2013-09-30 19:37:13 -07:00
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/******************************************************************************
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Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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2013-12-02 21:24:38 -08:00
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the Free Software Foundation, either version 2 of the License, or
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2013-09-30 19:37:13 -07:00
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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******************************************************************************/
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#include <assert.h>
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#include "../util/bmem.h"
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#include "../util/platform.h"
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#include "../util/threading.h"
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Simplify media i/o interfaces
Completely revamped the entire media i/o data and handlers. The
original idea was to have a system that would have connecting media
inputs and outputs, but at a certain point I realized that this was an
unnecessary complexity for what we wanted to do. (Also, it reminded me
of directshow filters, and I HATE directshow with a passion, and
wouldn't wish it upon my greatest enemy)
Now, audio/video outputs are connected to directly, with better callback
handlers, and will eventually have the ability to automatically handle
conversions such as 4:4:4 to 4:2:0 when connecting to an input that uses
them. Doing this will allow the video/audio i/o handlers to also
prevent duplicate conversion, as well as make it easier/simple to use.
My true goal for this is to make output and encoder plugins as simple to
create as possible. I want to be able to be able to create an output
plugin with almost no real hassle of having to worry about image
conversions, media inputs/outputs, etc. A plugin developer shouldn't
have to handle that sort of stuff when he/she doesn't really need to.
Plugins will be able to simply create a callback via obs_video() and/or
obs_audio(), and they will automatically receive the audio/video data in
the formats requested via a simple callback, without needing to do
almost anything else at all.
2014-01-14 00:58:47 -08:00
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#include "../util/darray.h"
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2013-09-30 19:37:13 -07:00
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2014-02-07 02:03:54 -08:00
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#include "format-conversion.h"
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2013-09-30 19:37:13 -07:00
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#include "video-io.h"
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2014-02-18 12:37:56 -08:00
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#include "video-frame.h"
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#include "video-scaler.h"
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#define MAX_CONVERT_BUFFERS 3
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2013-09-30 19:37:13 -07:00
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|
Simplify media i/o interfaces
Completely revamped the entire media i/o data and handlers. The
original idea was to have a system that would have connecting media
inputs and outputs, but at a certain point I realized that this was an
unnecessary complexity for what we wanted to do. (Also, it reminded me
of directshow filters, and I HATE directshow with a passion, and
wouldn't wish it upon my greatest enemy)
Now, audio/video outputs are connected to directly, with better callback
handlers, and will eventually have the ability to automatically handle
conversions such as 4:4:4 to 4:2:0 when connecting to an input that uses
them. Doing this will allow the video/audio i/o handlers to also
prevent duplicate conversion, as well as make it easier/simple to use.
My true goal for this is to make output and encoder plugins as simple to
create as possible. I want to be able to be able to create an output
plugin with almost no real hassle of having to worry about image
conversions, media inputs/outputs, etc. A plugin developer shouldn't
have to handle that sort of stuff when he/she doesn't really need to.
Plugins will be able to simply create a callback via obs_video() and/or
obs_audio(), and they will automatically receive the audio/video data in
the formats requested via a simple callback, without needing to do
almost anything else at all.
2014-01-14 00:58:47 -08:00
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struct video_input {
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2014-02-18 12:37:56 -08:00
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struct video_scale_info conversion;
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2014-09-25 17:44:05 -07:00
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video_scaler_t *scaler;
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2014-02-18 12:37:56 -08:00
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struct video_frame frame[MAX_CONVERT_BUFFERS];
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int cur_frame;
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Implement encoder interface (still preliminary)
- Implement OBS encoder interface. It was previously incomplete, but
now is reaching some level of completion, though probably should
still be considered preliminary.
I had originally implemented it so that encoders only have a 'reset'
function to reset their parameters, but I felt that having both a
'start' and 'stop' function would be useful.
Encoders are now assigned to a specific video/audio media output each
rather than implicitely assigned to the main obs video/audio
contexts. This allows separate encoder contexts that aren't
necessarily assigned to the main video/audio context (which is useful
for things such as recording specific sources). Will probably have
to do this for regular obs outputs as well.
When creating an encoder, you must now explicitely state whether that
encoder is an audio or video encoder.
Audio and video can optionally be automatically converted depending
on what the encoder specifies.
When something 'attaches' to an encoder, the first attachment starts
the encoder, and the encoder automatically attaches to the media
output context associated with it. Subsequent attachments won't have
the same effect, they will just start receiving the same encoder data
when the next keyframe plays (along with SEI if any). When detaching
from the encoder, the last detachment will fully stop the encoder and
detach the encoder from the media output context associated with the
encoder.
SEI must actually be exported separately; because new encoder
attachments may not always be at the beginning of the stream, the
first keyframe they get must have that SEI data in it. If the
encoder has SEI data, it needs only add one small function to simply
query that SEI data, and then that data will be handled automatically
by libobs for all subsequent encoder attachments.
- Implement x264 encoder plugin, move x264 files to separate plugin to
separate necessary dependencies.
- Change video/audio frame output structures to not use const
qualifiers to prevent issues with non-const function usage elsewhere.
This was an issue when writing the x264 encoder, as the x264 encoder
expects non-const frame data.
Change stagesurf_map to return a non-const data type to prevent this
as well.
- Change full range parameter of video scaler to be an enum rather than
boolean
2014-03-16 16:21:34 -07:00
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void (*callback)(void *param, struct video_data *frame);
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Simplify media i/o interfaces
Completely revamped the entire media i/o data and handlers. The
original idea was to have a system that would have connecting media
inputs and outputs, but at a certain point I realized that this was an
unnecessary complexity for what we wanted to do. (Also, it reminded me
of directshow filters, and I HATE directshow with a passion, and
wouldn't wish it upon my greatest enemy)
Now, audio/video outputs are connected to directly, with better callback
handlers, and will eventually have the ability to automatically handle
conversions such as 4:4:4 to 4:2:0 when connecting to an input that uses
them. Doing this will allow the video/audio i/o handlers to also
prevent duplicate conversion, as well as make it easier/simple to use.
My true goal for this is to make output and encoder plugins as simple to
create as possible. I want to be able to be able to create an output
plugin with almost no real hassle of having to worry about image
conversions, media inputs/outputs, etc. A plugin developer shouldn't
have to handle that sort of stuff when he/she doesn't really need to.
Plugins will be able to simply create a callback via obs_video() and/or
obs_audio(), and they will automatically receive the audio/video data in
the formats requested via a simple callback, without needing to do
almost anything else at all.
2014-01-14 00:58:47 -08:00
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void *param;
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};
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2014-02-18 12:37:56 -08:00
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static inline void video_input_free(struct video_input *input)
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{
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for (size_t i = 0; i < MAX_CONVERT_BUFFERS; i++)
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video_frame_free(&input->frame[i]);
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video_scaler_destroy(input->scaler);
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}
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2013-09-30 19:37:13 -07:00
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struct video_output {
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Simplify media i/o interfaces
Completely revamped the entire media i/o data and handlers. The
original idea was to have a system that would have connecting media
inputs and outputs, but at a certain point I realized that this was an
unnecessary complexity for what we wanted to do. (Also, it reminded me
of directshow filters, and I HATE directshow with a passion, and
wouldn't wish it upon my greatest enemy)
Now, audio/video outputs are connected to directly, with better callback
handlers, and will eventually have the ability to automatically handle
conversions such as 4:4:4 to 4:2:0 when connecting to an input that uses
them. Doing this will allow the video/audio i/o handlers to also
prevent duplicate conversion, as well as make it easier/simple to use.
My true goal for this is to make output and encoder plugins as simple to
create as possible. I want to be able to be able to create an output
plugin with almost no real hassle of having to worry about image
conversions, media inputs/outputs, etc. A plugin developer shouldn't
have to handle that sort of stuff when he/she doesn't really need to.
Plugins will be able to simply create a callback via obs_video() and/or
obs_audio(), and they will automatically receive the audio/video data in
the formats requested via a simple callback, without needing to do
almost anything else at all.
