obs-studio/libobs/obs-output.c

482 lines
12 KiB
C
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/******************************************************************************
Copyright (C) 2013-2014 by Hugh Bailey <obs.jim@gmail.com>
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This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#include "obs.h"
#include "obs-internal.h"
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Revamp API and start using doxygen The API used to be designed in such a way to where it would expect exports for each individual source/output/encoder/etc. You would export functions for each and it would automatically load those functions based on a specific naming scheme from the module. The idea behind this was that I wanted to limit the usage of structures in the API so only functions could be used. It was an interesting idea in theory, but this idea turned out to be flawed in a number of ways: 1.) Requiring exports to create sources/outputs/encoders/etc meant that you could not create them by any other means, which meant that things like faruton's .net plugin would become difficult. 2.) Export function declarations could not be checked, therefore if you created a function with the wrong parameters and parameter types, the compiler wouldn't know how to check for that. 3.) Required overly complex load functions in libobs just to handle it. It makes much more sense to just have a load function that you call manually. Complexity is the bane of all good programs. 4.) It required that you have functions of specific names, which looked and felt somewhat unsightly. So, to fix these issues, I replaced it with a more commonly used API scheme, seen commonly in places like kernels and typical C libraries with abstraction. You simply create a structure that contains the callback definitions, and you pass it to a function to register that definition (such as obs_register_source), which you call in the obs_module_load of the module. It will also automatically check the structure size and ensure that it only loads the required values if the structure happened to add new values in an API change. The "main" source file for each module must include obs-module.h, and must use OBS_DECLARE_MODULE() within that source file. Also, started writing some doxygen documentation in to the main library headers. Will add more detailed documentation as I go.
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static inline const struct obs_output_info *find_output(const char *id)
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{
size_t i;
for (i = 0; i < obs->output_types.num; i++)
if (strcmp(obs->output_types.array[i].id, id) == 0)
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return obs->output_types.array+i;
return NULL;
}
static const char *output_signals[] = {
"void start(ptr output, int errorcode)",
"void stop(ptr output)",
NULL
};
static bool init_output_handlers(struct obs_output *output)
{
output->signals = signal_handler_create();
if (!output->signals)
return false;
output->procs = proc_handler_create();
if (!output->procs)
return false;
signal_handler_add_array(output->signals, output_signals);
return true;
}
obs_output_t obs_output_create(const char *id, const char *name,
obs_data_t settings)
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{
Revamp API and start using doxygen The API used to be designed in such a way to where it would expect exports for each individual source/output/encoder/etc. You would export functions for each and it would automatically load those functions based on a specific naming scheme from the module. The idea behind this was that I wanted to limit the usage of structures in the API so only functions could be used. It was an interesting idea in theory, but this idea turned out to be flawed in a number of ways: 1.) Requiring exports to create sources/outputs/encoders/etc meant that you could not create them by any other means, which meant that things like faruton's .net plugin would become difficult. 2.) Export function declarations could not be checked, therefore if you created a function with the wrong parameters and parameter types, the compiler wouldn't know how to check for that. 3.) Required overly complex load functions in libobs just to handle it. It makes much more sense to just have a load function that you call manually. Complexity is the bane of all good programs. 4.) It required that you have functions of specific names, which looked and felt somewhat unsightly. So, to fix these issues, I replaced it with a more commonly used API scheme, seen commonly in places like kernels and typical C libraries with abstraction. You simply create a structure that contains the callback definitions, and you pass it to a function to register that definition (such as obs_register_source), which you call in the obs_module_load of the module. It will also automatically check the structure size and ensure that it only loads the required values if the structure happened to add new values in an API change. The "main" source file for each module must include obs-module.h, and must use OBS_DECLARE_MODULE() within that source file. Also, started writing some doxygen documentation in to the main library headers. Will add more detailed documentation as I go.
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const struct obs_output_info *info = find_output(id);
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struct obs_output *output;
if (!info) {
blog(LOG_ERROR, "Output '%s' not found", id);
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return NULL;
}
output = bzalloc(sizeof(struct obs_output));
pthread_mutex_init_value(&output->interleaved_mutex);
if (pthread_mutex_init(&output->interleaved_mutex, NULL) != 0)
goto fail;
if (!init_output_handlers(output))
goto fail;
Implement encoder usage with outputs - Make it so that encoders can be assigned to outputs. If an encoder is destroyed, it will automatically remove itself from that output. I specifically didn't want to do reference counting because it leaves too much potential for unchecked references and it just felt like it would be more trouble than it's worth. - Add a 'flags' value to the output definition structure. This lets the output specify if it uses video/audio, and whether the output is meant to be used with OBS encoders or not. - Remove boilerplate code for outputs. This makes it easier to program outputs. The boilerplate code involved before was mostly just involving connecting to the audio/video data streams directly in each output plugin. Instead of doing that, simply add plugin callback functions for receiving video/audio (either encoded or non-encoded, whichever it's set to use), and then call obs_output_begin_data_capture and obs_output_end_data_capture to automatically handle setting up connections to raw or encoded video/audio streams for the plugin. - Remove 'active' function from output callbacks, as it's no longer really needed now that the libobs output context automatically knows when the output is active or not. - Make it so that an encoder cannot be destroyed until all data connections to the encoder have been removed. - Change the 'start' and 'stop' functions in the encoder interface to just an 'initialize' callback, which initializes the encoder. - Make it so that the encoder must be initialized first before the data stream can be started. The reason why initialization was separated from starting the encoder stream was because we need to be able to check that the settings used with the encoder *can* be used first. This problem was especially annoying if you had both video/audio encoding. Before, you'd have to check the return value from obs_encoder_start, and if that second encoder fails, then you basically had to stop the first encoder again, making for unnecessary boilerplate code whenever starting up two encoders.
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output->info = *info;
output->video = obs_video();
output->audio = obs_audio();
output->settings = obs_data_newref(settings);
if (output->info.defaults)
output->info.defaults(output->settings);
Implement encoder usage with outputs - Make it so that encoders can be assigned to outputs. If an encoder is destroyed, it will automatically remove itself from that output. I specifically didn't want to do reference counting because it leaves too much potential for unchecked references and it just felt like it would be more trouble than it's worth. - Add a 'flags' value to the output definition structure. This lets the output specify if it uses video/audio, and whether the output is meant to be used with OBS encoders or not. - Remove boilerplate code for outputs. This makes it easier to program outputs. The boilerplate code involved before was mostly just involving connecting to the audio/video data streams directly in each output plugin. Instead of doing that, simply add plugin callback functions for receiving video/audio (either encoded or non-encoded, whichever it's set to use), and then call obs_output_begin_data_capture and obs_output_end_data_capture to automatically handle setting up connections to raw or encoded video/audio streams for the plugin. - Remove 'active' function from output callbacks, as it's no longer really needed now that the libobs output context automatically knows when the output is active or not. - Make it so that an encoder cannot be destroyed until all data connections to the encoder have been removed. - Change the 'start' and 'stop' functions in the encoder interface to just an 'initialize' callback, which initializes the encoder. - Make it so that the encoder must be initialized first before the data stream can be started. The reason why initialization was separated from starting the encoder stream was because we need to be able to check that the settings used with the encoder *can* be used first. This problem was especially annoying if you had both video/audio encoding. Before, you'd have to check the return value from obs_encoder_start, and if that second encoder fails, then you basically had to stop the first encoder again, making for unnecessary boilerplate code whenever starting up two encoders.
