Imported from 2010s Forum ZIP
1
areas.dat
Normal file
@ -0,0 +1 @@
|
||||
return { { ["owner"] = "jp", ["pos2"] = { ["y"] = 280, ["x"] = 1000, ["z"] = 1950 }, ["pos1"] = { ["y"] = -20, ["x"] = -300, ["z"] = -20 }, ["name"] = "NYC" }, { ["owner"] = "jp", ["pos1"] = { ["y"] = -8, ["x"] = -543, ["z"] = -136 }, ["name"] = "Super_Bridge", ["pos2"] = { ["y"] = 222, ["x"] = 1819, ["z"] = -110 } }, { ["owner"] = "jp", ["pos1"] = { ["y"] = -3, ["x"] = -162, ["z"] = -470 }, ["name"] = "Road_South", ["pos2"] = { ["y"] = 8, ["x"] = -129, ["z"] = -23 } }, { ["owner"] = "jp", ["pos1"] = { ["y"] = 9, ["x"] = -709, ["z"] = 859 }, ["name"] = "Road_West", ["pos2"] = { ["y"] = 20, ["x"] = -301, ["z"] = 871 } }, { ["owner"] = "jp", ["pos1"] = { ["y"] = -2, ["x"] = -163, ["z"] = 1951 }, ["name"] = "Road_North", ["pos2"] = { ["y"] = 10, ["x"] = -130, ["z"] = 2906 } }, { ["owner"] = "jp", ["pos2"] = { ["y"] = 72, ["x"] = 261, ["z"] = -140 }, ["name"] = "Ocean", ["pos1"] = { ["y"] = -91, ["x"] = -160, ["z"] = -327 } } }
|
3
auth.txt
Normal file
@ -0,0 +1,3 @@
|
||||
jp2:+kGyGCSZzMY1OLKtzI9hsb1J7po:interact,shout
|
||||
jp:aICdTeNJy7wGmo/5jMASuEoJ5I8:interact,shout
|
||||
singleplayer::server,shout,fly,password,creative,bring,kick,worldedit,teleport,ban,noclip,privs,fast,basic_privs,interact,rollback,travelnet_attach,travelnet_remove,settime,give
|
1
datastorage_!registered_players.data
Normal file
@ -0,0 +1 @@
|
||||
return { { ["player_name"] = "singleplayer" } }
|
1
datastorage_singleplayer.data
Normal file
@ -0,0 +1 @@
|
||||
return { ["waypoints"] = { { ["active"] = false, ["edit"] = false, ["color"] = 1, ["name"] = "Waypoint 1", ["display_pos"] = true, ["world_pos"] = { ["y"] = 0, ["x"] = 0, ["z"] = 0 } }, { ["active"] = false, ["edit"] = false, ["color"] = 1, ["name"] = "Waypoint 2", ["display_pos"] = true, ["world_pos"] = { ["y"] = 0, ["x"] = 0, ["z"] = 0 } }, { ["active"] = false, ["edit"] = false, ["color"] = 1, ["name"] = "Waypoint 3", ["display_pos"] = true, ["world_pos"] = { ["y"] = 0, ["x"] = 0, ["z"] = 0 } }, { ["active"] = false, ["edit"] = false, ["color"] = 1, ["name"] = "Waypoint 4", ["display_pos"] = true, ["world_pos"] = { ["y"] = 0, ["x"] = 0, ["z"] = 0 } }, { ["active"] = false, ["edit"] = false, ["color"] = 1, ["name"] = "Waypoint 5", ["display_pos"] = true, ["world_pos"] = { ["y"] = 0, ["x"] = 0, ["z"] = 0 } }, ["selected"] = 1 } }
|
3
env_meta.txt
Normal file
@ -0,0 +1,3 @@
|
||||
game_time = 274758
|
||||
time_of_day = 12062
|
||||
EnvArgsEnd
|
1
force_loaded.txt
Normal file
@ -0,0 +1 @@
|
||||
return { }
|
BIN
map.sqlite
Normal file
6
map_meta.txt
Normal file
@ -0,0 +1,6 @@
|
||||
chunksize = 5
|
||||
mg_flags = trees, caves, nodungeons, noflat, light
|
||||
mg_name = singlenode
|
||||
seed = 7390264784159141500
|
||||
water_level = 1
|
||||
[end_of_params]
|
1
mod_travelnet.data
Normal file
@ -0,0 +1 @@
|
||||
return { ["singleplayer"] = { ["208,922"] = { } } }
|
82
moretrees_settings.txt
Normal file
@ -0,0 +1,82 @@
|
||||
-- Global configuration variables
|
||||
|
||||
-- Enable the various kinds of trees.
|
||||
|
||||
moretrees.enable_apple_tree = true
|
||||
moretrees.enable_oak = true
|
||||
moretrees.enable_sequoia = true
|
||||
moretrees.enable_palm = true
|
||||
moretrees.enable_pine = true
|
||||
moretrees.enable_rubber_tree = true
|
||||
moretrees.enable_willow = true
|
||||
moretrees.enable_birch = true
|
||||
moretrees.enable_spruce = true
|
||||
moretrees.enable_jungle_tree = true
|
||||
moretrees.enable_fir = true
|
||||
moretrees.enable_beech = false
|
||||
|
||||
-- set this to true to make moretrees spawn saplings at mapgen time instead
|
||||
-- of fully-grown trees, which will grow into full trees very quickly. This will
|
||||
-- greatly reduce mapgen lag, at the expense of having to wait several seconds for
|
||||
-- the trees to grow via an ABM.
|
||||
|
||||
moretrees.spawn_saplings = true
|
||||
|
||||
-- Set this to true to allow usage of the stairsplus mod in moreblocks
|
||||
|
||||
moretrees.enable_stairsplus = true
|
||||
|
||||
-- Set this to true if you want the plantlike drawtype for leaves, which
|
||||
-- improves some peoples' framerates without resorting to making leaf nodes opaque.
|
||||
-- Affects default leaves and default jungle leaves also.
|
||||
|
||||
moretrees.plantlike_leaves = false
|
||||
|
||||
-- Set this to true to enable leaf decay of all trees except the default ones.
|
||||
|
||||
moretrees.enable_leafdecay = true
|
||||
|
||||
-- Enable this one if you want this mod's leafdecay code to affect the old
|
||||
-- default trees too; this setting is independent of the one above. You'll
|
||||
-- want to manually disable the default leafdecay code in minetest_game if
|
||||
-- you enable this, otherwise you'll have two sets of leaf decay code running
|
||||
-- at the same time, which will just waste CPU for no benefit.
|
||||
|
||||
moretrees.enable_default_leafdecay = true
|
||||
|
||||
-- Enable this one for default *jungle* leaves
|
||||
|
||||
moretrees.enable_default_jungle_leafdecay = true
|
||||
|
||||
-- Enable this if you want moretrees to redefine default apples so that they
|
||||
-- fall when leaves decay/are dug.
|
||||
|
||||
moretrees.enable_redefine_apple = true
|
||||
|
||||
-- various settings to configure default and default-jungle leaf decay.
|
||||
|
||||
moretrees.leafdecay_delay = 2
|
||||
moretrees.leafdecay_chance = 100
|
||||
moretrees.leafdecay_radius = 5
|
||||
|
||||
moretrees.default_jungle_leafdecay_delay = 2
|
||||
moretrees.default_jungle_leafdecay_chance = 100
|
||||
moretrees.default_jungle_leafdecay_radius = 5
|
||||
|
||||
moretrees.palm_leafdecay_radius = 15
|
||||
|
||||
moretrees.default_leafdecay_delay = 3
|
||||
moretrees.default_leafdecay_chance = 50
|
||||
moretrees.default_leafdecay_radius = 4
|
||||
|
||||
-- Change these settings if you want default trees to be gradually cut down
|
||||
-- above the elevation where firs normally generate.
|
||||
|
||||
moretrees.firs_remove_default_trees = false
|
||||
moretrees.firs_remove_interval = 2
|
||||
moretrees.firs_remove_chance = 150
|
||||
|
||||
-- Sapling settings
|
||||
|
||||
moretrees.sapling_interval = 500
|
||||
moretrees.sapling_chance = 20
|
80
players/jp
Normal file
@ -0,0 +1,80 @@
|
||||
breath = 65535
|
||||
hp = 20
|
||||
name = jp
|
||||
pitch = 12.19
|
||||
position = (2619.1,109.61,9607.03)
|
||||
version = 1
|
||||
yaw = 191.6
|
||||
PlayerArgsEnd
|
||||
List main 32
|
||||
Width 0
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
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|
||||
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|
||||
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|
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|
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|
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
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|
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|
||||
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|
||||
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|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
EndInventoryList
|
||||
List craft 9
|
||||
Width 3
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
EndInventoryList
|
||||
List craftpreview 1
|
||||
Width 0
|
||||
Empty
|
||||
EndInventoryList
|
||||
List craftresult 1
|
||||
Width 0
|
||||
Empty
|
||||
EndInventoryList
|
||||
List bag1 1
|
||||
Width 0
|
||||
Empty
|
||||
EndInventoryList
|
||||
List bag2 1
|
||||
Width 0
|
||||
Empty
|
||||
EndInventoryList
|
||||
List bag3 1
|
||||
Width 0
|
||||
Empty
|
||||
EndInventoryList
|
||||
List bag4 1
|
||||
Width 0
|
||||
Empty
|
||||
EndInventoryList
|
||||
EndInventory
|
80
players/jp2
Normal file
@ -0,0 +1,80 @@
|
||||
breath = 65535
|
||||
hp = 20
|
||||
name = jp2
|
||||
pitch = -8.4
|
||||
position = (2690,10,10000)
|
||||
version = 1
|
||||
yaw = 3.8
|
||||
PlayerArgsEnd
|
||||
List main 32
|
||||
Width 0
|
||||
Empty
|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
Empty
|
||||
Empty
|
||||
EndInventoryList
|
||||
List craft 9
|
||||
Width 3
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
EndInventoryList
|
||||
List craftpreview 1
|
||||
Width 0
|
||||
Empty
|
||||
EndInventoryList
|
||||
List craftresult 1
|
||||
Width 0
|
||||
Empty
|
||||
EndInventoryList
|
||||
List bag1 1
|
||||
Width 0
|
||||
Empty
|
||||
EndInventoryList
|
||||
List bag2 1
|
||||
Width 0
|
||||
Empty
|
||||
EndInventoryList
|
||||
List bag3 1
|
||||
Width 0
|
||||
Empty
|
||||
EndInventoryList
|
||||
List bag4 1
|
||||
Width 0
|
||||
Empty
|
||||
EndInventoryList
|
||||
EndInventory
|
80
players/singleplayer
Normal file
@ -0,0 +1,80 @@
|
||||
breath = 65535
|
||||
hp = 18
|
||||
name = singleplayer
|
||||
pitch = 10.5
|
||||
position = (2690.03,16.22,7326.8)
|
||||
version = 1
|
||||
yaw = 358.2
|
||||
PlayerArgsEnd
|
||||
List main 32
|
||||
Width 0
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
EndInventoryList
|
||||
List craft 9
|
||||
Width 3
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
EndInventoryList
|
||||
List craftpreview 1
|
||||
Width 0
|
||||
Empty
|
||||
EndInventoryList
|
||||
List craftresult 1
|
||||
Width 0
|
||||
Empty
|
||||
EndInventoryList
|
||||
List bag1 1
|
||||
Width 0
|
||||
Empty
|
||||
EndInventoryList
|
||||
List bag2 1
|
||||
Width 0
|
||||
Empty
|
||||
EndInventoryList
|
||||
List bag3 1
|
||||
Width 0
|
||||
Empty
|
||||
EndInventoryList
|
||||
List bag4 1
|
||||
Width 0
|
||||
Empty
|
||||
EndInventoryList
|
||||
EndInventory
|
BIN
rollback.sqlite
Normal file
96
signs_lib_chardb
Normal file
@ -0,0 +1,96 @@
|
||||
0x00 15
|
||||
0x20 6
|
||||
0x21 3
|
||||
0x22 6
|
||||
0x23 10
|
||||
0x24 8
|
||||
0x25 14
|
||||
0x26 11
|
||||
0x27 3
|
||||
0x28 5
|
||||
0x29 5
|
||||
0x2A 6
|
||||
0x2B 9
|
||||
0x2C 3
|
||||
0x2D 5
|
||||
0x2E 3
|
||||
0x2F 5
|
||||
0x30 9
|
||||
0x31 6
|
||||
0x32 9
|
||||
0x33 9
|
||||
0x34 9
|
||||
0x35 9
|
||||
0x36 9
|
||||
0x37 9
|
||||
0x38 9
|
||||
0x39 9
|
||||
0x3A 3
|
||||
0x3B 3
|
||||
0x3C 9
|
||||
0x3D 9
|
||||
0x3E 9
|
||||
0x3F 8
|
||||
0x40 14
|
||||
0x41 12
|
||||
0x42 10
|
||||
0x43 11
|
||||
0x44 11
|
||||
0x45 9
|
||||
0x46 9
|
||||
0x47 11
|
||||
0x48 11
|
||||
0x49 3
|
||||
0x4A 8
|
||||
0x4B 12
|
||||
0x4C 9
|
||||
0x4D 12
|
||||
0x4E 11
|
||||
0x4F 12
|
||||
0x50 10
|
||||
0x51 12
|
||||
0x52 11
|
||||
0x53 10
|
||||
0x54 11
|
||||
0x55 11
|
||||
0x56 11
|
||||
0x57 15
|
||||
0x58 10
|
||||
0x59 11
|
||||
0x5A 9
|
||||
0x5B 5
|
||||
0x5C 5
|
||||
0x5D 5
|
||||
0x5E 9
|
||||
0x5F 10
|
||||
0x60 4
|
||||
0x61 9
|
||||
0x62 9
|
||||
0x63 9
|
||||
0x64 9
|
||||
0x65 9
|
||||
0x66 5
|
||||
0x67 9
|
||||
0x68 9
|
||||
0x69 3
|
||||
0x6A 4
|
||||
0x6B 9
|
||||
0x6C 3
|
||||
0x6D 13
|
||||
0x6E 9
|
||||
0x6F 9
|
||||
0x70 9
|
||||
0x71 9
|
||||
0x72 6
|
||||
0x73 8
|
||||
0x74 5
|
||||
0x75 9
|
||||
0x76 9
|
||||
0x77 13
|
||||
0x78 8
|
||||
0x79 9
|
||||
0x7A 8
|
||||
0x7B 5
|
||||
0x7C 2
|
||||
0x7D 5
|
||||
0x7E 9
|
1
unified_inventory_home.home
Normal file
@ -0,0 +1 @@
|
||||
269 1 732 singleplayer
|
5
world.mt
Normal file
@ -0,0 +1,5 @@
|
||||
gameid = minetest
|
||||
backend = sqlite3
|
||||
load_mod_mapit = false
|
||||
load_mod_nysauto = false
|
||||
load_mod_nystate = true
|
390
worldmods/ambience/ambience/14init.lua
Normal file
@ -0,0 +1,390 @@
|
||||
--------------------------------------------------------------------------------------------------------
|
||||
--Ambiance Configuration for version .14
|
||||
|
||||
local max_frequency_all = 1000 --the larger you make this number the lest frequent ALL sounds will happen recommended values between 100-2000.
|
||||
|
||||
--for frequencies below use a number between 0 and max_frequency_all
|
||||
--for volumes below, use a number between 0.0 and 1, the larger the number the louder the sounds
|
||||
local night_frequency = 20 --owls, wolves
|
||||
local night_volume = 0.9
|
||||
local night_frequent_frequency = 150 --crickets
|
||||
local night_frequent_volume = 0.9
|
||||
local day_frequency = 100 --crow, bluejay, cardinal
|
||||
local day_volume = 0.9
|
||||
local day_frequent_frequency = 1000 --crow, bluejay, cardinal
|
||||
local day_frequent_volume = 0.18
|
||||
local cave_frequency = 10 --bats
|
||||
local cave_volume = 1.0
|
||||
local cave_frequent_frequency = 70 --drops of water dripping
|
||||
local cave_frequent_volume = 1.0
|
||||
local water_frequent_frequency = 1000 --water sounds
|
||||
local water_frequent_volume = 1.0
|
||||
local music_frequency = 7 --music (suggestion: keep this one low like around 6)
|
||||
local music_volume = 0.3
|
||||
--End of Config
|
||||
----------------------------------------------------------------------------------------------------
|
||||
local played_on_start = false
|
||||
local night = {
|
||||
handler = {},
|
||||
frequency = night_frequency,
|
||||
{name="horned_owl", length=3, gain=night_volume},
|
||||
{name="Wolves_Howling", length=11, gain=night_volume},
|
||||
{name="ComboWind", length=17, gain=night_volume}
|
||||
}
|
||||
|
||||
local night_frequent = {
|
||||
handler = {},
|
||||
frequency = night_frequent_frequency,
|
||||
{name="Crickets_At_NightCombo", length=69, gain=night_frequent_volume}
|
||||
}
|
||||
|
||||
local day = {
|
||||
handler = {},
|
||||
frequency = day_frequency,
|
||||
{name="Best Cardinal Bird", length=4, gain=day_volume},
|
||||
{name="craw", length=3, gain=day_volume},
|
||||
{name="bluejay", length=18, gain=day_volume},
|
||||
{name="ComboWind", length=17, gain=day_volume}
|
||||
}
|
||||
|
||||
local day_frequent = {
|
||||
handler = {},
|
||||
frequency = day_frequent_frequency,
|
||||
{name="robin2", length=16, gain=day_frequent_volume},
|
||||
{name="birdsongnl", length=13, gain=day_frequent_volume},
|
||||
{name="bird", length=30, gain=day_frequent_volume},
|
||||
{name="Best Cardinal Bird", length=4, gain=day_frequent_volume},
|
||||
{name="craw", length=3, gain=day_frequent_volume},
|
||||
{name="bluejay", length=18, gain=day_frequent_volume},
|
||||
{name="ComboWind", length=17, gain=day_frequent_volume*3}
|
||||
}
|
||||
|
||||
|
||||
local cave = {
|
||||
handler = {},
|
||||
frequency = cave_frequency,
|
||||
{name="Bats_in_Cave", length=5, gain=cave_volume}
|
||||
}
|
||||
|
||||
local cave_frequent = {
|
||||
handler = {},
|
||||
frequency = cave_frequent_frequency,
|
||||
{name="drippingwater_drip_a", length=2, gain=cave_frequent_volume},
|
||||
{name="drippingwater_drip_b", length=2, gain=cave_frequent_volume},
|
||||
{name="drippingwater_drip_c", length=2, gain=cave_frequent_volume},
|
||||
{name="Single_Water_Droplet", length=3, gain=cave_frequent_volume},
|
||||
{name="Spooky_Water_Drops", length=7, gain=cave_frequent_volume}
|
||||
}
|
||||
|
||||
local water = {
|
||||
handler = {},
|
||||
frequency = 0,--dolphins dont fit into small lakes
|
||||
{name="dolphins", length=6},
|
||||
{name="dolphins_screaming", length=16.5}
|
||||
}
|
||||
|
||||
local water_frequent = {
|
||||
handler = {},
|
||||
frequency = water_frequent_frequency,
|
||||
on_stop = "drowning_gasp",
|
||||
on_start = "Splash",
|
||||
{name="scuba1bubbles", length=11, gain=water_frequent_volume},
|
||||
{name="scuba1calm", length=10}, --not sure why but sometimes I get errors when setting gain=water_frequent_volume here.
|
||||
{name="scuba1calm2", length=8.5, gain=water_frequent_volume},
|
||||
{name="scuba1interestingbubbles", length=11, gain=water_frequent_volume},
|
||||
{name="scuba1tubulentbubbles", length=10.5, gain=water_frequent_volume}
|
||||
}
|
||||
|
||||
local flowing_water = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="small_waterfall", length=14, gain=.4}
|
||||
}
|
||||
local flowing_water2 = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="small_waterfall", length=11, gain=.3}
|
||||
}
|
||||
|
||||
local lava = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="earth01a", length=20}
|
||||
}
|
||||
local lava2 = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="earth01a", length=15}
|
||||
}
|
||||
|
||||
local play_music = minetest.setting_getbool("music") or false
|
||||
local music = {
|
||||
handler = {},
|
||||
frequency = music_frequency,
|
||||
{name="mtest", length=4*60+33, gain=music_volume},
|
||||
{name="echos", length=2*60+26, gain=music_volume},
|
||||
{name="FoamOfTheSea", length=1*60+50, gain=music_volume},
|
||||
{name="eastern_feeling", length=3*60+51, gain=music_volume},
|
||||
{name="Mass_Effect_Uncharted_Worlds", length=2*60+29, gain=music_volume},
|
||||
{name="dark_ambiance", length=44, gain=music_volume}
|
||||
}
|
||||
|
||||
local is_daytime = function()
|
||||
return (minetest.env:get_timeofday() > 0.2 and minetest.env:get_timeofday() < 0.8)
|
||||
end
|
||||
|
||||
--[[old
|
||||
local nodes_in_range = function(pos, search_distance, node_name)
|
||||
local search_p = {x=0, y=0, z=0}
|
||||
local nodes_found = 0
|
||||
for p_x=(pos.x-search_distance), (pos.x+search_distance) do
|
||||
for p_y=(pos.y-search_distance), (pos.y+search_distance) do
|
||||
for p_z=(pos.z-search_distance), (pos.z+search_distance) do
|
||||
local search_n = minetest.env:get_node({x=p_x, y=p_y, z=p_z})
|
||||
if search_n.name == node_name then
|
||||
nodes_found = nodes_found + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return nodes_found
|
||||
--minetest.chat_send_all("Range: " .. tostring(search_distance) .. " | Found (" .. node_name .. ": " .. nodes_found .. ")")
|
||||
end --]]
|
||||
|
||||
local nodes_in_range = function(pos, search_distance, node_name)
|
||||
minp = {x=pos.x-search_distance,y=pos.y-search_distance, z=pos.z-search_distance}
|
||||
maxp = {x=pos.x+search_distance,y=pos.y+search_distance, z=pos.z+search_distance}
|
||||
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
|
||||
-- minetest.chat_send_all("Found (" .. node_name .. ": " .. #nodes .. ")")
|
||||
return #nodes
|
||||
end
|
||||
|
||||
|
||||
local get_ambience = function(player)
|
||||
local pos = player:getpos()
|
||||
pos.y = pos.y+1.0
|
||||
local nodename = minetest.env:get_node(pos).name
|
||||
if string.find(nodename, "default:water") then
|
||||
if music then
|
||||
return {water=water, water_frequent=water_frequent, music=music}
|
||||
else
|
||||
return {water=water, water_frequent=water_frequent}
|
||||
end
|
||||
end
|
||||
if nodes_in_range(pos, 7, "default:lava_flowing")>5 or nodes_in_range(pos, 7, "default:lava_source")>5 then
|
||||
if music then
|
||||
return {lava=lava, lava2=lava2, music=music}
|
||||
else
|
||||
return {lava=lava}
|
||||
end
|
||||
end
|
||||
if nodes_in_range(pos, 7, "default:water_flowing")>5 then
|
||||
if music then
|
||||
return {flowing_water=flowing_water, flowing_water2=flowing_water2, music=music}
|
||||
else
|
||||
return {flowing_water=flowing_water, flowing_water2=flowing_water2}
|
||||
end
|
||||
end
|
||||
if player:getpos().y < 0 then
|
||||
if music then
|
||||
return {cave=cave, cave_frequent=cave_frequent, music=music}
|
||||
else
|
||||
return {cave=cave, cave_frequent=cave_frequent}
|
||||
end
|
||||
end
|
||||
if is_daytime() then
|
||||
if music then
|
||||
return {day=day, day_frequent=day_frequent, music=music}
|
||||
else
|
||||
return {day=day, day_frequent=day_frequent}
|
||||
end
|
||||
else
|
||||
if music then
|
||||
return {night=night, night_frequent=night_frequent, music=music}
|
||||
else
|
||||
return {night=night, night_frequent=night_frequent}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- start playing the sound, set the handler and delete the handler after sound is played
|
||||
local play_sound = function(player, list, number)
|
||||
local player_name = player:get_player_name()
|
||||
if list.handler[player_name] == nil then
|
||||
local gain = 1.0
|
||||
if list[number].gain ~= nil then
|
||||
gain = list[number].gain
|
||||
end
|
||||
local handler = minetest.sound_play(list[number].name, {to_player=player_name, gain=gain})
|
||||
if handler ~= nil then
|
||||
list.handler[player_name] = handler
|
||||
minetest.after(list[number].length, function(args)
|
||||
local list = args[1]
|
||||
local player_name = args[2]
|
||||
if list.handler[player_name] ~= nil then
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end, {list, player_name})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- stops all sounds that are not in still_playing
|
||||
local stop_sound = function(still_playing, player)
|
||||
local player_name = player:get_player_name()
|
||||
if still_playing.cave == nil then
|
||||
local list = cave
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.cave_frequent == nil then
|
||||
local list = cave_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.night == nil then
|
||||
local list = night
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.night_frequent == nil then
|
||||
local list = night_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.day == nil then
|
||||
local list = day
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.day_frequent == nil then
|
||||
local list = day_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.music == nil then
|
||||
local list = music
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.flowing_water == nil then
|
||||
local list = flowing_water
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.flowing_water2 == nil then
|
||||
local list = flowing_water2
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.lava == nil then
|
||||
local list = lava
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.lava2 == nil then
|
||||
local list = lava2
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water == nil then
|
||||
local list = water
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water_frequent == nil then
|
||||
local list = water_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
played_on_start = false
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
timer = timer+dtime
|
||||
if timer < 1 then
|
||||
return
|
||||
end
|
||||
timer = 0
|
||||
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local ambiences = get_ambience(player)
|
||||
stop_sound(ambiences, player)
|
||||
for _,ambience in pairs(ambiences) do
|
||||
if math.random(1, 1000) <= ambience.frequency then
|
||||
if ambience.on_start ~= nil and played_on_start == false then
|
||||
played_on_start = true
|
||||
minetest.sound_play(ambience.on_start, {to_player=player:get_player_name()})
|
||||
end
|
||||
play_sound(player, ambience, math.random(1, #ambience))
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
439
worldmods/ambience/ambience/Badinit.lua
Normal file
@ -0,0 +1,439 @@
|
||||
--------------------------------------------------------------------------------------------------------
|
||||
--Ambiance Configuration for version .16
|
||||
|
||||
local max_frequency_all = 1000 --the larger you make this number the lest frequent ALL sounds will happen recommended values between 100-2000.