2014-01-14 00:58:47 -08:00
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struct video_output_info info;
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2013-09-30 19:37:13 -07:00
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Simplify media i/o interfaces
Completely revamped the entire media i/o data and handlers. The
original idea was to have a system that would have connecting media
inputs and outputs, but at a certain point I realized that this was an
unnecessary complexity for what we wanted to do. (Also, it reminded me
of directshow filters, and I HATE directshow with a passion, and
wouldn't wish it upon my greatest enemy)
Now, audio/video outputs are connected to directly, with better callback
handlers, and will eventually have the ability to automatically handle
conversions such as 4:4:4 to 4:2:0 when connecting to an input that uses
them. Doing this will allow the video/audio i/o handlers to also
prevent duplicate conversion, as well as make it easier/simple to use.
My true goal for this is to make output and encoder plugins as simple to
create as possible. I want to be able to be able to create an output
plugin with almost no real hassle of having to worry about image
conversions, media inputs/outputs, etc. A plugin developer shouldn't
have to handle that sort of stuff when he/she doesn't really need to.
Plugins will be able to simply create a callback via obs_video() and/or
obs_audio(), and they will automatically receive the audio/video data in
the formats requested via a simple callback, without needing to do
almost anything else at all.
2014-01-14 00:58:47 -08:00
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pthread_t thread;
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pthread_mutex_t data_mutex;
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2014-09-25 17:44:05 -07:00
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os_event_t *stop_event;
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2013-09-30 19:37:13 -07:00
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2014-02-18 12:37:56 -08:00
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struct video_data cur_frame;
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struct video_data next_frame;
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2014-02-07 02:03:54 -08:00
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bool new_frame;
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2014-09-25 17:44:05 -07:00
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os_event_t *update_event;
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Simplify media i/o interfaces
Completely revamped the entire media i/o data and handlers. The
original idea was to have a system that would have connecting media
inputs and outputs, but at a certain point I realized that this was an
unnecessary complexity for what we wanted to do. (Also, it reminded me
of directshow filters, and I HATE directshow with a passion, and
wouldn't wish it upon my greatest enemy)
Now, audio/video outputs are connected to directly, with better callback
handlers, and will eventually have the ability to automatically handle
conversions such as 4:4:4 to 4:2:0 when connecting to an input that uses
them. Doing this will allow the video/audio i/o handlers to also
prevent duplicate conversion, as well as make it easier/simple to use.
My true goal for this is to make output and encoder plugins as simple to
create as possible. I want to be able to be able to create an output
plugin with almost no real hassle of having to worry about image
conversions, media inputs/outputs, etc. A plugin developer shouldn't
have to handle that sort of stuff when he/she doesn't really need to.
Plugins will be able to simply create a callback via obs_video() and/or
obs_audio(), and they will automatically receive the audio/video data in
the formats requested via a simple callback, without needing to do
almost anything else at all.
2014-01-14 00:58:47 -08:00
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uint64_t frame_time;
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volatile uint64_t cur_video_time;
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2014-07-01 11:01:22 -07:00
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uint32_t skipped_frames;
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2014-07-27 09:25:19 -07:00
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uint32_t total_frames;
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2014-10-22 15:11:08 -07:00
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uint64_t last_ts;
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2013-09-30 19:37:13 -07:00
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Simplify media i/o interfaces
Completely revamped the entire media i/o data and handlers. The
original idea was to have a system that would have connecting media
inputs and outputs, but at a certain point I realized that this was an
unnecessary complexity for what we wanted to do. (Also, it reminded me
of directshow filters, and I HATE directshow with a passion, and
wouldn't wish it upon my greatest enemy)
Now, audio/video outputs are connected to directly, with better callback
handlers, and will eventually have the ability to automatically handle
conversions such as 4:4:4 to 4:2:0 when connecting to an input that uses
them. Doing this will allow the video/audio i/o handlers to also
prevent duplicate conversion, as well as make it easier/simple to use.
My true goal for this is to make output and encoder plugins as simple to
create as possible. I want to be able to be able to create an output
plugin with almost no real hassle of having to worry about image
conversions, media inputs/outputs, etc. A plugin developer shouldn't
have to handle that sort of stuff when he/she doesn't really need to.
Plugins will be able to simply create a callback via obs_video() and/or
obs_audio(), and they will automatically receive the audio/video data in
the formats requested via a simple callback, without needing to do
almost anything else at all.
2014-01-14 00:58:47 -08:00
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bool initialized;
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pthread_mutex_t input_mutex;
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DARRAY(struct video_input) inputs;
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2013-09-30 19:37:13 -07:00
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};
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/* ------------------------------------------------------------------------- */
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static inline void video_swapframes(struct video_output *video)
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{
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2014-02-07 02:03:54 -08:00
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if (video->new_frame) {
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2013-09-30 19:37:13 -07:00
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video->cur_frame = video->next_frame;
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2014-02-07 02:03:54 -08:00
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video->new_frame = false;
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2013-09-30 19:37:13 -07:00
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}
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}
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2014-02-18 12:37:56 -08:00
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static inline bool scale_video_output(struct video_input *input,
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struct video_data *data)
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{
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bool success = true;
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if (input->scaler) {
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struct video_frame *frame;
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if (++input->cur_frame == MAX_CONVERT_BUFFERS)
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input->cur_frame = 0;
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frame = &input->frame[input->cur_frame];
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success = video_scaler_scale(input->scaler,
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frame->data, frame->linesize,
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Implement encoder interface (still preliminary)
- Implement OBS encoder interface. It was previously incomplete, but
now is reaching some level of completion, though probably should
still be considered preliminary.
I had originally implemented it so that encoders only have a 'reset'
function to reset their parameters, but I felt that having both a
'start' and 'stop' function would be useful.
Encoders are now assigned to a specific video/audio media output each
rather than implicitely assigned to the main obs video/audio
contexts. This allows separate encoder contexts that aren't
necessarily assigned to the main video/audio context (which is useful
for things such as recording specific sources). Will probably have
to do this for regular obs outputs as well.
When creating an encoder, you must now explicitely state whether that
encoder is an audio or video encoder.
Audio and video can optionally be automatically converted depending
on what the encoder specifies.
When something 'attaches' to an encoder, the first attachment starts
the encoder, and the encoder automatically attaches to the media
output context associated with it. Subsequent attachments won't have
the same effect, they will just start receiving the same encoder data
when the next keyframe plays (along with SEI if any). When detaching
from the encoder, the last detachment will fully stop the encoder and
detach the encoder from the media output context associated with the
encoder.
SEI must actually be exported separately; because new encoder
attachments may not always be at the beginning of the stream, the
first keyframe they get must have that SEI data in it. If the
encoder has SEI data, it needs only add one small function to simply
query that SEI data, and then that data will be handled automatically
by libobs for all subsequent encoder attachments.
- Implement x264 encoder plugin, move x264 files to separate plugin to
separate necessary dependencies.
- Change video/audio frame output structures to not use const
qualifiers to prevent issues with non-const function usage elsewhere.
This was an issue when writing the x264 encoder, as the x264 encoder
expects non-const frame data.
Change stagesurf_map to return a non-const data type to prevent this
as well.
- Change full range parameter of video scaler to be an enum rather than
boolean
2014-03-16 16:21:34 -07:00
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(const uint8_t * const*)data->data,
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data->linesize);
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2014-02-18 12:37:56 -08:00
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if (success) {
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for (size_t i = 0; i < MAX_AV_PLANES; i++) {
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data->data[i] = frame->data[i];
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data->linesize[i] = frame->linesize[i];
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}
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2014-08-10 12:49:44 -07:00
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} else {
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blog(LOG_WARNING, "video-io: Could not scale frame!");
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2014-02-18 12:37:56 -08:00
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}
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}
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return success;
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}
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Simplify media i/o interfaces
Completely revamped the entire media i/o data and handlers. The
original idea was to have a system that would have connecting media
inputs and outputs, but at a certain point I realized that this was an
unnecessary complexity for what we wanted to do. (Also, it reminded me
of directshow filters, and I HATE directshow with a passion, and
wouldn't wish it upon my greatest enemy)
Now, audio/video outputs are connected to directly, with better callback
handlers, and will eventually have the ability to automatically handle
conversions such as 4:4:4 to 4:2:0 when connecting to an input that uses
them. Doing this will allow the video/audio i/o handlers to also
prevent duplicate conversion, as well as make it easier/simple to use.