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output->data = info->create(output->settings, output);
if (!output->data)
goto fail;
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output->name = bstrdup(name);
pthread_mutex_lock(&obs->data.outputs_mutex);
da_push_back(obs->data.outputs, &output);
pthread_mutex_unlock(&obs->data.outputs_mutex);
output->valid = true;
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return output;
fail:
obs_output_destroy(output);
return NULL;
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}
static inline void free_packets(struct obs_output *output)
{
for (size_t i = 0; i < output->interleaved_packets.num; i++)
obs_free_encoder_packet(output->interleaved_packets.array+i);
da_free(output->interleaved_packets);
}
void obs_output_destroy(obs_output_t output)
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{
if (output) {
if (output->valid) {
Implement encoder usage with outputs - Make it so that encoders can be assigned to outputs. If an encoder is destroyed, it will automatically remove itself from that output. I specifically didn't want to do reference counting because it leaves too much potential for unchecked references and it just felt like it would be more trouble than it's worth. - Add a 'flags' value to the output definition structure. This lets the output specify if it uses video/audio, and whether the output is meant to be used with OBS encoders or not. - Remove boilerplate code for outputs. This makes it easier to program outputs. The boilerplate code involved before was mostly just involving connecting to the audio/video data streams directly in each output plugin. Instead of doing that, simply add plugin callback functions for receiving video/audio (either encoded or non-encoded, whichever it's set to use), and then call obs_output_begin_data_capture and obs_output_end_data_capture to automatically handle setting up connections to raw or encoded video/audio streams for the plugin. - Remove 'active' function from output callbacks, as it's no longer really needed now that the libobs output context automatically knows when the output is active or not. - Make it so that an encoder cannot be destroyed until all data connections to the encoder have been removed. - Change the 'start' and 'stop' functions in the encoder interface to just an 'initialize' callback, which initializes the encoder. - Make it so that the encoder must be initialized first before the data stream can be started. The reason why initialization was separated from starting the encoder stream was because we need to be able to check that the settings used with the encoder *can* be used first. This problem was especially annoying if you had both video/audio encoding. Before, you'd have to check the return value from obs_encoder_start, and if that second encoder fails, then you basically had to stop the first encoder again, making for unnecessary boilerplate code whenever starting up two encoders.
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if (output->active)
output->info.stop(output->data);
pthread_mutex_lock(&obs->data.outputs_mutex);
da_erase_item(obs->data.outputs, &output);
pthread_mutex_unlock(&obs->data.outputs_mutex);
}
free_packets(output);
if (output->data)
output->info.destroy(output->data);
signal_handler_destroy(output->signals);
proc_handler_destroy(output->procs);
obs_data_release(output->settings);
pthread_mutex_destroy(&output->interleaved_mutex);
bfree(output->name);
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bfree(output);
}
}
bool obs_output_start(obs_output_t output)
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{
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return (output != NULL) ? output->info.start(output->data) : false;
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}
void obs_output_stop(obs_output_t output)
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{
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if (output)
output->info.stop(output->data);
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}
bool obs_output_active(obs_output_t output)
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{
Implement encoder usage with outputs - Make it so that encoders can be assigned to outputs. If an encoder is destroyed, it will automatically remove itself from that output. I specifically didn't want to do reference counting because it leaves too much potential for unchecked references and it just felt like it would be more trouble than it's worth. - Add a 'flags' value to the output definition structure. This lets the output specify if it uses video/audio, and whether the output is meant to be used with OBS encoders or not. - Remove boilerplate code for outputs. This makes it easier to program outputs. The boilerplate code involved before was mostly just involving connecting to the audio/video data streams directly in each output plugin. Instead of doing that, simply add plugin callback functions for receiving video/audio (either encoded or non-encoded, whichever it's set to use), and then call obs_output_begin_data_capture and obs_output_end_data_capture to automatically handle setting up connections to raw or encoded video/audio streams for the plugin. - Remove 'active' function from output callbacks, as it's no longer really needed now that the libobs output context automatically knows when the output is active or not. - Make it so that an encoder cannot be destroyed until all data connections to the encoder have been removed. - Change the 'start' and 'stop' functions in the encoder interface to just an 'initialize' callback, which initializes the encoder. - Make it so that the encoder must be initialized first before the data stream can be started. The reason why initialization was separated from starting the encoder stream was because we need to be able to check that the settings used with the encoder *can* be used first. This problem was especially annoying if you had both video/audio encoding. Before, you'd have to check the return value from obs_encoder_start, and if that second encoder fails, then you basically had to stop the first encoder again, making for unnecessary boilerplate code whenever starting up two encoders.
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return (output != NULL) ? output->active : false;
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}
static inline obs_data_t get_defaults(const struct obs_output_info *info)
{
obs_data_t settings = obs_data_create();
if (info->defaults)
info->defaults(settings);
return settings;
}
obs_data_t obs_output_defaults(const char *id)
{
const struct obs_output_info *info = find_output(id);
return (info) ? get_defaults(info) : NULL;
}
Add source properties window (very preliminary) - Add a properties window for sources so that you can now actually edit the settings for sources. Also, display the source by itself in the window (Note: not working on mac, and possibly not working on linux). When changing the settings for a source, it will call obs_source_update on that source when you have modified any values automatically. - Add a properties 'widget', eventually I want to turn this in to a regular nice properties view like you'd see in the designer, but right now it just uses a form layout in a QScrollArea with regular controls to display the properties. It's clunky but works for the time being. - Make it so that swap chains and the main graphics subsystem will automatically use at least one backbuffer if none was specified - Fix bug where displays weren't added to the main display array - Make it so that you can get the properties of a source via the actual pointer of a source/encoder/output in addition to being able to look up properties via identifier. - When registering source types, check for required functions (wasn't doing it before). getheight/getwidth should not be optional if it's a video source as well. - Add an RAII OBSObj wrapper to obs.hpp for non-reference-counted libobs pointers - Add an RAII OBSSignal wrapper to obs.hpp for libobs signals to automatically disconnect them on destruction - Move the "scale and center" calculation in window-basic-main.cpp to its own function and in its own source file - Add an 'update' callback to WASAPI audio sources
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obs_properties_t obs_get_output_properties(const char *id, const char *locale)
{
Revamp API and start using doxygen The API used to be designed in such a way to where it would expect exports for each individual source/output/encoder/etc. You would export functions for each and it would automatically load those functions based on a specific naming scheme from the module. The idea behind this was that I wanted to limit the usage of structures in the API so only functions could be used. It was an interesting idea in theory, but this idea turned out to be flawed in a number of ways: 1.) Requiring exports to create sources/outputs/encoders/etc meant that you could not create them by any other means, which meant that things like faruton's .net plugin would become difficult. 2.) Export function declarations could not be checked, therefore if you created a function with the wrong parameters and parameter types, the compiler wouldn't know how to check for that. 3.) Required overly complex load functions in libobs just to handle it. It makes much more sense to just have a load function that you call manually. Complexity is the bane of all good programs. 4.) It required that you have functions of specific names, which looked and felt somewhat unsightly. So, to fix these issues, I replaced it with a more commonly used API scheme, seen commonly in places like kernels and typical C libraries with abstraction. You simply create a structure that contains the callback definitions, and you pass it to a function to register that definition (such as obs_register_source), which you call in the obs_module_load of the module. It will also automatically check the structure size and ensure that it only loads the required values if the structure happened to add new values in an API change. The "main" source file for each module must include obs-module.h, and must use OBS_DECLARE_MODULE() within that source file. Also, started writing some doxygen documentation in to the main library headers. Will add more detailed documentation as I go.