|
||||
|
||||
--for frequencies below use a number between 0 and max_frequency_all
|
||||
--for volumes below, use a number between 0.0 and 1, the larger the number the louder the sounds
|
||||
local night_frequency = 20 --owls, wolves
|
||||
local night_volume = 0.9
|
||||
local night_frequent_frequency = 150 --crickets
|
||||
local night_frequent_volume = 0.9
|
||||
local day_frequency = 100 --crow, bluejay, cardinal
|
||||
local day_volume = 0.9
|
||||
local day_frequent_frequency = 1000 --crow, bluejay, cardinal
|
||||
local day_frequent_volume = 0.18
|
||||
local cave_frequency = 10 --bats
|
||||
local cave_volume = 1.0
|
||||
local cave_frequent_frequency = 70 --drops of water dripping
|
||||
local cave_frequent_volume = 1.0
|
||||
local beach_frequency = 20 --seagulls
|
||||
local beach_volume = 1.0
|
||||
local beach_frequent_frequency = 1000 --waves
|
||||
local beach_frequent_volume = 1.0
|
||||
local water_frequent_frequency = 1000 --water sounds
|
||||
local water_frequent_volume = 1.0
|
||||
local music_frequency = 7 --music (suggestion: keep this one low like around 6)
|
||||
local music_volume = 0.3
|
||||
--End of Config
|
||||
----------------------------------------------------------------------------------------------------
|
||||
local played_on_start = false
|
||||
local night = {
|
||||
handler = {},
|
||||
frequency = night_frequency,
|
||||
{name="horned_owl", length=3, gain=night_volume},
|
||||
{name="Wolves_Howling", length=11, gain=night_volume},
|
||||
{name="ComboWind", length=17, gain=night_volume}
|
||||
}
|
||||
|
||||
local night_frequent = {
|
||||
handler = {},
|
||||
frequency = night_frequent_frequency,
|
||||
{name="Crickets_At_NightCombo", length=69, gain=night_frequent_volume}
|
||||
}
|
||||
|
||||
local day = {
|
||||
handler = {},
|
||||
frequency = day_frequency,
|
||||
{name="Best Cardinal Bird", length=4, gain=day_volume},
|
||||
{name="craw", length=3, gain=day_volume},
|
||||
{name="bluejay", length=18, gain=day_volume},
|
||||
{name="ComboWind", length=17, gain=day_volume}
|
||||
}
|
||||
|
||||
local day_frequent = {
|
||||
handler = {},
|
||||
frequency = day_frequent_frequency,
|
||||
{name="robin2", length=16, gain=day_frequent_volume},
|
||||
{name="birdsongnl", length=13, gain=day_frequent_volume},
|
||||
{name="bird", length=30, gain=day_frequent_volume},
|
||||
{name="Best Cardinal Bird", length=4, gain=day_frequent_volume},
|
||||
{name="craw", length=3, gain=day_frequent_volume},
|
||||
{name="bluejay", length=18, gain=day_frequent_volume},
|
||||
{name="ComboWind", length=17, gain=day_frequent_volume*3}
|
||||
}
|
||||
|
||||
|
||||
local cave = {
|
||||
handler = {},
|
||||
frequency = cave_frequency,
|
||||
{name="Bats_in_Cave", length=5, gain=cave_volume}
|
||||
}
|
||||
|
||||
local cave_frequent = {
|
||||
handler = {},
|
||||
frequency = cave_frequent_frequency,
|
||||
{name="drippingwater_drip_a", length=2, gain=cave_frequent_volume},
|
||||
{name="drippingwater_drip_b", length=2, gain=cave_frequent_volume},
|
||||
{name="drippingwater_drip_c", length=2, gain=cave_frequent_volume},
|
||||
{name="Single_Water_Droplet", length=3, gain=cave_frequent_volume},
|
||||
{name="Spooky_Water_Drops", length=7, gain=cave_frequent_volume}
|
||||
}
|
||||
|
||||
local beach = {
|
||||
handler = {},
|
||||
frequency = beach_frequency,
|
||||
{name="seagull", length=4.5, gain=beach_volume}
|
||||
}
|
||||
|
||||
local beach_frequent = {
|
||||
handler = {},
|
||||
frequency = beach_frequent_frequency,
|
||||
{name="fiji_beach", length=43.5, gain=beach_frequent_volume}
|
||||
}
|
||||
|
||||
|
||||
local water = {
|
||||
handler = {},
|
||||
frequency = 0,--dolphins dont fit into small lakes
|
||||
{name="dolphins", length=6},
|
||||
{name="dolphins_screaming", length=16.5}
|
||||
}
|
||||
|
||||
local water_frequent = {
|
||||
handler = {},
|
||||
frequency = water_frequent_frequency,
|
||||
on_stop = "drowning_gasp",
|
||||
on_start = "Splash",
|
||||
{name="scuba1bubbles", length=11, gain=water_frequent_volume},
|
||||
{name="scuba1calm", length=10}, --not sure why but sometimes I get errors when setting gain=water_frequent_volume here.
|
||||
{name="scuba1calm2", length=8.5, gain=water_frequent_volume},
|
||||
{name="scuba1interestingbubbles", length=11, gain=water_frequent_volume},
|
||||
{name="scuba1tubulentbubbles", length=10.5, gain=water_frequent_volume}
|
||||
}
|
||||
|
||||
local flowing_water = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="small_waterfall", length=14, gain=.4}
|
||||
}
|
||||
local flowing_water2 = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="small_waterfall", length=11, gain=.3}
|
||||
}
|
||||
|
||||
local lava = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="earth01a", length=20}
|
||||
}
|
||||
local lava2 = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="earth01a", length=15}
|
||||
}
|
||||
|
||||
|
||||
local play_music = minetest.setting_getbool("music") or false
|
||||
local music = {
|
||||
handler = {},
|
||||
frequency = music_frequency,
|
||||
{name="mtest", length=4*60+33, gain=music_volume},
|
||||
{name="echos", length=2*60+26, gain=music_volume},
|
||||
{name="FoamOfTheSea", length=1*60+50, gain=music_volume},
|
||||
{name="eastern_feeling", length=3*60+51, gain=music_volume},
|
||||
{name="Mass_Effect_Uncharted_Worlds", length=2*60+29, gain=music_volume},
|
||||
{name="dark_ambiance", length=44, gain=music_volume}
|
||||
}
|
||||
|
||||
local is_daytime = function()
|
||||
return (minetest.env:get_timeofday() > 0.2 and minetest.env:get_timeofday() < 0.8)
|
||||
end
|
||||
|
||||
--[[old
|
||||
local nodes_in_range = function(pos, search_distance, node_name)
|
||||
local search_p = {x=0, y=0, z=0}
|
||||
local nodes_found = 0
|
||||
for p_x=(pos.x-search_distance), (pos.x+search_distance) do
|
||||
for p_y=(pos.y-search_distance), (pos.y+search_distance) do
|
||||
for p_z=(pos.z-search_distance), (pos.z+search_distance) do
|
||||
local search_n = minetest.env:get_node({x=p_x, y=p_y, z=p_z})
|
||||
if search_n.name == node_name then
|
||||
nodes_found = nodes_found + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return nodes_found
|
||||
--minetest.chat_send_all("Range: " .. tostring(search_distance) .. " | Found (" .. node_name .. ": " .. nodes_found .. ")")
|
||||
end --]]
|
||||
|
||||
local nodes_in_range = function(pos, search_distance, node_name)
|
||||
minp = {x=pos.x-search_distance,y=pos.y-search_distance, z=pos.z-search_distance}
|
||||
maxp = {x=pos.x+search_distance,y=pos.y+search_distance, z=pos.z+search_distance}
|
||||
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
|
||||
-- minetest.chat_send_all("Found (" .. node_name .. ": " .. #nodes .. ")")
|
||||
return #nodes
|
||||
end
|
||||
|
||||
|
||||
local get_ambience = function(player)
|
||||
local pos = player:getpos()
|
||||
pos.y = pos.y+1.0
|
||||
local nodename = minetest.env:get_node(pos).name
|
||||
if string.find(nodename, "default:water") then
|
||||
if music then
|
||||
return {water=water, water_frequent=water_frequent, music=music}
|
||||
else
|
||||
return {water=water, water_frequent=water_frequent}
|
||||
end
|
||||
end
|
||||
if nodes_in_range(pos, 7, "default:lava_flowing")>5 or nodes_in_range(pos, 7, "default:lava_source")>5 then
|
||||
if music then
|
||||
return {lava=lava, lava2=lava2, music=music}
|
||||
else
|
||||
return {lava=lava}
|
||||
end
|
||||
end
|
||||
if nodes_in_range(pos, 7, "default:water_flowing")>5 then
|
||||
if music then
|
||||
return {flowing_water=flowing_water, flowing_water2=flowing_water2, music=music}
|
||||
else
|
||||
return {flowing_water=flowing_water, flowing_water2=flowing_water2}
|
||||
end
|
||||
end
|
||||
pos.y = pos.y-2
|
||||
nodename = minetest.env:get_node(pos).name
|
||||
--minetest.chat_send_all("Found " .. nodename .. pos.y )
|
||||
if string.find(nodename, "default:sand") and pos.y < 5 then
|
||||
if music then
|
||||
return {beach=beach, beach_frequent=beach_frequent, music=music}
|
||||
else
|
||||
return {beach=beach, beach_frequent=beach_frequent}
|
||||
end
|
||||
end
|
||||
if player:getpos().y < 0 then
|
||||
if music then
|
||||
return {cave=cave, cave_frequent=cave_frequent, music=music}
|
||||
else
|
||||
return {cave=cave, cave_frequent=cave_frequent}
|
||||
end
|
||||
end
|
||||
if is_daytime() then
|
||||
if music then
|
||||
return {day=day, day_frequent=day_frequent, music=music}
|
||||
else
|
||||
return {day=day, day_frequent=day_frequent}
|
||||
end
|
||||
else
|
||||
if music then
|
||||
return {night=night, night_frequent=night_frequent, music=music}
|
||||
else
|
||||
return {night=night, night_frequent=night_frequent}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- start playing the sound, set the handler and delete the handler after sound is played
|
||||
local play_sound = function(player, list, number)
|
||||
local player_name = player:get_player_name()
|
||||
if list.handler[player_name] == nil then
|
||||
local gain = 1.0
|
||||
if list[number].gain ~= nil then
|
||||
gain = list[number].gain
|
||||
end
|
||||
local handler = minetest.sound_play(list[number].name, {to_player=player_name, gain=gain})
|
||||
if handler ~= nil then
|
||||
list.handler[player_name] = handler
|
||||
minetest.after(list[number].length, function(args)
|
||||
local list = args[1]
|
||||
local player_name = args[2]
|
||||
if list.handler[player_name] ~= nil then
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end, {list, player_name})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- stops all sounds that are not in still_playing
|
||||
local stop_sound = function(still_playing, player)
|
||||
local player_name = player:get_player_name()
|
||||
if still_playing.cave == nil then
|
||||
local list = cave
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.cave_frequent == nil then
|
||||
local list = cave_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.beach == nil then
|
||||
local list = beach
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.beach_frequent == nil then
|
||||
local list = beach_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
|
||||
if still_playing.night == nil then
|
||||
local list = night
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.night_frequent == nil then
|
||||
local list = night_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.day == nil then
|
||||
local list = day
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.day_frequent == nil then
|
||||
local list = day_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.music == nil then
|
||||
local list = music
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.flowing_water == nil then
|
||||
local list = flowing_water
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.flowing_water2 == nil then
|
||||
local list = flowing_water2
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.lava == nil then
|
||||
local list = lava
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.lava2 == nil then
|
||||
local list = lava2
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water == nil then
|
||||
local list = water
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water_frequent == nil then
|
||||
local list = water_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
played_on_start = false
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
timer = timer+dtime
|
||||
if timer < 1 then
|
||||
return
|
||||
end
|
||||
timer = 0
|
||||
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local ambiences = get_ambience(player)
|
||||
stop_sound(ambiences, player)
|
||||
for _,ambience in pairs(ambiences) do
|
||||
if math.random(1, 1000) <= ambience.frequency then
|
||||
if ambience.on_start ~= nil and played_on_start == false then
|
||||
played_on_start = true
|
||||
minetest.sound_play(ambience.on_start, {to_player=player:get_player_name()})
|
||||
end
|
||||
play_sound(player, ambience, math.random(1, #ambience))
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
1
worldmods/ambience/ambience/depends.txt
Normal file
@ -0,0 +1 @@
|
||||
default
|
832
worldmods/ambience/ambience/init.lua
Normal file
@ -0,0 +1,832 @@
|
||||
--------------------------------------------------------------------------------------------------------
|
||||
--Ambience Configuration for version .34
|
||||
--Added Faraway & Ethereal by Amethystium
|
||||
|
||||
--Working on:
|
||||
--removing magic leap when not enough air under feet.
|
||||
|
||||
|
||||
--find out why wind stops while flying
|
||||
--add an extra node near feet to handle treading water as a special case, and don't have to use node under feet. which gets
|
||||
--invoked when staning on a ledge near water.
|
||||
--reduce redundant code (stopplay and add ambience to list)
|
||||
|
||||
local max_frequency_all = 1000 --the larger you make this number the lest frequent ALL sounds will happen recommended values between 100-2000.
|
||||
|
||||
--for frequencies below use a number between 0 and max_frequency_all
|
||||
--for volumes below, use a number between 0.0 and 1, the larger the number the louder the sounds
|
||||
local night_frequency = 20 --owls, wolves
|
||||
local night_volume = 0.9
|
||||
local night_frequent_frequency = 150 --crickets
|
||||
local night_frequent_volume = 0.9
|
||||
local day_frequency = 80 --crow, bluejay, cardinal
|
||||
local day_volume = 0.9
|
||||
local day_frequent_frequency = 250 --crow, bluejay, cardinal
|
||||
local day_frequent_volume = 0.18
|
||||
local cave_frequency = 10 --bats
|
||||
local cave_volume = 1.0
|
||||
local cave_frequent_frequency = 70 --drops of water dripping
|
||||
local cave_frequent_volume = 1.0
|
||||
local beach_frequency = 20 --seagulls
|
||||
local beach_volume = 1.0
|
||||
local beach_frequent_frequency = 1000 --waves
|
||||
local beach_frequent_volume = 1.0
|
||||
local water_frequent_frequency = 1000 --water sounds
|
||||
local water_frequent_volume = 1.0
|
||||
local desert_frequency = 20 --coyote
|
||||
local desert_volume = 1.0
|
||||
local desert_frequent_frequency = 700 --desertwind
|
||||
local desert_frequent_volume = 1.0
|
||||
local swimming_frequent_frequency = 1000 --swimming splashes
|
||||
local swimming_frequent_volume = 1.0
|
||||
local water_surface_volume = 1.0 -- sloshing water
|
||||
local lava_volume = 1.0 --lava
|
||||
local flowing_water_volume = .4 --waterfall
|
||||
local splashing_water_volume = 1
|
||||
local music_frequency = 7 --music (suggestion: keep this one low like around 6)
|
||||
local music_volume = 0.3
|
||||
|
||||
--End of Config
|
||||
----------------------------------------------------------------------------------------------------
|
||||
local ambiences
|
||||
local counter=0--*****************
|
||||
local SOUNDVOLUME = 1
|
||||
local MUSICVOLUME = 1
|
||||
local sound_vol = 1
|
||||
local last_x_pos = 0
|
||||
local last_y_pos = 0
|
||||
local last_z_pos = 0
|
||||
local node_under_feet
|
||||
local node_at_upper_body
|
||||
local node_at_lower_body
|
||||
local node_3_under_feet
|
||||
local played_on_start = false
|
||||
|
||||
|
||||
|
||||
|
||||
local night = {
|
||||
handler = {},
|
||||
frequency = night_frequency,
|
||||
{name="horned_owl", length=2.8, gain=night_volume},
|
||||
{name="Wolves_Howling", length=4.4, gain=night_volume},
|
||||
{name="ComboWind", length=9.7, gain=night_volume}
|
||||
}
|
||||
|
||||
local night_frequent = {
|
||||
handler = {},
|
||||
frequency = night_frequent_frequency,
|
||||
{name="Crickets_At_NightCombo", length=8.25, gain=night_frequent_volume},
|
||||
{name="Crickets_At_NightCombo", length=5.25, gain=night_frequent_volume*.6}
|
||||
}
|
||||
|
||||
local night_frequent2 = {
|
||||
handler = {},
|
||||
frequency = night_frequent_frequency,
|
||||
{name="Crickets_At_NightCombo", length=8.25, gain=night_frequent_volume*.4}
|
||||
}
|
||||
|
||||
local day = {
|
||||
handler = {},
|
||||
frequency = day_frequency,
|
||||
{name="Best Cardinal Bird", length=4, gain=day_volume},
|
||||
{name="craw", length=3, gain=day_volume},
|
||||
{name="bluejay", length=18, gain=day_volume},
|
||||
{name="ComboWind", length=9.7, gain=day_volume}
|
||||
}
|
||||
|
||||
local day_frequent = {
|
||||
handler = {},
|
||||
frequency = day_frequent_frequency,
|
||||
{name="robin2", length=7.8, gain=day_frequent_volume},
|
||||
{name="birdsongnl", length=7.1, gain=day_frequent_volume},
|
||||
{name="bird", length=13.1, gain=day_frequent_volume},
|
||||
{name="Best Cardinal Bird", length=4, gain=day_frequent_volume},
|
||||
{name="craw", length=3, gain=day_frequent_volume},
|
||||
{name="bluejay", length=18, gain=day_frequent_volume},
|
||||
{name="ComboWind", length=9.7, gain=day_frequent_volume*3}
|
||||
}
|
||||
local swimming_frequent = {
|
||||
handler = {},
|
||||
frequency = day_frequent_frequency,
|
||||
{name="water_swimming_splashing_breath", length=11.5, gain=swimming_frequent_volume},
|
||||
{name="water_swimming_splashing", length=9, gain=swimming_frequent_volume}
|
||||
}
|
||||
|
||||
local cave = {
|
||||
handler = {},
|
||||
frequency = cave_frequency,
|
||||
{name="Bats_in_Cave", length=5, gain=cave_volume}
|
||||
}
|
||||
|
||||
local cave_frequent = {
|
||||
handler = {},
|
||||
frequency = cave_frequent_frequency,
|
||||
{name="drippingwater_drip_a", length=2, gain=cave_frequent_volume},
|
||||
{name="drippingwater_drip_b", length=2, gain=cave_frequent_volume},
|
||||
{name="drippingwater_drip_c", length=2, gain=cave_frequent_volume},
|
||||
{name="Single_Water_Droplet", length=3, gain=cave_frequent_volume},
|
||||
{name="Spooky_Water_Drops", length=7, gain=cave_frequent_volume}
|
||||
}
|
||||
|
||||
local beach = {
|
||||
handler = {},
|
||||
frequency = beach_frequency,
|
||||
{name="seagull", length=4.5, gain=beach_volume}
|
||||
}
|
||||
|
||||
local beach_frequent = {
|
||||
handler = {},
|
||||
frequency = beach_frequent_frequency,
|
||||
{name="fiji_beach", length=13.4, gain=beach_frequent_volume},
|
||||
{name="fiji_beach", length=13.1, gain=beach_frequent_volume*.5}
|
||||
}
|
||||
|
||||
local beach_frequent2 = {
|
||||
handler = {},
|
||||
frequency = beach_frequent_frequency,
|
||||
{name="fiji_beach", length=11, gain=beach_frequent_volume*.3}
|
||||
}
|
||||
|
||||
local desert = {
|
||||
handler = {},
|
||||
frequency = desert_frequency,
|
||||
{name="coyote2", length=2.1, gain=desert_volume},
|
||||
{name="RattleSnake", length=8, gain=desert_volume}
|
||||
}
|
||||
|
||||
local desert_frequent = {
|
||||
handler = {},
|
||||
frequency = desert_frequent_frequency,
|
||||
{name="DesertMonolithMed", length=15.1, gain=desert_frequent_volume},
|
||||
{name="ComboWind", length=9.7, gain=desert_frequent_volume},
|
||||
{name="ComboWind", length=8.7, gain=desert_frequent_volume*.5},
|
||||
{name="DesertMonolithMed", length=14.1, gain=desert_frequent_volume*.5},
|
||||
}
|
||||
|
||||
local flying = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
on_start = "nothing_yet",
|
||||
on_stop = "nothing_yet",
|
||||
{name="ComboWind", length=9.7, gain=1}
|
||||
}
|
||||
|
||||
local water = {
|
||||
handler = {},
|
||||
frequency = 0,--dolphins dont fit into small lakes
|
||||
{name="dolphins", length=6, gain=1},
|
||||
{name="dolphins_screaming", length=16.5, gain=1}
|
||||
}
|
||||
|
||||
local water_frequent = {
|
||||
handler = {},
|
||||
frequency = water_frequent_frequency,
|
||||
on_stop = "drowning_gasp",
|
||||
--on_start = "Splash",
|
||||
{name="scuba1bubbles", length=5.4, gain=water_frequent_volume},
|
||||
{name="scuba1calm", length=10, gain=water_frequent_volume}, --not sure why but sometimes I get errors when setting gain=water_frequent_volume here.