My true goal for this is to make output and encoder plugins as simple to
create as possible. I want to be able to be able to create an output
plugin with almost no real hassle of having to worry about image
conversions, media inputs/outputs, etc. A plugin developer shouldn't
have to handle that sort of stuff when he/she doesn't really need to.
Plugins will be able to simply create a callback via obs_video() and/or
obs_audio(), and they will automatically receive the audio/video data in
the formats requested via a simple callback, without needing to do
almost anything else at all.
2014-01-14 00:58:47 -08:00
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static inline void video_output_cur_frame(struct video_output *video)
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{
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2014-02-07 02:03:54 -08:00
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if (!video->cur_frame.data[0])
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Simplify media i/o interfaces
Completely revamped the entire media i/o data and handlers. The
original idea was to have a system that would have connecting media
inputs and outputs, but at a certain point I realized that this was an
unnecessary complexity for what we wanted to do. (Also, it reminded me
of directshow filters, and I HATE directshow with a passion, and
wouldn't wish it upon my greatest enemy)
Now, audio/video outputs are connected to directly, with better callback
handlers, and will eventually have the ability to automatically handle
conversions such as 4:4:4 to 4:2:0 when connecting to an input that uses
them. Doing this will allow the video/audio i/o handlers to also
prevent duplicate conversion, as well as make it easier/simple to use.
My true goal for this is to make output and encoder plugins as simple to
create as possible. I want to be able to be able to create an output
plugin with almost no real hassle of having to worry about image
conversions, media inputs/outputs, etc. A plugin developer shouldn't
have to handle that sort of stuff when he/she doesn't really need to.
Plugins will be able to simply create a callback via obs_video() and/or
obs_audio(), and they will automatically receive the audio/video data in
the formats requested via a simple callback, without needing to do
almost anything else at all.
2014-01-14 00:58:47 -08:00
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return;
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pthread_mutex_lock(&video->input_mutex);
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for (size_t i = 0; i < video->inputs.num; i++) {
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struct video_input *input = video->inputs.array+i;
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2014-08-10 12:49:44 -07:00
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struct video_data frame = video->cur_frame;
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2014-10-22 15:11:08 -07:00
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if (scale_video_output(input, &frame)) {
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if (frame.timestamp <= video->last_ts)
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video->last_ts += video->frame_time;
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else
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video->last_ts = frame.timestamp;
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frame.timestamp = video->last_ts;
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2014-08-10 12:49:44 -07:00
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input->callback(input->param, &frame);
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2014-10-22 15:11:08 -07:00
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}
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Simplify media i/o interfaces
Completely revamped the entire media i/o data and handlers. The
original idea was to have a system that would have connecting media
inputs and outputs, but at a certain point I realized that this was an
unnecessary complexity for what we wanted to do. (Also, it reminded me
of directshow filters, and I HATE directshow with a passion, and
wouldn't wish it upon my greatest enemy)
Now, audio/video outputs are connected to directly, with better callback
handlers, and will eventually have the ability to automatically handle
conversions such as 4:4:4 to 4:2:0 when connecting to an input that uses
them. Doing this will allow the video/audio i/o handlers to also
prevent duplicate conversion, as well as make it easier/simple to use.
My true goal for this is to make output and encoder plugins as simple to
create as possible. I want to be able to be able to create an output
plugin with almost no real hassle of having to worry about image
conversions, media inputs/outputs, etc. A plugin developer shouldn't
have to handle that sort of stuff when he/she doesn't really need to.
Plugins will be able to simply create a callback via obs_video() and/or
obs_audio(), and they will automatically receive the audio/video data in
the formats requested via a simple callback, without needing to do
almost anything else at all.
2014-01-14 00:58:47 -08:00
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}
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pthread_mutex_unlock(&video->input_mutex);
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}
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2014-07-01 11:01:22 -07:00
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#define MAX_MISSED_TIMINGS 8
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static inline bool safe_sleepto(uint64_t t, uint32_t *missed_timings)
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{
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|
if (!os_sleepto_ns(t))
|
|
|
|
(*missed_timings)++;
|
|
|
|
else
|
|
|
|
*missed_timings = 0;
|
|
|
|
|
|
|
|
return *missed_timings <= MAX_MISSED_TIMINGS;
|
|
|
|
}
|
|
|
|
|
2013-09-30 19:37:13 -07:00
|
|
|
static void *video_thread(void *param)
|
|
|
|
{
|
2014-07-01 11:01:22 -07:00
|
|
|
struct video_output *video = param;
|
|
|
|
uint64_t cur_time = os_gettime_ns();
|
|
|
|
uint32_t missed_timings = 0;
|
2013-09-30 19:37:13 -07:00
|
|
|
|
2014-03-10 19:04:00 -07:00
|
|
|
while (os_event_try(video->stop_event) == EAGAIN) {
|
2013-09-30 19:37:13 -07:00
|
|
|
/* wait half a frame, update frame */
|
2014-03-05 09:43:14 -08:00
|
|
|
cur_time += (video->frame_time/2);
|
|
|
|
|
2014-07-01 11:01:22 -07:00
|
|
|
if (safe_sleepto(cur_time, &missed_timings)) {
|
|
|
|
video->cur_video_time = cur_time;
|
|
|
|
os_event_signal(video->update_event);
|
|
|
|
} else {
|
|
|
|
video->skipped_frames++;
|
|
|
|
}
|
2013-09-30 19:37:13 -07:00
|
|
|
|
|
|
|
/* wait another half a frame, swap and output frames */
|
2014-03-05 09:43:14 -08:00
|
|
|
cur_time += (video->frame_time/2);
|
2014-07-01 11:01:22 -07:00
|
|
|
safe_sleepto(cur_time, &missed_timings);
|
2014-02-09 04:51:06 -08:00
|
|
|
|
|
|
|
pthread_mutex_lock(&video->data_mutex);
|
|
|
|
|
2013-09-30 19:37:13 -07:00
|
|
|
video_swapframes(video);
|
Simplify media i/o interfaces
Completely revamped the entire media i/o data and handlers. The
original idea was to have a system that would have connecting media
inputs and outputs, but at a certain point I realized that this was an
unnecessary complexity for what we wanted to do. (Also, it reminded me
of directshow filters, and I HATE directshow with a passion, and
wouldn't wish it upon my greatest enemy)
Now, audio/video outputs are connected to directly, with better callback
handlers, and will eventually have the ability to automatically handle
conversions such as 4:4:4 to 4:2:0 when connecting to an input that uses
them. Doing this will allow the video/audio i/o handlers to also
prevent duplicate conversion, as well as make it easier/simple to use.
My true goal for this is to make output and encoder plugins as simple to
create as possible. I want to be able to be able to create an output
plugin with almost no real hassle of having to worry about image
conversions, media inputs/outputs, etc. A plugin developer shouldn't
have to handle that sort of stuff when he/she doesn't really need to.
Plugins will be able to simply create a callback via obs_video() and/or
obs_audio(), and they will automatically receive the audio/video data in
the formats requested via a simple callback, without needing to do
almost anything else at all.