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const struct obs_output_info *info = find_output(id);
if (info && info->properties) {
obs_data_t defaults = get_defaults(info);
obs_properties_t properties;
properties = info->properties(locale);
obs_properties_apply_settings(properties, defaults);
obs_data_release(defaults);
return properties;
}
return NULL;
}
Add source properties window (very preliminary) - Add a properties window for sources so that you can now actually edit the settings for sources. Also, display the source by itself in the window (Note: not working on mac, and possibly not working on linux). When changing the settings for a source, it will call obs_source_update on that source when you have modified any values automatically. - Add a properties 'widget', eventually I want to turn this in to a regular nice properties view like you'd see in the designer, but right now it just uses a form layout in a QScrollArea with regular controls to display the properties. It's clunky but works for the time being. - Make it so that swap chains and the main graphics subsystem will automatically use at least one backbuffer if none was specified - Fix bug where displays weren't added to the main display array - Make it so that you can get the properties of a source via the actual pointer of a source/encoder/output in addition to being able to look up properties via identifier. - When registering source types, check for required functions (wasn't doing it before). getheight/getwidth should not be optional if it's a video source as well. - Add an RAII OBSObj wrapper to obs.hpp for non-reference-counted libobs pointers - Add an RAII OBSSignal wrapper to obs.hpp for libobs signals to automatically disconnect them on destruction - Move the "scale and center" calculation in window-basic-main.cpp to its own function and in its own source file - Add an 'update' callback to WASAPI audio sources
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obs_properties_t obs_output_properties(obs_output_t output, const char *locale)
{
if (output && output->info.properties) {
obs_properties_t props;
props = output->info.properties(locale);
obs_properties_apply_settings(props, output->settings);
return props;
}
Add source properties window (very preliminary) - Add a properties window for sources so that you can now actually edit the settings for sources. Also, display the source by itself in the window (Note: not working on mac, and possibly not working on linux). When changing the settings for a source, it will call obs_source_update on that source when you have modified any values automatically. - Add a properties 'widget', eventually I want to turn this in to a regular nice properties view like you'd see in the designer, but right now it just uses a form layout in a QScrollArea with regular controls to display the properties. It's clunky but works for the time being. - Make it so that swap chains and the main graphics subsystem will automatically use at least one backbuffer if none was specified - Fix bug where displays weren't added to the main display array - Make it so that you can get the properties of a source via the actual pointer of a source/encoder/output in addition to being able to look up properties via identifier. - When registering source types, check for required functions (wasn't doing it before). getheight/getwidth should not be optional if it's a video source as well. - Add an RAII OBSObj wrapper to obs.hpp for non-reference-counted libobs pointers - Add an RAII OBSSignal wrapper to obs.hpp for libobs signals to automatically disconnect them on destruction - Move the "scale and center" calculation in window-basic-main.cpp to its own function and in its own source file - Add an 'update' callback to WASAPI audio sources
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return NULL;
}
void obs_output_update(obs_output_t output, obs_data_t settings)
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{
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if (!output) return;
obs_data_apply(output->settings, settings);
Revamp API and start using doxygen The API used to be designed in such a way to where it would expect exports for each individual source/output/encoder/etc. You would export functions for each and it would automatically load those functions based on a specific naming scheme from the module. The idea behind this was that I wanted to limit the usage of structures in the API so only functions could be used. It was an interesting idea in theory, but this idea turned out to be flawed in a number of ways: 1.) Requiring exports to create sources/outputs/encoders/etc meant that you could not create them by any other means, which meant that things like faruton's .net plugin would become difficult. 2.) Export function declarations could not be checked, therefore if you created a function with the wrong parameters and parameter types, the compiler wouldn't know how to check for that. 3.) Required overly complex load functions in libobs just to handle it. It makes much more sense to just have a load function that you call manually. Complexity is the bane of all good programs. 4.) It required that you have functions of specific names, which looked and felt somewhat unsightly. So, to fix these issues, I replaced it with a more commonly used API scheme, seen commonly in places like kernels and typical C libraries with abstraction. You simply create a structure that contains the callback definitions, and you pass it to a function to register that definition (such as obs_register_source), which you call in the obs_module_load of the module. It will also automatically check the structure size and ensure that it only loads the required values if the structure happened to add new values in an API change. The "main" source file for each module must include obs-module.h, and must use OBS_DECLARE_MODULE() within that source file. Also, started writing some doxygen documentation in to the main library headers. Will add more detailed documentation as I go.
