obs-studio/plugins/obs-qsv11/common_directx11.h

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/*****************************************************************************
INTEL CORPORATION PROPRIETARY INFORMATION
This software is supplied under the terms of a license agreement or
nondisclosure agreement with Intel Corporation and may not be copied
or disclosed except in accordance with the terms of that agreement.
Copyright(c) 2005-2014 Intel Corporation. All Rights Reserved.
*****************************************************************************/
#pragma once
#include "common_utils.h"
#include <windows.h>
#include <d3d11.h>
#include <dxgi1_2.h>
#include <atlbase.h>
#define DEVICE_MGR_TYPE MFX_HANDLE_D3D11_DEVICE
// =================================================================
// DirectX functionality required to manage D3D surfaces
//
// Create DirectX 11 device context
// - Required when using D3D surfaces.
// - D3D Device created and handed to Intel Media SDK
// - Intel graphics device adapter will be determined automatically (does not have to be primary),
// but with the following caveats:
// - Device must be active (but monitor does NOT have to be attached)
// - Device must be enabled in BIOS. Required for the case when used together with a discrete graphics card
// - For switchable graphics solutions (mobile) make sure that Intel device is the active device
mfxStatus CreateHWDevice(mfxSession session, mfxHDL *deviceHandle, HWND hWnd,
bool bCreateSharedHandles);
void CleanupHWDevice();
void SetHWDeviceContext(CComPtr<ID3D11DeviceContext> devCtx);
CComPtr<ID3D11DeviceContext> GetHWDeviceContext();
void ClearYUVSurfaceD3D(mfxMemId memId);
void ClearRGBSurfaceD3D(mfxMemId memId);