obs-studio/plugins/obs-ffmpeg/obs-ffmpeg-output.c

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/******************************************************************************
Copyright (C) 2014 by Hugh Bailey <obs.jim@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#include <obs.h>
Revamp API and start using doxygen The API used to be designed in such a way to where it would expect exports for each individual source/output/encoder/etc. You would export functions for each and it would automatically load those functions based on a specific naming scheme from the module. The idea behind this was that I wanted to limit the usage of structures in the API so only functions could be used. It was an interesting idea in theory, but this idea turned out to be flawed in a number of ways: 1.) Requiring exports to create sources/outputs/encoders/etc meant that you could not create them by any other means, which meant that things like faruton's .net plugin would become difficult. 2.) Export function declarations could not be checked, therefore if you created a function with the wrong parameters and parameter types, the compiler wouldn't know how to check for that. 3.) Required overly complex load functions in libobs just to handle it. It makes much more sense to just have a load function that you call manually. Complexity is the bane of all good programs. 4.) It required that you have functions of specific names, which looked and felt somewhat unsightly. So, to fix these issues, I replaced it with a more commonly used API scheme, seen commonly in places like kernels and typical C libraries with abstraction. You simply create a structure that contains the callback definitions, and you pass it to a function to register that definition (such as obs_register_source), which you call in the obs_module_load of the module. It will also automatically check the structure size and ensure that it only loads the required values if the structure happened to add new values in an API change. The "main" source file for each module must include obs-module.h, and must use OBS_DECLARE_MODULE() within that source file. Also, started writing some doxygen documentation in to the main library headers. Will add more detailed documentation as I go.
2014-02-12 07:04:50 -08:00
#include <util/circlebuf.h>
#include <libavformat/avformat.h>
#include <libswscale/swscale.h>
struct ffmpeg_data {
AVStream *video;
AVStream *audio;
AVCodec *acodec;
AVCodec *vcodec;
AVFormatContext *output;
struct SwsContext *swscale;
AVPicture dst_picture;
AVFrame *vframe;
int frame_size;
int total_frames;
struct circlebuf excess_frames[MAX_AUDIO_PLANES];
uint8_t *samples[MAX_AUDIO_PLANES];
AVFrame *aframe;
int total_samples;
const char *filename_test;
bool initialized;
};
struct ffmpeg_output {
obs_output_t output;
volatile bool active;
struct ffmpeg_data ff_data;
};
/* ------------------------------------------------------------------------- */
2014-01-20 00:40:15 -08:00
/* TODO: remove these later */
#define SPS_TODO 44100
/* NOTE: much of this stuff is test stuff that was more or less copied from
* the muxing.c ffmpeg example */
static inline enum AVPixelFormat obs_to_ffmpeg_video_format(
enum video_format format)
{
switch (format) {
case VIDEO_FORMAT_NONE: return AV_PIX_FMT_NONE;
case VIDEO_FORMAT_I420: return AV_PIX_FMT_YUV420P;
case VIDEO_FORMAT_NV12: return AV_PIX_FMT_NV12;
case VIDEO_FORMAT_YVYU: return AV_PIX_FMT_NONE;
case VIDEO_FORMAT_YUY2: return AV_PIX_FMT_YUYV422;
case VIDEO_FORMAT_UYVY: return AV_PIX_FMT_UYVY422;
case VIDEO_FORMAT_RGBA: return AV_PIX_FMT_RGBA;
case VIDEO_FORMAT_BGRA: return AV_PIX_FMT_BGRA;
case VIDEO_FORMAT_BGRX: return AV_PIX_FMT_BGRA;
}
return AV_PIX_FMT_NONE;
}