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if (output->info.update)
output->info.update(output->data, output->settings);
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}
obs_data_t obs_output_get_settings(obs_output_t output)
{
if (!output)
return NULL;
obs_data_addref(output->settings);
return output->settings;
}
bool obs_output_canpause(obs_output_t output)
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{
Implement encoder interface (still preliminary) - Implement OBS encoder interface. It was previously incomplete, but now is reaching some level of completion, though probably should still be considered preliminary. I had originally implemented it so that encoders only have a 'reset' function to reset their parameters, but I felt that having both a 'start' and 'stop' function would be useful. Encoders are now assigned to a specific video/audio media output each rather than implicitely assigned to the main obs video/audio contexts. This allows separate encoder contexts that aren't necessarily assigned to the main video/audio context (which is useful for things such as recording specific sources). Will probably have to do this for regular obs outputs as well. When creating an encoder, you must now explicitely state whether that encoder is an audio or video encoder. Audio and video can optionally be automatically converted depending on what the encoder specifies. When something 'attaches' to an encoder, the first attachment starts the encoder, and the encoder automatically attaches to the media output context associated with it. Subsequent attachments won't have the same effect, they will just start receiving the same encoder data when the next keyframe plays (along with SEI if any). When detaching from the encoder, the last detachment will fully stop the encoder and detach the encoder from the media output context associated with the encoder. SEI must actually be exported separately; because new encoder attachments may not always be at the beginning of the stream, the first keyframe they get must have that SEI data in it. If the encoder has SEI data, it needs only add one small function to simply query that SEI data, and then that data will be handled automatically by libobs for all subsequent encoder attachments. - Implement x264 encoder plugin, move x264 files to separate plugin to separate necessary dependencies. - Change video/audio frame output structures to not use const qualifiers to prevent issues with non-const function usage elsewhere. This was an issue when writing the x264 encoder, as the x264 encoder expects non-const frame data. Change stagesurf_map to return a non-const data type to prevent this as well. - Change full range parameter of video scaler to be an enum rather than boolean
2014-03-16 16:21:34 -07:00
return output ? (output->info.pause != NULL) : false;
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}
void obs_output_pause(obs_output_t output)
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{
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if (output && output->info.pause)
Revamp API and start using doxygen The API used to be designed in such a way to where it would expect exports for each individual source/output/encoder/etc. You would export functions for each and it would automatically load those functions based on a specific naming scheme from the module. The idea behind this was that I wanted to limit the usage of structures in the API so only functions could be used. It was an interesting idea in theory, but this idea turned out to be flawed in a number of ways: 1.) Requiring exports to create sources/outputs/encoders/etc meant that you could not create them by any other means, which meant that things like faruton's .net plugin would become difficult. 2.) Export function declarations could not be checked, therefore if you created a function with the wrong parameters and parameter types, the compiler wouldn't know how to check for that. 3.) Required overly complex load functions in libobs just to handle it. It makes much more sense to just have a load function that you call manually. Complexity is the bane of all good programs. 4.) It required that you have functions of specific names, which looked and felt somewhat unsightly. So, to fix these issues, I replaced it with a more commonly used API scheme, seen commonly in places like kernels and typical C libraries with abstraction. You simply create a structure that contains the callback definitions, and you pass it to a function to register that definition (such as obs_register_source), which you call in the obs_module_load of the module. It will also automatically check the structure size and ensure that it only loads the required values if the structure happened to add new values in an API change. The "main" source file for each module must include obs-module.h, and must use OBS_DECLARE_MODULE() within that source file. Also, started writing some doxygen documentation in to the main library headers. Will add more detailed documentation as I go.
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output->info.pause(output->data);
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}
signal_handler_t obs_output_signalhandler(obs_output_t output)
{
Implement encoder interface (still preliminary) - Implement OBS encoder interface. It was previously incomplete, but now is reaching some level of completion, though probably should still be considered preliminary. I had originally implemented it so that encoders only have a 'reset' function to reset their parameters, but I felt that having both a 'start' and 'stop' function would be useful. Encoders are now assigned to a specific video/audio media output each rather than implicitely assigned to the main obs video/audio contexts. This allows separate encoder contexts that aren't necessarily assigned to the main video/audio context (which is useful for things such as recording specific sources). Will probably have to do this for regular obs outputs as well. When creating an encoder, you must now explicitely state whether that encoder is an audio or video encoder. Audio and video can optionally be automatically converted depending on what the encoder specifies. When something 'attaches' to an encoder, the first attachment starts the encoder, and the encoder automatically attaches to the media output context associated with it. Subsequent attachments won't have the same effect, they will just start receiving the same encoder data when the next keyframe plays (along with SEI if any). When detaching from the encoder, the last detachment will fully stop the encoder and detach the encoder from the media output context associated with the encoder. SEI must actually be exported separately; because new encoder attachments may not always be at the beginning of the stream, the first keyframe they get must have that SEI data in it. If the encoder has SEI data, it needs only add one small function to simply query that SEI data, and then that data will be handled automatically by libobs for all subsequent encoder attachments. - Implement x264 encoder plugin, move x264 files to separate plugin to separate necessary dependencies. - Change video/audio frame output structures to not use const qualifiers to prevent issues with non-const function usage elsewhere. This was an issue when writing the x264 encoder, as the x264 encoder expects non-const frame data. Change stagesurf_map to return a non-const data type to prevent this as well. - Change full range parameter of video scaler to be an enum rather than boolean
2014-03-16 16:21:34 -07:00
return output ? output->signals : NULL;
}
proc_handler_t obs_output_prochandler(obs_output_t output)
{
Implement encoder interface (still preliminary) - Implement OBS encoder interface. It was previously incomplete, but now is reaching some level of completion, though probably should still be considered preliminary. I had originally implemented it so that encoders only have a 'reset' function to reset their parameters, but I felt that having both a 'start' and 'stop' function would be useful. Encoders are now assigned to a specific video/audio media output each rather than implicitely assigned to the main obs video/audio contexts. This allows separate encoder contexts that aren't necessarily assigned to the main video/audio context (which is useful for things such as recording specific sources). Will probably have to do this for regular obs outputs as well. When creating an encoder, you must now explicitely state whether that encoder is an audio or video encoder. Audio and video can optionally be automatically converted depending on what the encoder specifies. When something 'attaches' to an encoder, the first attachment starts the encoder, and the encoder automatically attaches to the media output context associated with it. Subsequent attachments won't have the same effect, they will just start receiving the same encoder data when the next keyframe plays (along with SEI if any). When detaching from the encoder, the last detachment will fully stop the encoder and detach the encoder from the media output context associated with the encoder. SEI must actually be exported separately; because new encoder attachments may not always be at the beginning of the stream, the first keyframe they get must have that SEI data in it. If the encoder has SEI data, it needs only add one small function to simply query that SEI data, and then that data will be handled automatically by libobs for all subsequent encoder attachments. - Implement x264 encoder plugin, move x264 files to separate plugin to separate necessary dependencies. - Change video/audio frame output structures to not use const qualifiers to prevent issues with non-const function usage elsewhere. This was an issue when writing the x264 encoder, as the x264 encoder expects non-const frame data. Change stagesurf_map to return a non-const data type to prevent this as well. - Change full range parameter of video scaler to be an enum rather than boolean
2014-03-16 16:21:34 -07:00
return output ? output->procs : NULL;
}
Implement encoder usage with outputs - Make it so that encoders can be assigned to outputs. If an encoder is destroyed, it will automatically remove itself from that output. I specifically didn't want to do reference counting because it leaves too much potential for unchecked references and it just felt like it would be more trouble than it's worth. - Add a 'flags' value to the output definition structure. This lets the output specify if it uses video/audio, and whether the output is meant to be used with OBS encoders or not. - Remove boilerplate code for outputs. This makes it easier to program outputs. The boilerplate code involved before was mostly just involving connecting to the audio/video data streams directly in each output plugin. Instead of doing that, simply add plugin callback functions for receiving video/audio (either encoded or non-encoded, whichever it's set to use), and then call obs_output_begin_data_capture and obs_output_end_data_capture to automatically handle setting up connections to raw or encoded video/audio streams for the plugin. - Remove 'active' function from output callbacks, as it's no longer really needed now that the libobs output context automatically knows when the output is active or not. - Make it so that an encoder cannot be destroyed until all data connections to the encoder have been removed. - Change the 'start' and 'stop' functions in the encoder interface to just an 'initialize' callback, which initializes the encoder. - Make it so that the encoder must be initialized first before the data stream can be started. The reason why initialization was separated from starting the encoder stream was because we need to be able to check that the settings used with the encoder *can* be used first. This problem was especially annoying if you had both video/audio encoding. Before, you'd have to check the return value from obs_encoder_start, and if that second encoder fails, then you basically had to stop the first encoder again, making for unnecessary boilerplate code whenever starting up two encoders.