2014-01-14 00:58:47 -08:00
|
|
|
video_output_cur_frame(video);
|
2014-02-09 04:51:06 -08:00
|
|
|
|
|
|
|
pthread_mutex_unlock(&video->data_mutex);
|
2014-07-27 09:25:19 -07:00
|
|
|
|
|
|
|
video->total_frames++;
|
2013-09-30 19:37:13 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
|
2014-09-26 15:25:59 -07:00
|
|
|
static inline bool valid_video_params(const struct video_output_info *info)
|
2013-09-30 19:37:13 -07:00
|
|
|
{
|
|
|
|
return info->height != 0 && info->width != 0 && info->fps_den != 0 &&
|
2013-10-31 10:28:47 -07:00
|
|
|
info->fps_num != 0;
|
2013-09-30 19:37:13 -07:00
|
|
|
}
|
|
|
|
|
2014-09-25 17:44:05 -07:00
|
|
|
int video_output_open(video_t **video, struct video_output_info *info)
|
2013-09-30 19:37:13 -07:00
|
|
|
{
|
|
|
|
struct video_output *out;
|
|
|
|
|
|
|
|
if (!valid_video_params(info))
|
|
|
|
return VIDEO_OUTPUT_INVALIDPARAM;
|
|
|
|
|
2014-02-09 11:34:07 -08:00
|
|
|
out = bzalloc(sizeof(struct video_output));
|
2014-04-14 13:55:14 -07:00
|
|
|
if (!out)
|
|
|
|
goto fail;
|
2013-09-30 19:37:13 -07:00
|
|
|
|
2014-01-19 02:16:41 -08:00
|
|
|
memcpy(&out->info, info, sizeof(struct video_output_info));
|
2013-09-30 19:37:13 -07:00
|
|
|
out->frame_time = (uint64_t)(1000000000.0 * (double)info->fps_den /
|
|
|
|
(double)info->fps_num);
|
|
|
|
out->initialized = false;
|
|
|
|
|
|
|
|
if (pthread_mutex_init(&out->data_mutex, NULL) != 0)
|
|
|
|
goto fail;
|
Simplify media i/o interfaces
Completely revamped the entire media i/o data and handlers. The
original idea was to have a system that would have connecting media
inputs and outputs, but at a certain point I realized that this was an
unnecessary complexity for what we wanted to do. (Also, it reminded me
of directshow filters, and I HATE directshow with a passion, and
wouldn't wish it upon my greatest enemy)
Now, audio/video outputs are connected to directly, with better callback
handlers, and will eventually have the ability to automatically handle
conversions such as 4:4:4 to 4:2:0 when connecting to an input that uses
them. Doing this will allow the video/audio i/o handlers to also
prevent duplicate conversion, as well as make it easier/simple to use.
My true goal for this is to make output and encoder plugins as simple to
create as possible. I want to be able to be able to create an output
plugin with almost no real hassle of having to worry about image
conversions, media inputs/outputs, etc. A plugin developer shouldn't
have to handle that sort of stuff when he/she doesn't really need to.
Plugins will be able to simply create a callback via obs_video() and/or
obs_audio(), and they will automatically receive the audio/video data in
the formats requested via a simple callback, without needing to do
almost anything else at all.
2014-01-14 00:58:47 -08:00
|
|
|
if (pthread_mutex_init(&out->input_mutex, NULL) != 0)
|
|
|
|
goto fail;
|
2014-03-10 19:04:00 -07:00
|
|
|
if (os_event_init(&out->stop_event, OS_EVENT_TYPE_MANUAL) != 0)
|
2013-09-30 19:37:13 -07:00
|
|
|
goto fail;
|
2014-03-10 19:04:00 -07:00
|
|
|
if (os_event_init(&out->update_event, OS_EVENT_TYPE_AUTO) != 0)
|
2013-09-30 19:37:13 -07:00
|
|
|
goto fail;
|
|
|
|
if (pthread_create(&out->thread, NULL, video_thread, out) != 0)
|
|
|
|
goto fail;
|
|
|
|
|
|
|
|
out->initialized = true;
|
|
|
|
*video = out;
|
|
|
|
return VIDEO_OUTPUT_SUCCESS;
|
|
|
|
|
|
|
|
fail:
|
|
|
|
video_output_close(out);
|
|
|
|
return VIDEO_OUTPUT_FAIL;
|
|
|
|
}
|
|
|
|
|
2014-09-25 17:44:05 -07:00
|
|
|
void video_output_close(video_t *video)
|
Simplify media i/o interfaces
Completely revamped the entire media i/o data and handlers. The
original idea was to have a system that would have connecting media
inputs and outputs, but at a certain point I realized that this was an
unnecessary complexity for what we wanted to do. (Also, it reminded me
of directshow filters, and I HATE directshow with a passion, and
wouldn't wish it upon my greatest enemy)
Now, audio/video outputs are connected to directly, with better callback
handlers, and will eventually have the ability to automatically handle
conversions such as 4:4:4 to 4:2:0 when connecting to an input that uses
them. Doing this will allow the video/audio i/o handlers to also
prevent duplicate conversion, as well as make it easier/simple to use.
My true goal for this is to make output and encoder plugins as simple to
create as possible. I want to be able to be able to create an output
plugin with almost no real hassle of having to worry about image
conversions, media inputs/outputs, etc. A plugin developer shouldn't
have to handle that sort of stuff when he/she doesn't really need to.
Plugins will be able to simply create a callback via obs_video() and/or
obs_audio(), and they will automatically receive the audio/video data in
the formats requested via a simple callback, without needing to do
almost anything else at all.
2014-01-14 00:58:47 -08:00
|
|
|
{
|
|
|
|
if (!video)
|
|
|
|
return;
|
|
|
|
|
|
|
|
video_output_stop(video);
|
|
|
|
|
2014-02-18 12:37:56 -08:00
|
|
|
for (size_t i = 0; i < video->inputs.num; i++)
|
|
|
|
video_input_free(&video->inputs.array[i]);
|
Simplify media i/o interfaces
Completely revamped the entire media i/o data and handlers. The
original idea was to have a system that would have connecting media
inputs and outputs, but at a certain point I realized that this was an
unnecessary complexity for what we wanted to do. (Also, it reminded me
of directshow filters, and I HATE directshow with a passion, and
wouldn't wish it upon my greatest enemy)
Now, audio/video outputs are connected to directly, with better callback
handlers, and will eventually have the ability to automatically handle
conversions such as 4:4:4 to 4:2:0 when connecting to an input that uses
them. Doing this will allow the video/audio i/o handlers to also
prevent duplicate conversion, as well as make it easier/simple to use.
My true goal for this is to make output and encoder plugins as simple to
create as possible. I want to be able to be able to create an output
plugin with almost no real hassle of having to worry about image
conversions, media inputs/outputs, etc. A plugin developer shouldn't
have to handle that sort of stuff when he/she doesn't really need to.
Plugins will be able to simply create a callback via obs_video() and/or
obs_audio(), and they will automatically receive the audio/video data in
the formats requested via a simple callback, without needing to do
almost anything else at all.
2014-01-14 00:58:47 -08:00
|
|
|
da_free(video->inputs);
|
2014-02-18 12:37:56 -08:00
|
|
|
|
2014-03-10 19:04:00 -07:00
|
|
|
os_event_destroy(video->update_event);
|
|
|
|
os_event_destroy(video->stop_event);
|
Simplify media i/o interfaces
Completely revamped the entire media i/o data and handlers. The
original idea was to have a system that would have connecting media
inputs and outputs, but at a certain point I realized that this was an
unnecessary complexity for what we wanted to do. (Also, it reminded me
of directshow filters, and I HATE directshow with a passion, and
wouldn't wish it upon my greatest enemy)
Now, audio/video outputs are connected to directly, with better callback
handlers, and will eventually have the ability to automatically handle
conversions such as 4:4:4 to 4:2:0 when connecting to an input that uses
them. Doing this will allow the video/audio i/o handlers to also
prevent duplicate conversion, as well as make it easier/simple to use.
My true goal for this is to make output and encoder plugins as simple to
create as possible. I want to be able to be able to create an output
plugin with almost no real hassle of having to worry about image
conversions, media inputs/outputs, etc. A plugin developer shouldn't
have to handle that sort of stuff when he/she doesn't really need to.
Plugins will be able to simply create a callback via obs_video() and/or
obs_audio(), and they will automatically receive the audio/video data in
the formats requested via a simple callback, without needing to do
almost anything else at all.