static bool new_stream(struct ffmpeg_data *data, AVStream **stream,
AVCodec **codec, enum AVCodecID id)
{
*codec = avcodec_find_encoder(id);
if (!*codec) {
blog(LOG_ERROR, "Couldn't find encoder '%s'",
avcodec_get_name(id));
return false;
}
*stream = avformat_new_stream(data->output, *codec);
if (!*stream) {
blog(LOG_ERROR, "Couldn't create stream for encoder '%s'",
avcodec_get_name(id));
return false;
}
(*stream)->id = data->output->nb_streams-1;
return true;
}
static bool open_video_codec(struct ffmpeg_data *data,
struct obs_video_info *ovi)
{
AVCodecContext *context = data->video->codec;
int ret;
ret = avcodec_open2(context, data->vcodec, NULL);
if (ret < 0) {
blog(LOG_ERROR, "Failed to open video codec: %s",
av_err2str(ret));
return false;
}
data->vframe = av_frame_alloc();
if (!data->vframe) {
blog(LOG_ERROR, "Failed to allocate video frame");
return false;
}
data->vframe->format = context->pix_fmt;
data->vframe->width = context->width;
data->vframe->height = context->height;
ret = avpicture_alloc(&data->dst_picture, context->pix_fmt,
context->width, context->height);
if (ret < 0) {
blog(LOG_ERROR, "Failed to allocate dst_picture: %s",
av_err2str(ret));
return false;
}
*((AVPicture*)data->vframe) = data->dst_picture;
return true;
}
static bool init_swscale(struct ffmpeg_data *data, AVCodecContext *context)
{
data->swscale = sws_getContext(
context->width, context->height, AV_PIX_FMT_YUV420P,
context->width, context->height, context->pix_fmt,
SWS_BICUBIC, NULL, NULL, NULL);
if (!data->swscale) {
blog(LOG_ERROR, "Could not initialize swscale");
return false;
}
return true;
}
static bool create_video_stream(struct ffmpeg_data *data)
{
AVCodecContext *context;
struct obs_video_info ovi;
if (!obs_get_video_info(&ovi)) {
blog(LOG_ERROR, "No active video");
return false;
}
if (!new_stream(data, &data->video, &data->vcodec,
data->output->oformat->video_codec))
return false;
context = data->video->codec;
context->codec_id = data->output->oformat->video_codec;
context->bit_rate = 6000000;
context->width = ovi.output_width;
context->height = ovi.output_height;
context->time_base.num = ovi.fps_den;
context->time_base.den = ovi.fps_num;
context->gop_size = 12;
context->pix_fmt = AV_PIX_FMT_YUV420P;
if (data->output->oformat->flags & AVFMT_GLOBALHEADER)
context->flags |= CODEC_FLAG_GLOBAL_HEADER;
if (!open_video_codec(data, &ovi))
return false;
if (context->pix_fmt != AV_PIX_FMT_YUV420P)
if (!init_swscale(data, context))
return false;
return true;
}
static bool open_audio_codec(struct ffmpeg_data *data,
struct audio_output_info *aoi)
{
AVCodecContext *context = data->audio->codec;
int ret;
data->aframe = av_frame_alloc();
if (!data->aframe) {
blog(LOG_ERROR, "Failed to allocate audio frame");
return false;
}
context->strict_std_compliance = -2;
ret = avcodec_open2(context, data->acodec, NULL);
if (ret < 0) {
blog(LOG_ERROR, "Failed to open audio codec: %s",
av_err2str(ret));
return false;
}
data->frame_size = context->frame_size ? context->frame_size : 1024;
ret = av_samples_alloc(data->samples, NULL, context->channels,
data->frame_size, context->sample_fmt, 0);
if (ret < 0) {
blog(LOG_ERROR, "Failed to create audio buffer: %s",
av_err2str(ret));
return false;
}
return true;
}
static bool create_audio_stream(struct ffmpeg_data *data)
{
AVCodecContext *context;
struct audio_output_info aoi;
if (!obs_get_audio_info(&aoi)) {
blog(LOG_ERROR, "No active audio");
return false;
}
if (!new_stream(data, &data->audio, &data->acodec,
data->output->oformat->audio_codec))
return false;
context = data->audio->codec;
context->bit_rate = 128000;
context->channels = get_audio_channels(aoi.speakers);
context->sample_rate = aoi.samples_per_sec;
context->sample_fmt = data->acodec->sample_fmts ?