2014-03-27 21:50:15 -07:00
void obs_output_set_media(obs_output_t output, video_t video, audio_t audio)
{
if (!output)
return;
output->video = video;
output->audio = audio;
}
video_t obs_output_video(obs_output_t output)
{
return output ? output->video : NULL;
}
audio_t obs_output_audio(obs_output_t output)
{
return output ? output->audio : NULL;
}
void obs_output_remove_encoder(struct obs_output *output,
struct obs_encoder *encoder)
{
if (!output) return;
if (output->video_encoder == encoder)
output->video_encoder = NULL;
else if (output->audio_encoder == encoder)
output->audio_encoder = NULL;
}
void obs_output_set_video_encoder(obs_output_t output, obs_encoder_t encoder)
{
if (!output) return;
if (output->video_encoder == encoder) return;
if (encoder && encoder->info.type != OBS_ENCODER_VIDEO) return;
obs_encoder_remove_output(encoder, output);
obs_encoder_add_output(encoder, output);
output->video_encoder = encoder;
}
void obs_output_set_audio_encoder(obs_output_t output, obs_encoder_t encoder)
{
if (!output) return;
if (output->audio_encoder == encoder) return;
if (encoder && encoder->info.type != OBS_ENCODER_AUDIO) return;
obs_encoder_remove_output(encoder, output);
obs_encoder_add_output(encoder, output);
output->audio_encoder = encoder;
}
obs_encoder_t obs_output_get_video_encoder(obs_output_t output)
{
return output ? output->video_encoder : NULL;
}
obs_encoder_t obs_output_get_audio_encoder(obs_output_t output)
{
return output ? output->audio_encoder : NULL;
}
void obs_output_set_video_conversion(obs_output_t output,
const struct video_scale_info *conversion)
{
if (!output || !conversion) return;
output->video_conversion = *conversion;
output->video_conversion_set = true;
}
void obs_output_set_audio_conversion(obs_output_t output,
const struct audio_convert_info *conversion)
{
if (!output || !conversion) return;
output->audio_conversion = *conversion;
output->audio_conversion_set = true;
}
static bool can_begin_data_capture(struct obs_output *output, bool encoded,
bool has_video, bool has_audio)
{
if (has_video) {
if (encoded) {
if (!output->video_encoder)
return false;
} else {
if (!output->video)
return false;
}
}
if (has_audio) {
if (encoded) {
if (!output->audio_encoder)
return false;
} else {
if (!output->audio)
return false;
}
}
return true;
}
static inline struct video_scale_info *get_video_conversion(
struct obs_output *output)
{
return output->video_conversion_set ? &output->video_conversion : NULL;
}
static inline struct audio_convert_info *get_audio_conversion(
struct obs_output *output)
{
return output->audio_conversion_set ? &output->audio_conversion : NULL;
}
static void interleave_packets(void *data, struct encoder_packet *packet)
{
}
Implement encoder usage with outputs - Make it so that encoders can be assigned to outputs. If an encoder is destroyed, it will automatically remove itself from that output. I specifically didn't want to do reference counting because it leaves too much potential for unchecked references and it just felt like it would be more trouble than it's worth. - Add a 'flags' value to the output definition structure. This lets the output specify if it uses video/audio, and whether the output is meant to be used with OBS encoders or not. - Remove boilerplate code for outputs. This makes it easier to program outputs. The boilerplate code involved before was mostly just involving connecting to the audio/video data streams directly in each output plugin. Instead of doing that, simply add plugin callback functions for receiving video/audio (either encoded or non-encoded, whichever it's set to use), and then call obs_output_begin_data_capture and obs_output_end_data_capture to automatically handle setting up connections to raw or encoded video/audio streams for the plugin. - Remove 'active' function from output callbacks, as it's no longer really needed now that the libobs output context automatically knows when the output is active or not. - Make it so that an encoder cannot be destroyed until all data connections to the encoder have been removed. - Change the 'start' and 'stop' functions in the encoder interface to just an 'initialize' callback, which initializes the encoder. - Make it so that the encoder must be initialized first before the data stream can be started. The reason why initialization was separated from starting the encoder stream was because we need to be able to check that the settings used with the encoder *can* be used first. This problem was especially annoying if you had both video/audio encoding. Before, you'd have to check the return value from obs_encoder_start, and if that second encoder fails, then you basically had to stop the first encoder again, making for unnecessary boilerplate code whenever starting up two encoders.
2014-03-27 21:50:15 -07:00
static void hook_data_capture(struct obs_output *output, bool encoded,
bool has_video, bool has_audio)
{
void (*encoded_callback)(void *data, struct encoder_packet *packet);
void *param;
Implement encoder usage with outputs - Make it so that encoders can be assigned to outputs. If an encoder is destroyed, it will automatically remove itself from that output. I specifically didn't want to do reference counting because it leaves too much potential for unchecked references and it just felt like it would be more trouble than it's worth. - Add a 'flags' value to the output definition structure. This lets the output specify if it uses video/audio, and whether the output is meant to be used with OBS encoders or not. - Remove boilerplate code for outputs. This makes it easier to program outputs. The boilerplate code involved before was mostly just involving connecting to the audio/video data streams directly in each output plugin. Instead of doing that, simply add plugin callback functions for receiving video/audio (either encoded or non-encoded, whichever it's set to use), and then call obs_output_begin_data_capture and obs_output_end_data_capture to automatically handle setting up connections to raw or encoded video/audio streams for the plugin. - Remove 'active' function from output callbacks, as it's no longer really needed now that the libobs output context automatically knows when the output is active or not. - Make it so that an encoder cannot be destroyed until all data connections to the encoder have been removed. - Change the 'start' and 'stop' functions in the encoder interface to just an 'initialize' callback, which initializes the encoder. - Make it so that the encoder must be initialized first before the data stream can be started. The reason why initialization was separated from starting the encoder stream was because we need to be able to check that the settings used with the encoder *can* be used first. This problem was especially annoying if you had both video/audio encoding. Before, you'd have to check the return value from obs_encoder_start, and if that second encoder fails, then you basically had to stop the first encoder again, making for unnecessary boilerplate code whenever starting up two encoders.