2014-01-14 00:58:47 -08:00
|
|
|
pthread_mutex_destroy(&video->data_mutex);
|
|
|
|
pthread_mutex_destroy(&video->input_mutex);
|
|
|
|
bfree(video);
|
|
|
|
}
|
|
|
|
|
2014-09-26 15:25:59 -07:00
|
|
|
static size_t video_get_input_idx(const video_t *video,
|
Implement encoder interface (still preliminary)
- Implement OBS encoder interface. It was previously incomplete, but
now is reaching some level of completion, though probably should
still be considered preliminary.
I had originally implemented it so that encoders only have a 'reset'
function to reset their parameters, but I felt that having both a
'start' and 'stop' function would be useful.
Encoders are now assigned to a specific video/audio media output each
rather than implicitely assigned to the main obs video/audio
contexts. This allows separate encoder contexts that aren't
necessarily assigned to the main video/audio context (which is useful
for things such as recording specific sources). Will probably have
to do this for regular obs outputs as well.
When creating an encoder, you must now explicitely state whether that
encoder is an audio or video encoder.
Audio and video can optionally be automatically converted depending
on what the encoder specifies.
When something 'attaches' to an encoder, the first attachment starts
the encoder, and the encoder automatically attaches to the media
output context associated with it. Subsequent attachments won't have
the same effect, they will just start receiving the same encoder data
when the next keyframe plays (along with SEI if any). When detaching
from the encoder, the last detachment will fully stop the encoder and
detach the encoder from the media output context associated with the
encoder.
SEI must actually be exported separately; because new encoder
attachments may not always be at the beginning of the stream, the
first keyframe they get must have that SEI data in it. If the
encoder has SEI data, it needs only add one small function to simply
query that SEI data, and then that data will be handled automatically
by libobs for all subsequent encoder attachments.
- Implement x264 encoder plugin, move x264 files to separate plugin to
separate necessary dependencies.
- Change video/audio frame output structures to not use const
qualifiers to prevent issues with non-const function usage elsewhere.
This was an issue when writing the x264 encoder, as the x264 encoder
expects non-const frame data.
Change stagesurf_map to return a non-const data type to prevent this
as well.
- Change full range parameter of video scaler to be an enum rather than
boolean
2014-03-16 16:21:34 -07:00
|
|
|
void (*callback)(void *param, struct video_data *frame),
|
Simplify media i/o interfaces
Completely revamped the entire media i/o data and handlers. The
original idea was to have a system that would have connecting media
inputs and outputs, but at a certain point I realized that this was an
unnecessary complexity for what we wanted to do. (Also, it reminded me
of directshow filters, and I HATE directshow with a passion, and
wouldn't wish it upon my greatest enemy)
Now, audio/video outputs are connected to directly, with better callback
handlers, and will eventually have the ability to automatically handle
conversions such as 4:4:4 to 4:2:0 when connecting to an input that uses
them. Doing this will allow the video/audio i/o handlers to also
prevent duplicate conversion, as well as make it easier/simple to use.
My true goal for this is to make output and encoder plugins as simple to
create as possible. I want to be able to be able to create an output
plugin with almost no real hassle of having to worry about image
conversions, media inputs/outputs, etc. A plugin developer shouldn't
have to handle that sort of stuff when he/she doesn't really need to.
Plugins will be able to simply create a callback via obs_video() and/or
obs_audio(), and they will automatically receive the audio/video data in
the formats requested via a simple callback, without needing to do
almost anything else at all.
2014-01-14 00:58:47 -08:00
|
|
|
void *param)
|
|
|
|
{
|
|
|
|
for (size_t i = 0; i < video->inputs.num; i++) {
|
|
|
|
struct video_input *input = video->inputs.array+i;
|
|
|
|
if (input->callback == callback && input->param == param)
|
|
|
|
return i;
|
|
|
|
}
|
|
|
|
|
|
|
|
return DARRAY_INVALID;
|
|
|
|
}
|
|
|
|
|
2014-02-18 12:37:56 -08:00
|
|
|
static inline bool video_input_init(struct video_input *input,
|
|
|
|
struct video_output *video)
|
|
|
|
{
|
|
|
|
if (input->conversion.width != video->info.width ||
|
|
|
|
input->conversion.height != video->info.height ||
|
|
|
|
input->conversion.format != video->info.format) {
|
|
|
|
struct video_scale_info from = {
|
|
|
|
.format = video->info.format,
|
|
|
|
.width = video->info.width,
|
|
|
|
.height = video->info.height,
|
|
|
|
};
|
|
|
|
|
|
|
|
int ret = video_scaler_create(&input->scaler,
|
|
|
|
&input->conversion, &from,
|
|
|
|
VIDEO_SCALE_FAST_BILINEAR);
|
|
|
|
if (ret != VIDEO_SCALER_SUCCESS) {
|
|
|
|
if (ret == VIDEO_SCALER_BAD_CONVERSION)
|
2014-02-28 19:02:29 -08:00
|
|
|
blog(LOG_ERROR, "video_input_init: Bad "
|
|
|
|
"scale conversion type");
|
2014-02-18 12:37:56 -08:00
|
|
|
else
|
2014-02-28 19:02:29 -08:00
|
|
|
blog(LOG_ERROR, "video_input_init: Failed to "
|
|
|
|
"create scaler");
|
2014-02-18 12:37:56 -08:00
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (size_t i = 0; i < MAX_CONVERT_BUFFERS; i++)
|
|
|
|
video_frame_init(&input->frame[i],
|
2014-08-10 12:49:44 -07:00
|
|
|
input->conversion.format,
|
|
|
|
input->conversion.width,
|
|
|
|
input->conversion.height);
|
2014-02-18 12:37:56 -08:00
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2014-09-25 17:44:05 -07:00
|
|
|
bool video_output_connect(video_t *video,
|
2014-02-27 22:14:03 -08:00
|
|
|
const struct video_scale_info *conversion,
|
Implement encoder interface (still preliminary)
- Implement OBS encoder interface. It was previously incomplete, but
now is reaching some level of completion, though probably should
still be considered preliminary.
I had originally implemented it so that encoders only have a 'reset'
function to reset their parameters, but I felt that having both a
'start' and 'stop' function would be useful.
Encoders are now assigned to a specific video/audio media output each
rather than implicitely assigned to the main obs video/audio
contexts. This allows separate encoder contexts that aren't
necessarily assigned to the main video/audio context (which is useful
for things such as recording specific sources). Will probably have
to do this for regular obs outputs as well.
When creating an encoder, you must now explicitely state whether that
encoder is an audio or video encoder.
Audio and video can optionally be automatically converted depending
on what the encoder specifies.
When something 'attaches' to an encoder, the first attachment starts
the encoder, and the encoder automatically attaches to the media
output context associated with it. Subsequent attachments won't have
the same effect, they will just start receiving the same encoder data
when the next keyframe plays (along with SEI if any). When detaching
from the encoder, the last detachment will fully stop the encoder and
detach the encoder from the media output context associated with the
encoder.
SEI must actually be exported separately; because new encoder
attachments may not always be at the beginning of the stream, the
first keyframe they get must have that SEI data in it. If the
encoder has SEI data, it needs only add one small function to simply
query that SEI data, and then that data will be handled automatically
by libobs for all subsequent encoder attachments.
- Implement x264 encoder plugin, move x264 files to separate plugin to
separate necessary dependencies.
- Change video/audio frame output structures to not use const
qualifiers to prevent issues with non-const function usage elsewhere.
This was an issue when writing the x264 encoder, as the x264 encoder
expects non-const frame data.
Change stagesurf_map to return a non-const data type to prevent this
as well.