data->acodec->sample_fmts[0] : AV_SAMPLE_FMT_FLTP;
if (data->output->oformat->flags & AVFMT_GLOBALHEADER)
context->flags |= CODEC_FLAG_GLOBAL_HEADER;
return open_audio_codec(data, &aoi);
}
static inline bool init_streams(struct ffmpeg_data *data)
{
AVOutputFormat *format = data->output->oformat;
if (format->video_codec != AV_CODEC_ID_NONE)
if (!create_video_stream(data))
return false;
if (format->audio_codec != AV_CODEC_ID_NONE)
if (!create_audio_stream(data))
return false;
return true;
}
static inline bool open_output_file(struct ffmpeg_data *data)
{
AVOutputFormat *format = data->output->oformat;
int ret;
if ((format->flags & AVFMT_NOFILE) == 0) {
ret = avio_open(&data->output->pb, data->filename_test,
AVIO_FLAG_WRITE);
if (ret < 0) {
blog(LOG_ERROR, "Couldn't open file '%s', %s",
data->filename_test, av_err2str(ret));
return false;
}
}
ret = avformat_write_header(data->output, NULL);
if (ret < 0) {
blog(LOG_ERROR, "Error opening file '%s': %s",
data->filename_test, av_err2str(ret));
2014-01-20 00:40:15 -08:00
return false;
}
return true;
}
static void close_video(struct ffmpeg_data *data)
{
avcodec_close(data->video->codec);
avpicture_free(&data->dst_picture);
av_frame_free(&data->vframe);
}
static void close_audio(struct ffmpeg_data *data)
{
for (size_t i = 0; i < MAX_AUDIO_PLANES; i++)
circlebuf_free(&data->excess_frames[i]);
av_freep(&data->samples[0]);
avcodec_close(data->audio->codec);
av_frame_free(&data->aframe);
}
static void ffmpeg_data_free(struct ffmpeg_data *data)
{
if (data->initialized)
av_write_trailer(data->output);
if (data->video)
close_video(data);
if (data->audio)
close_audio(data);
if ((data->output->oformat->flags & AVFMT_NOFILE) == 0)
avio_close(data->output->pb);
avformat_free_context(data->output);
memset(data, 0, sizeof(struct ffmpeg_data));
}
static bool ffmpeg_data_init(struct ffmpeg_data *data, const char *filename)
{
memset(data, 0, sizeof(struct ffmpeg_data));
data->filename_test = filename;
if (!filename || !*filename)
return false;
av_register_all();
/* TODO: settings */
avformat_alloc_output_context2(&data->output, NULL, NULL,
data->filename_test);
if (!data->output) {
blog(LOG_ERROR, "Couldn't create avformat context");
goto fail;
}
if (!init_streams(data))
goto fail;
if (!open_output_file(data))
goto fail;
data->initialized = true;
return true;
fail:
blog(LOG_ERROR, "ffmpeg_data_init failed");
ffmpeg_data_free(data);
return false;
}
/* ------------------------------------------------------------------------- */
Revamp API and start using doxygen The API used to be designed in such a way to where it would expect exports for each individual source/output/encoder/etc. You would export functions for each and it would automatically load those functions based on a specific naming scheme from the module. The idea behind this was that I wanted to limit the usage of structures in the API so only functions could be used. It was an interesting idea in theory, but this idea turned out to be flawed in a number of ways: 1.) Requiring exports to create sources/outputs/encoders/etc meant that you could not create them by any other means, which meant that things like faruton's .net plugin would become difficult. 2.) Export function declarations could not be checked, therefore if you created a function with the wrong parameters and parameter types, the compiler wouldn't know how to check for that. 3.) Required overly complex load functions in libobs just to handle it. It makes much more sense to just have a load function that you call manually. Complexity is the bane of all good programs. 4.) It required that you have functions of specific names, which looked and felt somewhat unsightly. So, to fix these issues, I replaced it with a more commonly used API scheme, seen commonly in places like kernels and typical C libraries with abstraction. You simply create a structure that contains the callback definitions, and you pass it to a function to register that definition (such as obs_register_source), which you call in the obs_module_load of the module. It will also automatically check the structure size and ensure that it only loads the required values if the structure happened to add new values in an API change. The "main" source file for each module must include obs-module.h, and must use OBS_DECLARE_MODULE() within that source file. Also, started writing some doxygen documentation in to the main library headers. Will add more detailed documentation as I go.