2014-03-27 21:50:15 -07:00
if (encoded) {
encoded_callback = (has_video && has_audio) ?
interleave_packets : output->info.encoded_packet;
param = (has_video && has_audio) ? output : output->data;
Implement encoder usage with outputs - Make it so that encoders can be assigned to outputs. If an encoder is destroyed, it will automatically remove itself from that output. I specifically didn't want to do reference counting because it leaves too much potential for unchecked references and it just felt like it would be more trouble than it's worth. - Add a 'flags' value to the output definition structure. This lets the output specify if it uses video/audio, and whether the output is meant to be used with OBS encoders or not. - Remove boilerplate code for outputs. This makes it easier to program outputs. The boilerplate code involved before was mostly just involving connecting to the audio/video data streams directly in each output plugin. Instead of doing that, simply add plugin callback functions for receiving video/audio (either encoded or non-encoded, whichever it's set to use), and then call obs_output_begin_data_capture and obs_output_end_data_capture to automatically handle setting up connections to raw or encoded video/audio streams for the plugin. - Remove 'active' function from output callbacks, as it's no longer really needed now that the libobs output context automatically knows when the output is active or not. - Make it so that an encoder cannot be destroyed until all data connections to the encoder have been removed. - Change the 'start' and 'stop' functions in the encoder interface to just an 'initialize' callback, which initializes the encoder. - Make it so that the encoder must be initialized first before the data stream can be started. The reason why initialization was separated from starting the encoder stream was because we need to be able to check that the settings used with the encoder *can* be used first. This problem was especially annoying if you had both video/audio encoding. Before, you'd have to check the return value from obs_encoder_start, and if that second encoder fails, then you basically had to stop the first encoder again, making for unnecessary boilerplate code whenever starting up two encoders.
2014-03-27 21:50:15 -07:00
if (has_video)
obs_encoder_start(output->video_encoder,
encoded_callback, param);
Implement encoder usage with outputs - Make it so that encoders can be assigned to outputs. If an encoder is destroyed, it will automatically remove itself from that output. I specifically didn't want to do reference counting because it leaves too much potential for unchecked references and it just felt like it would be more trouble than it's worth. - Add a 'flags' value to the output definition structure. This lets the output specify if it uses video/audio, and whether the output is meant to be used with OBS encoders or not. - Remove boilerplate code for outputs. This makes it easier to program outputs. The boilerplate code involved before was mostly just involving connecting to the audio/video data streams directly in each output plugin. Instead of doing that, simply add plugin callback functions for receiving video/audio (either encoded or non-encoded, whichever it's set to use), and then call obs_output_begin_data_capture and obs_output_end_data_capture to automatically handle setting up connections to raw or encoded video/audio streams for the plugin. - Remove 'active' function from output callbacks, as it's no longer really needed now that the libobs output context automatically knows when the output is active or not. - Make it so that an encoder cannot be destroyed until all data connections to the encoder have been removed. - Change the 'start' and 'stop' functions in the encoder interface to just an 'initialize' callback, which initializes the encoder. - Make it so that the encoder must be initialized first before the data stream can be started. The reason why initialization was separated from starting the encoder stream was because we need to be able to check that the settings used with the encoder *can* be used first. This problem was especially annoying if you had both video/audio encoding. Before, you'd have to check the return value from obs_encoder_start, and if that second encoder fails, then you basically had to stop the first encoder again, making for unnecessary boilerplate code whenever starting up two encoders.
2014-03-27 21:50:15 -07:00
if (has_audio)
obs_encoder_start(output->audio_encoder,
encoded_callback, param);
Implement encoder usage with outputs - Make it so that encoders can be assigned to outputs. If an encoder is destroyed, it will automatically remove itself from that output. I specifically didn't want to do reference counting because it leaves too much potential for unchecked references and it just felt like it would be more trouble than it's worth. - Add a 'flags' value to the output definition structure. This lets the output specify if it uses video/audio, and whether the output is meant to be used with OBS encoders or not. - Remove boilerplate code for outputs. This makes it easier to program outputs. The boilerplate code involved before was mostly just involving connecting to the audio/video data streams directly in each output plugin. Instead of doing that, simply add plugin callback functions for receiving video/audio (either encoded or non-encoded, whichever it's set to use), and then call obs_output_begin_data_capture and obs_output_end_data_capture to automatically handle setting up connections to raw or encoded video/audio streams for the plugin. - Remove 'active' function from output callbacks, as it's no longer really needed now that the libobs output context automatically knows when the output is active or not. - Make it so that an encoder cannot be destroyed until all data connections to the encoder have been removed. - Change the 'start' and 'stop' functions in the encoder interface to just an 'initialize' callback, which initializes the encoder. - Make it so that the encoder must be initialized first before the data stream can be started. The reason why initialization was separated from starting the encoder stream was because we need to be able to check that the settings used with the encoder *can* be used first. This problem was especially annoying if you had both video/audio encoding. Before, you'd have to check the return value from obs_encoder_start, and if that second encoder fails, then you basically had to stop the first encoder again, making for unnecessary boilerplate code whenever starting up two encoders.
2014-03-27 21:50:15 -07:00
} else {
if (has_video)
video_output_connect(output->video,
get_video_conversion(output),
output->info.raw_video,
output->data);
if (has_audio)
audio_output_connect(output->audio,
get_audio_conversion(output),
output->info.raw_audio,
output->data);
}
}
static inline void signal_start(struct obs_output *output, int code)
{
struct calldata params = {0};
calldata_setint(&params, "code", code);
calldata_setptr(&params, "output", output);
signal_handler_signal(output->signals, "start", &params);
calldata_free(&params);
}
static inline void signal_stop(struct obs_output *output)
{
struct calldata params = {0};
calldata_setptr(&params, "output", output);
signal_handler_signal(output->signals, "stop", &params);
calldata_free(&params);
}
Implement encoder usage with outputs - Make it so that encoders can be assigned to outputs. If an encoder is destroyed, it will automatically remove itself from that output. I specifically didn't want to do reference counting because it leaves too much potential for unchecked references and it just felt like it would be more trouble than it's worth. - Add a 'flags' value to the output definition structure. This lets the output specify if it uses video/audio, and whether the output is meant to be used with OBS encoders or not. - Remove boilerplate code for outputs. This makes it easier to program outputs. The boilerplate code involved before was mostly just involving connecting to the audio/video data streams directly in each output plugin. Instead of doing that, simply add plugin callback functions for receiving video/audio (either encoded or non-encoded, whichever it's set to use), and then call obs_output_begin_data_capture and obs_output_end_data_capture to automatically handle setting up connections to raw or encoded video/audio streams for the plugin. - Remove 'active' function from output callbacks, as it's no longer really needed now that the libobs output context automatically knows when the output is active or not. - Make it so that an encoder cannot be destroyed until all data connections to the encoder have been removed. - Change the 'start' and 'stop' functions in the encoder interface to just an 'initialize' callback, which initializes the encoder. - Make it so that the encoder must be initialized first before the data stream can be started. The reason why initialization was separated from starting the encoder stream was because we need to be able to check that the settings used with the encoder *can* be used first. This problem was especially annoying if you had both video/audio encoding. Before, you'd have to check the return value from obs_encoder_start, and if that second encoder fails, then you basically had to stop the first encoder again, making for unnecessary boilerplate code whenever starting up two encoders.