|
||||
{name="scuba1calm2", length=8.5, gain=water_frequent_volume},
|
||||
{name="scuba1interestingbubbles", length=11, gain=water_frequent_volume},
|
||||
{name="scuba1tubulentbubbles", length=10.5, gain=water_frequent_volume}
|
||||
}
|
||||
|
||||
local water_surface = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
on_stop = "Splash",
|
||||
on_start = "Splash",
|
||||
{name="lake_waves_2_calm", length=5.4, gain=water_surface_volume},
|
||||
{name="lake_waves_2_variety", length=6.6, gain=water_surface_volume}
|
||||
}
|
||||
local splashing_water = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="Splash", length=1.22, gain=splashing_water_volume}
|
||||
}
|
||||
|
||||
local flowing_water = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="small_waterfall", length=5.9, gain=flowing_water_volume}
|
||||
}
|
||||
local flowing_water2 = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="small_waterfall", length=4, gain=flowing_water_volume}
|
||||
}
|
||||
|
||||
local lava = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="earth01a", length=20, gain=lava_volume}
|
||||
}
|
||||
local lava2 = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="earth01a", length=15, gain=lava_volume}
|
||||
}
|
||||
|
||||
|
||||
local play_music = minetest.setting_getbool("music") or false
|
||||
local music = {
|
||||
handler = {},
|
||||
frequency = music_frequency,
|
||||
is_music=true,
|
||||
{name="StrangelyBeautifulShort", length=3*60+.5, gain=music_volume*.7},
|
||||
{name="AvalonShort", length=2*60+58, gain=music_volume*1.4},
|
||||
--{name="mtest", length=4*60+33, gain=music_volume},
|
||||
--{name="echos", length=2*60+26, gain=music_volume},
|
||||
--{name="FoamOfTheSea", length=1*60+50, gain=music_volume},
|
||||
{name="eastern_feeling", length=3*60+51, gain=music_volume},
|
||||
--{name="Mass_Effect_Uncharted_Worlds", length=2*60+29, gain=music_volume},
|
||||
{name="EtherealShort", length=3*60+4, gain=music_volume*.7},
|
||||
{name="FarawayShort", length=3*60+5, gain=music_volume*.7},
|
||||
{name="dark_ambiance", length=44, gain=music_volume}
|
||||
}
|
||||
|
||||
local is_daytime = function()
|
||||
return (minetest.env:get_timeofday() > 0.2 and minetest.env:get_timeofday() < 0.8)
|
||||
end
|
||||
|
||||
local nodes_in_range = function(pos, search_distance, node_name)
|
||||
minp = {x=pos.x-search_distance,y=pos.y-search_distance, z=pos.z-search_distance}
|
||||
maxp = {x=pos.x+search_distance,y=pos.y+search_distance, z=pos.z+search_distance}
|
||||
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
|
||||
--minetest.chat_send_all("Found (" .. node_name .. ": " .. #nodes .. ")")
|
||||
return #nodes
|
||||
end
|
||||
|
||||
local nodes_in_coords = function(minp, maxp, node_name)
|
||||
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
|
||||
--minetest.chat_send_all("Found (" .. node_name .. ": " .. #nodes .. ")")
|
||||
return #nodes
|
||||
end
|
||||
|
||||
local atleast_nodes_in_grid = function(pos, search_distance, height, node_name, threshold)
|
||||
counter = counter +1
|
||||
-- minetest.chat_send_all("counter: (" .. counter .. ")")
|
||||
minp = {x=pos.x-search_distance,y=height, z=pos.z+20}
|
||||
maxp = {x=pos.x+search_distance,y=height, z=pos.z+20}
|
||||
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
|
||||
-- minetest.chat_send_all("z+Found (" .. node_name .. ": " .. #nodes .. ")")
|
||||
if #nodes >= threshold then
|
||||
return true
|
||||
end
|
||||
totalnodes = #nodes
|
||||
minp = {x=pos.x-search_distance,y=height, z=pos.z-20}
|
||||
maxp = {x=pos.x+search_distance,y=height, z=pos.z-20}
|
||||
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
|
||||
-- minetest.chat_send_all("z-Found (" .. node_name .. ": " .. #nodes .. ")")
|
||||
if #nodes >= threshold then
|
||||
return true
|
||||
end
|
||||
totalnodes = totalnodes + #nodes
|
||||
maxp = {x=pos.x+20,y=height, z=pos.z+search_distance}
|
||||
minp = {x=pos.x+20,y=height, z=pos.z-search_distance}
|
||||
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
|
||||
-- minetest.chat_send_all("x+Found (" .. node_name .. ": " .. #nodes .. ")")
|
||||
if #nodes >= threshold then
|
||||
return true
|
||||
end
|
||||
totalnodes = totalnodes + #nodes
|
||||
maxp = {x=pos.x-20,y=height, z=pos.z+search_distance}
|
||||
minp = {x=pos.x-20,y=height, z=pos.z-search_distance}
|
||||
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
|
||||
-- minetest.chat_send_all("x+Found (" .. node_name .. ": " .. #nodes .. ")")
|
||||
if #nodes >= threshold then
|
||||
return true
|
||||
end
|
||||
totalnodes = totalnodes + #nodes
|
||||
-- minetest.chat_send_all("Found total(" .. totalnodes .. ")")
|
||||
if totalnodes >= threshold*2 then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
local get_immediate_nodes = function(pos)
|
||||
pos.y = pos.y-1
|
||||
node_under_feet = minetest.env:get_node(pos).name
|
||||
pos.y = pos.y-3
|
||||
node_3_under_feet = minetest.env:get_node(pos).name
|
||||
pos.y = pos.y+3
|
||||
pos.y = pos.y+2.2
|
||||
node_at_upper_body = minetest.env:get_node(pos).name
|
||||
pos.y = pos.y-1.19
|
||||
node_at_lower_body = minetest.env:get_node(pos).name
|
||||
pos.y = pos.y+0.99
|
||||
--minetest.chat_send_all("node_under_feet(" .. nodename .. ")")
|
||||
end
|
||||
|
||||
|
||||
local get_ambience = function(player)
|
||||
local player_is_climbing = false
|
||||
local player_is_descending = false
|
||||
local player_is_moving_horiz = false
|
||||
local standing_in_water = false
|
||||
local pos = player:getpos()
|
||||
get_immediate_nodes(pos)
|
||||
|
||||
if last_x_pos ~=pos.x or last_z_pos ~=pos.z then
|
||||
player_is_moving_horiz = true
|
||||
end
|
||||
if pos.y > last_y_pos+.5 then
|
||||
player_is_climbing = true
|
||||
end
|
||||
if pos.y < last_y_pos-.5 then
|
||||
player_is_descending = true
|
||||
end
|
||||
|
||||
last_x_pos =pos.x
|
||||
last_z_pos =pos.z
|
||||
last_y_pos =pos.y
|
||||
|
||||
if string.find(node_at_upper_body, "default:water") then
|
||||
if music then
|
||||
return {water=water, water_frequent=water_frequent, music=music}
|
||||
else
|
||||
return {water=water, water_frequent=water_frequent}
|
||||
end
|
||||
elseif node_at_upper_body == "air" then
|
||||
if string.find(node_at_lower_body, "default:water") or string.find(node_under_feet, "default:water") then
|
||||
--minetest.chat_send_all("bottom counted as water")
|
||||
--we found air at upperbody, and water at lower body. Now there are 4 possibilities:
|
||||
--Key: under feet, moving or not
|
||||
--swimming w, m swimming
|
||||
--walking in water nw, m splashing
|
||||
--treading water w, nm sloshing
|
||||
--standing in water nw, nm beach trumps, then sloshing
|
||||
if player_is_moving_horiz then
|
||||
if string.find(node_under_feet, "default:water") then
|
||||
if music then
|
||||
return {swimming_frequent=swimming_frequent, music=music}
|
||||
else
|
||||
return {swimming_frequent}
|
||||
end
|
||||
else --didn't find water under feet: walking in water
|
||||
if music then
|
||||
return {splashing_water=splashing_water, music=music}
|
||||
else
|
||||
return {splashing_water}
|
||||
end
|
||||
end
|
||||
else--player is not moving: treading water
|
||||
if string.find(node_under_feet, "default:water") then
|
||||
if music then
|
||||
return {water_surface=water_surface, music=music}
|
||||
else
|
||||
return {water_surface}
|
||||
end
|
||||
else --didn't find water under feet
|
||||
standing_in_water = true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
-- minetest.chat_send_all("----------")
|
||||
-- if not player_is_moving_horiz then
|
||||
-- minetest.chat_send_all("not moving horiz")
|
||||
-- else
|
||||
-- minetest.chat_send_all("moving horiz")
|
||||
-- end
|
||||
-- minetest.chat_send_all("nub:" ..node_at_upper_body)
|
||||
-- minetest.chat_send_all("nlb:" ..node_at_lower_body)
|
||||
-- minetest.chat_send_all("nuf:" ..node_under_feet)
|
||||
-- minetest.chat_send_all("----------")
|
||||
|
||||
|
||||
-- if player_is_moving_horiz then
|
||||
-- minetest.chat_send_all("playermoving")
|
||||
-- end
|
||||
-- if player_is_climbing then
|
||||
-- minetest.chat_send_all("player Climbing")
|
||||
-- end
|
||||
-- minetest.chat_send_all("nub:" ..node_at_upper_body)
|
||||
-- minetest.chat_send_all("nlb:" ..node_at_lower_body)
|
||||
-- minetest.chat_send_all("nuf:" ..node_under_feet)
|
||||
-- minetest.chat_send_all("n3uf:" ..node_3_under_feet)
|
||||
--
|
||||
local air_or_ignore = {air=true,ignore=true}
|
||||
minp = {x=pos.x-3,y=pos.y-4, z=pos.z-3}
|
||||
maxp = {x=pos.x+3,y=pos.y-1, z=pos.z+3}
|
||||
local air_under_player = nodes_in_coords(minp, maxp, "air")
|
||||
local ignore_under_player = nodes_in_coords(minp, maxp, "ignore")
|
||||
air_plus_ignore_under = air_under_player + ignore_under_player
|
||||
-- minetest.chat_send_all("airUnder:" ..air_under_player)
|
||||
-- minetest.chat_send_all("ignoreUnder:" ..ignore_under_player)
|
||||
-- minetest.chat_send_all("a+i:" ..air_plus_ignore_under)
|
||||
-- minetest.chat_send_all("counter: (" .. counter .. "-----------------)")
|
||||
--minetest.chat_send_all(air_or_ignore[node_under_feet])
|
||||
-- if (player_is_moving_horiz or player_is_climbing) and air_or_ignore[node_at_upper_body] and air_or_ignore[node_at_lower_body]
|
||||
-- and air_or_ignore[node_under_feet] and air_plus_ignore_under == 196 and not player_is_descending then
|
||||
--minetest.chat_send_all("flying!!!!")
|
||||
-- if music then
|
||||
-- return {flying=flying, music=music}
|
||||
-- else
|
||||
--- return {flying}
|
||||
-- end
|
||||
-- end
|
||||
--minetest.chat_send_all("not flying!!!!")
|
||||
|
||||
if nodes_in_range(pos, 7, "default:lava_flowing")>5 or nodes_in_range(pos, 7, "default:lava_source")>5 then
|
||||
if music then
|
||||
return {lava=lava, lava2=lava2, music=music}
|
||||
else
|
||||
return {lava=lava}
|
||||
end
|
||||
end
|
||||
if nodes_in_range(pos, 6, "default:water_flowing")>45 then
|
||||
if music then
|
||||
return {flowing_water=flowing_water, flowing_water2=flowing_water2, music=music}
|
||||
else
|
||||
return {flowing_water=flowing_water, flowing_water2=flowing_water2}
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--if we are near sea level and there is lots of water around the area
|
||||
if pos.y < 7 and pos.y >0 and atleast_nodes_in_grid(pos, 60, 1, "default:water_source", 51 ) then
|
||||
if music then
|
||||
return {beach=beach, beach_frequent=beach_frequent, beach_frequent2=beach_frequent2, music=music}
|
||||
else
|
||||
return {beach=beach, beach_frequent=beach_frequent, beach_frequent2=beach_frequent2}
|
||||
end
|
||||
end
|
||||
if standing_in_water then
|
||||
if music then
|
||||
return {water_surface=water_surface, music=music}
|
||||
else
|
||||
return {water_surface}
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
desert_in_range = (nodes_in_range(pos, 6, "default:desert_sand")+nodes_in_range(pos, 6, "default:desert_stone"))
|
||||
--minetest.chat_send_all("desertcount: " .. desert_in_range .. ",".. pos.y )
|
||||
if desert_in_range >250 then
|
||||
if music then
|
||||
return {desert=desert, desert_frequent=desert_frequent, music=music}
|
||||
else
|
||||
return {desert=desert, desert_frequent=desert_frequent}
|
||||
end
|
||||
end
|
||||
|
||||
-- pos.y = pos.y-2
|
||||
-- nodename = minetest.env:get_node(pos).name
|
||||
-- minetest.chat_send_all("Found " .. nodename .. pos.y )
|
||||
|
||||
|
||||
if player:getpos().y < 0 then
|
||||
if music then
|
||||
return {cave=cave, cave_frequent=cave_frequent, music=music}
|
||||
else
|
||||
return {cave=cave, cave_frequent=cave_frequent}
|
||||
end
|
||||
end
|
||||
if is_daytime() then
|
||||
if music then
|
||||
return {day=day, day_frequent=day_frequent, music=music}
|
||||
else
|
||||
return {day=day, day_frequent=day_frequent}
|
||||
end
|
||||
else
|
||||
if music then
|
||||
return {night=night, night_frequent=night_frequent, night_frequent2=night_frequent2, music=music}
|
||||
else
|
||||
return {night=night, night_frequent=night_frequent, night_frequent2=night_frequent2,}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- start playing the sound, set the handler and delete the handler after sound is played
|
||||
local play_sound = function(player, list, number, is_music)
|
||||
local player_name = player:get_player_name()
|
||||
if list.handler[player_name] == nil then
|
||||
local gain = 1.0
|
||||
if list[number].gain ~= nil then
|
||||
if is_music then
|
||||
gain = list[number].gain*MUSICVOLUME
|
||||
--minetest.chat_send_all("gain music: " .. gain )
|
||||
else
|
||||
gain = list[number].gain*SOUNDVOLUME
|
||||
--minetest.chat_send_all("gain sound: " .. gain )
|
||||
end
|
||||
end
|
||||
local handler = minetest.sound_play(list[number].name, {to_player=player_name, gain=gain})
|
||||
if handler ~= nil then
|
||||
list.handler[player_name] = handler
|
||||
minetest.after(list[number].length, function(args)
|
||||
local list = args[1]
|
||||
local player_name = args[2]
|
||||
if list.handler[player_name] ~= nil then
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end, {list, player_name})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- stops all sounds that are not in still_playing
|
||||
local stop_sound = function(still_playing, player)
|
||||
local player_name = player:get_player_name()
|
||||
if still_playing.cave == nil then
|
||||
local list = cave
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.cave_frequent == nil then
|
||||
local list = cave_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.swimming_frequent == nil then
|
||||
local list = swimming_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.beach == nil then
|
||||
local list = beach
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.beach_frequent == nil then
|
||||
local list = beach_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.beach_frequent2 == nil then
|
||||
local list = beach_frequent2
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.desert == nil then
|
||||
local list = desert
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.desert_frequent == nil then
|
||||
local list = desert_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.night == nil then
|
||||
local list = night
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.night_frequent == nil then
|
||||
local list = night_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.night_frequent2 == nil then
|
||||
local list = night_frequent2
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.day == nil then
|
||||
local list = day
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.day_frequent == nil then
|
||||
local list = day_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.music == nil then
|
||||
local list = music
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.flowing_water == nil then
|
||||
local list = flowing_water
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.flowing_water2 == nil then
|
||||
local list = flowing_water2
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.lava == nil then
|
||||
local list = lava
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.lava2 == nil then
|
||||
local list = lava2
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water == nil then
|
||||
local list = water
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water_surface == nil then
|
||||
local list = water_surface
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
played_on_start = false
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water_frequent == nil then
|
||||
local list = water_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
-- minetest.chat_send_all("list.on_stop " .. list.on_stop )
|
||||
played_on_start = false
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.flying == nil then
|
||||
--minetest.chat_send_all("begin stop flying " )
|
||||
local list = flying
|
||||
if list.handler[player_name] ~= nil then
|
||||
-- minetest.chat_send_all("handler flying " )
|
||||
if list.on_stop ~= nil then
|
||||
-- minetest.chat_send_all("onstop flying" )
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
played_on_start = false
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.splashing_water == nil then
|
||||
local list = splashing_water
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
timer = timer+dtime
|
||||
if timer < 1 then
|
||||
return
|
||||
end
|
||||
timer = 0
|
||||
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
ambiences = get_ambience(player)
|
||||
stop_sound(ambiences, player)
|
||||
for _,ambience in pairs(ambiences) do
|
||||
if math.random(1, 1000) <= ambience.frequency then
|
||||
-- if(played_on_start) then
|
||||
-- -- minetest.chat_send_all("playedOnStart " )
|
||||
-- else
|
||||
-- -- minetest.chat_send_all("FALSEplayedOnStart " )
|
||||
-- end
|
||||
if ambience.on_start ~= nil and played_on_start == false then
|
||||
played_on_start = true
|
||||
minetest.sound_play(ambience.on_start, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
end
|
||||
-- minetest.chat_send_all("ambience: " ..ambience )
|
||||
-- if ambience.on_start ~= nil and played_on_start_flying == false then
|
||||
-- played_on_start_flying = true
|
||||
-- minetest.sound_play(ambience.on_start, {to_player=player:get_player_name()})
|
||||
-- end
|
||||
local is_music =false
|
||||
if ambience.is_music ~= nil then
|
||||
is_music = true
|
||||
end
|
||||
play_sound(player, ambience, math.random(1, #ambience),is_music)
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_chatcommand("svol", {
|
||||
params = "<svol>",
|
||||
description = "set volume of sounds, default 1 normal volume.",
|
||||
privs = {server=true},
|
||||
func = function(name, param)
|
||||
SOUNDVOLUME = param
|
||||
-- local player = minetest.env:get_player_by_name(name)
|
||||
-- ambiences = get_ambience(player)
|
||||
-- stop_sound({}, player)
|
||||
minetest.chat_send_player(name, "Sound volume set.")
|
||||
end, })
|
||||
minetest.register_chatcommand("mvol", {
|
||||
params = "<mvol>",
|
||||
description = "set volume of music, default 1 normal volume.",
|
||||
privs = {server=true},
|
||||
func = function(name, param)
|
||||
MUSICVOLUME = param
|
||||
-- local player = minetest.env:get_player_by_name(name)
|
||||
-- stop_sound({}, player)
|
||||
-- ambiences = get_ambience(player)
|
||||
minetest.chat_send_player(name, "Music volume set.")
|
||||
end, })
|
287
worldmods/ambience/ambience/init.lua.pilz.lua
Normal file
@ -0,0 +1,287 @@
|
||||
local night = {
|
||||
handler = {},
|
||||
frequency = 10,
|
||||
{name="horned_owl", length=3},
|
||||
{name="Wolves_Howling", length=11},
|
||||
{name="ComboWind", length=17},
|
||||
}
|
||||
|
||||
local night_frequent = {
|
||||
handler = {},
|
||||
frequency = 25,
|
||||
{name="Crickets_At_NightCombo", length=69},
|
||||
}
|
||||
|
||||
local day = {
|
||||
handler = {},
|
||||
frequency = 5,
|
||||
{name="Best Cardinal Bird", length=4},
|
||||
{name="craw", length=3},
|
||||
{name="bluejay", length=18},
|
||||
{name="ComboWind", length=17},
|
||||
}
|
||||
|
||||
local day_frequent = {
|
||||
handler = {},
|
||||
frequency = 25,
|
||||
{name="robin2", length=16},
|
||||
{name="birdsongnl", length=12.5},
|
||||
{name="bird", length=30},
|
||||
}
|
||||
|
||||
local cave = {
|
||||
handler = {},
|
||||
frequency = 5,
|
||||
{name="Bats_in_Cave", length=5},
|
||||
}
|
||||
|
||||
local cave_frequent = {
|
||||
handler = {},
|
||||
frequency = 100,
|
||||
{name="drippingwater_drip_a", length=2},
|
||||
{name="drippingwater_drip_b", length=2},
|
||||
{name="drippingwater_drip_c", length=2},
|
||||
{name="Single_Water_Droplet", length=3},
|
||||
{name="Spooky_Water_Drops", length=7},
|
||||
}
|
||||
|
||||
local water = {
|
||||
handler = {},
|
||||
frequency = 0,--dolphins dont fit into small lakes
|
||||
{name="dolphins", length=6},
|
||||
{name="dolphins_screaming", length=16.5},
|
||||
}
|
||||
|
||||
local water_frequent = {
|
||||
handler = {},
|
||||
frequency = 100,
|
||||
on_stop = "drowning_gasp",
|
||||
{name="scuba1bubbles", length=11},
|
||||
{name="scuba1calm", length=10},
|
||||
{name="scuba1calm2", length=8.5},
|
||||
{name="scuba1interestingbubbles", length=11},
|
||||
{name="scuba1tubulentbubbles", length=10.5},
|
||||
}
|
||||
|
||||
local splash = {
|
||||
handler = {},
|
||||
frequency = 100,
|
||||
{name="Splash", length=1.5},
|
||||
}
|
||||
|
||||
local play_music = minetest.setting_getbool("music") or false
|
||||
local music = {
|
||||
handler = {},
|
||||
frequency = 1,
|
||||
{name="mtest", length=4*60+33, gain=0.3},
|
||||
{name="music_1", length=1*60+52, gain=0.3},
|
||||
{name="ambiance", length=19, gain=0.3},
|
||||
{name="dark_ambiance", length=46, gain=0.3},
|
||||
{name="eastern_feeling", length=3*60+51, gain=0.3},
|
||||
{name="echos", length=2*60+26, gain=0.3},
|
||||
{name="FoamOfTheSea", length=1*60+50, gain=0.3},
|
||||
}
|
||||
|
||||
local is_daytime = function()
|
||||
return (minetest.env:get_timeofday() > 0.2 and minetest.env:get_timeofday() < 0.8)
|
||||
end
|
||||
|
||||
local get_ambience = function(player)
|
||||
local table = {}
|
||||
|
||||
local play_water = false
|
||||
local play_splash = false
|
||||
local play_day = false
|
||||
local play_cave = false
|
||||
local play_night = false
|
||||
|
||||
local pos = player:getpos()
|
||||
pos.y = pos.y+1.5
|
||||
local nodename = minetest.env:get_node(pos).name
|
||||
if string.find(nodename, "default:water") then
|
||||
play_water = true
|
||||
elseif nodename == "air" then
|
||||
pos.y = pos.y-1.5
|
||||
local nodename = minetest.env:get_node(pos).name
|
||||
if string.find(nodename, "default:water") then
|
||||
play_splash = true
|
||||
end
|
||||
end
|
||||
if player:getpos().y < 0 then
|
||||
play_cave = true
|
||||
elseif is_daytime() then
|
||||
play_day = true
|
||||
else
|
||||
play_night = true
|
||||
end
|
||||
|
||||
if play_music then
|
||||
table.music = music
|
||||
end
|
||||
if play_water then
|
||||
table.water = water
|
||||
table.water_frequent = water_frequent
|
||||
return table
|
||||
end
|
||||
if play_splash then
|
||||
table.splash = splash
|
||||
end
|
||||
if play_day then
|
||||
table.day = day
|
||||
table.day_frequent = day_frequent
|
||||
elseif play_night then
|
||||
table.night = night
|
||||
table.night_frequent = night_frequent
|
||||
elseif play_cave then
|
||||
table.cave = cave
|
||||
table.cave_frequent = cave_frequent
|
||||
end
|
||||
return table
|
||||
end
|
||||
|
||||
-- start playing the sound, set the handler and delete the handler after sound is played
|
||||
local play_sound = function(player, list, number)
|
||||
local player_name = player:get_player_name()
|
||||
if list.handler[player_name] == nil then
|
||||
local gain = 1.0
|
||||
if list[number].gain ~= nil then
|
||||
gain = list[number].gain
|
||||
end
|
||||
local handler = minetest.sound_play(list[number].name, {to_player=player_name, gain=gain})
|
||||
if handler ~= nil then
|
||||
list.handler[player_name] = handler
|
||||
minetest.after(list[number].length, function(args)
|
||||
local list = args[1]
|
||||
local player_name = args[2]
|
||||
if list.handler[player_name] ~= nil then
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end, {list, player_name})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- stops all sounds that are not in still_playing
|
||||
local stop_sound = function(still_playing, player)
|
||||
local player_name = player:get_player_name()
|
||||
if still_playing.cave == nil then
|
||||
local list = cave
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.cave_frequent == nil then
|
||||
local list = cave_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.night == nil then
|
||||
local list = night
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.night_frequent == nil then
|
||||
local list = night_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.day == nil then
|
||||
local list = day
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.day_frequent == nil then
|
||||
local list = day_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.music == nil then
|
||||
local list = music
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water == nil then
|
||||
local list = water
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water_frequent == nil then
|
||||
local list = water_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.splash == nil then
|
||||
local list = splash
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
timer = timer+dtime
|
||||
if timer < 1 then
|
||||
return
|
||||
end
|
||||
timer = 0
|
||||
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local ambiences = get_ambience(player)
|
||||
stop_sound(ambiences, player)
|
||||
for _,ambience in pairs(ambiences) do
|
||||
if math.random(1, 100) <= ambience.frequency then
|
||||
play_sound(player, ambience, math.random(1, #ambience))
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
439
worldmods/ambience/ambience/init16.lua
Normal file
@ -0,0 +1,439 @@
|
||||
--------------------------------------------------------------------------------------------------------
|
||||
--Ambiance Configuration for version .16
|
||||
|
||||
local max_frequency_all = 1000 --the larger you make this number the lest frequent ALL sounds will happen recommended values between 100-2000.
|
||||
|
||||
--for frequencies below use a number between 0 and max_frequency_all
|
||||
--for volumes below, use a number between 0.0 and 1, the larger the number the louder the sounds
|
||||
local night_frequency = 20 --owls, wolves
|
||||
local night_volume = 0.9
|
||||
local night_frequent_frequency = 150 --crickets
|
||||
local night_frequent_volume = 0.9
|
||||
local day_frequency = 100 --crow, bluejay, cardinal
|
||||
local day_volume = 0.9
|
||||
local day_frequent_frequency = 1000 --crow, bluejay, cardinal
|
||||
local day_frequent_volume = 0.18
|
||||
local cave_frequency = 10 --bats
|
||||
local cave_volume = 1.0
|
||||
local cave_frequent_frequency = 70 --drops of water dripping
|
||||
local cave_frequent_volume = 1.0
|
||||
local beach_frequency = 20 --seagulls
|
||||
local beach_volume = 1.0
|
||||
local beach_frequent_frequency = 1000 --waves
|
||||
local beach_frequent_volume = 1.0
|
||||
local water_frequent_frequency = 1000 --water sounds
|
||||
local water_frequent_volume = 1.0
|
||||
local music_frequency = 7 --music (suggestion: keep this one low like around 6)
|
||||
local music_volume = 0.3
|
||||
--End of Config
|
||||
----------------------------------------------------------------------------------------------------
|
||||
local played_on_start = false
|
||||
local night = {
|
||||
handler = {},
|
||||
frequency = night_frequency,
|
||||
{name="horned_owl", length=3, gain=night_volume},
|
||||
{name="Wolves_Howling", length=11, gain=night_volume},
|
||||
{name="ComboWind", length=17, gain=night_volume}
|
||||
}
|
||||
|
||||
local night_frequent = {
|
||||
handler = {},
|
||||
frequency = night_frequent_frequency,
|
||||
{name="Crickets_At_NightCombo", length=69, gain=night_frequent_volume}
|
||||
}
|
||||
|
||||
local day = {
|
||||
handler = {},
|
||||
frequency = day_frequency,
|
||||
{name="Best Cardinal Bird", length=4, gain=day_volume},
|
||||
{name="craw", length=3, gain=day_volume},
|
||||
{name="bluejay", length=18, gain=day_volume},
|
||||
{name="ComboWind", length=17, gain=day_volume}
|
||||
}
|
||||
|
||||
local day_frequent = {
|
||||
handler = {},
|
||||
frequency = day_frequent_frequency,
|
||||
{name="robin2", length=16, gain=day_frequent_volume},
|
||||
{name="birdsongnl", length=13, gain=day_frequent_volume},
|
||||
{name="bird", length=30, gain=day_frequent_volume},
|
||||
{name="Best Cardinal Bird", length=4, gain=day_frequent_volume},
|
||||
{name="craw", length=3, gain=day_frequent_volume},
|
||||
{name="bluejay", length=18, gain=day_frequent_volume},
|
||||
{name="ComboWind", length=17, gain=day_frequent_volume*3}
|
||||
}
|
||||
|
||||
|
||||
local cave = {
|
||||
handler = {},
|
||||
frequency = cave_frequency,
|
||||
{name="Bats_in_Cave", length=5, gain=cave_volume}
|
||||
}
|
||||
|
||||
local cave_frequent = {
|
||||
handler = {},
|
||||
frequency = cave_frequent_frequency,
|
||||
{name="drippingwater_drip_a", length=2, gain=cave_frequent_volume},
|
||||
{name="drippingwater_drip_b", length=2, gain=cave_frequent_volume},
|
||||
{name="drippingwater_drip_c", length=2, gain=cave_frequent_volume},
|
||||
{name="Single_Water_Droplet", length=3, gain=cave_frequent_volume},
|
||||
{name="Spooky_Water_Drops", length=7, gain=cave_frequent_volume}
|
||||
}
|
||||
|
||||
local beach = {
|
||||
handler = {},
|
||||
frequency = beach_frequency,
|
||||
{name="seagull", length=4.5, gain=beach_volume}
|
||||
}
|
||||
|
||||
local beach_frequent = {
|
||||
handler = {},
|
||||
frequency = beach_frequent_frequency,
|
||||
{name="fiji_beach", length=43.5, gain=beach_frequent_volume}
|
||||
}
|
||||
|
||||
|
||||
local water = {
|
||||
handler = {},
|
||||
frequency = 0,--dolphins dont fit into small lakes
|
||||
{name="dolphins", length=6},
|
||||
{name="dolphins_screaming", length=16.5}
|
||||
}
|
||||
|
||||
local water_frequent = {
|
||||
handler = {},
|
||||
frequency = water_frequent_frequency,
|
||||
on_stop = "drowning_gasp",
|
||||
on_start = "Splash",
|
||||
{name="scuba1bubbles", length=11, gain=water_frequent_volume},
|
||||
{name="scuba1calm", length=10}, --not sure why but sometimes I get errors when setting gain=water_frequent_volume here.