2014-02-12 07:04:50 -08:00
static const char *ffmpeg_output_getname(const char *locale)
{
return "FFmpeg file output";
}
Revamp API and start using doxygen The API used to be designed in such a way to where it would expect exports for each individual source/output/encoder/etc. You would export functions for each and it would automatically load those functions based on a specific naming scheme from the module. The idea behind this was that I wanted to limit the usage of structures in the API so only functions could be used. It was an interesting idea in theory, but this idea turned out to be flawed in a number of ways: 1.) Requiring exports to create sources/outputs/encoders/etc meant that you could not create them by any other means, which meant that things like faruton's .net plugin would become difficult. 2.) Export function declarations could not be checked, therefore if you created a function with the wrong parameters and parameter types, the compiler wouldn't know how to check for that. 3.) Required overly complex load functions in libobs just to handle it. It makes much more sense to just have a load function that you call manually. Complexity is the bane of all good programs. 4.) It required that you have functions of specific names, which looked and felt somewhat unsightly. So, to fix these issues, I replaced it with a more commonly used API scheme, seen commonly in places like kernels and typical C libraries with abstraction. You simply create a structure that contains the callback definitions, and you pass it to a function to register that definition (such as obs_register_source), which you call in the obs_module_load of the module. It will also automatically check the structure size and ensure that it only loads the required values if the structure happened to add new values in an API change. The "main" source file for each module must include obs-module.h, and must use OBS_DECLARE_MODULE() within that source file. Also, started writing some doxygen documentation in to the main library headers. Will add more detailed documentation as I go.
2014-02-12 07:04:50 -08:00
static void ffmpeg_log_callback(void *param, int bla, const char *format,
va_list args)
{
blogva(LOG_INFO, format, args);
}
Revamp API and start using doxygen The API used to be designed in such a way to where it would expect exports for each individual source/output/encoder/etc. You would export functions for each and it would automatically load those functions based on a specific naming scheme from the module. The idea behind this was that I wanted to limit the usage of structures in the API so only functions could be used. It was an interesting idea in theory, but this idea turned out to be flawed in a number of ways: 1.) Requiring exports to create sources/outputs/encoders/etc meant that you could not create them by any other means, which meant that things like faruton's .net plugin would become difficult. 2.) Export function declarations could not be checked, therefore if you created a function with the wrong parameters and parameter types, the compiler wouldn't know how to check for that. 3.) Required overly complex load functions in libobs just to handle it. It makes much more sense to just have a load function that you call manually. Complexity is the bane of all good programs. 4.) It required that you have functions of specific names, which looked and felt somewhat unsightly. So, to fix these issues, I replaced it with a more commonly used API scheme, seen commonly in places like kernels and typical C libraries with abstraction. You simply create a structure that contains the callback definitions, and you pass it to a function to register that definition (such as obs_register_source), which you call in the obs_module_load of the module. It will also automatically check the structure size and ensure that it only loads the required values if the structure happened to add new values in an API change. The "main" source file for each module must include obs-module.h, and must use OBS_DECLARE_MODULE() within that source file. Also, started writing some doxygen documentation in to the main library headers. Will add more detailed documentation as I go.
2014-02-12 07:04:50 -08:00
static struct ffmpeg_output *ffmpeg_output_create(obs_data_t settings,
obs_output_t output)
{
struct ffmpeg_output *data = bzalloc(sizeof(struct ffmpeg_output));
data->output = output;
Revamp API and start using doxygen The API used to be designed in such a way to where it would expect exports for each individual source/output/encoder/etc. You would export functions for each and it would automatically load those functions based on a specific naming scheme from the module. The idea behind this was that I wanted to limit the usage of structures in the API so only functions could be used. It was an interesting idea in theory, but this idea turned out to be flawed in a number of ways: 1.) Requiring exports to create sources/outputs/encoders/etc meant that you could not create them by any other means, which meant that things like faruton's .net plugin would become difficult. 2.) Export function declarations could not be checked, therefore if you created a function with the wrong parameters and parameter types, the compiler wouldn't know how to check for that. 3.) Required overly complex load functions in libobs just to handle it. It makes much more sense to just have a load function that you call manually. Complexity is the bane of all good programs. 4.) It required that you have functions of specific names, which looked and felt somewhat unsightly. So, to fix these issues, I replaced it with a more commonly used API scheme, seen commonly in places like kernels and typical C libraries with abstraction. You simply create a structure that contains the callback definitions, and you pass it to a function to register that definition (such as obs_register_source), which you call in the obs_module_load of the module. It will also automatically check the structure size and ensure that it only loads the required values if the structure happened to add new values in an API change. The "main" source file for each module must include obs-module.h, and must use OBS_DECLARE_MODULE() within that source file. Also, started writing some doxygen documentation in to the main library headers. Will add more detailed documentation as I go.