2014-03-27 21:50:15 -07:00
static inline void convert_flags(struct obs_output *output, uint32_t flags,
bool *encoded, bool *has_video, bool *has_audio)
{
*encoded = (output->info.flags & OBS_OUTPUT_ENCODED) != 0;
if (!flags)
flags = output->info.flags;
else
flags &= output->info.flags;
*has_video = (flags & OBS_OUTPUT_VIDEO) != 0;
*has_audio = (flags & OBS_OUTPUT_AUDIO) != 0;
}
bool obs_output_can_begin_data_capture(obs_output_t output, uint32_t flags)
{
bool encoded, has_video, has_audio;
if (!output) return false;
if (output->active) return false;
convert_flags(output, flags, &encoded, &has_video, &has_audio);
return can_begin_data_capture(output, encoded, has_video, has_audio);
}
Implement encoder usage with outputs - Make it so that encoders can be assigned to outputs. If an encoder is destroyed, it will automatically remove itself from that output. I specifically didn't want to do reference counting because it leaves too much potential for unchecked references and it just felt like it would be more trouble than it's worth. - Add a 'flags' value to the output definition structure. This lets the output specify if it uses video/audio, and whether the output is meant to be used with OBS encoders or not. - Remove boilerplate code for outputs. This makes it easier to program outputs. The boilerplate code involved before was mostly just involving connecting to the audio/video data streams directly in each output plugin. Instead of doing that, simply add plugin callback functions for receiving video/audio (either encoded or non-encoded, whichever it's set to use), and then call obs_output_begin_data_capture and obs_output_end_data_capture to automatically handle setting up connections to raw or encoded video/audio streams for the plugin. - Remove 'active' function from output callbacks, as it's no longer really needed now that the libobs output context automatically knows when the output is active or not. - Make it so that an encoder cannot be destroyed until all data connections to the encoder have been removed. - Change the 'start' and 'stop' functions in the encoder interface to just an 'initialize' callback, which initializes the encoder. - Make it so that the encoder must be initialized first before the data stream can be started. The reason why initialization was separated from starting the encoder stream was because we need to be able to check that the settings used with the encoder *can* be used first. This problem was especially annoying if you had both video/audio encoding. Before, you'd have to check the return value from obs_encoder_start, and if that second encoder fails, then you basically had to stop the first encoder again, making for unnecessary boilerplate code whenever starting up two encoders.
2014-03-27 21:50:15 -07:00
bool obs_output_begin_data_capture(obs_output_t output, uint32_t flags)
{
bool encoded, has_video, has_audio;
if (!output) return false;
if (output->active) return false;
convert_flags(output, flags, &encoded, &has_video, &has_audio);
if (!can_begin_data_capture(output, encoded, has_video, has_audio))
return false;
hook_data_capture(output, encoded, has_video, has_audio);
output->active = true;
signal_start(output, OBS_OUTPUT_SUCCESS);
Implement encoder usage with outputs - Make it so that encoders can be assigned to outputs. If an encoder is destroyed, it will automatically remove itself from that output. I specifically didn't want to do reference counting because it leaves too much potential for unchecked references and it just felt like it would be more trouble than it's worth. - Add a 'flags' value to the output definition structure. This lets the output specify if it uses video/audio, and whether the output is meant to be used with OBS encoders or not. - Remove boilerplate code for outputs. This makes it easier to program outputs. The boilerplate code involved before was mostly just involving connecting to the audio/video data streams directly in each output plugin. Instead of doing that, simply add plugin callback functions for receiving video/audio (either encoded or non-encoded, whichever it's set to use), and then call obs_output_begin_data_capture and obs_output_end_data_capture to automatically handle setting up connections to raw or encoded video/audio streams for the plugin. - Remove 'active' function from output callbacks, as it's no longer really needed now that the libobs output context automatically knows when the output is active or not. - Make it so that an encoder cannot be destroyed until all data connections to the encoder have been removed. - Change the 'start' and 'stop' functions in the encoder interface to just an 'initialize' callback, which initializes the encoder. - Make it so that the encoder must be initialized first before the data stream can be started. The reason why initialization was separated from starting the encoder stream was because we need to be able to check that the settings used with the encoder *can* be used first. This problem was especially annoying if you had both video/audio encoding. Before, you'd have to check the return value from obs_encoder_start, and if that second encoder fails, then you basically had to stop the first encoder again, making for unnecessary boilerplate code whenever starting up two encoders.
2014-03-27 21:50:15 -07:00
return true;
}
void obs_output_end_data_capture(obs_output_t output)
{
bool encoded, has_video, has_audio;
void (*encoded_callback)(void *data, struct encoder_packet *packet);
void *param;
Implement encoder usage with outputs - Make it so that encoders can be assigned to outputs. If an encoder is destroyed, it will automatically remove itself from that output. I specifically didn't want to do reference counting because it leaves too much potential for unchecked references and it just felt like it would be more trouble than it's worth. - Add a 'flags' value to the output definition structure. This lets the output specify if it uses video/audio, and whether the output is meant to be used with OBS encoders or not. - Remove boilerplate code for outputs. This makes it easier to program outputs. The boilerplate code involved before was mostly just involving connecting to the audio/video data streams directly in each output plugin. Instead of doing that, simply add plugin callback functions for receiving video/audio (either encoded or non-encoded, whichever it's set to use), and then call obs_output_begin_data_capture and obs_output_end_data_capture to automatically handle setting up connections to raw or encoded video/audio streams for the plugin. - Remove 'active' function from output callbacks, as it's no longer really needed now that the libobs output context automatically knows when the output is active or not. - Make it so that an encoder cannot be destroyed until all data connections to the encoder have been removed. - Change the 'start' and 'stop' functions in the encoder interface to just an 'initialize' callback, which initializes the encoder. - Make it so that the encoder must be initialized first before the data stream can be started. The reason why initialization was separated from starting the encoder stream was because we need to be able to check that the settings used with the encoder *can* be used first. This problem was especially annoying if you had both video/audio encoding. Before, you'd have to check the return value from obs_encoder_start, and if that second encoder fails, then you basically had to stop the first encoder again, making for unnecessary boilerplate code whenever starting up two encoders.