|
||||
{name="scuba1calm2", length=8.5, gain=water_frequent_volume},
|
||||
{name="scuba1interestingbubbles", length=11, gain=water_frequent_volume},
|
||||
{name="scuba1tubulentbubbles", length=10.5, gain=water_frequent_volume}
|
||||
}
|
||||
|
||||
local flowing_water = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="small_waterfall", length=14, gain=.4}
|
||||
}
|
||||
local flowing_water2 = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="small_waterfall", length=11, gain=.3}
|
||||
}
|
||||
|
||||
local lava = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="earth01a", length=20}
|
||||
}
|
||||
local lava2 = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="earth01a", length=15}
|
||||
}
|
||||
|
||||
|
||||
local play_music = minetest.setting_getbool("music") or false
|
||||
local music = {
|
||||
handler = {},
|
||||
frequency = music_frequency,
|
||||
{name="mtest", length=4*60+33, gain=music_volume},
|
||||
{name="echos", length=2*60+26, gain=music_volume},
|
||||
{name="FoamOfTheSea", length=1*60+50, gain=music_volume},
|
||||
{name="eastern_feeling", length=3*60+51, gain=music_volume},
|
||||
{name="Mass_Effect_Uncharted_Worlds", length=2*60+29, gain=music_volume},
|
||||
{name="dark_ambiance", length=44, gain=music_volume}
|
||||
}
|
||||
|
||||
local is_daytime = function()
|
||||
return (minetest.env:get_timeofday() > 0.2 and minetest.env:get_timeofday() < 0.8)
|
||||
end
|
||||
|
||||
--[[old
|
||||
local nodes_in_range = function(pos, search_distance, node_name)
|
||||
local search_p = {x=0, y=0, z=0}
|
||||
local nodes_found = 0
|
||||
for p_x=(pos.x-search_distance), (pos.x+search_distance) do
|
||||
for p_y=(pos.y-search_distance), (pos.y+search_distance) do
|
||||
for p_z=(pos.z-search_distance), (pos.z+search_distance) do
|
||||
local search_n = minetest.env:get_node({x=p_x, y=p_y, z=p_z})
|
||||
if search_n.name == node_name then
|
||||
nodes_found = nodes_found + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return nodes_found
|
||||
--minetest.chat_send_all("Range: " .. tostring(search_distance) .. " | Found (" .. node_name .. ": " .. nodes_found .. ")")
|
||||
end --]]
|
||||
|
||||
local nodes_in_range = function(pos, search_distance, node_name)
|
||||
minp = {x=pos.x-search_distance,y=pos.y-search_distance, z=pos.z-search_distance}
|
||||
maxp = {x=pos.x+search_distance,y=pos.y+search_distance, z=pos.z+search_distance}
|
||||
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
|
||||
-- minetest.chat_send_all("Found (" .. node_name .. ": " .. #nodes .. ")")
|
||||
return #nodes
|
||||
end
|
||||
|
||||
|
||||
local get_ambience = function(player)
|
||||
local pos = player:getpos()
|
||||
pos.y = pos.y+1.0
|
||||
local nodename = minetest.env:get_node(pos).name
|
||||
if string.find(nodename, "default:water") then
|
||||
if music then
|
||||
return {water=water, water_frequent=water_frequent, music=music}
|
||||
else
|
||||
return {water=water, water_frequent=water_frequent}
|
||||
end
|
||||
end
|
||||
if nodes_in_range(pos, 7, "default:lava_flowing")>5 or nodes_in_range(pos, 7, "default:lava_source")>5 then
|
||||
if music then
|
||||
return {lava=lava, lava2=lava2, music=music}
|
||||
else
|
||||
return {lava=lava}
|
||||
end
|
||||
end
|
||||
if nodes_in_range(pos, 7, "default:water_flowing")>5 then
|
||||
if music then
|
||||
return {flowing_water=flowing_water, flowing_water2=flowing_water2, music=music}
|
||||
else
|
||||
return {flowing_water=flowing_water, flowing_water2=flowing_water2}
|
||||
end
|
||||
end
|
||||
pos.y = pos.y-2
|
||||
nodename = minetest.env:get_node(pos).name
|
||||
--minetest.chat_send_all("Found " .. nodename .. pos.y )
|
||||
if string.find(nodename, "default:sand") and pos.y < 5 then
|
||||
if music then
|
||||
return {beach=beach, beach_frequent=beach_frequent, music=music}
|
||||
else
|
||||
return {beach=beach, beach_frequent=beach_frequent}
|
||||
end
|
||||
end
|
||||
if player:getpos().y < 0 then
|
||||
if music then
|
||||
return {cave=cave, cave_frequent=cave_frequent, music=music}
|
||||
else
|
||||
return {cave=cave, cave_frequent=cave_frequent}
|
||||
end
|
||||
end
|
||||
if is_daytime() then
|
||||
if music then
|
||||
return {day=day, day_frequent=day_frequent, music=music}
|
||||
else
|
||||
return {day=day, day_frequent=day_frequent}
|
||||
end
|
||||
else
|
||||
if music then
|
||||
return {night=night, night_frequent=night_frequent, music=music}
|
||||
else
|
||||
return {night=night, night_frequent=night_frequent}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- start playing the sound, set the handler and delete the handler after sound is played
|
||||
local play_sound = function(player, list, number)
|
||||
local player_name = player:get_player_name()
|
||||
if list.handler[player_name] == nil then
|
||||
local gain = 1.0
|
||||
if list[number].gain ~= nil then
|
||||
gain = list[number].gain
|
||||
end
|
||||
local handler = minetest.sound_play(list[number].name, {to_player=player_name, gain=gain})
|
||||
if handler ~= nil then
|
||||
list.handler[player_name] = handler
|
||||
minetest.after(list[number].length, function(args)
|
||||
local list = args[1]
|
||||
local player_name = args[2]
|
||||
if list.handler[player_name] ~= nil then
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end, {list, player_name})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- stops all sounds that are not in still_playing
|
||||
local stop_sound = function(still_playing, player)
|
||||
local player_name = player:get_player_name()
|
||||
if still_playing.cave == nil then
|
||||
local list = cave
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.cave_frequent == nil then
|
||||
local list = cave_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.beach == nil then
|
||||
local list = beach
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.beach_frequent == nil then
|
||||
local list = beach_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
|
||||
if still_playing.night == nil then
|
||||
local list = night
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.night_frequent == nil then
|
||||
local list = night_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.day == nil then
|
||||
local list = day
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.day_frequent == nil then
|
||||
local list = day_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.music == nil then
|
||||
local list = music
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.flowing_water == nil then
|
||||
local list = flowing_water
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.flowing_water2 == nil then
|
||||
local list = flowing_water2
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.lava == nil then
|
||||
local list = lava
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.lava2 == nil then
|
||||
local list = lava2
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water == nil then
|
||||
local list = water
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water_frequent == nil then
|
||||
local list = water_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
played_on_start = false
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
timer = timer+dtime
|
||||
if timer < 1 then
|
||||
return
|
||||
end
|
||||
timer = 0
|
||||
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local ambiences = get_ambience(player)
|
||||
stop_sound(ambiences, player)
|
||||
for _,ambience in pairs(ambiences) do
|
||||
if math.random(1, 1000) <= ambience.frequency then
|
||||
if ambience.on_start ~= nil and played_on_start == false then
|
||||
played_on_start = true
|
||||
minetest.sound_play(ambience.on_start, {to_player=player:get_player_name()})
|
||||
end
|
||||
play_sound(player, ambience, math.random(1, #ambience))
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
474
worldmods/ambience/ambience/init17.lua
Normal file
@ -0,0 +1,474 @@
|
||||
--------------------------------------------------------------------------------------------------------
|
||||
--Ambiance Configuration for version .17
|
||||
|
||||
local max_frequency_all = 1000 --the larger you make this number the lest frequent ALL sounds will happen recommended values between 100-2000.
|
||||
|
||||
--for frequencies below use a number between 0 and max_frequency_all
|
||||
--for volumes below, use a number between 0.0 and 1, the larger the number the louder the sounds
|
||||
local night_frequency = 20 --owls, wolves
|
||||
local night_volume = 0.9
|
||||
local night_frequent_frequency = 150 --crickets
|
||||
local night_frequent_volume = 0.9
|
||||
local day_frequency = 100 --crow, bluejay, cardinal
|
||||
local day_volume = 0.9
|
||||
local day_frequent_frequency = 1000 --crow, bluejay, cardinal
|
||||
local day_frequent_volume = 0.18
|
||||
local cave_frequency = 10 --bats
|
||||
local cave_volume = 1.0
|
||||
local cave_frequent_frequency = 70 --drops of water dripping
|
||||
local cave_frequent_volume = 1.0
|
||||
local beach_frequency = 20 --seagulls
|
||||
local beach_volume = 1.0
|
||||
local beach_frequent_frequency = 1000 --waves
|
||||
local beach_frequent_volume = 1.0
|
||||
local water_frequent_frequency = 1000 --water sounds
|
||||
local water_frequent_volume = 1.0
|
||||
local music_frequency = 0 --music (suggestion: keep this one low like around 6)
|
||||
local music_volume = 0.3
|
||||
--End of Config
|
||||
----------------------------------------------------------------------------------------------------
|
||||
local played_on_start = false
|
||||
local night = {
|
||||
handler = {},
|
||||
frequency = night_frequency,
|
||||
{name="horned_owl", length=3, gain=night_volume},
|
||||
{name="Wolves_Howling", length=11, gain=night_volume},
|
||||
{name="ComboWind", length=17, gain=night_volume}
|
||||
}
|
||||
|
||||
local night_frequent = {
|
||||
handler = {},
|
||||
frequency = night_frequent_frequency,
|
||||
{name="Crickets_At_NightCombo", length=69, gain=night_frequent_volume}
|
||||
}
|
||||
|
||||
local day = {
|
||||
handler = {},
|
||||
frequency = day_frequency,
|
||||
{name="Best Cardinal Bird", length=4, gain=day_volume},
|
||||
{name="craw", length=3, gain=day_volume},
|
||||
{name="bluejay", length=18, gain=day_volume},
|
||||
{name="ComboWind", length=17, gain=day_volume}
|
||||
}
|
||||
|
||||
local day_frequent = {
|
||||
handler = {},
|
||||
frequency = day_frequent_frequency,
|
||||
{name="robin2", length=16, gain=day_frequent_volume},
|
||||
{name="birdsongnl", length=13, gain=day_frequent_volume},
|
||||
{name="bird", length=30, gain=day_frequent_volume},
|
||||
{name="Best Cardinal Bird", length=4, gain=day_frequent_volume},
|
||||
{name="craw", length=3, gain=day_frequent_volume},
|
||||
{name="bluejay", length=18, gain=day_frequent_volume},
|
||||
{name="ComboWind", length=17, gain=day_frequent_volume*3}
|
||||
}
|
||||
|
||||
|
||||
local cave = {
|
||||
handler = {},
|
||||
frequency = cave_frequency,
|
||||
{name="Bats_in_Cave", length=5, gain=cave_volume}
|
||||
}
|
||||
|
||||
local cave_frequent = {
|
||||
handler = {},
|
||||
frequency = cave_frequent_frequency,
|
||||
{name="drippingwater_drip_a", length=2, gain=cave_frequent_volume},
|
||||
{name="drippingwater_drip_b", length=2, gain=cave_frequent_volume},
|
||||
{name="drippingwater_drip_c", length=2, gain=cave_frequent_volume},
|
||||
{name="Single_Water_Droplet", length=3, gain=cave_frequent_volume},
|
||||
{name="Spooky_Water_Drops", length=7, gain=cave_frequent_volume}
|
||||
}
|
||||
|
||||
local beach = {
|
||||
handler = {},
|
||||
frequency = beach_frequency,
|
||||
{name="seagull", length=4.5, gain=beach_volume}
|
||||
}
|
||||
|
||||
local beach_frequent = {
|
||||
handler = {},
|
||||
frequency = beach_frequent_frequency,
|
||||
{name="fiji_beach", length=43.5, gain=beach_frequent_volume}
|
||||
}
|
||||
|
||||
|
||||
local water = {
|
||||
handler = {},
|
||||
frequency = 0,--dolphins dont fit into small lakes
|
||||
{name="dolphins", length=6},
|
||||
{name="dolphins_screaming", length=16.5}
|
||||
}
|
||||
|
||||
local water_frequent = {
|
||||
handler = {},
|
||||
frequency = water_frequent_frequency,
|
||||
on_stop = "drowning_gasp",
|
||||
on_start = "Splash",
|
||||
{name="scuba1bubbles", length=11, gain=water_frequent_volume},
|
||||
{name="scuba1calm", length=10}, --not sure why but sometimes I get errors when setting gain=water_frequent_volume here.
|
||||
{name="scuba1calm2", length=8.5, gain=water_frequent_volume},
|
||||
{name="scuba1interestingbubbles", length=11, gain=water_frequent_volume},
|
||||
{name="scuba1tubulentbubbles", length=10.5, gain=water_frequent_volume}
|
||||
}
|
||||
|
||||
local water_surface = {
|
||||
handler = {},
|
||||
frequency = 10,
|
||||
on_start = "Splash",
|
||||
{name="lake_waves_2_calm", length=9.5},
|
||||
{name="lake_waves_2_variety", length=13.1}
|
||||
}
|
||||
|
||||
local flowing_water = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="small_waterfall", length=14, gain=.4}
|
||||
}
|
||||
local flowing_water2 = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="small_waterfall", length=11, gain=.3}
|
||||
}
|
||||
|
||||
local lava = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="earth01a", length=20}
|
||||
}
|
||||
local lava2 = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="earth01a", length=15}
|
||||
}
|
||||
|
||||
|
||||
local play_music = minetest.setting_getbool("music") or false
|
||||
local music = {
|
||||
handler = {},
|
||||
frequency = music_frequency,
|
||||
{name="mtest", length=4*60+33, gain=music_volume},
|
||||
{name="echos", length=2*60+26, gain=music_volume},
|
||||
{name="FoamOfTheSea", length=1*60+50, gain=music_volume},
|
||||
{name="eastern_feeling", length=3*60+51, gain=music_volume},
|
||||
{name="Mass_Effect_Uncharted_Worlds", length=2*60+29, gain=music_volume},
|
||||
{name="dark_ambiance", length=44, gain=music_volume}
|
||||
}
|
||||
|
||||
local is_daytime = function()
|
||||
return (minetest.env:get_timeofday() > 0.2 and minetest.env:get_timeofday() < 0.8)
|
||||
end
|
||||
|
||||
--[[old
|
||||
local nodes_in_range = function(pos, search_distance, node_name)
|
||||
local search_p = {x=0, y=0, z=0}
|
||||
local nodes_found = 0
|
||||
for p_x=(pos.x-search_distance), (pos.x+search_distance) do
|
||||
for p_y=(pos.y-search_distance), (pos.y+search_distance) do
|
||||
for p_z=(pos.z-search_distance), (pos.z+search_distance) do
|
||||
local search_n = minetest.env:get_node({x=p_x, y=p_y, z=p_z})
|
||||
if search_n.name == node_name then
|
||||
nodes_found = nodes_found + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return nodes_found
|
||||
--minetest.chat_send_all("Range: " .. tostring(search_distance) .. " | Found (" .. node_name .. ": " .. nodes_found .. ")")
|
||||
end --]]
|
||||
|
||||
local nodes_in_range = function(pos, search_distance, node_name)
|
||||
minp = {x=pos.x-search_distance,y=pos.y-search_distance, z=pos.z-search_distance}
|
||||
maxp = {x=pos.x+search_distance,y=pos.y+search_distance, z=pos.z+search_distance}
|
||||
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
|
||||
-- minetest.chat_send_all("Found (" .. node_name .. ": " .. #nodes .. ")")
|
||||
return #nodes
|
||||
end
|
||||
|
||||
|
||||
local get_ambience = function(player)
|
||||
local pos = player:getpos()
|
||||
pos.y = pos.y+1.0
|
||||
local nodename = minetest.env:get_node(pos).name
|
||||
if string.find(nodename, "default:water") then
|
||||
if music then
|
||||
return {water=water, water_frequent=water_frequent, music=music}
|
||||
else
|
||||
return {water=water, water_frequent=water_frequent}
|
||||
end
|
||||
elseif nodename == "air" then
|
||||
pos.y = pos.y-1.5
|
||||
local nodename = minetest.env:get_node(pos).name
|
||||
pos.y = pos.y+1.5
|
||||
if string.find(nodename, "default:water") then
|
||||
if music then
|
||||
return {water_surface=water_surface, music=music}
|
||||
else
|
||||
return {water_surface}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if nodes_in_range(pos, 7, "default:lava_flowing")>5 or nodes_in_range(pos, 7, "default:lava_source")>5 then
|
||||
if music then
|
||||
return {lava=lava, lava2=lava2, music=music}
|
||||
else
|
||||
return {lava=lava}
|
||||
end
|
||||
end
|
||||
if nodes_in_range(pos, 7, "default:water_flowing")>5 then
|
||||
if music then
|
||||
return {flowing_water=flowing_water, flowing_water2=flowing_water2, music=music}
|
||||
else
|
||||
return {flowing_water=flowing_water, flowing_water2=flowing_water2}
|
||||
end
|
||||
end
|
||||
pos.y = pos.y-2
|
||||
nodename = minetest.env:get_node(pos).name
|
||||
--minetest.chat_send_all("Found " .. nodename .. pos.y )
|
||||
if string.find(nodename, "default:sand") and pos.y < 5 then
|
||||
if music then
|
||||
return {beach=beach, beach_frequent=beach_frequent, music=music}
|
||||
else
|
||||
return {beach=beach, beach_frequent=beach_frequent}
|
||||
end
|
||||
end
|
||||
if player:getpos().y < 0 then
|
||||
if music then
|
||||
return {cave=cave, cave_frequent=cave_frequent, music=music}
|
||||
else
|
||||
return {cave=cave, cave_frequent=cave_frequent}
|
||||
end
|
||||
end
|
||||
if is_daytime() then
|
||||
if music then
|
||||
return {day=day, day_frequent=day_frequent, music=music}
|
||||
else
|
||||
return {day=day, day_frequent=day_frequent}
|
||||
end
|
||||
else
|
||||
if music then
|
||||
return {night=night, night_frequent=night_frequent, music=music}
|
||||
else
|
||||
return {night=night, night_frequent=night_frequent}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- start playing the sound, set the handler and delete the handler after sound is played
|
||||
local play_sound = function(player, list, number)
|
||||
local player_name = player:get_player_name()
|
||||
if list.handler[player_name] == nil then
|
||||
local gain = 1.0
|
||||
if list[number].gain ~= nil then
|
||||
gain = list[number].gain
|
||||
end
|
||||
local handler = minetest.sound_play(list[number].name, {to_player=player_name, gain=gain})
|
||||
if handler ~= nil then
|
||||
list.handler[player_name] = handler
|
||||
minetest.after(list[number].length, function(args)
|
||||
local list = args[1]
|
||||
local player_name = args[2]
|
||||
if list.handler[player_name] ~= nil then
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end, {list, player_name})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- stops all sounds that are not in still_playing
|
||||
local stop_sound = function(still_playing, player)
|
||||
local player_name = player:get_player_name()
|
||||
if still_playing.cave == nil then
|
||||
local list = cave
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.cave_frequent == nil then
|
||||
local list = cave_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.beach == nil then
|
||||
local list = beach
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.beach_frequent == nil then
|
||||
local list = beach_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
|
||||
if still_playing.night == nil then
|
||||
local list = night
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.night_frequent == nil then
|
||||
local list = night_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.day == nil then
|
||||
local list = day
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.day_frequent == nil then
|
||||
local list = day_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.music == nil then
|
||||
local list = music
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.flowing_water == nil then
|
||||
local list = flowing_water
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.flowing_water2 == nil then
|
||||
local list = flowing_water2
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.lava == nil then
|
||||
local list = lava
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.lava2 == nil then
|
||||
local list = lava2
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water == nil then
|
||||
local list = water
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water_surface == nil then
|
||||
local list = water_surface
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
played_on_start = false
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water_frequent == nil then
|
||||
local list = water_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
minetest.chat_send_all("list.on_stop " .. list.on_stop )
|
||||
-- played_on_start = false
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
end
|
||||
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
timer = timer+dtime
|
||||
if timer < 1 then
|
||||
return
|
||||
end
|
||||
timer = 0
|
||||
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local ambiences = get_ambience(player)
|
||||
stop_sound(ambiences, player)
|
||||
for _,ambience in pairs(ambiences) do
|
||||
if math.random(1, 1000) <= ambience.frequency then
|
||||
if ambience.on_start ~= nil and played_on_start == false then
|
||||
played_on_start = true
|
||||
minetest.sound_play(ambience.on_start, {to_player=player:get_player_name()})
|
||||
end
|
||||
play_sound(player, ambience, math.random(1, #ambience))
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
722
worldmods/ambience/ambience/init29debug.lua
Normal file
@ -0,0 +1,722 @@
|
||||
--------------------------------------------------------------------------------------------------------
|
||||
--Ambiance Configuration for version .29
|
||||
--working on Flying
|
||||
--PROB: wind stops short even though it says we are still flying and don't hear the start sound.
|
||||
--really BIG prob, it ruins water meaning you hear beach while treading water. (find out if still hear it in .28) because
|
||||
--it is fairly rare in .29
|
||||
--need a separate onstart variable for flying
|
||||
|
||||
|
||||
local max_frequency_all = 1000 --the larger you make this number the lest frequent ALL sounds will happen recommended values between 100-2000.