2014-02-12 07:04:50 -08:00
av_log_set_callback(ffmpeg_log_callback);
return data;
}
Revamp API and start using doxygen The API used to be designed in such a way to where it would expect exports for each individual source/output/encoder/etc. You would export functions for each and it would automatically load those functions based on a specific naming scheme from the module. The idea behind this was that I wanted to limit the usage of structures in the API so only functions could be used. It was an interesting idea in theory, but this idea turned out to be flawed in a number of ways: 1.) Requiring exports to create sources/outputs/encoders/etc meant that you could not create them by any other means, which meant that things like faruton's .net plugin would become difficult. 2.) Export function declarations could not be checked, therefore if you created a function with the wrong parameters and parameter types, the compiler wouldn't know how to check for that. 3.) Required overly complex load functions in libobs just to handle it. It makes much more sense to just have a load function that you call manually. Complexity is the bane of all good programs. 4.) It required that you have functions of specific names, which looked and felt somewhat unsightly. So, to fix these issues, I replaced it with a more commonly used API scheme, seen commonly in places like kernels and typical C libraries with abstraction. You simply create a structure that contains the callback definitions, and you pass it to a function to register that definition (such as obs_register_source), which you call in the obs_module_load of the module. It will also automatically check the structure size and ensure that it only loads the required values if the structure happened to add new values in an API change. The "main" source file for each module must include obs-module.h, and must use OBS_DECLARE_MODULE() within that source file. Also, started writing some doxygen documentation in to the main library headers. Will add more detailed documentation as I go.
2014-02-12 07:04:50 -08:00
static void ffmpeg_output_destroy(struct ffmpeg_output *data)
{
if (data) {
if (data->active)
ffmpeg_data_free(&data->ff_data);
bfree(data);
}
}
Revamp API and start using doxygen The API used to be designed in such a way to where it would expect exports for each individual source/output/encoder/etc. You would export functions for each and it would automatically load those functions based on a specific naming scheme from the module. The idea behind this was that I wanted to limit the usage of structures in the API so only functions could be used. It was an interesting idea in theory, but this idea turned out to be flawed in a number of ways: 1.) Requiring exports to create sources/outputs/encoders/etc meant that you could not create them by any other means, which meant that things like faruton's .net plugin would become difficult. 2.) Export function declarations could not be checked, therefore if you created a function with the wrong parameters and parameter types, the compiler wouldn't know how to check for that. 3.) Required overly complex load functions in libobs just to handle it. It makes much more sense to just have a load function that you call manually. Complexity is the bane of all good programs. 4.) It required that you have functions of specific names, which looked and felt somewhat unsightly. So, to fix these issues, I replaced it with a more commonly used API scheme, seen commonly in places like kernels and typical C libraries with abstraction. You simply create a structure that contains the callback definitions, and you pass it to a function to register that definition (such as obs_register_source), which you call in the obs_module_load of the module. It will also automatically check the structure size and ensure that it only loads the required values if the structure happened to add new values in an API change. The "main" source file for each module must include obs-module.h, and must use OBS_DECLARE_MODULE() within that source file. Also, started writing some doxygen documentation in to the main library headers. Will add more detailed documentation as I go.
2014-02-12 07:04:50 -08:00
static void ffmpeg_output_update(struct ffmpeg_output *data,
obs_data_t settings)
{
}
static inline int64_t rescale_ts(int64_t val, AVCodecContext *context,
AVStream *stream)
{
return av_rescale_q_rnd(val, context->time_base,
stream->time_base,
AV_ROUND_NEAR_INF | AV_ROUND_PASS_MINMAX);
}
#define YUV420_PLANES 3
static inline void copy_data(AVPicture *pic, const struct video_frame *frame,
int height)
{
for (int plane = 0; plane < YUV420_PLANES; plane++) {
int frame_rowsize = (int)frame->linesize[plane];
int pic_rowsize = pic->linesize[plane];
int bytes = frame_rowsize < pic_rowsize ?