2014-03-27 21:50:15 -07:00
if (!output) return;
if (!output->active) return;
convert_flags(output, 0, &encoded, &has_video, &has_audio);
if (encoded) {
encoded_callback = (has_video && has_audio) ?
interleave_packets : output->info.encoded_packet;
param = (has_video && has_audio) ? output : output->data;
Implement encoder usage with outputs - Make it so that encoders can be assigned to outputs. If an encoder is destroyed, it will automatically remove itself from that output. I specifically didn't want to do reference counting because it leaves too much potential for unchecked references and it just felt like it would be more trouble than it's worth. - Add a 'flags' value to the output definition structure. This lets the output specify if it uses video/audio, and whether the output is meant to be used with OBS encoders or not. - Remove boilerplate code for outputs. This makes it easier to program outputs. The boilerplate code involved before was mostly just involving connecting to the audio/video data streams directly in each output plugin. Instead of doing that, simply add plugin callback functions for receiving video/audio (either encoded or non-encoded, whichever it's set to use), and then call obs_output_begin_data_capture and obs_output_end_data_capture to automatically handle setting up connections to raw or encoded video/audio streams for the plugin. - Remove 'active' function from output callbacks, as it's no longer really needed now that the libobs output context automatically knows when the output is active or not. - Make it so that an encoder cannot be destroyed until all data connections to the encoder have been removed. - Change the 'start' and 'stop' functions in the encoder interface to just an 'initialize' callback, which initializes the encoder. - Make it so that the encoder must be initialized first before the data stream can be started. The reason why initialization was separated from starting the encoder stream was because we need to be able to check that the settings used with the encoder *can* be used first. This problem was especially annoying if you had both video/audio encoding. Before, you'd have to check the return value from obs_encoder_start, and if that second encoder fails, then you basically had to stop the first encoder again, making for unnecessary boilerplate code whenever starting up two encoders.
2014-03-27 21:50:15 -07:00
if (has_video)
obs_encoder_stop(output->video_encoder,
encoded_callback, param);
Implement encoder usage with outputs - Make it so that encoders can be assigned to outputs. If an encoder is destroyed, it will automatically remove itself from that output. I specifically didn't want to do reference counting because it leaves too much potential for unchecked references and it just felt like it would be more trouble than it's worth. - Add a 'flags' value to the output definition structure. This lets the output specify if it uses video/audio, and whether the output is meant to be used with OBS encoders or not. - Remove boilerplate code for outputs. This makes it easier to program outputs. The boilerplate code involved before was mostly just involving connecting to the audio/video data streams directly in each output plugin. Instead of doing that, simply add plugin callback functions for receiving video/audio (either encoded or non-encoded, whichever it's set to use), and then call obs_output_begin_data_capture and obs_output_end_data_capture to automatically handle setting up connections to raw or encoded video/audio streams for the plugin. - Remove 'active' function from output callbacks, as it's no longer really needed now that the libobs output context automatically knows when the output is active or not. - Make it so that an encoder cannot be destroyed until all data connections to the encoder have been removed. - Change the 'start' and 'stop' functions in the encoder interface to just an 'initialize' callback, which initializes the encoder. - Make it so that the encoder must be initialized first before the data stream can be started. The reason why initialization was separated from starting the encoder stream was because we need to be able to check that the settings used with the encoder *can* be used first. This problem was especially annoying if you had both video/audio encoding. Before, you'd have to check the return value from obs_encoder_start, and if that second encoder fails, then you basically had to stop the first encoder again, making for unnecessary boilerplate code whenever starting up two encoders.
2014-03-27 21:50:15 -07:00
if (has_audio)
obs_encoder_stop(output->audio_encoder,
encoded_callback, param);
Implement encoder usage with outputs - Make it so that encoders can be assigned to outputs. If an encoder is destroyed, it will automatically remove itself from that output. I specifically didn't want to do reference counting because it leaves too much potential for unchecked references and it just felt like it would be more trouble than it's worth. - Add a 'flags' value to the output definition structure. This lets the output specify if it uses video/audio, and whether the output is meant to be used with OBS encoders or not. - Remove boilerplate code for outputs. This makes it easier to program outputs. The boilerplate code involved before was mostly just involving connecting to the audio/video data streams directly in each output plugin. Instead of doing that, simply add plugin callback functions for receiving video/audio (either encoded or non-encoded, whichever it's set to use), and then call obs_output_begin_data_capture and obs_output_end_data_capture to automatically handle setting up connections to raw or encoded video/audio streams for the plugin. - Remove 'active' function from output callbacks, as it's no longer really needed now that the libobs output context automatically knows when the output is active or not. - Make it so that an encoder cannot be destroyed until all data connections to the encoder have been removed. - Change the 'start' and 'stop' functions in the encoder interface to just an 'initialize' callback, which initializes the encoder. - Make it so that the encoder must be initialized first before the data stream can be started. The reason why initialization was separated from starting the encoder stream was because we need to be able to check that the settings used with the encoder *can* be used first. This problem was especially annoying if you had both video/audio encoding. Before, you'd have to check the return value from obs_encoder_start, and if that second encoder fails, then you basically had to stop the first encoder again, making for unnecessary boilerplate code whenever starting up two encoders.
2014-03-27 21:50:15 -07:00
} else {
if (has_video)
video_output_disconnect(output->video,
output->info.raw_video,
output->data);
if (has_audio)
audio_output_disconnect(output->audio,
output->info.raw_audio,
output->data);
}
output->active = false;
signal_stop(output);
}
void obs_output_signal_start_fail(obs_output_t output, int code)
{
signal_start(output, code);
Implement encoder usage with outputs - Make it so that encoders can be assigned to outputs. If an encoder is destroyed, it will automatically remove itself from that output. I specifically didn't want to do reference counting because it leaves too much potential for unchecked references and it just felt like it would be more trouble than it's worth. - Add a 'flags' value to the output definition structure. This lets the output specify if it uses video/audio, and whether the output is meant to be used with OBS encoders or not. - Remove boilerplate code for outputs. This makes it easier to program outputs. The boilerplate code involved before was mostly just involving connecting to the audio/video data streams directly in each output plugin. Instead of doing that, simply add plugin callback functions for receiving video/audio (either encoded or non-encoded, whichever it's set to use), and then call obs_output_begin_data_capture and obs_output_end_data_capture to automatically handle setting up connections to raw or encoded video/audio streams for the plugin. - Remove 'active' function from output callbacks, as it's no longer really needed now that the libobs output context automatically knows when the output is active or not. - Make it so that an encoder cannot be destroyed until all data connections to the encoder have been removed. - Change the 'start' and 'stop' functions in the encoder interface to just an 'initialize' callback, which initializes the encoder. - Make it so that the encoder must be initialized first before the data stream can be started. The reason why initialization was separated from starting the encoder stream was because we need to be able to check that the settings used with the encoder *can* be used first. This problem was especially annoying if you had both video/audio encoding. Before, you'd have to check the return value from obs_encoder_start, and if that second encoder fails, then you basically had to stop the first encoder again, making for unnecessary boilerplate code whenever starting up two encoders.
2014-03-27 21:50:15 -07:00
}