|
||||
|
||||
--for frequencies below use a number between 0 and max_frequency_all
|
||||
--for volumes below, use a number between 0.0 and 1, the larger the number the louder the sounds
|
||||
local night_frequency = 20 --owls, wolves
|
||||
local night_volume = 0.9
|
||||
local night_frequent_frequency = 150 --crickets
|
||||
local night_frequent_volume = 0.9
|
||||
local day_frequency = 100 --crow, bluejay, cardinal
|
||||
local day_volume = 0.9
|
||||
local day_frequent_frequency = 1000 --crow, bluejay, cardinal
|
||||
local day_frequent_volume = 0.18
|
||||
local cave_frequency = 10 --bats
|
||||
local cave_volume = 1.0
|
||||
local cave_frequent_frequency = 70 --drops of water dripping
|
||||
local cave_frequent_volume = 1.0
|
||||
local beach_frequency = 20 --seagulls
|
||||
local beach_volume = 1.0
|
||||
local beach_frequent_frequency = 1000 --waves
|
||||
local beach_frequent_volume = 1.0
|
||||
local water_frequent_frequency = 1000 --water sounds
|
||||
local water_frequent_volume = 1.0
|
||||
local desert_frequency = 20 --coyote
|
||||
local desert_volume = 1.0
|
||||
local desert_frequent_frequency = 700 --desertwind
|
||||
local desert_frequent_volume = 1.0
|
||||
local swimming_frequent_frequency = 1000 --swimming splashes
|
||||
local swimming_frequent_volume = 1.0
|
||||
local music_frequency = 0 --music (suggestion: keep this one low like around 6)
|
||||
local music_volume = 0.3
|
||||
--End of Config
|
||||
----------------------------------------------------------------------------------------------------
|
||||
local counter=0--*****************
|
||||
local last_x_pos = 0
|
||||
local last_y_pos = 0
|
||||
local last_z_pos = 0
|
||||
local node_under_feet
|
||||
local node_at_upper_body
|
||||
local node_at_lower_body
|
||||
local node_3_under_feet
|
||||
|
||||
local played_on_start = false
|
||||
local played_on_start_flying = false
|
||||
|
||||
local night = {
|
||||
handler = {},
|
||||
frequency = night_frequency,
|
||||
{name="horned_owl", length=3, gain=night_volume},
|
||||
{name="Wolves_Howling", length=11, gain=night_volume},
|
||||
{name="ComboWind", length=17, gain=night_volume}
|
||||
}
|
||||
|
||||
local night_frequent = {
|
||||
handler = {},
|
||||
frequency = night_frequent_frequency,
|
||||
{name="Crickets_At_NightCombo", length=69, gain=night_frequent_volume}
|
||||
}
|
||||
|
||||
local day = {
|
||||
handler = {},
|
||||
frequency = day_frequency,
|
||||
{name="Best Cardinal Bird", length=4, gain=day_volume},
|
||||
{name="craw", length=3, gain=day_volume},
|
||||
{name="bluejay", length=18, gain=day_volume},
|
||||
{name="ComboWind", length=17, gain=day_volume}
|
||||
}
|
||||
|
||||
local day_frequent = {
|
||||
handler = {},
|
||||
frequency = day_frequent_frequency,
|
||||
{name="robin2", length=16, gain=day_frequent_volume},
|
||||
{name="birdsongnl", length=13, gain=day_frequent_volume},
|
||||
{name="bird", length=30, gain=day_frequent_volume},
|
||||
{name="Best Cardinal Bird", length=4, gain=day_frequent_volume},
|
||||
{name="craw", length=3, gain=day_frequent_volume},
|
||||
{name="bluejay", length=18, gain=day_frequent_volume},
|
||||
{name="ComboWind", length=17, gain=day_frequent_volume*3}
|
||||
}
|
||||
local swimming_frequent = {
|
||||
handler = {},
|
||||
frequency = day_frequent_frequency,
|
||||
{name="water_swimming_splashing_breath", length=11.5, gain=swimming_frequent_volume},
|
||||
{name="water_swimming_splashing", length=9, gain=swimming_frequent_volume}
|
||||
}
|
||||
|
||||
local cave = {
|
||||
handler = {},
|
||||
frequency = cave_frequency,
|
||||
{name="Bats_in_Cave", length=5, gain=cave_volume}
|
||||
}
|
||||
|
||||
local cave_frequent = {
|
||||
handler = {},
|
||||
frequency = cave_frequent_frequency,
|
||||
{name="drippingwater_drip_a", length=2, gain=cave_frequent_volume},
|
||||
{name="drippingwater_drip_b", length=2, gain=cave_frequent_volume},
|
||||
{name="drippingwater_drip_c", length=2, gain=cave_frequent_volume},
|
||||
{name="Single_Water_Droplet", length=3, gain=cave_frequent_volume},
|
||||
{name="Spooky_Water_Drops", length=7, gain=cave_frequent_volume}
|
||||
}
|
||||
|
||||
local beach = {
|
||||
handler = {},
|
||||
frequency = beach_frequency,
|
||||
{name="seagull", length=4.5, gain=beach_volume}
|
||||
}
|
||||
|
||||
local beach_frequent = {
|
||||
handler = {},
|
||||
frequency = beach_frequent_frequency,
|
||||
{name="fiji_beach", length=43.5, gain=beach_frequent_volume}
|
||||
}
|
||||
|
||||
local desert = {
|
||||
handler = {},
|
||||
frequency = desert_frequency,
|
||||
{name="coyote2", length=2.5, gain=desert_volume},
|
||||
{name="RattleSnake", length=8, gain=desert_volume}
|
||||
}
|
||||
|
||||
local desert_frequent = {
|
||||
handler = {},
|
||||
frequency = desert_frequent_frequency,
|
||||
{name="DesertMonolithMed", length=34.5, gain=desert_frequent_volume}
|
||||
}
|
||||
|
||||
local flying = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
on_start = "crystal_airlines",
|
||||
on_stop = "nothing_yet",
|
||||
{name="ComboWind", length=17, gain=1}
|
||||
}
|
||||
|
||||
local water = {
|
||||
handler = {},
|
||||
frequency = 0,--dolphins dont fit into small lakes
|
||||
{name="dolphins", length=6},
|
||||
{name="dolphins_screaming", length=16.5}
|
||||
}
|
||||
|
||||
local water_frequent = {
|
||||
handler = {},
|
||||
frequency = water_frequent_frequency,
|
||||
on_stop = "drowning_gasp",
|
||||
--on_start = "Splash",
|
||||
{name="scuba1bubbles", length=11, gain=water_frequent_volume},
|
||||
{name="scuba1calm", length=10}, --not sure why but sometimes I get errors when setting gain=water_frequent_volume here.
|
||||
{name="scuba1calm2", length=8.5, gain=water_frequent_volume},
|
||||
{name="scuba1interestingbubbles", length=11, gain=water_frequent_volume},
|
||||
{name="scuba1tubulentbubbles", length=10.5, gain=water_frequent_volume}
|
||||
}
|
||||
|
||||
local water_surface = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
on_stop = "Splash",
|
||||
on_start = "Splash",
|
||||
{name="lake_waves_2_calm", length=9.5},
|
||||
{name="lake_waves_2_variety", length=13.1}
|
||||
}
|
||||
local splashing_water = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="Splash", length=1.22, gain=1}
|
||||
}
|
||||
|
||||
local flowing_water = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="small_waterfall", length=14, gain=.4}
|
||||
}
|
||||
local flowing_water2 = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="small_waterfall", length=11, gain=.3}
|
||||
}
|
||||
|
||||
local lava = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="earth01a", length=20}
|
||||
}
|
||||
local lava2 = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="earth01a", length=15}
|
||||
}
|
||||
|
||||
|
||||
local play_music = minetest.setting_getbool("music") or false
|
||||
local music = {
|
||||
handler = {},
|
||||
frequency = music_frequency,
|
||||
{name="mtest", length=4*60+33, gain=music_volume},
|
||||
{name="echos", length=2*60+26, gain=music_volume},
|
||||
{name="FoamOfTheSea", length=1*60+50, gain=music_volume},
|
||||
{name="eastern_feeling", length=3*60+51, gain=music_volume},
|
||||
{name="Mass_Effect_Uncharted_Worlds", length=2*60+29, gain=music_volume},
|
||||
{name="dark_ambiance", length=44, gain=music_volume}
|
||||
}
|
||||
|
||||
local is_daytime = function()
|
||||
return (minetest.env:get_timeofday() > 0.2 and minetest.env:get_timeofday() < 0.8)
|
||||
end
|
||||
|
||||
local nodes_in_range = function(pos, search_distance, node_name)
|
||||
minp = {x=pos.x-search_distance,y=pos.y-search_distance, z=pos.z-search_distance}
|
||||
maxp = {x=pos.x+search_distance,y=pos.y+search_distance, z=pos.z+search_distance}
|
||||
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
|
||||
--minetest.chat_send_all("Found (" .. node_name .. ": " .. #nodes .. ")")
|
||||
return #nodes
|
||||
end
|
||||
|
||||
local nodes_in_coords = function(minp, maxp, node_name)
|
||||
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
|
||||
--minetest.chat_send_all("Found (" .. node_name .. ": " .. #nodes .. ")")
|
||||
return #nodes
|
||||
end
|
||||
|
||||
local atleast_nodes_in_grid = function(pos, search_distance, height, node_name, threshold)
|
||||
-- counter = counter +1
|
||||
-- minetest.chat_send_all("counter: (" .. counter .. ")")
|
||||
minp = {x=pos.x-search_distance,y=height, z=pos.z+20}
|
||||
maxp = {x=pos.x+search_distance,y=height, z=pos.z+20}
|
||||
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
|
||||
-- minetest.chat_send_all("z+Found (" .. node_name .. ": " .. #nodes .. ")")
|
||||
if #nodes >= threshold then
|
||||
return true
|
||||
end
|
||||
totalnodes = #nodes
|
||||
minp = {x=pos.x-search_distance,y=height, z=pos.z-20}
|
||||
maxp = {x=pos.x+search_distance,y=height, z=pos.z-20}
|
||||
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
|
||||
-- minetest.chat_send_all("z-Found (" .. node_name .. ": " .. #nodes .. ")")
|
||||
if #nodes >= threshold then
|
||||
return true
|
||||
end
|
||||
totalnodes = totalnodes + #nodes
|
||||
maxp = {x=pos.x+20,y=height, z=pos.z+search_distance}
|
||||
minp = {x=pos.x+20,y=height, z=pos.z-search_distance}
|
||||
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
|
||||
-- minetest.chat_send_all("x+Found (" .. node_name .. ": " .. #nodes .. ")")
|
||||
if #nodes >= threshold then
|
||||
return true
|
||||
end
|
||||
totalnodes = totalnodes + #nodes
|
||||
maxp = {x=pos.x-20,y=height, z=pos.z+search_distance}
|
||||
minp = {x=pos.x-20,y=height, z=pos.z-search_distance}
|
||||
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
|
||||
-- minetest.chat_send_all("x+Found (" .. node_name .. ": " .. #nodes .. ")")
|
||||
if #nodes >= threshold then
|
||||
return true
|
||||
end
|
||||
totalnodes = totalnodes + #nodes
|
||||
-- minetest.chat_send_all("Found total(" .. totalnodes .. ")")
|
||||
if totalnodes >= threshold*2 then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
local get_immediate_nodes = function(pos)
|
||||
pos.y = pos.y-1
|
||||
node_under_feet = minetest.env:get_node(pos).name
|
||||
pos.y = pos.y-3
|
||||
node_3_under_feet = minetest.env:get_node(pos).name
|
||||
pos.y = pos.y+3
|
||||
pos.y = pos.y+2.2
|
||||
node_at_upper_body = minetest.env:get_node(pos).name
|
||||
pos.y = pos.y-1.19
|
||||
node_at_lower_body = minetest.env:get_node(pos).name
|
||||
pos.y = pos.y+0.99 --1.6
|
||||
--minetest.chat_send_all("node_under_feet(" .. nodename .. ")")
|
||||
end
|
||||
|
||||
|
||||
local get_ambience = function(player)
|
||||
local player_is_climbing = false
|
||||
local player_is_descending = false
|
||||
local player_is_moving_horiz = false
|
||||
local standing_in_water = false
|
||||
local pos = player:getpos()
|
||||
get_immediate_nodes(pos)
|
||||
|
||||
if last_x_pos ~=pos.x or last_z_pos ~=pos.z then
|
||||
player_is_moving_horiz = true
|
||||
end
|
||||
if pos.y > last_y_pos+.5 then
|
||||
player_is_climbing = true
|
||||
end
|
||||
if pos.y < last_y_pos-.5 then
|
||||
player_is_descending = true
|
||||
end
|
||||
|
||||
last_x_pos =pos.x
|
||||
last_z_pos =pos.z
|
||||
last_y_pos =pos.y
|
||||
|
||||
if string.find(node_at_upper_body, "default:water") then
|
||||
if music then
|
||||
return {water=water, water_frequent=water_frequent, music=music}
|
||||
else
|
||||
return {water=water, water_frequent=water_frequent}
|
||||
end
|
||||
elseif node_at_upper_body == "air" then
|
||||
if string.find(node_at_lower_body, "default:water") then
|
||||
--minetest.chat_send_all("bottom counted as water")
|
||||
--we found air at upperbody, and water at lower body. Now there are 4 possibilities:
|
||||
--Key: under feet, moving or not
|
||||
--swimming w, m swimming
|
||||
--walking in water nw, m splashing
|
||||
--treading water w, nm sloshing
|
||||
--standing in water nw, nm beach trumps, then sloshing
|
||||
if player_is_moving_horiz then
|
||||
if string.find(node_under_feet, "default:water") then
|
||||
if music then
|
||||
return {swimming_frequent=swimming_frequent, music=music}
|
||||
else
|
||||
return {swimming_frequent}
|
||||
end
|
||||
else --didn't find water under feet: walking in water
|
||||
if music then
|
||||
return {splashing_water=splashing_water, music=music}
|
||||
else
|
||||
return {splashing_water}
|
||||
end
|
||||
end
|
||||
else--player is not moving
|
||||
if string.find(node_under_feet, "default:water") then
|
||||
if music then
|
||||
return {water_surface=water_surface, music=music}
|
||||
else
|
||||
return {water_surface}
|
||||
end
|
||||
else --didn't find water under feet
|
||||
standing_in_water = true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if player_is_moving_horiz then
|
||||
minetest.chat_send_all("playermoving")
|
||||
end
|
||||
if player_is_climbing then
|
||||
minetest.chat_send_all("player Climbing")
|
||||
end
|
||||
minetest.chat_send_all("nub:" ..node_at_upper_body)
|
||||
minetest.chat_send_all("nlb:" ..node_at_lower_body)
|
||||
minetest.chat_send_all("nuf:" ..node_under_feet)
|
||||
minetest.chat_send_all("n3uf:" ..node_3_under_feet)
|
||||
|
||||
local air_or_ignore = {air=true,ignore=true}
|
||||
--minetest.chat_send_all(air_or_ignore[node_under_feet])
|
||||
if (player_is_moving_horiz or player_is_climbing) and air_or_ignore[node_at_upper_body] and air_or_ignore[node_at_lower_body]
|
||||
and air_or_ignore[node_under_feet] and air_or_ignore[node_3_under_feet] and not player_is_descending then
|
||||
minetest.chat_send_all("flying!!!!")
|
||||
if music then
|
||||
return {flying=flying, music=music}
|
||||
else
|
||||
return {flying}
|
||||
end
|
||||
end
|
||||
minetest.chat_send_all("not flying!!!!")
|
||||
|
||||
if nodes_in_range(pos, 7, "default:lava_flowing")>5 or nodes_in_range(pos, 7, "default:lava_source")>5 then
|
||||
if music then
|
||||
return {lava=lava, lava2=lava2, music=music}
|
||||
else
|
||||
return {lava=lava}
|
||||
end
|
||||
end
|
||||
if nodes_in_range(pos, 6, "default:water_flowing")>45 then
|
||||
if music then
|
||||
return {flowing_water=flowing_water, flowing_water2=flowing_water2, music=music}
|
||||
else
|
||||
return {flowing_water=flowing_water, flowing_water2=flowing_water2}
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--if we are near sea level and there is lots of water around the area
|
||||
if pos.y < 7 and pos.y >0 and atleast_nodes_in_grid(pos, 60, 1, "default:water_source", 51 ) then
|
||||
if music then
|
||||
return {beach=beach, beach_frequent=beach_frequent, music=music}
|
||||
else
|
||||
return {beach=beach, beach_frequent=beach_frequent}
|
||||
end
|
||||
end
|
||||
if standing_in_water then
|
||||
if music then
|
||||
return {water_surface=water_surface, music=music}
|
||||
else
|
||||
return {water_surface}
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
desert_in_range = (nodes_in_range(pos, 6, "default:desert_sand")+nodes_in_range(pos, 6, "default:desert_stone"))
|
||||
--minetest.chat_send_all("desertcount: " .. desert_in_range .. ",".. pos.y )
|
||||
if desert_in_range >250 then
|
||||
if music then
|
||||
return {desert=desert, desert_frequent=desert_frequent, music=music}
|
||||
else
|
||||
return {desert=desert, desert_frequent=desert_frequent}
|
||||
end
|
||||
end
|
||||
|
||||
pos.y = pos.y-2
|
||||
nodename = minetest.env:get_node(pos).name
|
||||
-- minetest.chat_send_all("Found " .. nodename .. pos.y )
|
||||
|
||||
|
||||
if player:getpos().y < 0 then
|
||||
if music then
|
||||
return {cave=cave, cave_frequent=cave_frequent, music=music}
|
||||
else
|
||||
return {cave=cave, cave_frequent=cave_frequent}
|
||||
end
|
||||
end
|
||||
if is_daytime() then
|
||||
if music then
|
||||
return {day=day, day_frequent=day_frequent, music=music}
|
||||
else
|
||||
return {day=day, day_frequent=day_frequent}
|
||||
end
|
||||
else
|
||||
if music then
|
||||
return {night=night, night_frequent=night_frequent, music=music}
|
||||
else
|
||||
return {night=night, night_frequent=night_frequent}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- start playing the sound, set the handler and delete the handler after sound is played
|
||||
local play_sound = function(player, list, number)
|
||||
local player_name = player:get_player_name()
|
||||
if list.handler[player_name] == nil then
|
||||
local gain = 1.0
|
||||
if list[number].gain ~= nil then
|
||||
gain = list[number].gain
|
||||
end
|
||||
local handler = minetest.sound_play(list[number].name, {to_player=player_name, gain=gain})
|
||||
if handler ~= nil then
|
||||
list.handler[player_name] = handler
|
||||
minetest.after(list[number].length, function(args)
|
||||
local list = args[1]
|
||||
local player_name = args[2]
|
||||
if list.handler[player_name] ~= nil then
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end, {list, player_name})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- stops all sounds that are not in still_playing
|
||||
local stop_sound = function(still_playing, player)
|
||||
local player_name = player:get_player_name()
|
||||
if still_playing.cave == nil then
|
||||
local list = cave
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.cave_frequent == nil then
|
||||
local list = cave_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.swimming_frequent == nil then
|
||||
local list = swimming_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.beach == nil then
|
||||
local list = beach
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.beach_frequent == nil then
|
||||
local list = beach_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.desert == nil then
|
||||
local list = desert
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.desert_frequent == nil then
|
||||
local list = desert_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.night == nil then
|
||||
local list = night
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.night_frequent == nil then
|
||||
local list = night_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.day == nil then
|
||||
local list = day
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.day_frequent == nil then
|
||||
local list = day_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.music == nil then
|
||||
local list = music
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.flowing_water == nil then
|
||||
local list = flowing_water
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.flowing_water2 == nil then
|
||||
local list = flowing_water2
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.lava == nil then
|
||||
local list = lava
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.lava2 == nil then
|
||||
local list = lava2
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water == nil then
|
||||
local list = water
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water_surface == nil then
|
||||
local list = water_surface
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
played_on_start = false
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water_frequent == nil then
|
||||
local list = water_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
-- minetest.chat_send_all("list.on_stop " .. list.on_stop )
|
||||
played_on_start = false
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.flying == nil then
|
||||
--minetest.chat_send_all("begin stop flying " )
|
||||
local list = flying
|
||||
if list.handler[player_name] ~= nil then
|
||||
-- minetest.chat_send_all("handler flying " )
|
||||
if list.on_stop ~= nil then
|
||||
-- minetest.chat_send_all("onstop flying" )
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
played_on_start = false
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.splashing_water == nil then
|
||||
local list = splashing_water
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
timer = timer+dtime
|
||||
if timer < 1 then
|
||||
return
|
||||
end
|
||||
timer = 0
|
||||
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local ambiences = get_ambience(player)
|
||||
stop_sound(ambiences, player)
|
||||
for _,ambience in pairs(ambiences) do
|
||||
if math.random(1, 1000) <= ambience.frequency then
|
||||
if(played_on_start) then
|
||||
-- minetest.chat_send_all("playedOnStart " )
|
||||
else
|
||||
-- minetest.chat_send_all("FALSEplayedOnStart " )
|
||||
end
|
||||
if ambience.on_start ~= nil and played_on_start == false then
|
||||
played_on_start = true
|
||||
minetest.sound_play(ambience.on_start, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.chat_send_all("ambience: " ..ambience )
|
||||
-- if ambience.on_start ~= nil and played_on_start_flying == false then
|
||||
-- played_on_start_flying = true
|
||||
-- minetest.sound_play(ambience.on_start, {to_player=player:get_player_name()})
|
||||
-- end
|
||||
play_sound(player, ambience, math.random(1, #ambience))
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
BIN
worldmods/ambience/ambience/sounds/Bats_in_Cave.ogg
Normal file
BIN
worldmods/ambience/ambience/sounds/Best Cardinal Bird.ogg
Normal file
BIN
worldmods/ambience/ambience/sounds/ComboWind.ogg
Normal file
BIN
worldmods/ambience/ambience/sounds/Crickets_At_NightCombo.ogg
Normal file
BIN
worldmods/ambience/ambience/sounds/DesertMonolithMed.ogg
Normal file
BIN
worldmods/ambience/ambience/sounds/RattleSnake.ogg
Normal file
BIN
worldmods/ambience/ambience/sounds/Single_Water_Droplet.ogg
Normal file
115
worldmods/ambience/ambience/sounds/SoundLicenses.txt
Normal file
@ -0,0 +1,115 @@
|
||||
--------------Music Lic:
|
||||
Amethystium:
|
||||
--Avalon
|
||||
--Ethereal
|
||||
--Faraway
|
||||
--Strangely Beautiful
|
||||
Used with kind permission from Øystein Ramfjord / AM.mu Records
|
||||
|
||||
Jordach:
|
||||
--dark_ambiance
|
||||
--eastern_feeling
|
||||
These sounds are used for the Mod for Minetest; Ambiance.
|
||||
The included sounds are http://creativecommons.org/licenses/by-nc-sa/3.0/
|
||||
Not Used:--mtest
|
||||
|
||||
-----------Sound Lic:
|
||||
--Nightime Sound, Recorded by Mike Koenig, License: Attribution 3.0 http://soundbible.com/951-Nightime.html
|
||||
--Crickets At Night Sound, License: Attribution 3.0 | Recorded by Mike Koenig |http://soundbible.com/365-Crickets-At-Night.html
|
||||
|
||||
--Medium Pack Of Wolves Howling, License: Public Domain | Recorded by fws.gov, http://soundbible.com/277-Medium-Pack-Of-Wolves-Howling.html
|
||||
|
||||
--Horned Owl Sound, License: Attribution 3.0 | Recorded by Mike Koenig , http://soundbible.com/1851-Horned-Owl.html
|
||||
--Bats In Cave Sound, License: Attr-Noncommercial 3.0 | Recorded by Mike Koenig , http://soundbible.com/1939-Bats-In-Cave.html
|
||||
|
||||
--Spooky Water Drops Sound, License: Attribution 3.0 | Recorded by Mike Koenig, http://soundbible.com/380-Spooky-Water-Drops.html
|
||||
|
||||
|
||||
-- Single Water Droplet Sound, License: Attribution 3.0 | Recorded by Mike Koenig, http://soundbible.com/384-Single-Water-Droplet.html
|
||||
|
||||
--HollowWind, Black Boe, Creative Commons 0 License, http://www.freesound.org/people/Black%20Boe/sounds/22331/
|
||||
|
||||
--drippingwater*.ogg sounds: CC0, Dripping Water Mod, by kddekadenz, http://minetest.net/forum/viewtopic.php?id=1688
|
||||
|
||||
--best cardinal bird: License: Attribution 3.0 | Recorded by PsychoBird, http://soundbible.com/1515-Best-Cardinal-Bird.html
|
||||
|
||||
--birdsongnl: the Attribution License, HerbertBoland, http://www.freesound.org/people/HerbertBoland/sounds/28312/ (end)
|
||||
|
||||
--robin2: Attribution License, reinsamba, http://www.freesound.org/people/reinsamba/sounds/32479/ (end)
|
||||
|
||||
--Craw.WAV, Attribution License, inchadney, http://www.freesound.org/people/inchadney/sounds/52450/
|
||||
|
||||
--bluejay.wav, Creative Commons 0 License, UncleSigmund, http://www.freesound.org/people/UncleSigmund/sounds/42382/
|
||||
|
||||
--scuba1*.ogg- digifishmusic, Attribution License, http://www.freesound.org/people/digifishmusic/sounds/45521/
|
||||
|
||||
--Underwater Pool - Attribution 3.0 | Recorded by Mike Koenig, http://soundbible.com/1660-Underwater-Pool.html
|
||||
|
||||
--dolphin_screaming - Creative Commons 0 License, felix.blume, http://www.freesound.org/people/felix.blume/sounds/161691/
|
||||
|
||||
--dolphins - Attribution Noncommercial License, acclivity, http://www.freesound.org/people/acclivity/sounds/13691/
|
||||
|
||||
ComboWind uses:
|
||||
--wind-in-the-trees -Attribution License, laurent, http://www.freesound.org/people/laurent/sounds/16995/
|
||||
--drygrassInWind- Creative Commons 0 License, felix.blume, http://www.freesound.org/people/felix.blume/sounds/146436/
|
||||
|
||||
--Splash: Attribution 3.0 | Recorded by BlastwaveFx.com, http://soundbible.com/546-Fish-Splashing.html
|
||||
|
||||
--small_waterfall Attribution License, volivieri, http://www.freesound.org/people/volivieri/sounds/38390/
|
||||
|
||||
--Lake_Waves_2*, Attribution License, Benboncan, http://www.freesound.org/people/Benboncan/sounds/67884/
|
||||
|
||||
--water_swimming_splashing*, Attribution Noncommercial License, Robinhood76, http://www.freesound.org/people/Robinhood76/sounds/79657/
|
||||
|
||||
--earth01a, Creative Commons 0 License., Halion , http://www.freesound.org/people/Halion/sounds/17785
|
||||
|
||||
--fiji_beach, Creative Commons 0 License, c97059890, http://www.freesound.org/people/c97059890/sounds/21754/
|
||||
|
||||
--seagull, Attribution Noncommercial License., hazure, http://www.freesound.org/people/hazure/sounds/23707/,
|
||||
|
||||
desert:
|
||||
coyote2, Attribution License, rogerforeman, http://www.freesound.org/people/rogerforeman/sounds/68068/
|
||||
http://www.freesound.org/people/Proxima4/sounds/104319/
|
||||
Desert Monolith.wav, Creative Commons 0 License, Proxima4, http://www.freesound.org/people/Proxima4/sounds/104319/
|
||||
Rattlesnake Rattle, Public Domain, fws.gov, http://soundbible.com/237-Rattlesnake-Rattle.html
|
||||
|
||||
flying:
|
||||
crystal_airlines: Attribution License, suonho, http://www.freesound.org/people/suonho/sounds/56364/
|
||||
|
||||
----------------Not used yet:
|
||||
desert:
|
||||
Desert Simple.wav, Creative Commons 0 License, Proxima4, http://www.freesound.org/people/Proxima4/sounds/104320/
|
||||
|
||||
313hummer (Jordan Craige)
|
||||
--echos http://soundcloud.com/jordan-craige/echos-1
|
||||
Creative Commons Attribution license (reuse allowed) Attribution 3.0 Unported (CC BY 3.0)
|
||||
Not Used:--FoamOfTheSea http://soundcloud.com/jordan-craige/foam-of-the-sea
|
||||
|
||||
xi-intersection:
|
||||
http://soundcloud.com/xi-intersection/mass-effect-uncharted-worlds Creative Commons License
|
||||
--not used:
|
||||
http://soundcloud.com/xi-intersection/donkey-kong-country-2-flight
|
||||
http://soundcloud.com/kogyo/kogyo-skalar-m1
|
||||
|
||||
lava:
|
||||
http://www.freesound.org/people/Halion/sounds/17785/ (almost as good cc) (combine with rocks falling?)