frame_rowsize : pic_rowsize;
int plane_height = plane == 0 ? height : height/2;
for (int y = 0; y < plane_height; y++) {
int pos_frame = y * frame_rowsize;
int pos_pic = y * pic_rowsize;
memcpy(pic->data[plane] + pos_pic,
frame->data[plane] + pos_frame,
bytes);
}
}
}
static void receive_video(void *param, const struct video_frame *frame)
{
struct ffmpeg_output *output = param;
struct ffmpeg_data *data = &output->ff_data;
AVCodecContext *context = data->video->codec;
AVPacket packet = {0};
int ret, got_packet;
av_init_packet(&packet);
if (context->pix_fmt != AV_PIX_FMT_YUV420P)
sws_scale(data->swscale, frame->data, frame->linesize,
0, context->height, data->dst_picture.data,
data->dst_picture.linesize);
else
copy_data(&data->dst_picture, frame, context->height);
if (data->output->flags & AVFMT_RAWPICTURE) {
packet.flags |= AV_PKT_FLAG_KEY;
packet.stream_index = data->video->index;
packet.data = data->dst_picture.data[0];
packet.size = sizeof(AVPicture);
ret = av_interleaved_write_frame(data->output, &packet);
} else {
data->vframe->pts = data->total_frames;
ret = avcodec_encode_video2(context, &packet, data->vframe,
&got_packet);
if (ret < 0) {
blog(LOG_ERROR, "receive_video: Error encoding "
"video: %s", av_err2str(ret));
return;
}
if (!ret && got_packet && packet.size) {
packet.pts = rescale_ts(packet.pts, context,
data->video);
packet.dts = rescale_ts(packet.dts, context,
data->video);
packet.duration = (int)av_rescale_q(packet.duration,
context->time_base,
data->video->time_base);
ret = av_interleaved_write_frame(data->output, &packet);
} else {
ret = 0;
}
}
if (ret != 0) {
blog(LOG_ERROR, "receive_video: Error writing video: %s",
av_err2str(ret));
}
data->total_frames++;
}
static inline void encode_audio(struct ffmpeg_data *data,
struct AVCodecContext *context, size_t block_size)
{
AVPacket packet = {0};
int ret, got_packet;
size_t total_size = data->frame_size * block_size * context->channels;
data->aframe->nb_samples = data->frame_size;
data->aframe->pts = av_rescale_q(data->total_samples,
(AVRational){1, context->sample_rate},
context->time_base);
ret = avcodec_fill_audio_frame(data->aframe, context->channels,
context->sample_fmt, data->samples[0],
Revamp API and start using doxygen The API used to be designed in such a way to where it would expect exports for each individual source/output/encoder/etc. You would export functions for each and it would automatically load those functions based on a specific naming scheme from the module. The idea behind this was that I wanted to limit the usage of structures in the API so only functions could be used. It was an interesting idea in theory, but this idea turned out to be flawed in a number of ways: 1.) Requiring exports to create sources/outputs/encoders/etc meant that you could not create them by any other means, which meant that things like faruton's .net plugin would become difficult. 2.) Export function declarations could not be checked, therefore if you created a function with the wrong parameters and parameter types, the compiler wouldn't know how to check for that. 3.) Required overly complex load functions in libobs just to handle it. It makes much more sense to just have a load function that you call manually. Complexity is the bane of all good programs. 4.) It required that you have functions of specific names, which looked and felt somewhat unsightly. So, to fix these issues, I replaced it with a more commonly used API scheme, seen commonly in places like kernels and typical C libraries with abstraction. You simply create a structure that contains the callback definitions, and you pass it to a function to register that definition (such as obs_register_source), which you call in the obs_module_load of the module. It will also automatically check the structure size and ensure that it only loads the required values if the structure happened to add new values in an API change. The "main" source file for each module must include obs-module.h, and must use OBS_DECLARE_MODULE() within that source file. Also, started writing some doxygen documentation in to the main library headers. Will add more detailed documentation as I go.
