obs-studio/plugins/text-freetype2/find-font-cocoa.m

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#include <util/darray.h>
#include <util/crc32.h>
#include "find-font.h"
#include "text-freetype2.h"
#import <Foundation/Foundation.h>
extern void save_font_list(void);
static inline void add_path_font(const char *path)
{
FT_Face face;
FT_Long idx = 0;
FT_Long max_faces = 1;
while (idx < max_faces) {
if (FT_New_Face(ft2_lib, path, idx, &face) != 0)
break;
build_font_path_info(face, idx++, path);
max_faces = face->num_faces;
FT_Done_Face(face);
}
}
static void add_path_fonts(NSFileManager *file_manager, NSString *path)
{
NSArray *files = NULL;
files = [file_manager contentsOfDirectoryAtPath:path error:nil];
for (NSString *file in files) {
NSString *full_path = [path stringByAppendingPathComponent:file];
add_path_font(full_path.fileSystemRepresentation);
}
}
void load_os_font_list(void)
{
@autoreleasepool {
BOOL is_dir;
NSArray *paths = NSSearchPathForDirectoriesInDomains(
NSLibraryDirectory, NSAllDomainsMask, true);
for (NSString *path in paths) {
NSFileManager *file_manager =
[NSFileManager defaultManager];
NSString *font_path =
[path stringByAppendingPathComponent:@"Fonts"];
bool folder_exists = [file_manager
fileExistsAtPath:font_path
isDirectory:&is_dir];
if (folder_exists && is_dir)
add_path_fonts(file_manager, font_path);
}
save_font_list();
}
}
static uint32_t add_font_checksum(uint32_t checksum, const char *path)
{
if (path && *path)
checksum = calc_crc32(checksum, path, strlen(path));
return checksum;
}
static uint32_t add_font_checksum_path(uint32_t checksum,
NSFileManager *file_manager, NSString *path)
{
NSArray *files = NULL;
files = [file_manager contentsOfDirectoryAtPath:path error:nil];
for (NSString *file in files) {
NSString *full_path = [path stringByAppendingPathComponent:file];
checksum = add_font_checksum(checksum,
full_path.fileSystemRepresentation);
}
return checksum;
}
uint32_t get_font_checksum(void)
{
uint32_t checksum = 0;
@autoreleasepool {
BOOL is_dir;
NSArray *paths = NSSearchPathForDirectoriesInDomains(
NSLibraryDirectory, NSAllDomainsMask, true);
for (NSString *path in paths) {
NSFileManager *file_manager =
[NSFileManager defaultManager];
NSString *font_path =
[path stringByAppendingPathComponent:@"Fonts"];
bool folder_exists = [file_manager
fileExistsAtPath:font_path
isDirectory:&is_dir];
if (folder_exists && is_dir)
checksum = add_font_checksum_path(checksum,
file_manager, font_path);
}
}
return checksum;
}