|
||||
http://www.freesound.org/people/pushtobreak/sounds/17823/ (attrib non cc really good)
|
||||
http://www.freesound.org/people/klankbeeld/sounds/123970/ (horror rhythm)
|
||||
Rockfall in mine.wav http://www.freesound.org/people/Benboncan/sounds/60085/
|
||||
|
||||
|
||||
http://www.freesound.org/people/snotch/sounds/96175/ (mud volcano)
|
||||
|
||||
--natural night sounds in Boquete.wav, Attribution License, laurent, http://www.freesound.org/people/laurent/sounds/15851/
|
||||
http://www.freesound.org/people/Dynamicell/sounds/17553/
|
||||
http://www.freesound.org/people/juskiddink/sounds/78955/ aspen tree in wind
|
||||
http://www.freesound.org/people/Benboncan/sounds/69761/ wind in hedge birds animals
|
||||
|
||||
|
||||
ButterflyTea:
|
||||
Creative Commons : Attribution-Noncommercial-Share Alike 3.0
|
||||
http://www.jamendo.com/en/track/904012/dance-of-magical-flowers
|
||||
http://www.jamendo.com/en/track/904013/magic-of-the-seventh-world
|
||||
http://www.jamendo.com/en/track/904016/in-search-of-the-soul
|
||||
|
||||
zero-project
|
BIN
worldmods/ambience/ambience/sounds/Splash.ogg
Normal file
BIN
worldmods/ambience/ambience/sounds/Spooky_Water_Drops.ogg
Normal file
BIN
worldmods/ambience/ambience/sounds/Wolves_Howling.ogg
Normal file
BIN
worldmods/ambience/ambience/sounds/bird.ogg
Normal file
BIN
worldmods/ambience/ambience/sounds/birdsongnl.ogg
Normal file
BIN
worldmods/ambience/ambience/sounds/coyote2.ogg
Normal file
BIN
worldmods/ambience/ambience/sounds/craw.ogg
Normal file
BIN
worldmods/ambience/ambience/sounds/drippingwater_drip_a.ogg
Normal file
BIN
worldmods/ambience/ambience/sounds/drippingwater_drip_b.ogg
Normal file
BIN
worldmods/ambience/ambience/sounds/drippingwater_drip_c.ogg
Normal file
BIN
worldmods/ambience/ambience/sounds/drowning_gasp.ogg
Normal file
BIN
worldmods/ambience/ambience/sounds/earth01a.ogg
Normal file
BIN
worldmods/ambience/ambience/sounds/fiji_beach.ogg
Normal file
BIN
worldmods/ambience/ambience/sounds/horned_owl.ogg
Normal file
BIN
worldmods/ambience/ambience/sounds/lake_waves_2_calm.ogg
Normal file
BIN
worldmods/ambience/ambience/sounds/lake_waves_2_variety.ogg
Normal file
BIN
worldmods/ambience/ambience/sounds/robin2.ogg
Normal file
BIN
worldmods/ambience/ambience/sounds/scuba1bubbles.ogg
Normal file
BIN
worldmods/ambience/ambience/sounds/scuba1calm.ogg
Normal file
BIN
worldmods/ambience/ambience/sounds/scuba1calm2.ogg
Normal file
BIN
worldmods/ambience/ambience/sounds/scuba1interestingbubbles.ogg
Normal file
BIN
worldmods/ambience/ambience/sounds/scuba1tubulentbubbles.ogg
Normal file
BIN
worldmods/ambience/ambience/sounds/seagull.ogg
Normal file
BIN
worldmods/ambience/ambience/sounds/small_waterfall.ogg
Normal file
BIN
worldmods/ambience/ambience/sounds/water_swimming_splashing.ogg
Normal file
11
worldmods/ambience/ambience/todo.txt
Normal file
@ -0,0 +1,11 @@
|
||||
To Do:
|
||||
|
||||
-add random_volume parameter to night normal, day normal, & cave normal sounds to create feeling of distance.
|
||||
|
||||
m-get constant birds more quiet during the day
|
||||
m-bats seem way too frequent now?
|
||||
m-when playing multiplayer seems to increase frequency of music & normal sounds to the point where they are obnoxious
|
||||
m-which songs should go with which environments? Dark songs in caves or night, light sounds during day.
|
||||
m-may be drowning out some of the normal sound effects like walking on stone.
|
||||
l-what about other weird bubble
|
||||
l-put in wind/ wind in trees during day and night
|
0
worldmods/ambience/modpack.txt
Normal file
2
worldmods/areas/.gitignore
vendored
Normal file
@ -0,0 +1,2 @@
|
||||
*~
|
||||
|
502
worldmods/areas/LICENSE.txt
Normal file
@ -0,0 +1,502 @@
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
Version 2.1, February 1999
|
||||
|
||||
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
[This is the first released version of the Lesser GPL. It also counts
|
||||
as the successor of the GNU Library Public License, version 2, hence
|
||||
the version number 2.1.]
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
Licenses are intended to guarantee your freedom to share and change
|
||||
free software--to make sure the software is free for all its users.
|
||||
|
||||
This license, the Lesser General Public License, applies to some
|
||||
specially designated software packages--typically libraries--of the
|
||||
Free Software Foundation and other authors who decide to use it. You
|
||||
can use it too, but we suggest you first think carefully about whether
|
||||
this license or the ordinary General Public License is the better
|
||||
strategy to use in any particular case, based on the explanations below.
|
||||
|
||||
When we speak of free software, we are referring to freedom of use,
|
||||
not price. Our General Public Licenses are designed to make sure that
|
||||
you have the freedom to distribute copies of free software (and charge
|
||||
for this service if you wish); that you receive source code or can get
|
||||
it if you want it; that you can change the software and use pieces of
|
||||
it in new free programs; and that you are informed that you can do
|
||||
these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
distributors to deny you these rights or to ask you to surrender these
|
||||
rights. These restrictions translate to certain responsibilities for
|
||||
you if you distribute copies of the library or if you modify it.
|
||||
|
||||
For example, if you distribute copies of the library, whether gratis
|
||||
or for a fee, you must give the recipients all the rights that we gave
|
||||
you. You must make sure that they, too, receive or can get the source
|
||||
code. If you link other code with the library, you must provide
|
||||
complete object files to the recipients, so that they can relink them
|
||||
with the library after making changes to the library and recompiling
|
||||
it. And you must show them these terms so they know their rights.
|
||||
|
||||
We protect your rights with a two-step method: (1) we copyright the
|
||||
library, and (2) we offer you this license, which gives you legal
|
||||
permission to copy, distribute and/or modify the library.
|
||||
|
||||
To protect each distributor, we want to make it very clear that
|
||||
there is no warranty for the free library. Also, if the library is
|
||||
modified by someone else and passed on, the recipients should know
|
||||
that what they have is not the original version, so that the original
|
||||
author's reputation will not be affected by problems that might be
|
||||
introduced by others.
|
||||
|
||||
Finally, software patents pose a constant threat to the existence of
|
||||
any free program. We wish to make sure that a company cannot
|
||||
effectively restrict the users of a free program by obtaining a
|
||||
restrictive license from a patent holder. Therefore, we insist that
|
||||
any patent license obtained for a version of the library must be
|
||||
consistent with the full freedom of use specified in this license.
|
||||
|
||||
Most GNU software, including some libraries, is covered by the
|
||||
ordinary GNU General Public License. This license, the GNU Lesser
|
||||
General Public License, applies to certain designated libraries, and
|
||||
is quite different from the ordinary General Public License. We use
|
||||
this license for certain libraries in order to permit linking those
|
||||
libraries into non-free programs.
|
||||
|
||||
When a program is linked with a library, whether statically or using
|
||||
a shared library, the combination of the two is legally speaking a
|
||||
combined work, a derivative of the original library. The ordinary
|
||||
General Public License therefore permits such linking only if the
|
||||
entire combination fits its criteria of freedom. The Lesser General
|
||||
Public License permits more lax criteria for linking other code with
|
||||
the library.
|
||||
|
||||
We call this license the "Lesser" General Public License because it
|
||||
does Less to protect the user's freedom than the ordinary General
|
||||
Public License. It also provides other free software developers Less
|
||||
of an advantage over competing non-free programs. These disadvantages
|
||||
are the reason we use the ordinary General Public License for many
|
||||
libraries. However, the Lesser license provides advantages in certain
|
||||
special circumstances.
|
||||
|
||||
For example, on rare occasions, there may be a special need to
|
||||
encourage the widest possible use of a certain library, so that it becomes
|
||||
a de-facto standard. To achieve this, non-free programs must be
|
||||
allowed to use the library. A more frequent case is that a free
|
||||
library does the same job as widely used non-free libraries. In this
|
||||
case, there is little to gain by limiting the free library to free
|
||||
software only, so we use the Lesser General Public License.
|
||||
|
||||
In other cases, permission to use a particular library in non-free
|
||||
programs enables a greater number of people to use a large body of
|
||||
free software. For example, permission to use the GNU C Library in
|
||||
non-free programs enables many more people to use the whole GNU
|
||||
operating system, as well as its variant, the GNU/Linux operating
|
||||
system.
|
||||
|
||||
Although the Lesser General Public License is Less protective of the
|
||||
users' freedom, it does ensure that the user of a program that is
|
||||
linked with the Library has the freedom and the wherewithal to run
|
||||
that program using a modified version of the Library.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow. Pay close attention to the difference between a
|
||||
"work based on the library" and a "work that uses the library". The
|
||||
former contains code derived from the library, whereas the latter must
|
||||
be combined with the library in order to run.
|
||||
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License Agreement applies to any software library or other
|
||||
program which contains a notice placed by the copyright holder or
|
||||
other authorized party saying it may be distributed under the terms of
|
||||
this Lesser General Public License (also called "this License").
|
||||
Each licensee is addressed as "you".
|
||||
|
||||
A "library" means a collection of software functions and/or data
|
||||
prepared so as to be conveniently linked with application programs
|
||||
(which use some of those functions and data) to form executables.
|
||||
|
||||
The "Library", below, refers to any such software library or work
|
||||
which has been distributed under these terms. A "work based on the
|
||||
Library" means either the Library or any derivative work under
|
||||
copyright law: that is to say, a work containing the Library or a
|
||||
portion of it, either verbatim or with modifications and/or translated
|
||||
straightforwardly into another language. (Hereinafter, translation is
|
||||
included without limitation in the term "modification".)
|
||||
|
||||
"Source code" for a work means the preferred form of the work for
|
||||
making modifications to it. For a library, complete source code means
|
||||
all the source code for all modules it contains, plus any associated
|
||||
interface definition files, plus the scripts used to control compilation
|
||||
and installation of the library.
|
||||
|
||||
Activities other than copying, distribution and modification are not
|
||||
covered by this License; they are outside its scope. The act of
|
||||
running a program using the Library is not restricted, and output from
|
||||
such a program is covered only if its contents constitute a work based
|
||||
on the Library (independent of the use of the Library in a tool for
|
||||
writing it). Whether that is true depends on what the Library does
|
||||
and what the program that uses the Library does.
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Library's
|
||||
complete source code as you receive it, in any medium, provided that
|
||||
you conspicuously and appropriately publish on each copy an
|
||||
appropriate copyright notice and disclaimer of warranty; keep intact
|
||||
all the notices that refer to this License and to the absence of any
|
||||
warranty; and distribute a copy of this License along with the
|
||||
Library.
|
||||
|
||||
You may charge a fee for the physical act of transferring a copy,
|
||||
and you may at your option offer warranty protection in exchange for a
|
||||
fee.
|
||||
|
||||
2. You may modify your copy or copies of the Library or any portion
|
||||
of it, thus forming a work based on the Library, and copy and
|
||||
distribute such modifications or work under the terms of Section 1
|
||||
above, provided that you also meet all of these conditions:
|
||||
|
||||
a) The modified work must itself be a software library.
|
||||
|
||||
b) You must cause the files modified to carry prominent notices
|
||||
stating that you changed the files and the date of any change.
|
||||
|
||||
c) You must cause the whole of the work to be licensed at no
|
||||
charge to all third parties under the terms of this License.
|
||||
|
||||
d) If a facility in the modified Library refers to a function or a
|
||||
table of data to be supplied by an application program that uses
|
||||
the facility, other than as an argument passed when the facility
|
||||
is invoked, then you must make a good faith effort to ensure that,
|
||||
in the event an application does not supply such function or
|
||||
table, the facility still operates, and performs whatever part of
|
||||
its purpose remains meaningful.
|
||||
|
||||
(For example, a function in a library to compute square roots has
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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For an executable, the required form of the "work that uses the
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||||
How to Apply These Terms to Your New Libraries
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||||
If you develop a new library, and you want it to be of the greatest
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||||
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||||
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||||
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||||
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||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the
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||||
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|
||||
|
||||
<signature of Ty Coon>, 1 April 1990
|
||||
Ty Coon, President of Vice
|
||||
|
||||
That's all there is to it!
|
99
worldmods/areas/README.md
Normal file
@ -0,0 +1,99 @@
|
||||
Areas mod for Minetest 0.4.8+
|
||||
=============================
|
||||
|
||||
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
|
||||
Configuration
|
||||
-------------
|
||||
If you wish to specify configuration options, such as whether players are
|
||||
allowed to protect their own areas with /protect (Disabled by default), you
|
||||
should check config.lua and set the appropriate settings in your minetest.conf.
|
||||
|
||||
|
||||
Tutorial
|
||||
--------
|
||||
To protect an area you must first set the corner positions of the area.
|
||||
In order to set the corner positions you run:
|
||||
1. "/area\_pos set" punch the two border nodes.
|
||||
2. "/area\_pos set1/2" punch only the first or second border node.
|
||||
3. "/area\_pos1/2" set position one or two to your current position.
|
||||
4. "/area\_pos1/2 X Y Z" set position one or two to the specified coordinates.
|
||||
|
||||
Once you have set the border positions you can protect the area by running:
|
||||
1. "/set\_owner <OwnerName> <AreaName>"
|
||||
-- If you are a administrator or moderator with the "areas" privilege.
|
||||
2. "/protect <AreaName>"
|
||||
-- If the server administraor has enabled area self-protection.
|
||||
|
||||
The area name is used so that you can easily find the area that you want when
|
||||
using a command like /list\_areas. It is not used for any other purpose.
|
||||
For example: /set\_owner SomePlayer Diamond city
|
||||
|
||||
Now that you own an area you may want to add sub-owners to it. You can do this
|
||||
with the /add\_owner command. Anyone with an area can use the add\_owner
|
||||
command on their areas. Before using the add\_owner command you have to select
|
||||
the corners of the sub-area as you did for set\_owner. If your markers are
|
||||
still around your original area and you want to grant access to your entire
|
||||
area you will not have to re-set them. You can also use select\_area to place
|
||||
the markers at the corners of an existing area.
|
||||
The add\_owner command expects three arguments:
|
||||
1. The id of the parent area. (The area that you want it to be a sub-area of)
|
||||
2. The name of the player that will own the sub-area.
|
||||
3. The name of the sub-area.
|
||||
|
||||
For example: /add\_owner 123 BobTheBuilder Diamond lighthouse
|
||||
|
||||
Chat commands
|
||||
-------------
|
||||
* /protect <AreaName>
|
||||
Protects an area for yourself. (If self-protection is enabled)
|
||||
|
||||
* /set\_owner <OwnerName> <AreaName>
|
||||
Protects an area. (Requires the "areas" privilege)
|
||||
|
||||
* /add\_owner <ParentID> <OwnerName> <ChildName>
|
||||
Grants another player control over part (or all) of an area.
|
||||
|
||||
* /rename\_area <ID> <NewName>
|
||||
Renames an existing area, useful after converting from node_ownership
|
||||
when all areas are unnamed.
|
||||
|
||||
* /list\_areas
|
||||
Lists all of the areas that you own.
|
||||
(Or all of them if you have the "areas" privilege)
|
||||
|
||||
* /find\_areas <Regex>
|
||||
Finds areas using a Lua regular expresion.
|
||||
For example:
|
||||
/find_areas [Cc]astle To find castles.
|
||||
|
||||
* /remove\_area <ID>
|
||||
Removes an area that you own. Any sub-areas of that area are made sub-areas
|
||||
of the removed area's parent, if it exists. Otherwise they will have no
|
||||
parent.
|
||||
|
||||
* /recursive\_remove\_areas <ID>
|
||||
Removes an area and all sub-areas of it.
|
||||
|
||||
* /change\_owner <ID> <NewOwner>
|
||||
Change the owner of an area.
|
||||
|
||||
* /select\_area <ID>
|
||||
Sets the area positions to those of an existing area.
|
||||
|
||||
* /area\_pos {set,set1,set2,get}
|
||||
Sets the area positions by punching nodes or shows the current area positions.
|
||||
|
||||
* /area\_pos1 \[X,Y,Z|X Y Z\]
|
||||
Sets area position one to your position or the one supplied.
|
||||
|
||||
* /area\_pos2 \[X,Y,Z|X Y Z\]
|
||||
Sets area position two to your position or the one supplied.
|
||||
|
||||
License
|
||||
-------
|
||||
Copyright (C) 2013 ShadowNinja
|
||||
|
||||
Licensed under the GNU LGPL version 2.1 or higher.
|
||||
See LICENSE.txt and http://www.gnu.org/licenses/lgpl-2.1.txt
|
||||
|
41
worldmods/areas/api.lua
Normal file
@ -0,0 +1,41 @@
|
||||
|
||||
-- Returns a list of areas that include the provided position
|
||||
function areas:getAreasAtPos(pos)
|
||||
local a = {}
|
||||
local px, py, pz = pos.x, pos.y, pos.z
|
||||
for id, area in pairs(self.areas) do
|
||||
local ap1, ap2 = area.pos1, area.pos2
|
||||
if px >= ap1.x and px <= ap2.x and
|
||||
py >= ap1.y and py <= ap2.y and
|
||||
pz >= ap1.z and pz <= ap2.z then
|
||||
a[id] = area
|
||||
end
|
||||
end
|
||||
return a
|
||||
end
|
||||
|
||||
-- Checks if the area is unprotected or owned by you
|
||||
function areas:canInteract(pos, name)
|
||||
if minetest.check_player_privs(name, {areas=true}) then
|
||||
return true
|
||||
end
|
||||
local owned = false
|
||||
for _, area in pairs(self:getAreasAtPos(pos)) do
|
||||
if area.owner == name or area.open then
|
||||
return true
|
||||
else
|
||||
owned = true
|
||||
end
|
||||
end
|
||||
return not owned
|
||||
end
|
||||
|
||||
-- Returns a table (list) of all players that own an area
|
||||
function areas:getNodeOwners(pos)
|
||||
local owners = {}
|
||||
for _, area in pairs(self:getAreasAtPos(pos)) do
|
||||
table.insert(owners, area.owner)
|
||||
end
|
||||
return owners
|
||||
end
|
||||
|
288
worldmods/areas/chatcommands.lua
Normal file
@ -0,0 +1,288 @@
|
||||
|
||||
minetest.register_chatcommand("protect", {
|
||||
params = "<AreaName>",
|
||||
description = "Protect your own area",
|
||||
privs = {[areas.self_protection_privilege]=true},
|
||||
func = function(name, param)
|
||||
if param == "" then
|
||||
return false, "Invalid usage, see /help protect."
|
||||
end
|
||||
local pos1, pos2 = areas:getPos(name)
|
||||
if not (pos1 and pos2) then
|
||||
return false, "You need to select an area first."
|
||||
end
|
||||
|
||||
minetest.log("action", "/protect invoked, owner="..name..
|
||||
" AreaName="..param..
|
||||
" StartPos="..minetest.pos_to_string(pos1)..
|
||||
" EndPos=" ..minetest.pos_to_string(pos2))
|
||||
|
||||
local canAdd, errMsg = areas:canPlayerAddArea(pos1, pos2, name)
|
||||
if not canAdd then
|
||||
return false, "You can't protect that area: "..errMsg
|
||||
end
|
||||
|
||||
local id = areas:add(name, param, pos1, pos2, nil)
|
||||
areas:save()
|
||||
|
||||
return true, "Area protected. ID: "..id
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("set_owner", {
|
||||
params = "<PlayerName> <AreaName>",
|
||||
description = "Protect an area beetween two positions and give"
|
||||
.." a player access to it without setting the parent of the"
|
||||
.." area to any existing area",
|
||||
privs = {areas=true},
|
||||
func = function(name, param)
|
||||
local ownerName, areaName = param:match('^(%S+)%s(.+)$')
|
||||
|
||||
if not ownerName then
|
||||
return false, "Incorrect usage, see /help set_owner."
|
||||
end
|
||||
|
||||
local pos1, pos2 = areas:getPos(name)
|
||||
if not (pos1 and pos2) then
|
||||
return false, "You need to select an area first."
|
||||
end
|
||||
|
||||
if not areas:player_exists(ownerName) then
|
||||
return false, "The player \""
|
||||
..ownerName.."\" does not exist."
|
||||
end
|
||||
|
||||
minetest.log("action", name.." runs /set_owner. Owner = "..ownerName..
|
||||
" AreaName = "..areaName..
|
||||
" StartPos = "..minetest.pos_to_string(pos1)..
|
||||
" EndPos = " ..minetest.pos_to_string(pos2))
|
||||
|
||||
local id = areas:add(ownerName, areaName, pos1, pos2, nil)
|
||||
areas:save()
|
||||
|
||||
minetest.chat_send_player(ownerName,
|
||||
"You have been granted control over area #"..
|
||||
id..". Type /list_areas to show your areas.")
|
||||
return true, "Area protected. ID: "..id
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("add_owner", {
|
||||
params = "<ParentID> <Player> <AreaName>",
|
||||
description = "Give a player access to a sub-area beetween two"
|
||||
.." positions that have already been protected,"
|
||||
.." Use set_owner if you don't want the parent to be set.",
|
||||
func = function(name, param)
|
||||
local pid, ownerName, areaName
|
||||
= param:match('^(%d+) ([^ ]+) (.+)$')
|
||||
|
||||
if not pid then
|
||||
minetest.chat_send_player(name, "Incorrect usage, see /help add_owner")
|
||||
return
|
||||
end
|
||||
|
||||
local pos1, pos2 = areas:getPos(name)
|
||||
if not (pos1 and pos2) then
|
||||
return false, "You need to select an area first."
|
||||
end
|
||||
|
||||
if not areas:player_exists(ownerName) then
|
||||
return false, "The player \""..ownerName.."\" does not exist."
|
||||
end
|
||||
|
||||
minetest.log("action", name.." runs /add_owner. Owner = "..ownerName..
|
||||
" AreaName = "..areaName.." ParentID = "..pid..
|
||||
" StartPos = "..pos1.x..","..pos1.y..","..pos1.z..
|
||||
" EndPos = " ..pos2.x..","..pos2.y..","..pos2.z)
|
||||
|
||||
-- Check if this new area is inside an area owned by the player
|
||||
pid = tonumber(pid)
|
||||
if (not areas:isAreaOwner(pid, name)) or
|
||||
(not areas:isSubarea(pos1, pos2, pid)) then
|
||||
return false, "You can't protect that area."
|
||||
end
|
||||
|
||||
local id = areas:add(ownerName, areaName, pos1, pos2, pid)
|
||||
areas:save()
|
||||
|
||||
minetest.chat_send_player(ownerName,
|
||||
"You have been granted control over area #"..
|
||||
id..". Type /list_areas to show your areas.")
|
||||
return true, "Area protected. ID: "..id
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("rename_area", {
|
||||
params = "<ID> <newName>",
|
||||
description = "Rename a area that you own",
|
||||
func = function(name, param)
|
||||
local id, newName = param:match("^(%d+)%s(.+)$")
|
||||
if not id then
|
||||
return false, "Invalid usage, see /help rename_area."
|
||||
end
|
||||
|
||||
id = tonumber(id)
|
||||
if not id then
|
||||
return false, "That area doesn't exist."
|
||||
end
|
||||
|
||||
if not areas:isAreaOwner(id, name) then
|
||||
return true, "You don't own that area."
|
||||
end
|
||||
|
||||
areas.areas[id].name = newName
|
||||
areas:save()
|
||||
return true, "Area renamed."