2014-02-12 07:04:50 -08:00
(int)total_size, 1);
if (ret < 0) {
blog(LOG_ERROR, "receive_audio: avcodec_fill_audio_frame "
"failed: %s", av_err2str(ret));
return;
}
data->total_samples += data->frame_size;
ret = avcodec_encode_audio2(context, &packet, data->aframe,
&got_packet);
if (ret < 0) {
blog(LOG_ERROR, "receive_audio: Error encoding audio: %s",
av_err2str(ret));
return;
}
if (!got_packet)
return;
packet.pts = rescale_ts(packet.pts, context, data->audio);
packet.dts = rescale_ts(packet.dts, context, data->audio);
packet.duration = (int)av_rescale_q(packet.duration, context->time_base,
data->audio->time_base);
packet.stream_index = data->audio->index;
ret = av_interleaved_write_frame(data->output, &packet);
if (ret != 0)
blog(LOG_ERROR, "receive_audio: Error writing audio: %s",
av_err2str(ret));
}
static void receive_audio(void *param, const struct audio_data *frame)
{
struct ffmpeg_output *output = param;
struct ffmpeg_data *data = &output->ff_data;
AVCodecContext *context = data->audio->codec;
size_t planes = audio_output_planes(obs_audio());
size_t block_size = audio_output_blocksize(obs_audio());
size_t frame_size_bytes = (size_t)data->frame_size * block_size;
for (size_t i = 0; i < planes; i++)
circlebuf_push_back(&data->excess_frames[i], frame->data[0],
frame->frames * block_size);
while (data->excess_frames[0].size >= frame_size_bytes) {
for (size_t i = 0; i < planes; i++)
circlebuf_pop_front(&data->excess_frames[i],
data->samples[i], frame_size_bytes);
encode_audio(data, context, block_size);
}
}
Revamp API and start using doxygen The API used to be designed in such a way to where it would expect exports for each individual source/output/encoder/etc. You would export functions for each and it would automatically load those functions based on a specific naming scheme from the module. The idea behind this was that I wanted to limit the usage of structures in the API so only functions could be used. It was an interesting idea in theory, but this idea turned out to be flawed in a number of ways: 1.) Requiring exports to create sources/outputs/encoders/etc meant that you could not create them by any other means, which meant that things like faruton's .net plugin would become difficult. 2.) Export function declarations could not be checked, therefore if you created a function with the wrong parameters and parameter types, the compiler wouldn't know how to check for that. 3.) Required overly complex load functions in libobs just to handle it. It makes much more sense to just have a load function that you call manually. Complexity is the bane of all good programs. 4.) It required that you have functions of specific names, which looked and felt somewhat unsightly. So, to fix these issues, I replaced it with a more commonly used API scheme, seen commonly in places like kernels and typical C libraries with abstraction. You simply create a structure that contains the callback definitions, and you pass it to a function to register that definition (such as obs_register_source), which you call in the obs_module_load of the module. It will also automatically check the structure size and ensure that it only loads the required values if the structure happened to add new values in an API change. The "main" source file for each module must include obs-module.h, and must use OBS_DECLARE_MODULE() within that source file. Also, started writing some doxygen documentation in to the main library headers. Will add more detailed documentation as I go.
2014-02-12 07:04:50 -08:00
static bool ffmpeg_output_start(struct ffmpeg_output *data)
{
video_t video = obs_video();
audio_t audio = obs_audio();
if (!video || !audio) {
blog(LOG_ERROR, "ffmpeg_output_start: audio and video must "
"both be active (at least as of this writing)");
return false;
}
const char *filename_test;
obs_data_t settings = obs_output_get_settings(data->output);
filename_test = obs_data_getstring(settings, "filename");
obs_data_release(settings);
if (!filename_test || !*filename_test)
return false;
if (!ffmpeg_data_init(&data->ff_data, filename_test))
return false;
struct audio_convert_info aci;
2014-01-20 00:40:15 -08:00
aci.samples_per_sec = SPS_TODO;
aci.format = AUDIO_FORMAT_FLOAT;
aci.speakers = SPEAKERS_STEREO;
struct video_convert_info vci;
vci.format = VIDEO_FORMAT_I420;
vci.width = 0;
vci.height = 0;
video_output_connect(video, &vci, receive_video, data);
audio_output_connect(audio, &aci, receive_audio, data);
data->active = true;
return true;
}
Revamp API and start using doxygen The API used to be designed in such a way to where it would expect exports for each individual source/output/encoder/etc. You would export functions for each and it would automatically load those functions based on a specific naming scheme from the module. The idea behind this was that I wanted to limit the usage of structures in the API so only functions could be used. It was an interesting idea in theory, but this idea turned out to be flawed in a number of ways: 1.) Requiring exports to create sources/outputs/encoders/etc meant that you could not create them by any other means, which meant that things like faruton's .net plugin would become difficult. 2.) Export function declarations could not be checked, therefore if you created a function with the wrong parameters and parameter types, the compiler wouldn't know how to check for that. 3.) Required overly complex load functions in libobs just to handle it. It makes much more sense to just have a load function that you call manually. Complexity is the bane of all good programs. 4.) It required that you have functions of specific names, which looked and felt somewhat unsightly. So, to fix these issues, I replaced it with a more commonly used API scheme, seen commonly in places like kernels and typical C libraries with abstraction. You simply create a structure that contains the callback definitions, and you pass it to a function to register that definition (such as obs_register_source), which you call in the obs_module_load of the module. It will also automatically check the structure size and ensure that it only loads the required values if the structure happened to add new values in an API change. The "main" source file for each module must include obs-module.h, and must use OBS_DECLARE_MODULE() within that source file. Also, started writing some doxygen documentation in to the main library headers. Will add more detailed documentation as I go.
