obs-studio/libobs/graphics/plane.h

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/******************************************************************************
Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#pragma once
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#include "math-defs.h"
#include "vec3.h"
#ifdef __cplusplus
extern "C" {
#endif
struct matrix3;
struct matrix4;
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struct plane {
struct vec3 dir;
float dist;
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};
static inline void plane_copy(struct plane *dst, const struct plane *p)
{
vec3_copy(&dst->dir, &p->dir);
dst->dist = p->dist;
}
static inline void plane_set(struct plane *dst, const struct vec3 *dir,
float dist)
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{
vec3_copy(&dst->dir, dir);
dst->dist = dist;
}
static inline void plane_setf(struct plane *dst, float a, float b, float c,
float d)
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{
vec3_set(&dst->dir, a, b, c);
dst->dist = d;
}
EXPORT void plane_from_tri(struct plane *dst, const struct vec3 *v1,
const struct vec3 *v2, const struct vec3 *v3);
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EXPORT void plane_transform(struct plane *dst, const struct plane *p,
const struct matrix4 *m);
EXPORT void plane_transform3x4(struct plane *dst, const struct plane *p,
const struct matrix3 *m);
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EXPORT bool plane_intersection_ray(const struct plane *p,
const struct vec3 *orig,
const struct vec3 *dir, float *t);
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EXPORT bool plane_intersection_line(const struct plane *p,
const struct vec3 *v1,
const struct vec3 *v2, float *t);
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EXPORT bool plane_tri_inside(const struct plane *p, const struct vec3 *v1,
const struct vec3 *v2, const struct vec3 *v3,
float precision);
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EXPORT bool plane_line_inside(const struct plane *p, const struct vec3 *v1,
const struct vec3 *v2, float precision);
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static inline bool plane_close(const struct plane *p1, const struct plane *p2,
float precision)
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{
return vec3_close(&p1->dir, &p2->dir, precision) &&
close_float(p1->dist, p2->dist, precision);
}
static inline bool plane_coplanar(const struct plane *p1,
const struct plane *p2, float precision)
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{
float cos_angle = vec3_dot(&p1->dir, &p2->dir);
if (close_float(cos_angle, 1.0f, precision))
return close_float(p1->dist, p2->dist, precision);
else if (close_float(cos_angle, -1.0f, precision))
return close_float(-p1->dist, p2->dist, precision);
return false;
}
#ifdef __cplusplus
}
#endif