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("find_areas", {
|
||||
params = "<regexp>",
|
||||
description = "Find areas using a Lua regular expression",
|
||||
func = function(name, param)
|
||||
if param == "" then
|
||||
return false, "A regular expression is required."
|
||||
end
|
||||
|
||||
-- Check expression for validity
|
||||
local function testRegExp()
|
||||
("Test [1]: Player (0,0,0) (0,0,0)"):find(param)
|
||||
end
|
||||
if not pcall(testRegExp) then
|
||||
return false, "Invalid regular expression."
|
||||
end
|
||||
|
||||
local matches = {}
|
||||
for id, area in pairs(areas.areas) do
|
||||
if areas:isAreaOwner(id, name) and
|
||||
areas:toString(id):find(param) then
|
||||
table.insert(matches, areas:toString(id))
|
||||
end
|
||||
end
|
||||
if #matches > 1 then
|
||||
return true, table.concat(matches, "\n")
|
||||
else
|
||||
return true, "No matches found."
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("list_areas", {
|
||||
description = "List your areas, or all areas if you are an admin.",
|
||||
func = function(name, param)
|
||||
local admin = minetest.check_player_privs(name, {areas=true})
|
||||
local areaStrings = {}
|
||||
for id, area in pairs(areas.areas) do
|
||||
if admin or areas:isAreaOwner(id, name) then
|
||||
table.insert(areaStrings, areas:toString(id))
|
||||
end
|
||||
end
|
||||
if #areaStrings == 0 then
|
||||
return true, "No visible areas."
|
||||
end
|
||||
return true, table.concat(areaStrings, "\n")
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("recursive_remove_areas", {
|
||||
params = "<id>",
|
||||
description = "Recursively remove areas using an id",
|
||||
func = function(name, param)
|
||||
local id = tonumber(param)
|
||||
if not id then
|
||||
return false, "Invalid usage, see"
|
||||
.." /help recursive_remove_areas"
|
||||
end
|
||||
|
||||
if not areas:isAreaOwner(id, name) then
|
||||
return false, "Area "..id.." does not exist or is"
|
||||
.." not owned by you."
|
||||
end
|
||||
|
||||
areas:remove(id, true)
|
||||
areas:save()
|
||||
return true, "Removed area "..id.." and it's sub areas."
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("remove_area", {
|
||||
params = "<id>",
|
||||
description = "Remove an area using an id",
|
||||
func = function(name, param)
|
||||
local id = tonumber(param)
|
||||
if not id then
|
||||
return false, "Invalid usage, see /help remove_area"
|
||||
end
|
||||
|
||||
if not areas:isAreaOwner(id, name) then
|
||||
return false, "Area "..id.." does not exist or"
|
||||
.." is not owned by you."
|
||||
end
|
||||
|
||||
areas:remove(id)
|
||||
areas:save()
|
||||
return true, "Removed area "..id
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("change_owner", {
|
||||
params = "<ID> <NewOwner>",
|
||||
description = "Change the owner of an area using it's ID",
|
||||
func = function(name, param)
|
||||
local id, newOwner = param:match("^(%d+)%s(%S+)$")
|
||||
|
||||
if not id then
|
||||
return false, "Invalid usage, see"
|
||||
.." /help change_owner."
|
||||
end
|
||||
|
||||
if not areas:player_exists(newOwner) then
|
||||
return false, "The player \""..newOwner
|
||||
.."\" does not exist."
|
||||
end
|
||||
|
||||
id = tonumber(id)
|
||||
if not areas:isAreaOwner(id, name) then
|
||||
return false, "Area "..id.." does not exist"
|
||||
.." or is not owned by you."
|
||||
end
|
||||
areas.areas[id].owner = newOwner
|
||||
areas:save()
|
||||
minetest.chat_send_player(newOwner,
|
||||
("%s has given you control over the area %q (ID %d).")
|
||||
:format(name, areas.areas[id].name, id))
|
||||
return true, "Owner changed."
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("area_open", {
|
||||
params = "<ID>",
|
||||
description = "Toggle an area open (anyone can interact) or closed",
|
||||
func = function(name, param)
|
||||
local id = tonumber(param)
|
||||
|
||||
if not id then
|
||||
return false, "Invalid usage, see /help area_open."
|
||||
end
|
||||
|
||||
if not areas:isAreaOwner(id, name) then
|
||||
return false, "Area "..id.." does not exist"
|
||||
.." or is not owned by you."
|
||||
end
|
||||
local open = not areas.areas[id].open
|
||||
-- Save false as nil to avoid inflating the DB.
|
||||
areas.areas[id].open = open or nil
|
||||
areas:save()
|
||||
return true, ("Area %s."):format(open and "opened" or "closed")
|
||||
end
|
||||
})
|
||||
|
47
worldmods/areas/hud.lua
Normal file
@ -0,0 +1,47 @@
|
||||
-- This is inspired by the landrush mod by Bremaweb
|
||||
|
||||
areas.hud = {}
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
for _, player in pairs(minetest.get_connected_players()) do
|
||||
local name = player:get_player_name()
|
||||
local pos = vector.round(player:getpos())
|
||||
local areaString = ""
|
||||
local first = true
|
||||
for id, area in pairs(areas:getAreasAtPos(pos)) do
|
||||
if not first then
|
||||
areaString = areaString..", "
|
||||
else
|
||||
first = false
|
||||
end
|
||||
areaString = areaString .. ("%s [%u] (%s%s)")
|
||||
:format(area.name, id, area.owner,
|
||||
area.open and ":open" or "")
|
||||
end
|
||||
if not areas.hud[name] then
|
||||
areas.hud[name] = {}
|
||||
areas.hud[name].areasId = player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
name = "Areas",
|
||||
number = 0xFFFFFF,
|
||||
position = {x=0, y=1},
|
||||
offset = {x=5, y=-60},
|
||||
direction = 0,
|
||||
text = "Areas: "..areaString,
|
||||
scale = {x=200, y=60},
|
||||
alignment = {x=1, y=1},
|
||||
})
|
||||
areas.hud[name].oldAreas = areaString
|
||||
return
|
||||
elseif areas.hud[name].oldAreas ~= areaString then
|
||||
player:hud_change(areas.hud[name].areasId, "text",
|
||||
"Areas: "..areaString)
|
||||
areas.hud[name].oldAreas = areaString
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
areas.hud[player:get_player_name()] = nil
|
||||
end)
|
||||
|
33
worldmods/areas/init.lua
Normal file
@ -0,0 +1,33 @@
|
||||
-- Areas mod by ShadowNinja
|
||||
-- Based on node_ownership
|
||||
-- License: LGPLv2+
|
||||
|
||||
areas = {}
|
||||
|
||||
areas.startTime = os.clock()
|
||||
|
||||
areas.modpath = minetest.get_modpath("areas")
|
||||
dofile(areas.modpath.."/settings.lua")
|
||||
dofile(areas.modpath.."/api.lua")
|
||||
dofile(areas.modpath.."/internal.lua")
|
||||
dofile(areas.modpath.."/chatcommands.lua")
|
||||
dofile(areas.modpath.."/pos.lua")
|
||||
dofile(areas.modpath.."/interact.lua")
|
||||
dofile(areas.modpath.."/legacy.lua")
|
||||
dofile(areas.modpath.."/hud.lua")
|
||||
|
||||
areas:load()
|
||||
|
||||
minetest.register_privilege("areas", {description = "Can administer areas"})
|
||||
|
||||
if not minetest.registered_privileges[areas.self_protection_privilege] then
|
||||
minetest.register_privilege(areas.self_protection_privilege, {
|
||||
description = "Can protect areas",
|
||||
})
|
||||
end
|
||||
|
||||
if minetest.setting_getbool("log_mod") then
|
||||
local diffTime = os.clock() - areas.startTime
|
||||
minetest.log("action", "areas loaded in "..diffTime.."s.")
|
||||
end
|
||||
|
19
worldmods/areas/interact.lua
Normal file
@ -0,0 +1,19 @@
|
||||
|
||||
local old_is_protected = minetest.is_protected
|
||||
function minetest.is_protected(pos, name)
|
||||
if not areas:canInteract(pos, name) then
|
||||
return true
|
||||
end
|
||||
return old_is_protected(pos, name)
|
||||
end
|
||||
|
||||
minetest.register_on_protection_violation(function(pos, name)
|
||||
if not areas:canInteract(pos, name) then
|
||||
local owners = areas:getNodeOwners(pos)
|
||||
minetest.chat_send_player(name,
|
||||
("%s is protected by %s."):format(
|
||||
minetest.pos_to_string(pos),
|
||||
table.concat(owners, ", ")))
|
||||
end
|
||||
end)
|
||||
|
211
worldmods/areas/internal.lua
Normal file
@ -0,0 +1,211 @@
|
||||
|
||||
function areas:player_exists(name)
|
||||
return minetest.auth_table[name] ~= nil
|
||||
end
|
||||
|
||||
-- Save the areas table to a file
|
||||
function areas:save()
|
||||
local datastr = minetest.serialize(self.areas)
|
||||
if not datastr then
|
||||
minetest.log("error", "[areas] Failed to serialize area data!")
|
||||
return
|
||||
end
|
||||
local file, err = io.open(self.filename, "w")
|
||||
if err then
|
||||
return err
|
||||
end
|
||||
file:write(datastr)
|
||||
file:close()
|
||||
end
|
||||
|
||||
-- Load the areas table from the save file
|
||||
function areas:load()
|
||||
local file, err = io.open(self.filename, "r")
|
||||
if err then
|
||||
self.areas = self.areas or {}
|
||||
return err
|
||||
end
|
||||
self.areas = minetest.deserialize(file:read("*a"))
|
||||
if type(self.areas) ~= "table" then
|
||||
self.areas = {}
|
||||
end
|
||||
file:close()
|
||||
end
|
||||
|
||||
-- Finds the first usable index in a table
|
||||
-- Eg: {[1]=false,[4]=true} -> 2
|
||||
local function findFirstUnusedIndex(t)
|
||||
local i = 0
|
||||
repeat i = i + 1
|
||||
until t[i] == nil
|
||||
return i
|
||||
end
|
||||
|
||||
-- Add a area, returning the new area's id.
|
||||
function areas:add(owner, name, pos1, pos2, parent)
|
||||
local id = findFirstUnusedIndex(self.areas)
|
||||
self.areas[id] = {name=name, pos1=pos1, pos2=pos2, owner=owner,
|
||||
parent=parent}
|
||||
return id
|
||||
end
|
||||
|
||||
-- Remove a area, and optionally it's children recursively.
|
||||
-- If a area is deleted non-recursively the children will
|
||||
-- have the removed area's parent as their new parent.
|
||||
function areas:remove(id, recurse, secondrun)
|
||||
if recurse then
|
||||
-- Recursively find child entries and remove them
|
||||
local cids = self:getChildren(id)
|
||||
for _, cid in pairs(cids) do
|
||||
self:remove(cid, true, true)
|
||||
end
|
||||
else
|
||||
-- Update parents
|
||||
local parent = self.areas[id].parent
|
||||
local children = self:getChildren(id)
|
||||
for _, cid in pairs(children) do
|
||||
-- The subarea parent will be niled out if the
|
||||
-- removed area does not have a parent
|
||||
self.areas[cid].parent = parent
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
-- Remove main entry
|
||||
self.areas[id] = nil
|
||||
end
|
||||
|
||||
-- Checks if a area between two points is entirely contained by another area
|
||||
function areas:isSubarea(pos1, pos2, id)
|
||||
local area = self.areas[id]
|
||||
if not area then
|
||||
return false
|
||||
end
|
||||
p1, p2 = area.pos1, area.pos2
|
||||
if (pos1.x >= p1.x and pos1.x <= p2.x) and
|
||||
(pos2.x >= p1.x and pos2.x <= p2.x) and
|
||||
(pos1.y >= p1.y and pos1.y <= p2.y) and
|
||||
(pos2.y >= p1.y and pos2.y <= p2.y) and
|
||||
(pos1.z >= p1.z and pos1.z <= p2.z) and
|
||||
(pos2.z >= p1.z and pos2.z <= p2.z) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
-- Returns a table (list) of children of an area given it's identifier
|
||||
function areas:getChildren(id)
|
||||
local children = {}
|
||||
for cid, area in pairs(self.areas) do
|
||||
if area.parent and area.parent == id then
|
||||
table.insert(children, cid)
|
||||
end
|
||||
end
|
||||
return children
|
||||
end
|
||||
|
||||
-- Checks if the user has sufficient privileges.
|
||||
-- If the player is not a administrator it also checks
|
||||
-- if the area intersects other areas that they do not own.
|
||||
-- Also checks the size of the area and if the user already
|
||||
-- has more than max_areas.
|
||||
function areas:canPlayerAddArea(pos1, pos2, name)
|
||||
if minetest.check_player_privs(name, {areas=true}) then
|
||||
return true
|
||||
end
|
||||
|
||||
-- Check self protection privilege, if it is enabled,
|
||||
-- and if the area is too big.
|
||||
if (not self.self_protection) or
|
||||
(not minetest.check_player_privs(name,
|
||||
{[areas.self_protection_privilege]=true})) then
|
||||
return false, "Self protection is disabled or you do not have"
|
||||
.." the necessary privilege."
|
||||
end
|
||||
|
||||
if (pos2.x - pos1.x) > self.self_protection_max_size.x or
|
||||
(pos2.y - pos1.y) > self.self_protection_max_size.y or
|
||||
(pos2.z - pos1.z) > self.self_protection_max_size.z then
|
||||
return false, "Area is too big."
|
||||
end
|
||||
|
||||
-- Check number of areas the user has and make sure it not above the max
|
||||
local count = 0
|
||||
for _, area in pairs(self.areas) do
|
||||
if area.owner == name then
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
if count >= self.self_protection_max_areas then
|
||||
return false, "You have reached the maximum amount of"
|
||||
.." areas that you are allowed to protect."
|
||||
end
|
||||
|
||||
-- Check intersecting areas
|
||||
for id, area in pairs(self.areas) do
|
||||
if (area.pos1.x <= pos2.x and area.pos2.x >= pos1.x) and
|
||||
(area.pos1.y <= pos2.y and area.pos2.y >= pos1.y) and
|
||||
(area.pos1.z <= pos2.z and area.pos2.z >= pos1.z) then
|
||||
-- Found an area intersecting with the suplied area
|
||||
if not areas:isAreaOwner(id, name) then
|
||||
return false, ("The area intersects with"
|
||||
.." %s [%u] owned by %s.")
|
||||
:format(area.name, id, area.owner)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
-- Given a id returns a string in the format:
|
||||
-- "name [id]: owner (x1, y1, z1) (x2, y2, z2) -> children"
|
||||
function areas:toString(id)
|
||||
local area = self.areas[id]
|
||||
local message = ("%s [%d]: %s %s %s"):format(
|
||||
area.name, id, area.owner,
|
||||
minetest.pos_to_string(area.pos1),
|
||||
minetest.pos_to_string(area.pos2))
|
||||
|
||||
local children = areas:getChildren(id)
|
||||
if #children > 0 then
|
||||
message = message.." -> "..table.concat(children, ", ")
|
||||
end
|
||||
return message
|
||||
end
|
||||
|
||||
-- Re-order areas in table by their identifiers
|
||||
function areas:sort()
|
||||
local sa = {}
|
||||
for k, area in pairs(self.areas) do
|
||||
if not area.parent then
|
||||
table.insert(sa, area)
|
||||
local newid = #sa
|
||||
for _, subarea in pairs(self.areas) do
|
||||
if subarea.parent == k then
|
||||
subarea.parent = newid
|
||||
table.insert(sa, subarea)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
self.areas = sa
|
||||
end
|
||||
|
||||
-- Checks if a player owns an area or a parent of it
|
||||
function areas:isAreaOwner(id, name)
|
||||
local cur = self.areas[id]
|
||||
if cur and minetest.check_player_privs(name, {areas=true}) then
|
||||
return true
|
||||
end
|
||||
while cur do
|
||||
if cur.owner == name then
|
||||
return true
|
||||
elseif cur.parent then
|
||||
cur = self.areas[cur.parent]
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
146
worldmods/areas/legacy.lua
Normal file
@ -0,0 +1,146 @@
|
||||
-- This file contains functions to convert from
|
||||
-- the old areas format and other compatability code.
|
||||
|
||||
minetest.register_chatcommand("legacy_load_areas", {
|
||||
params = "<version>",
|
||||
description = "Loads, converts, and saves the areas from"
|
||||
.." a legacy save file.",
|
||||
privs = {areas=true, server=true, privs=true},
|
||||
func = function(name, param)
|
||||
minetest.chat_send_player(name, "Converting areas...")
|
||||
local version = tonumber(param)
|
||||
if version == 0 then
|
||||
err = areas:node_ownership_load()
|
||||
if err then
|
||||
minetest.chat_send_player(name, "Error loading legacy file: "..err)
|
||||
return
|
||||
end
|
||||
else
|
||||
minetest.chat_send_player(name, "Invalid version number. (0 allowed)")
|
||||
return
|
||||
end
|
||||
minetest.chat_send_player(name, "Legacy file loaded.")
|
||||
|
||||
for k, area in pairs(areas.areas) do
|
||||
-- New position format
|
||||
area.pos1 = {x=area.x1, y=area.y1, z=area.z1}
|
||||
area.pos2 = {x=area.x2, y=area.y2, z=area.z2}
|
||||
|
||||
area.x1, area.y1, area.z1,
|
||||
area.x2, area.y2, area.z2 =
|
||||
nil, nil, nil, nil, nil, nil
|
||||
|
||||
-- Area positions sorting
|
||||
area.pos1, area.pos2 = areas:sortPos(area.pos1, area.pos2)
|
||||
|
||||
-- Add name
|
||||
area.name = "unnamed"
|
||||
|
||||
-- Remove ID
|
||||
area.id = nil
|
||||
end
|
||||
minetest.chat_send_player(name, "Table format updated.")
|
||||
|
||||
areas:save()
|
||||
minetest.chat_send_player(name, "Converted areas saved. Done.")
|
||||
end})
|
||||
|
||||
function areas:node_ownership_load()
|
||||
local filename = minetest.get_worldpath().."/owners.tbl"
|
||||
tables, err = loadfile(filename)
|
||||
if err then
|
||||
return err
|
||||
end
|
||||
|
||||
tables = tables()
|
||||
for idx = 1, #tables do
|
||||
local tolinkv, tolinki = {}, {}
|
||||
for i, v in pairs(tables[idx]) do
|
||||
if type(v) == "table" and tables[v[1]] then
|
||||
table.insert(tolinkv, {i, tables[v[1]]})
|
||||
end
|
||||
if type(i) == "table" and tables[i[1]] then
|
||||
table.insert(tolinki, {i, tables[i[1]]})
|
||||
end
|
||||
end
|
||||
-- link values, first due to possible changes of indices
|
||||
for _, v in ipairs(tolinkv) do
|
||||
tables[idx][v[1]] = v[2]
|
||||
end
|
||||
-- link indices
|
||||
for _, v in ipairs(tolinki) do
|
||||
tables[idx][v[2]], tables[idx][v[1]] = tables[idx][v[1]], nil
|
||||
end
|
||||
end
|
||||
self.areas = tables[1]
|
||||
end
|
||||
|
||||
-- Returns the name of the first player that owns an area
|
||||
function areas.getNodeOwnerName(pos)
|
||||
for id, area in pairs(areas:getAreasAtPos(pos)) do
|
||||
return area.owner
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- Checks if a node is owned by you
|
||||
function areas.isNodeOwner(pos, name)
|
||||
if minetest.check_player_privs(name, {areas=true}) then
|
||||
return true
|
||||
end
|
||||
for id, area in pairs(areas:getAreasAtPos(pos)) do
|
||||
if name == area.owner then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- Checks if an area has an owner
|
||||
function areas.hasOwner(pos)
|
||||
for id, area in pairs(areas:getAreasAtPos(pos)) do
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
IsPlayerNodeOwner = areas.isNodeOwner
|
||||
GetNodeOwnerName = areas.getNodeOwnerName
|
||||
HasOwner = areas.hasOwner
|
||||
|
||||
-- This is entirely untested and may break in strange and new ways.
|
||||
if areas.legacy_table then
|
||||
owner_defs = {}
|
||||
setmetatable(owner_defs, {
|
||||
__index = function(table, key)
|
||||
local a = rawget(areas.areas, key)
|
||||
if a then
|
||||
a.x1 = a.pos1.x
|
||||
a.y1 = a.pos1.y
|
||||
a.z1 = a.pos1.z
|
||||
a.x2 = a.pos2.x
|
||||
a.y2 = a.pos2.y
|
||||
a.z2 = a.pos2.z
|
||||
a.pos1, a.pos2 = nil, nil
|
||||
a.id = key
|
||||
end
|
||||
return a
|
||||
end,
|
||||
__newindex = function(table, key, value)
|
||||
local a = value
|
||||
a.pos1, a.pos2 = {}, {}
|
||||
a.pos1.x = a.x1
|
||||
a.pos1.y = a.y1
|
||||
a.pos1.z = a.z1
|
||||
a.pos2.x = a.x2
|
||||
a.pos2.y = a.y2
|
||||
a.pos2.z = a.z2
|
||||
a.x1, a.y1, a.z1, a.x2, a.y2, a.z2 =
|
||||
nil, nil, nil, nil, nil, nil
|
||||
a.name = a.name or "unnamed"
|
||||
a.id = nil
|
||||
return rawset(areas.areas, key, a)
|
||||
end
|
||||
})
|
||||
end
|
||||
|
252
worldmods/areas/pos.lua
Normal file
@ -0,0 +1,252 @@
|
||||
|
||||
-- I could depend on WorldEdit for this, but you need to have the 'worldedit'
|
||||
-- permission to use those commands and you don't have
|
||||
-- /area_pos{1,2} [X Y Z|X,Y,Z].
|
||||
-- Since this is mostly copied from WorldEdit it is mostly
|
||||
-- licensed under the AGPL. (select_area is a exception)
|
||||
|
||||
areas.marker1 = {}
|
||||
areas.marker2 = {}
|
||||
areas.set_pos = {}
|
||||
areas.pos1 = {}
|
||||
areas.pos2 = {}
|
||||
|
||||
minetest.register_chatcommand("select_area", {
|
||||
params = "<ID>",
|
||||
description = "Select a area by id.",
|
||||
func = function(name, param)
|
||||
local id = tonumber(param)
|
||||
if not id then
|
||||
return false, "Invalid usage, see /help select_area."
|
||||
end
|
||||
if not areas.areas[id] then
|
||||
return false, "The area "..id.." does not exist."
|
||||
end
|
||||
|
||||
areas:setPos1(name, areas.areas[id].pos1)
|
||||
areas:setPos2(name, areas.areas[id].pos2)
|
||||
return true, "Area "..id.." selected."