2014-02-12 07:04:50 -08:00
static void ffmpeg_output_stop(struct ffmpeg_output *data)
{
if (data->active) {
data->active = false;
video_output_disconnect(obs_video(), receive_video, data);
audio_output_disconnect(obs_audio(), receive_audio, data);
ffmpeg_data_free(&data->ff_data);
}
}
Revamp API and start using doxygen The API used to be designed in such a way to where it would expect exports for each individual source/output/encoder/etc. You would export functions for each and it would automatically load those functions based on a specific naming scheme from the module. The idea behind this was that I wanted to limit the usage of structures in the API so only functions could be used. It was an interesting idea in theory, but this idea turned out to be flawed in a number of ways: 1.) Requiring exports to create sources/outputs/encoders/etc meant that you could not create them by any other means, which meant that things like faruton's .net plugin would become difficult. 2.) Export function declarations could not be checked, therefore if you created a function with the wrong parameters and parameter types, the compiler wouldn't know how to check for that. 3.) Required overly complex load functions in libobs just to handle it. It makes much more sense to just have a load function that you call manually. Complexity is the bane of all good programs. 4.) It required that you have functions of specific names, which looked and felt somewhat unsightly. So, to fix these issues, I replaced it with a more commonly used API scheme, seen commonly in places like kernels and typical C libraries with abstraction. You simply create a structure that contains the callback definitions, and you pass it to a function to register that definition (such as obs_register_source), which you call in the obs_module_load of the module. It will also automatically check the structure size and ensure that it only loads the required values if the structure happened to add new values in an API change. The "main" source file for each module must include obs-module.h, and must use OBS_DECLARE_MODULE() within that source file. Also, started writing some doxygen documentation in to the main library headers. Will add more detailed documentation as I go.
2014-02-12 07:04:50 -08:00
static bool ffmpeg_output_active(struct ffmpeg_output *data)
{
return data->active;
}
Revamp API and start using doxygen The API used to be designed in such a way to where it would expect exports for each individual source/output/encoder/etc. You would export functions for each and it would automatically load those functions based on a specific naming scheme from the module. The idea behind this was that I wanted to limit the usage of structures in the API so only functions could be used. It was an interesting idea in theory, but this idea turned out to be flawed in a number of ways: 1.) Requiring exports to create sources/outputs/encoders/etc meant that you could not create them by any other means, which meant that things like faruton's .net plugin would become difficult. 2.) Export function declarations could not be checked, therefore if you created a function with the wrong parameters and parameter types, the compiler wouldn't know how to check for that. 3.) Required overly complex load functions in libobs just to handle it. It makes much more sense to just have a load function that you call manually. Complexity is the bane of all good programs. 4.) It required that you have functions of specific names, which looked and felt somewhat unsightly. So, to fix these issues, I replaced it with a more commonly used API scheme, seen commonly in places like kernels and typical C libraries with abstraction. You simply create a structure that contains the callback definitions, and you pass it to a function to register that definition (such as obs_register_source), which you call in the obs_module_load of the module. It will also automatically check the structure size and ensure that it only loads the required values if the structure happened to add new values in an API change. The "main" source file for each module must include obs-module.h, and must use OBS_DECLARE_MODULE() within that source file. Also, started writing some doxygen documentation in to the main library headers. Will add more detailed documentation as I go.
2014-02-12 07:04:50 -08:00
struct obs_output_info ffmpeg_output = {
.id = "ffmpeg_output",
.getname = ffmpeg_output_getname,
.create = ffmpeg_output_create,
.destroy = ffmpeg_output_destroy,
.update = ffmpeg_output_update,
.start = ffmpeg_output_start,
.stop = ffmpeg_output_stop,
.active = ffmpeg_output_active
};