- Change full range parameter of video scaler to be an enum rather than
boolean
2014-03-16 16:21:34 -07:00
|
|
|
void (*callback)(void *param, struct video_data *frame),
|
Simplify media i/o interfaces
Completely revamped the entire media i/o data and handlers. The
original idea was to have a system that would have connecting media
inputs and outputs, but at a certain point I realized that this was an
unnecessary complexity for what we wanted to do. (Also, it reminded me
of directshow filters, and I HATE directshow with a passion, and
wouldn't wish it upon my greatest enemy)
Now, audio/video outputs are connected to directly, with better callback
handlers, and will eventually have the ability to automatically handle
conversions such as 4:4:4 to 4:2:0 when connecting to an input that uses
them. Doing this will allow the video/audio i/o handlers to also
prevent duplicate conversion, as well as make it easier/simple to use.
My true goal for this is to make output and encoder plugins as simple to
create as possible. I want to be able to be able to create an output
plugin with almost no real hassle of having to worry about image
conversions, media inputs/outputs, etc. A plugin developer shouldn't
have to handle that sort of stuff when he/she doesn't really need to.
Plugins will be able to simply create a callback via obs_video() and/or
obs_audio(), and they will automatically receive the audio/video data in
the formats requested via a simple callback, without needing to do
almost anything else at all.
2014-01-14 00:58:47 -08:00
|
|
|
void *param)
|
|
|
|
{
|
2014-02-18 12:37:56 -08:00
|
|
|
bool success = false;
|
|
|
|
|
2014-02-23 21:39:33 -08:00
|
|
|
if (!video || !callback)
|
|
|
|
return false;
|
|
|
|
|
Simplify media i/o interfaces
Completely revamped the entire media i/o data and handlers. The
original idea was to have a system that would have connecting media
inputs and outputs, but at a certain point I realized that this was an
unnecessary complexity for what we wanted to do. (Also, it reminded me
of directshow filters, and I HATE directshow with a passion, and
wouldn't wish it upon my greatest enemy)
Now, audio/video outputs are connected to directly, with better callback
handlers, and will eventually have the ability to automatically handle
conversions such as 4:4:4 to 4:2:0 when connecting to an input that uses
them. Doing this will allow the video/audio i/o handlers to also
prevent duplicate conversion, as well as make it easier/simple to use.
My true goal for this is to make output and encoder plugins as simple to
create as possible. I want to be able to be able to create an output
plugin with almost no real hassle of having to worry about image
conversions, media inputs/outputs, etc. A plugin developer shouldn't
have to handle that sort of stuff when he/she doesn't really need to.
Plugins will be able to simply create a callback via obs_video() and/or
obs_audio(), and they will automatically receive the audio/video data in
the formats requested via a simple callback, without needing to do
almost anything else at all.
2014-01-14 00:58:47 -08:00
|
|
|
pthread_mutex_lock(&video->input_mutex);
|
|
|
|
|
2014-02-07 02:03:54 -08:00
|
|
|
if (video_get_input_idx(video, callback, param) == DARRAY_INVALID) {
|
Simplify media i/o interfaces
Completely revamped the entire media i/o data and handlers. The
original idea was to have a system that would have connecting media
inputs and outputs, but at a certain point I realized that this was an
unnecessary complexity for what we wanted to do. (Also, it reminded me
of directshow filters, and I HATE directshow with a passion, and
wouldn't wish it upon my greatest enemy)
Now, audio/video outputs are connected to directly, with better callback
handlers, and will eventually have the ability to automatically handle
conversions such as 4:4:4 to 4:2:0 when connecting to an input that uses
them. Doing this will allow the video/audio i/o handlers to also
prevent duplicate conversion, as well as make it easier/simple to use.
My true goal for this is to make output and encoder plugins as simple to
create as possible. I want to be able to be able to create an output
plugin with almost no real hassle of having to worry about image
conversions, media inputs/outputs, etc. A plugin developer shouldn't
have to handle that sort of stuff when he/she doesn't really need to.
Plugins will be able to simply create a callback via obs_video() and/or
obs_audio(), and they will automatically receive the audio/video data in
the formats requested via a simple callback, without needing to do
almost anything else at all.
2014-01-14 00:58:47 -08:00
|
|
|
struct video_input input;
|
2014-02-18 12:37:56 -08:00
|
|
|
memset(&input, 0, sizeof(input));
|
|
|
|
|
Simplify media i/o interfaces
Completely revamped the entire media i/o data and handlers. The
original idea was to have a system that would have connecting media
inputs and outputs, but at a certain point I realized that this was an
unnecessary complexity for what we wanted to do. (Also, it reminded me
of directshow filters, and I HATE directshow with a passion, and
wouldn't wish it upon my greatest enemy)
Now, audio/video outputs are connected to directly, with better callback
handlers, and will eventually have the ability to automatically handle
conversions such as 4:4:4 to 4:2:0 when connecting to an input that uses
them. Doing this will allow the video/audio i/o handlers to also
prevent duplicate conversion, as well as make it easier/simple to use.
My true goal for this is to make output and encoder plugins as simple to
create as possible. I want to be able to be able to create an output
plugin with almost no real hassle of having to worry about image
conversions, media inputs/outputs, etc. A plugin developer shouldn't
have to handle that sort of stuff when he/she doesn't really need to.
Plugins will be able to simply create a callback via obs_video() and/or
obs_audio(), and they will automatically receive the audio/video data in
the formats requested via a simple callback, without needing to do
almost anything else at all.
2014-01-14 00:58:47 -08:00
|
|
|
input.callback = callback;
|
|
|
|
input.param = param;
|
|
|
|
|
2014-01-19 02:16:41 -08:00
|
|
|
if (conversion) {
|
|
|
|
input.conversion = *conversion;
|
Simplify media i/o interfaces
Completely revamped the entire media i/o data and handlers. The
original idea was to have a system that would have connecting media
inputs and outputs, but at a certain point I realized that this was an
unnecessary complexity for what we wanted to do. (Also, it reminded me
of directshow filters, and I HATE directshow with a passion, and
wouldn't wish it upon my greatest enemy)
Now, audio/video outputs are connected to directly, with better callback
handlers, and will eventually have the ability to automatically handle
conversions such as 4:4:4 to 4:2:0 when connecting to an input that uses
them. Doing this will allow the video/audio i/o handlers to also
prevent duplicate conversion, as well as make it easier/simple to use.
My true goal for this is to make output and encoder plugins as simple to
create as possible. I want to be able to be able to create an output
plugin with almost no real hassle of having to worry about image
conversions, media inputs/outputs, etc. A plugin developer shouldn't
have to handle that sort of stuff when he/she doesn't really need to.
Plugins will be able to simply create a callback via obs_video() and/or
obs_audio(), and they will automatically receive the audio/video data in
the formats requested via a simple callback, without needing to do
almost anything else at all.
2014-01-14 00:58:47 -08:00
|
|
|
} else {
|
2014-01-19 02:16:41 -08:00
|
|
|
input.conversion.format = video->info.format;
|
|
|
|
input.conversion.width = video->info.width;
|
|
|
|
input.conversion.height = video->info.height;
|
Simplify media i/o interfaces
Completely revamped the entire media i/o data and handlers. The
original idea was to have a system that would have connecting media
inputs and outputs, but at a certain point I realized that this was an
unnecessary complexity for what we wanted to do. (Also, it reminded me
of directshow filters, and I HATE directshow with a passion, and
wouldn't wish it upon my greatest enemy)
Now, audio/video outputs are connected to directly, with better callback
handlers, and will eventually have the ability to automatically handle
conversions such as 4:4:4 to 4:2:0 when connecting to an input that uses
them. Doing this will allow the video/audio i/o handlers to also
prevent duplicate conversion, as well as make it easier/simple to use.
My true goal for this is to make output and encoder plugins as simple to
create as possible. I want to be able to be able to create an output
plugin with almost no real hassle of having to worry about image
conversions, media inputs/outputs, etc. A plugin developer shouldn't
have to handle that sort of stuff when he/she doesn't really need to.
Plugins will be able to simply create a callback via obs_video() and/or
obs_audio(), and they will automatically receive the audio/video data in
the formats requested via a simple callback, without needing to do
almost anything else at all.
