-14 04:21:15 -07:00
|
|
|
#pragma once
|
2013-09-30 19:37:13 -07:00
|
|
|
|
|
|
|
#include "../util/c99defs.h"
|
|
|
|
#include <math.h>
|
|
|
|
|
|
|
|
#ifdef __cplusplus
|
|
|
|
extern "C" {
|
|
|
|
#endif
|
|
|
|
|
|
|
|
struct vec2 {
|
|
|
|
union {
|
|
|
|
struct {
|
|
|
|
float x, y;
|
|
|
|
};
|
|
|
|
float ptr[2];
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
static inline void vec2_zero(struct vec2 *dst)
|
|
|
|
{
|
|
|
|
dst->x = 0.0f;
|
|
|
|
dst->y = 0.0f;
|
|
|
|
}
|
|
|
|
|
|
|
|
static inline void vec2_set(struct vec2 *dst, float x, float y)
|
|
|
|
{
|
|
|
|
dst->x = x;
|
|
|
|
dst->y = y;
|
|
|
|
}
|
|
|
|
|
|
|
|
static inline void vec2_copy(struct vec2 *dst, const struct vec2 *v)
|
|
|
|
{
|
|
|
|
dst->x = v->x;
|
|
|
|
dst->y = v->y;
|
|
|
|
}
|
|
|
|
|
|
|
|
static inline void vec2_add(struct vec2 *dst, const struct vec2 *v1,
|
|
|
|
const struct vec2 *v2)
|
|
|
|
{
|
|
|
|
vec2_set(dst, v1->x+v2->x, v1->y+v2->y);
|
|
|
|
}
|
|
|
|
|
|
|
|
static inline void vec2_sub(struct vec2 *dst, const struct vec2 *v1,
|
|
|
|
const struct vec2 *v2)
|
|
|
|
{
|
|
|
|
vec2_set(dst, v1->x-v2->x, v1->y-v2->y);
|
|
|
|
}
|
|
|
|
|
|
|
|
static inline void vec2_mul(struct vec2 *dst, const struct vec2 *v1,
|
|
|
|
const struct vec2 *v2)
|
|
|
|
{
|
|
|
|
vec2_set(dst, v1->x*v2->x, v1->y*v2->y);
|
|
|
|
}
|
|
|
|
|
|
|
|
static inline void vec2_div(struct vec2 *dst, const struct vec2 *v1,
|
|
|
|
const struct vec2 *v2)
|
|
|
|
{
|
|
|
|
vec2_set(dst, v1->x/v2->x, v1->y/v2->y);
|
|
|
|
}
|
|
|
|
|
|
|
|
static inline void vec2_addf(struct vec2 *dst, const struct vec2 *v,
|
|
|
|
float f)
|
|
|
|
{
|
|
|
|
vec2_set(dst, v->x+f, v->y+f);
|
|
|
|
}
|
|
|
|
|
|
|
|
static inline void vec2_subf(struct vec2 *dst, const struct vec2 *v,
|
|
|
|
float f)
|
|
|
|
{
|
|
|
|
vec2_set(dst, v->x-f, v->y-f);
|
|
|
|
}
|
|
|
|
|
|
|
|
static inline void vec2_mulf(struct vec2 *dst, const struct vec2 *v,
|
|
|
|
float f)
|
|
|
|
{
|
|
|
|
vec2_set(dst, v->x*f, v->y*f);
|
|
|
|
}
|
|
|
|
|
|
|
|
static inline void vec2_divf(struct vec2 *dst, const struct vec2 *v,
|
|
|
|
float f)
|
|
|
|
{
|
|
|
|
vec2_set(dst, v->x/f, v->y/f);
|
|
|
|
}
|
|
|
|
|
|
|
|
static inline void vec2_neg(struct vec2 *dst, const struct vec2 *v)
|
|
|
|
{
|
|
|
|
vec2_set(dst, -v->x, -v->y);
|
|
|
|
}
|
|
|
|
|
|
|
|
static inline float vec2_dot(const struct vec2 *v1, const struct vec2 *v2)
|
|
|
|
{
|
2016-12-12 00:31:55 -08:00
|
|
|
return v1->x*v2->x + v1->y*v2->y;
|
2013-09-30 19:37:13 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
static inline float vec2_len(const struct vec2 *v)
|
|
|
|
{
|
|
|
|
return sqrtf(v->x*v->x + v->y*v->y);
|
|
|
|
}
|
|
|
|
|
|
|
|
static inline float vec2_dist(const struct vec2 *v1, const struct vec2 *v2)
|
|
|
|
{
|
|
|
|
struct vec2 temp;
|
|
|
|
vec2_sub(&temp, v1, v2);
|
|
|
|
return vec2_len(&temp);
|
|
|
|
}
|
|
|
|
|
|
|
|
static inline void vec2_minf(struct vec2 *dst, const struct vec2 *v,
|
|
|
|
float val)
|
|
|
|
{
|
|
|
|
if (v->x < val)
|
|
|
|
dst->x = val;
|
|
|
|
if (v->y < val)
|
|
|
|
dst->y = val;
|
|
|
|
}
|
|
|
|
|
|
|
|
static inline void vec2_min(struct vec2 *dst, const struct vec2 *v,
|
|
|
|
const struct vec2 *min_v)
|
|
|
|
{
|
|
|
|
if (v->x < min_v->x)
|
|
|
|
dst->x = min_v->x;
|
|
|
|
if (v->y < min_v->y)
|
|
|
|
dst->y = min_v->y;
|
|
|
|
}
|
|
|
|
|
|
|
|
static inline void vec2_maxf(struct vec2 *dst, const struct vec2 *v,
|
|
|
|
float val)
|
|
|
|
{
|
|
|
|
if (v->x > val)
|
|
|
|
dst->x = val;
|
|
|
|
if (v->y > val)
|
|
|
|
dst->y = val;
|
|
|
|
}
|
|
|
|
|
|
|
|
static inline void vec2_max(struct vec2 *dst, const struct vec2 *v,
|
|
|
|
const struct vec2 *max_v)
|
|
|
|
{
|
|
|
|
if (v->x > max_v->x)
|
|
|
|
dst->x = max_v->x;
|
|
|
|
if (v->y > max_v->y)
|
|
|
|
dst->y = max_v->y;
|
|
|
|
}
|
|
|
|
|
|
|
|
EXPORT void vec2_abs(struct vec2 *dst, const struct vec2 *v);
|
|
|
|
EXPORT void vec2_floor(struct vec2 *dst, const struct vec2 *v);
|
|
|
|
EXPORT void vec2_ceil(struct vec2 *dst, const struct vec2 *v);
|
|
|
|
EXPORT int vec2_close(const struct vec2 *v1, const struct vec2 *v2,
|
|
|
|
float epsilon);
|
|
|
|
EXPORT void vec2_norm(struct vec2 *dst, const struct vec2 *v);
|
|
|
|
|
|
|
|
#ifdef __cplusplus
|
|
|
|
}
|
|
|
|
#endif
|