obs-studio/CMakeLists.txt

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CMake
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2013-11-14 08:25:36 -08:00
cmake_minimum_required(VERSION 2.8)
project(obs)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_CURRENT_SOURCE_DIR}/cmake)
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE RelWithDebInfo)
endif()
set(CMAKE_COMPILER_IS_CLANG ${CMAKE_CXX_COMPILER_ID} MATCHES "Clang")
if(CMAKE_COMPILER_IS_GNUCXX OR CMAKE_COMPILER_IS_CLANG)
option(USE_LIBC++ "Use libc++ instead of libstdc++" ${APPLE})
if(USE_LIBC++)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++")
endif()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
add_definitions(-Wall -Wmissing-prototypes -Wshadow)
endif()
if(UNIX)
if(APPLE)
set(CMAKE_MACOSX_RPATH TRUE)
set(CMAKE_INSTALL_RPATH
"${CMAKE_INSTALL_RPATH};@loader_path/;@executable_path/")
option(BUILD_APP_BUNDLE "Build app bundle" false)
#TODO: figure out distribution options
mark_as_advanced(BUILD_APP_BUNDLE)
endif()
set(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE)
endif()
set(LIBRARY_OUTPUT_PATH ${obs_BINARY_DIR}/bin)
set(RUNTIME_OUTPUT_PATH ${obs_BINARY_DIR}/bin)
set(EXECUTABLE_OUTPUT_PATH ${obs_BINARY_DIR}/bin)
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add_subdirectory(libobs)
add_subdirectory(libobs-opengl)
if(WIN32)
add_subdirectory(libobs-d3d11)
add_subdirectory(libobs-d3d9)
endif()
set(LIBRARY_OUTPUT_PATH ${obs_BINARY_DIR}/plugins)
set(RUNTIME_OUTPUT_PATH ${obs_BINARY_DIR}/plugins)
add_subdirectory(obs)
add_subdirectory(test)