2014-01-14 00:58:47 -08:00
|
|
|
}
|
|
|
|
|
2014-02-18 12:37:56 -08:00
|
|
|
if (input.conversion.width == 0)
|
|
|
|
input.conversion.width = video->info.width;
|
|
|
|
if (input.conversion.height == 0)
|
|
|
|
input.conversion.height = video->info.height;
|
|
|
|
|
|
|
|
success = video_input_init(&input, video);
|
|
|
|
if (success)
|
|
|
|
da_push_back(video->inputs, &input);
|
Simplify media i/o interfaces
Completely revamped the entire media i/o data and handlers. The
original idea was to have a system that would have connecting media
inputs and outputs, but at a certain point I realized that this was an
unnecessary complexity for what we wanted to do. (Also, it reminded me
of directshow filters, and I HATE directshow with a passion, and
wouldn't wish it upon my greatest enemy)
Now, audio/video outputs are connected to directly, with better callback
handlers, and will eventually have the ability to automatically handle
conversions such as 4:4:4 to 4:2:0 when connecting to an input that uses
them. Doing this will allow the video/audio i/o handlers to also
prevent duplicate conversion, as well as make it easier/simple to use.
My true goal for this is to make output and encoder plugins as simple to
create as possible. I want to be able to be able to create an output
plugin with almost no real hassle of having to worry about image
conversions, media inputs/outputs, etc. A plugin developer shouldn't
have to handle that sort of stuff when he/she doesn't really need to.
Plugins will be able to simply create a callback via obs_video() and/or
obs_audio(), and they will automatically receive the audio/video data in
the formats requested via a simple callback, without needing to do
almost anything else at all.
2014-01-14 00:58:47 -08:00
|
|
|
}
|
|
|
|
|
|
|
|
pthread_mutex_unlock(&video->input_mutex);
|
2014-02-18 12:37:56 -08:00
|
|
|
|
|
|
|
return success;
|
Simplify media i/o interfaces
Completely revamped the entire media i/o data and handlers. The
original idea was to have a system that would have connecting media
inputs and outputs, but at a certain point I realized that this was an
unnecessary complexity for what we wanted to do. (Also, it reminded me
of directshow filters, and I HATE directshow with a passion, and
wouldn't wish it upon my greatest enemy)
Now, audio/video outputs are connected to directly, with better callback
handlers, and will eventually have the ability to automatically handle
conversions such as 4:4:4 to 4:2:0 when connecting to an input that uses
them. Doing this will allow the video/audio i/o handlers to also
prevent duplicate conversion, as well as make it easier/simple to use.
My true goal for this is to make output and encoder plugins as simple to
create as possible. I want to be able to be able to create an output
plugin with almost no real hassle of having to worry about image
conversions, media inputs/outputs, etc. A plugin developer shouldn't
have to handle that sort of stuff when he/she doesn't really need to.
Plugins will be able to simply create a callback via obs_video() and/or
obs_audio(), and they will automatically receive the audio/video data in
the formats requested via a simple callback, without needing to do
almost anything else at all.
2014-01-14 00:58:47 -08:00
|
|
|
}
|
|
|
|
|
2014-09-25 17:44:05 -07:00
|
|
|
void video_output_disconnect(video_t *video,
|
Implement encoder interface (still preliminary)
- Implement OBS encoder interface. It was previously incomplete, but
now is reaching some level of completion, though probably should
still be considered preliminary.
I had originally implemented it so that encoders only have a 'reset'
function to reset their parameters, but I felt that having both a
'start' and 'stop' function would be useful.
Encoders are now assigned to a specific video/audio media output each
rather than implicitely assigned to the main obs video/audio
contexts. This allows separate encoder contexts that aren't
necessarily assigned to the main video/audio context (which is useful
for things such as recording specific sources). Will probably have
to do this for regular obs outputs as well.
When creating an encoder, you must now explicitely state whether that
encoder is an audio or video encoder.
Audio and video can optionally be automatically converted depending
on what the encoder specifies.
When something 'attaches' to an encoder, the first attachment starts
the encoder, and the encoder automatically attaches to the media
output context associated with it. Subsequent attachments won't have
the same effect, they will just start receiving the same encoder data
when the next keyframe plays (along with SEI if any). When detaching
from the encoder, the last detachment will fully stop the encoder and
detach the encoder from the media output context associated with the
encoder.
SEI must actually be exported separately; because new encoder
attachments may not always be at the beginning of the stream, the
first keyframe they get must have that SEI data in it. If the
encoder has SEI data, it needs only add one small function to simply
query that SEI data, and then that data will be handled automatically
by libobs for all subsequent encoder attachments.
- Implement x264 encoder plugin, move x264 files to separate plugin to
separate necessary dependencies.
- Change video/audio frame output structures to not use const
qualifiers to prevent issues with non-const function usage elsewhere.
This was an issue when writing the x264 encoder, as the x264 encoder
expects non-const frame data.
Change stagesurf_map to return a non-const data type to prevent this
as well.
- Change full range parameter of video scaler to be an enum rather than
boolean
2014-03-16 16:21:34 -07:00
|
|
|
void (*callback)(void *param, struct video_data *frame),
|
Simplify media i/o interfaces
Completely revamped the entire media i/o data and handlers. The
original idea was to have a system that would have connecting media
inputs and outputs, but at a certain point I realized that this was an
unnecessary complexity for what we wanted to do. (Also, it reminded me
of directshow filters, and I HATE directshow with a passion, and
wouldn't wish it upon my greatest enemy)
Now, audio/video outputs are connected to directly, with better callback
handlers, and will eventually have the ability to automatically handle
conversions such as 4:4:4 to 4:2:0 when connecting to an input that uses
them. Doing this will allow the video/audio i/o handlers to also
prevent duplicate conversion, as well as make it easier/simple to use.
My true goal for this is to make output and encoder plugins as simple to
create as possible. I want to be able to be able to create an output
plugin with almost no real hassle of having to worry about image
conversions, media inputs/outputs, etc. A plugin developer shouldn't
have to handle that sort of stuff when he/she doesn't really need to.
Plugins will be able to simply create a callback via obs_video() and/or
obs_audio(), and they will automatically receive the audio/video data in
the formats requested via a simple callback, without needing to do
almost anything else at all.
2014-01-14 00:58:47 -08:00
|
|
|
void *param)
|
|
|
|
{
|
2014-02-23 21:39:33 -08:00
|
|
|
if (!video || !callback)
|
|
|
|
return;
|
|
|
|
|
Simplify media i/o interfaces
Completely revamped the entire media i/o data and handlers. The
original idea was to have a system that would have connecting media
inputs and outputs, but at a certain point I realized that this was an
unnecessary complexity for what we wanted to do. (Also, it reminded me
of directshow filters, and I HATE directshow with a passion, and
wouldn't wish it upon my greatest enemy)
Now, audio/video outputs are connected to directly, with better callback
handlers, and will eventually have the ability to automatically handle
conversions such as 4:4:4 to 4:2:0 when connecting to an input that uses
them. Doing this will allow the video/audio i/o handlers to also
prevent duplicate conversion, as well as make it easier/simple to use.
My true goal for this is to make output and encoder plugins as simple to
create as possible. I want to be able to be able to create an output
plugin with almost no real hassle of having to worry about image
conversions, media inputs/outputs, etc. A plugin developer shouldn't
have to handle that sort of stuff when he/she doesn't really need to.
Plugins will be able to simply create a callback via obs_video() and/or
obs_audio(), and they will automatically receive the audio/video data in
the formats requested via a simple callback, without needing to do
almost anything else at all.
2014-01-14 00:58:47 -08:00
|
|
|
pthread_mutex_lock(&video->input_mutex);
|
|
|
|
|
|
|
|
size_t idx = video_get_input_idx(video, callback, param);
|
2014-02-18 12:37:56 -08:00
|
|
|
if (idx != DARRAY_INVALID) {
|
|
|
|
video_input_free(video->inputs.array+idx);
|
Simplify media i/o interfaces
Completely revamped the entire media i/o data and handlers. The
original idea was to have a system that would have connecting media
inputs and outputs, but at a certain point I realized that this was an
unnecessary complexity for what we wanted to do. (Also, it reminded me
of directshow filters, and I HATE directshow with a passion, and
wouldn't wish it upon my greatest enemy)
Now, audio/video outputs are connected to directly, with better callback
handlers, and will eventually have the ability to automatically handle
conversions such as 4:4:4 to 4:2:0 when connecting to an input that uses
them. Doing this will allow the video/audio i/o handlers to also
prevent duplicate conversion, as well as make it easier/simple to use.
My true goal for this is to make output and encoder plugins as simple to
create as possible. I want to be able to be able to create an output
plugin with almost no real hassle of having to worry about image
conversions, media inputs/outputs, etc. A plugin developer shouldn't
have to handle that sort of stuff when he/she doesn't really need to.
Plugins will be able to simply create a callback via obs_video() and/or
obs_audio(), and they will automatically receive the audio/video data in
the formats requested via a simple callback, without needing to do
almost anything else at all.
2014-01-14 00:58:47 -08:00
|
|
|
da_erase(video->inputs, idx);
|
2014-02-18 12:37:56 -08:00
|
|
|
}
|
Simplify media i/o interfaces
Completely revamped the entire media i/o data and handlers. The
original idea was to have a system that would have connecting media
inputs and outputs, but at a certain point I realized that this was an
unnecessary complexity for what we wanted to do. (Also, it reminded me
of directshow filters, and I HATE directshow with a passion, and
wouldn't wish it upon my greatest enemy)
Now, audio/video outputs are connected to directly, with better callback
handlers, and will eventually have the ability to automatically handle
conversions such as 4:4:4 to 4:2:0 when connecting to an input that uses
them. Doing this will allow the video/audio i/o handlers to also
prevent duplicate conversion, as well as make it easier/simple to use.
My true goal for this is to make output and encoder plugins as simple to
create as possible. I want to be able to be able to create an output
plugin with almost no real hassle of having to worry about image
conversions, media inputs/outputs, etc. A plugin developer shouldn't
have to handle that sort of stuff when he/she doesn't really need to.
Plugins will be able to simply create a callback via obs_video() and/or
obs_audio(), and they will automatically receive the audio/video data in
the formats requested via a simple callback, without needing to do
almost anything else at all.
2014-01-14 00:58:47 -08:00
|
|
|
|
|
|
|
pthread_mutex_unlock(&video->input_mutex);
|
|
|
|
}
|
|
|
|
|
2014-09-26 15:25:59 -07:00
|
|
|
bool video_output_active(const video_t *video)
|
2014-02-22 19:14:19 -08:00
|
|
|
{
|
|
|
|
if (!video) return false;
|
|
|
|
return video->inputs.num != 0;
|
|
|
|
}
|
|
|
|
|
2014-09-26 15:25:59 -07:00
|
|
|
const struct video_output_info *video_output_get_info(const video_t *video)
|
2013-12-06 05:38:19 -08:00
|
|
|
{
|
2014-02-23 21:39:33 -08:00
|
|
|
return video ? &video->info : NULL;
|
2013-12-06 05:38:19 -08:00
|
|
|
}
|
|
|
|
|
2014-09-25 17:44:05 -07:00
|
|
|
void video_output_swap_frame(video_t *video, struct video_data *frame)
|
2013-09-30 19:37:13 -07:00
|
|
|
{
|
2014-02-23 21:39:33 -08:00
|
|
|
if (!video) return;
|
|
|
|
|
2013-09-30 19:37:13 -07:00
|
|
|
pthread_mutex_lock(&video->data_mutex);
|
2014-02-07 02:03:54 -08:00
|
|
|
video->next_frame = *frame;
|
|
|
|
video->new_frame = true;
|
2013-09-30 19:37:13 -07:00
|
|
|
pthread_mutex_unlock(&video->data_mutex);
|
|
|
|
}
|
|
|
|
|
2014-09-25 17:44:05 -07:00
|
|
|
bool video_output_wait(video_t *video)
|
2013-09-30 19:37:13 -07:00
|
|
|
{
|
2014-02-23 21:39:33 -08:00
|
|
|
if (!video) return false;
|
|
|
|
|
2014-03-10 19:04:00 -07:00
|
|
|
os_event_wait(video->update_event);
|
|
|
|
return os_event_try(video->stop_event) == EAGAIN;
|
2013-09-30 19:37:13 -07:00
|
|
|
}
|
|
|
|
|
2014-09-26 15:25:59 -07:00
|
|
|
uint64_t video_output_get_frame_time(const video_t *video)
|
2013-09-30 19:37:13 -07:00
|
|
|
{
|
2014-02-23 21:39:33 -08:00
|
|
|
return video ? video->frame_time : 0;
|
2013-09-30 19:37:13 -07:00
|
|
|
}
|
|
|
|
|
2014-09-26 15:25:59 -07:00
|
|
|
uint64_t video_output_get_time(const video_t *video)
|
2013-09-30 19:37:13 -07:00
|
|
|
{
|
2014-02-23 21:39:33 -08:00
|
|
|
return video ? video->cur_video_time : 0;
|
2013-09-30 19:37:13 -07:00
|
|
|
}
|
|
|
|
|
2014-09-25 17:44:05 -07:00
|
|
|
void video_output_stop(video_t *video)
|
2013-09-30 19:37:13 -07:00
|
|
|
{
|
|
|
|
void *thread_ret;
|
|
|
|
|
|
|
|
if (!video)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (video->initialized) {
|
2014-04-25 16:39:43 -07:00
|
|
|
video->initialized = false;
|
2014-03-10 19:04:00 -07:00
|
|
|
os_event_signal(video->stop_event);
|
2013-09-30 19:37:13 -07:00
|
|
|
pthread_join(video->thread, &thread_ret);
|
2014-03-10 19:04:00 -07:00
|
|
|
os_event_signal(video->update_event);
|
2013-09-30 19:37:13 -07:00
|
|
|
}
|
|
|
|
}
|
2014-04-01 11:55:18 -07:00
|
|
|
|
2014-09-26 15:25:59 -07:00
|
|
|
enum video_format video_output_get_format(const video_t *video)
|
2014-08-10 16:39:36 -07:00
|
|
|
{
|
|
|
|
return video ? video->info.format : VIDEO_FORMAT_NONE;
|
|
|
|
}
|
|
|
|
|
2014-09-26 15:25:59 -07:00
|
|
|
uint32_t video_output_get_width(const video_t *video)
|
2014-04-01 11:55:18 -07:00
|
|
|
{
|
|
|
|
return video ? video->info.width : 0;
|
|
|
|
}
|
|
|
|
|
2014-09-26 15:25:59 -07:00
|
|
|
uint32_t video_output_get_height(const video_t *video)
|
2014-04-01 11:55:18 -07:00
|
|
|
{
|
|
|
|
return video ? video->info.height : 0;
|
|
|
|
}
|
|
|
|
|
2014-09-26 15:25:59 -07:00
|
|
|
double video_output_get_frame_rate(const video_t *video)
|
2014-04-01 11:55:18 -07:00
|
|
|
{
|
|
|
|
if (!video)
|
|
|
|
return 0.0;
|
|
|
|
|
|
|
|
return (double)video->info.fps_num / (double)video->info.fps_den;
|
|
|
|
}
|
2014-07-01 11:01:22 -07:00
|
|
|
|
2014-09-26 15:25:59 -07:00
|
|
|
uint32_t video_output_get_skipped_frames(const video_t *video)
|
2014-07-01 11:01:22 -07:00
|
|
|
{
|
|
|
|
return video->skipped_frames;
|
|
|
|
}
|
2014-07-27 09:25:19 -07:00
|
|
|
|
2014-09-26 15:25:59 -07:00
|
|
|
uint32_t video_output_get_total_frames(const video_t *video)
|
2014-07-27 09:25:19 -07:00
|
|
|
{
|
|
|
|
return video->total_frames;
|
|
|
|
}
|