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("area_pos1", {
|
||||
params = "[X Y Z|X,Y,Z]",
|
||||
description = "Set area protection region position 1 to your"
|
||||
.." location or the one specified",
|
||||
privs = {},
|
||||
func = function(name, param)
|
||||
local pos = nil
|
||||
local found, _, x, y, z = param:find(
|
||||
"^(-?%d+)[, ](-?%d+)[, ](-?%d+)$")
|
||||
if found then
|
||||
pos = {x=tonumber(x), y=tonumber(y), z=tonumber(z)}
|
||||
elseif param == "" then
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if player then
|
||||
pos = player:getpos()
|
||||
else
|
||||
return false, "Unable to get position."
|
||||
end
|
||||
else
|
||||
return false, "Invalid usage, see /help area_pos1."
|
||||
end
|
||||
pos = vector.round(pos)
|
||||
areas:setPos1(name, pos)
|
||||
return true, "Area position 1 set to "
|
||||
..minetest.pos_to_string(pos)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("area_pos2", {
|
||||
params = "[X Y Z|X,Y,Z]",
|
||||
description = "Set area protection region position 2 to your"
|
||||
.." location or the one specified",
|
||||
func = function(name, param)
|
||||
local pos = nil
|
||||
local found, _, x, y, z = param:find(
|
||||
"^(-?%d+)[, ](-?%d+)[, ](-?%d+)$")
|
||||
if found then
|
||||
pos = {x=tonumber(x), y=tonumber(y), z=tonumber(z)}
|
||||
elseif param == "" then
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if player then
|
||||
pos = player:getpos()
|
||||
else
|
||||
return false, "Unable to get position."
|
||||
end
|
||||
else
|
||||
return false, "Invalid usage, see /help area_pos2."
|
||||
end
|
||||
pos = vector.round(pos)
|
||||
areas:setPos2(name, pos)
|
||||
return true, "Area position 2 set to "
|
||||
..minetest.pos_to_string(pos)
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("area_pos", {
|
||||
params = "set/set1/set2/get",
|
||||
description = "Set area protection region, position 1, or position 2"
|
||||
.." by punching nodes, or display the region",
|
||||
func = function(name, param)
|
||||
if param == "set" then -- Set both area positions
|
||||
areas.set_pos[name] = "pos1"
|
||||
return true, "Select positions by punching two nodes."
|
||||
elseif param == "set1" then -- Set area position 1
|
||||
areas.set_pos[name] = "pos1only"
|
||||
return true, "Select position 1 by punching a node."
|
||||
elseif param == "set2" then -- Set area position 2
|
||||
areas.set_pos[name] = "pos2"
|
||||
return true, "Select position 2 by punching a node."
|
||||
elseif param == "get" then -- Display current area positions
|
||||
local pos1str, pos2str = "Position 1: ", "Position 2: "
|
||||
if areas.pos1[name] then
|
||||
pos1str = pos1str..minetest.pos_to_string(areas.pos1[name])
|
||||
else
|
||||
pos1str = pos1str.."<not set>"
|
||||
end
|
||||
if areas.pos2[name] then
|
||||
pos2str = pos2str..minetest.pos_to_string(areas.pos2[name])
|
||||
else
|
||||
pos2str = pos2str.."<not set>"
|
||||
end
|
||||
return true, pos1str.."\n"..pos2str
|
||||
else
|
||||
return false, "Unknown subcommand: "..param
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
function areas:getPos(playerName)
|
||||
local pos1, pos2 = areas.pos1[playerName], areas.pos2[playerName]
|
||||
if not (pos1 and pos2) then
|
||||
return nil
|
||||
end
|
||||
return areas:sortPos(pos1, pos2)
|
||||
end
|
||||
|
||||
function areas:setPos1(playerName, pos)
|
||||
areas.pos1[playerName] = pos
|
||||
areas.markPos1(playerName)
|
||||
end
|
||||
|
||||
function areas:setPos2(playerName, pos)
|
||||
areas.pos2[playerName] = pos
|
||||
areas.markPos2(playerName)
|
||||
end
|
||||
|
||||
|
||||
minetest.register_on_punchnode(function(pos, node, puncher)
|
||||
local name = puncher:get_player_name()
|
||||
-- Currently setting position
|
||||
if name ~= "" and areas.set_pos[name] then
|
||||
if areas.set_pos[name] == "pos1" then
|
||||
areas.pos1[name] = pos
|
||||
areas.markPos1(name)
|
||||
areas.set_pos[name] = "pos2"
|
||||
minetest.chat_send_player(name,
|
||||
"Position 1 set to "
|
||||
..minetest.pos_to_string(pos))
|
||||
elseif areas.set_pos[name] == "pos1only" then
|
||||
areas.pos1[name] = pos
|
||||
areas.markPos1(name)
|
||||
areas.set_pos[name] = nil
|
||||
minetest.chat_send_player(name,
|
||||
"Position 1 set to "
|
||||
..minetest.pos_to_string(pos))
|
||||
elseif areas.set_pos[name] == "pos2" then
|
||||
areas.pos2[name] = pos
|
||||
areas.markPos2(name)
|
||||
areas.set_pos[name] = nil
|
||||
minetest.chat_send_player(name,
|
||||
"Position 2 set to "
|
||||
..minetest.pos_to_string(pos))
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- Modifies positions `pos1` and `pos2` so that each component of `pos1`
|
||||
-- is less than or equal to its corresponding component of `pos2`,
|
||||
-- returning two new positions
|
||||
function areas:sortPos(pos1, pos2)
|
||||
if pos1.x > pos2.x then
|
||||
pos2.x, pos1.x = pos1.x, pos2.x
|
||||
end
|
||||
if pos1.y > pos2.y then
|
||||
pos2.y, pos1.y = pos1.y, pos2.y
|
||||
end
|
||||
if pos1.z > pos2.z then
|
||||
pos2.z, pos1.z = pos1.z, pos2.z
|
||||
end
|
||||
return pos1, pos2
|
||||
end
|
||||
|
||||
-- Marks area position 1
|
||||
areas.markPos1 = function(name)
|
||||
local pos = areas.pos1[name]
|
||||
if areas.marker1[name] ~= nil then -- Marker already exists
|
||||
areas.marker1[name]:remove() -- Remove marker
|
||||
areas.marker1[name] = nil
|
||||
end
|
||||
if pos ~= nil then -- Add marker
|
||||
areas.marker1[name] = minetest.add_entity(pos, "areas:pos1")
|
||||
areas.marker1[name]:get_luaentity().active = true
|
||||
end
|
||||
end
|
||||
|
||||
-- Marks area position 2
|
||||
areas.markPos2 = function(name)
|
||||
local pos = areas.pos2[name]
|
||||
if areas.marker2[name] ~= nil then -- Marker already exists
|
||||
areas.marker2[name]:remove() -- Remove marker
|
||||
areas.marker2[name] = nil
|
||||
end
|
||||
if pos ~= nil then -- Add marker
|
||||
areas.marker2[name] = minetest.add_entity(pos, "areas:pos2")
|
||||
areas.marker2[name]:get_luaentity().active = true
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_entity("areas:pos1", {
|
||||
initial_properties = {
|
||||
visual = "cube",
|
||||
visual_size = {x=1.1, y=1.1},
|
||||
textures = {"areas_pos1.png", "areas_pos1.png",
|
||||
"areas_pos1.png", "areas_pos1.png",
|
||||
"areas_pos1.png", "areas_pos1.png"},
|
||||
collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55},
|
||||
},
|
||||
on_step = function(self, dtime)
|
||||
if self.active == nil then
|
||||
self.object:remove()
|
||||
end
|
||||
end,
|
||||
on_punch = function(self, hitter)
|
||||
self.object:remove()
|
||||
local name = hitter:get_player_name()
|
||||
areas.marker1[name] = nil
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_entity("areas:pos2", {
|
||||
initial_properties = {
|
||||
visual = "cube",
|
||||
visual_size = {x=1.1, y=1.1},
|
||||
textures = {"areas_pos2.png", "areas_pos2.png",
|
||||
"areas_pos2.png", "areas_pos2.png",
|
||||
"areas_pos2.png", "areas_pos2.png"},
|
||||
collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55},
|
||||
},
|
||||
on_step = function(self, dtime)
|
||||
if self.active == nil then
|
||||
self.object:remove()
|
||||
end
|
||||
end,
|
||||
on_punch = function(self, hitter)
|
||||
self.object:remove()
|
||||
local name = hitter:get_player_name()
|
||||
areas.marker2[name] = nil
|
||||
end,
|
||||
})
|
||||
|
37
worldmods/areas/settings.lua
Normal file
@ -0,0 +1,37 @@
|
||||
local worldpath = minetest.get_worldpath()
|
||||
|
||||
local function setting_getbool_default(setting, default)
|
||||
local value = minetest.setting_getbool(setting)
|
||||
if value == nil then
|
||||
value = default
|
||||
end
|
||||
return value
|
||||
end
|
||||
|
||||
areas.filename =
|
||||
minetest.setting_get("areas.filename") or worldpath.."/areas.dat"
|
||||
|
||||
-- Allow players with a privilege create their own areas
|
||||
-- within the max_size and number
|
||||
areas.self_protection =
|
||||
setting_getbool_default("areas.self_protection", false)
|
||||
areas.self_protection_privilege =
|
||||
minetest.setting_get("areas.self_protection_privilege") or "interact"
|
||||
areas.self_protection_max_size =
|
||||
minetest.setting_get_pos("areas.self_protection_max_size") or
|
||||
{x=50, y=100, z=50}
|
||||
areas.self_protection_max_areas =
|
||||
tonumber(minetest.setting_get("areas.self_protection_max_areas")) or 3
|
||||
|
||||
-- Register compatability functions for node_ownership.
|
||||
-- legacy_table (owner_defs) compatibility is untested
|
||||
-- and can not be used if security_safe_mod_api is on.
|
||||
areas.legacy_table =
|
||||
setting_getbool_default("areas.legacy_table", false)
|
||||
|
||||
-- Prevent players from punching nodes in a protected area.
|
||||
-- Usefull for things like delayers, usualy annoying and
|
||||
-- prevents usage of things like buttons.
|
||||
areas.protect_punches =
|
||||
setting_getbool_default("areas.protect_punches", false)
|
||||
|
BIN
worldmods/areas/textures/areas_pos1.png
Normal file
After Width: | Height: | Size: 142 B |
BIN
worldmods/areas/textures/areas_pos2.png
Normal file
After Width: | Height: | Size: 157 B |
25
worldmods/carts/README.txt
Normal file
@ -0,0 +1,25 @@
|
||||
Minetest 0.4 mod: carts
|
||||
=======================
|
||||
by PilzAdam
|
||||
|
||||
License of source code:
|
||||
-----------------------
|
||||
WTFPL
|
||||
|
||||
License of media (textures, sounds and models):
|
||||
-----------------------------------------------
|
||||
CC-0
|
||||
|
||||
Authors of media files:
|
||||
-----------------------
|
||||
kddekadenz:
|
||||
cart_bottom.png
|
||||
cart_side.png
|
||||
cart_top.png
|
||||
|
||||
Zeg9:
|
||||
cart.x
|
||||
cart.png
|
||||
|
||||
rarkenin:
|
||||
cart_rail_*.png
|
1
worldmods/carts/depends.txt
Normal file
@ -0,0 +1 @@
|
||||
default
|
56
worldmods/carts/functions.lua
Normal file
@ -0,0 +1,56 @@
|
||||
|
||||
--
|
||||
-- Helper functions
|
||||
--
|
||||
|
||||
cart_func = {}
|
||||
|
||||
function cart_func:get_sign(z)
|
||||
if z == 0 then
|
||||
return 0
|
||||
else
|
||||
return z/math.abs(z)
|
||||
end
|
||||
end
|
||||
|
||||
-- Returns the velocity as a unit vector
|
||||
-- The smaller part of the vector will be turned to 0
|
||||
function cart_func:velocity_to_dir(v)
|
||||
if math.abs(v.x) > math.abs(v.z) then
|
||||
return {x=cart_func:get_sign(v.x), y=cart_func:get_sign(v.y), z=0}
|
||||
else
|
||||
return {x=0, y=cart_func:get_sign(v.y), z=cart_func:get_sign(v.z)}
|
||||
end
|
||||
end
|
||||
|
||||
function cart_func:is_rail(p)
|
||||
local nn = minetest.env:get_node(p).name
|
||||
return minetest.get_item_group(nn, "rail") ~= 0
|
||||
end
|
||||
|
||||
function cart_func:is_int(z)
|
||||
z = math.abs(z)
|
||||
return math.abs(math.floor(z+0.5)-z) <= 0.1
|
||||
end
|
||||
|
||||
cart_func.v3 = {}
|
||||
|
||||
function cart_func.v3:add(v1, v2)
|
||||
return {x=v1.x+v2.x, y=v1.y+v2.y, z=v1.z+v2.z}
|
||||
end
|
||||
|
||||
function cart_func.v3:copy(v)
|
||||
return {x=v.x, y=v.y, z=v.z}
|
||||
end
|
||||
|
||||
function cart_func.v3:round(v)
|
||||
return {
|
||||
x = math.floor(v.x+0.5),
|
||||
y = math.floor(v.y+0.5),
|
||||
z = math.floor(v.z+0.5),
|
||||
}
|
||||
end
|
||||
|
||||
function cart_func.v3:equal(v1, v2)
|
||||
return v1.x == v2.x and v1.y == v2.y and v1.z == v2.z
|
||||
end
|
595
worldmods/carts/init.lua
Normal file
@ -0,0 +1,595 @@
|
||||
|
||||
dofile(minetest.get_modpath("carts").."/functions.lua")
|
||||
|
||||
--
|
||||
-- Cart entity
|
||||
--
|
||||
|
||||
local cart = {
|
||||
physical = false,
|
||||
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
|
||||
visual = "mesh",
|
||||
mesh = "cart.x",
|
||||
visual_size = {x=1, y=1},
|
||||
textures = {"cart.png"},
|
||||
|
||||
driver = nil,
|
||||
velocity = {x=0, y=0, z=0},
|
||||
old_pos = nil,
|
||||
old_velocity = nil,
|
||||
pre_stop_dir = nil,
|
||||
MAX_V = 8, -- Limit of the velocity
|
||||
}
|
||||
|
||||
function cart:on_rightclick(clicker)
|
||||
if not clicker or not clicker:is_player() then
|
||||
return
|
||||
end
|
||||
if self.driver and clicker == self.driver then
|
||||
self.driver = nil
|
||||
clicker:set_detach()
|
||||
elseif not self.driver then
|
||||
self.driver = clicker
|
||||
clicker:set_attach(self.object, "", {x=0,y=5,z=0}, {x=0,y=0,z=0})
|
||||
end
|
||||
end
|
||||
|
||||
function cart:on_activate(staticdata, dtime_s)
|
||||
self.object:set_armor_groups({immortal=1})
|
||||
if staticdata then
|
||||
local tmp = minetest.deserialize(staticdata)
|
||||
if tmp then
|
||||
self.velocity = tmp.velocity
|
||||
end
|
||||
if tmp and tmp.pre_stop_dir then
|
||||
self.pre_stop_dir = tmp.pre_stop_dir
|
||||
end
|
||||
end
|
||||
self.old_pos = self.object:getpos()
|
||||
self.old_velocity = self.velocity
|
||||
end
|
||||
|
||||
function cart:get_staticdata()
|
||||
return minetest.serialize({
|
||||
velocity = self.velocity,
|
||||
pre_stop_dir = self.pre_stop_dir,
|
||||
})
|
||||
end
|
||||
|
||||
-- Remove the cart if holding a tool or accelerate it
|
||||
function cart:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
|
||||
if not puncher or not puncher:is_player() then
|
||||
return
|
||||
end
|
||||
|
||||
if puncher:get_player_control().sneak then
|
||||
self.object:remove()
|
||||
local inv = puncher:get_inventory()
|
||||
if minetest.setting_getbool("creative_mode") then
|
||||
if not inv:contains_item("main", "carts:cart") then
|
||||
inv:add_item("main", "carts:cart")
|
||||
end
|
||||
else
|
||||
inv:add_item("main", "carts:cart")
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
if puncher == self.driver then
|
||||
return
|
||||
end
|
||||
|
||||
local d = cart_func:velocity_to_dir(direction)
|
||||
local s = self.velocity
|
||||
if time_from_last_punch > tool_capabilities.full_punch_interval then
|
||||
time_from_last_punch = tool_capabilities.full_punch_interval
|
||||
end
|
||||
local f = 4*(time_from_last_punch/tool_capabilities.full_punch_interval)
|
||||
local v = {x=s.x+d.x*f, y=s.y, z=s.z+d.z*f}
|
||||
if math.abs(v.x) < 6 and math.abs(v.z) < 6 then
|
||||
self.velocity = v
|
||||
else
|
||||
if math.abs(self.velocity.x) < 6 and math.abs(v.x) >= 6 then
|
||||
self.velocity.x = 6*cart_func:get_sign(self.velocity.x)
|
||||
end
|
||||
if math.abs(self.velocity.z) < 6 and math.abs(v.z) >= 6 then
|
||||
self.velocity.z = 6*cart_func:get_sign(self.velocity.z)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Returns the direction as a unit vector
|
||||
function cart:get_rail_direction(pos, dir)
|
||||
local d = cart_func.v3:copy(dir)
|
||||
|
||||
-- Check front
|
||||
d.y = 0
|
||||
local p = cart_func.v3:add(cart_func.v3:copy(pos), d)
|
||||
if cart_func:is_rail(p) then
|
||||
return d
|
||||
end
|
||||
|
||||
-- Check downhill
|
||||
d.y = -1
|
||||
p = cart_func.v3:add(cart_func.v3:copy(pos), d)
|
||||
if cart_func:is_rail(p) then
|
||||
return d
|
||||
end
|
||||
|
||||
-- Check uphill
|
||||
d.y = 1
|
||||
p = cart_func.v3:add(cart_func.v3:copy(pos), d)
|
||||
if cart_func:is_rail(p) then
|
||||
return d
|
||||
end
|
||||
d.y = 0
|
||||
|
||||
-- Check left and right
|
||||
local view_dir
|
||||
local other_dir
|
||||
local a
|
||||
|
||||
if d.x == 0 and d.z ~= 0 then
|
||||
view_dir = "z"
|
||||
other_dir = "x"
|
||||
if d.z < 0 then
|
||||
a = {1, -1}
|
||||
else
|
||||
a = {-1, 1}
|
||||
end
|
||||
elseif d.z == 0 and d.x ~= 0 then
|
||||
view_dir = "x"
|
||||
other_dir = "z"
|
||||
if d.x > 0 then
|
||||
a = {1, -1}
|
||||
else
|
||||
a = {-1, 1}
|
||||
end
|
||||
else
|
||||
return {x=0, y=0, z=0}
|
||||
end
|
||||
|
||||
d[view_dir] = 0
|
||||
d[other_dir] = a[1]
|
||||
p = cart_func.v3:add(cart_func.v3:copy(pos), d)
|
||||
if cart_func:is_rail(p) then
|
||||
return d
|
||||
end
|
||||
d.y = -1
|
||||
p = cart_func.v3:add(cart_func.v3:copy(pos), d)
|
||||
if cart_func:is_rail(p) then
|
||||
return d
|
||||
end
|
||||
d.y = 0
|
||||
d[other_dir] = a[2]
|
||||
p = cart_func.v3:add(cart_func.v3:copy(pos), d)
|
||||
if cart_func:is_rail(p) then
|
||||
return d
|
||||
end
|
||||
d.y = -1
|
||||
p = cart_func.v3:add(cart_func.v3:copy(pos), d)
|
||||
if cart_func:is_rail(p) then
|
||||
return d
|
||||
end
|
||||
d.y = 0
|
||||
|
||||
return {x=0, y=0, z=0}
|
||||
end
|
||||
|
||||
function cart:calc_rail_direction(pos, vel)
|
||||
local velocity = cart_func.v3:copy(vel)
|
||||
local p = cart_func.v3:copy(pos)
|
||||
if cart_func:is_int(p.x) and cart_func:is_int(p.z) then
|
||||
|
||||
local dir = cart_func:velocity_to_dir(velocity)
|
||||
local dir_old = cart_func.v3:copy(dir)
|
||||
|
||||
dir = self:get_rail_direction(cart_func.v3:round(p), dir)
|
||||
|
||||
local v = math.max(math.abs(velocity.x), math.abs(velocity.z))
|
||||
velocity = {
|
||||
x = v * dir.x,
|
||||
y = v * dir.y,
|
||||
z = v * dir.z,
|
||||
}
|
||||
|
||||
if cart_func.v3:equal(velocity, {x=0, y=0, z=0}) and not cart_func:is_rail(p) then
|
||||
|
||||
-- First try this HACK
|
||||
-- Move the cart on the rail if above or under it
|
||||
if cart_func:is_rail(cart_func.v3:add(p, {x=0, y=1, z=0})) and vel.y >= 0 then
|
||||
p = cart_func.v3:add(p, {x=0, y=1, z=0})
|
||||
return self:calc_rail_direction(p, vel)
|
||||
end
|
||||
if cart_func:is_rail(cart_func.v3:add(p, {x=0, y=-1, z=0})) and vel.y <= 0 then
|
||||
p = cart_func.v3:add(p, {x=0, y=-1, z=0})
|
||||
return self:calc_rail_direction(p, vel)
|
||||
end
|
||||
-- Now the HACK gets really dirty
|
||||
if cart_func:is_rail(cart_func.v3:add(p, {x=0, y=2, z=0})) and vel.y >= 0 then
|
||||
p = cart_func.v3:add(p, {x=0, y=1, z=0})
|
||||
return self:calc_rail_direction(p, vel)
|
||||
end
|
||||
if cart_func:is_rail(cart_func.v3:add(p, {x=0, y=-2, z=0})) and vel.y <= 0 then
|
||||
p = cart_func.v3:add(p, {x=0, y=-1, z=0})
|
||||
return self:calc_rail_direction(p, vel)
|
||||
end
|
||||
|
||||
return {x=0, y=0, z=0}, p
|
||||
end
|
||||
|
||||
if not cart_func.v3:equal(dir, dir_old) then
|
||||
return velocity, cart_func.v3:round(p)
|
||||
end
|
||||
|
||||
end
|
||||
return velocity, p
|
||||
end
|
||||
|
||||
function cart:on_step(dtime)
|
||||
|
||||
local pos = self.object:getpos()
|
||||
local dir = cart_func:velocity_to_dir(self.velocity)
|
||||
|
||||
if not cart_func.v3:equal(self.velocity, {x=0,y=0,z=0}) then
|
||||
self.pre_stop_dir = cart_func:velocity_to_dir(self.velocity)
|
||||
end
|
||||
|
||||
-- Stop the cart if the velocity is nearly 0
|
||||
-- Only if on a flat railway
|
||||
if dir.y == 0 then
|
||||
if math.abs(self.velocity.x) < 0.1 and math.abs(self.velocity.z) < 0.1 then
|
||||
-- Start the cart if powered from mesecons
|
||||
local a = tonumber(minetest.env:get_meta(pos):get_string("cart_acceleration"))
|
||||
if a and a ~= 0 then
|
||||
if self.pre_stop_dir and cart_func.v3:equal(self:get_rail_direction(self.object:getpos(), self.pre_stop_dir), self.pre_stop_dir) then
|
||||
self.velocity = {
|
||||
x = self.pre_stop_dir.x * 0.2,
|
||||
y = self.pre_stop_dir.y * 0.2,
|
||||
z = self.pre_stop_dir.z * 0.2,
|
||||
}
|
||||
self.old_velocity = self.velocity
|
||||
return
|
||||
end
|
||||
for _,y in ipairs({0,-1,1}) do
|
||||
for _,z in ipairs({1,-1}) do
|
||||
if cart_func.v3:equal(self:get_rail_direction(self.object:getpos(), {x=0, y=y, z=z}), {x=0, y=y, z=z}) then
|
||||
self.velocity = {
|
||||
x = 0,
|
||||
y = 0.2*y,
|
||||
z = 0.2*z,
|
||||
}
|
||||
self.old_velocity = self.velocity
|
||||
return
|
||||
end
|
||||
end
|
||||
for _,x in ipairs({1,-1}) do
|
||||
if cart_func.v3:equal(self:get_rail_direction(self.object:getpos(), {x=x, y=y, z=0}), {x=x, y=y, z=0}) then
|
||||
self.velocity = {
|
||||
x = 0.2*x,
|
||||
y = 0.2*y,
|
||||
z = 0,
|
||||
}
|
||||
self.old_velocity = self.velocity
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
self.velocity = {x=0, y=0, z=0}
|
||||
self.object:setvelocity(self.velocity)
|
||||
self.old_velocity = self.velocity
|
||||
self.old_pos = self.object:getpos()
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
--
|
||||
-- Set the new moving direction
|
||||
--
|
||||
|
||||
-- Recalcualte the rails that are passed since the last server step
|
||||
local old_dir = cart_func:velocity_to_dir(self.old_velocity)
|
||||
if old_dir.x ~= 0 then
|
||||
local sign = cart_func:get_sign(pos.x-self.old_pos.x)
|
||||
while true do
|
||||
if sign ~= cart_func:get_sign(pos.x-self.old_pos.x) or pos.x == self.old_pos.x then
|
||||
break
|
||||
end
|
||||
self.old_pos.x = self.old_pos.x + cart_func:get_sign(pos.x-self.old_pos.x)*0.1
|
||||
self.old_pos.y = self.old_pos.y + cart_func:get_sign(pos.x-self.old_pos.x)*0.1*old_dir.y
|
||||
self.old_velocity, self.old_pos = self:calc_rail_direction(self.old_pos, self.old_velocity)
|
||||
old_dir = cart_func:velocity_to_dir(self.old_velocity)
|
||||
if not cart_func.v3:equal(cart_func:velocity_to_dir(self.old_velocity), dir) then
|
||||
self.velocity = self.old_velocity
|
||||
pos = self.old_pos
|
||||
self.object:setpos(self.old_pos)
|
||||
break
|
||||
end
|
||||
end
|
||||
elseif old_dir.z ~= 0 then
|
||||
local sign = cart_func:get_sign(pos.z-self.old_pos.z)
|
||||
while true do
|
||||
if sign ~= cart_func:get_sign(pos.z-self.old_pos.z) or pos.z == self.old_pos.z then
|
||||
break
|
||||
end
|
||||
self.old_pos.z = self.old_pos.z + cart_func:get_sign(pos.z-self.old_pos.z)*0.1
|
||||
self.old_pos.y = self.old_pos.y + cart_func:get_sign(pos.z-self.old_pos.z)*0.1*old_dir.y
|
||||
self.old_velocity, self.old_pos = self:calc_rail_direction(self.old_pos, self.old_velocity)
|
||||
old_dir = cart_func:velocity_to_dir(self.old_velocity)
|
||||
if not cart_func.v3:equal(cart_func:velocity_to_dir(self.old_velocity), dir) then
|
||||
self.velocity = self.old_velocity
|
||||
pos = self.old_pos
|
||||
self.object:setpos(self.old_pos)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Calculate the new step
|
||||
self.velocity, pos = self:calc_rail_direction(pos, self.velocity)
|
||||
self.object:setpos(pos)
|
||||
dir = cart_func:velocity_to_dir(self.velocity)
|
||||
|
||||
-- Accelerate or decelerate the cart according to the pitch and acceleration of the rail node
|
||||
local a = tonumber(minetest.env:get_meta(pos):get_string("cart_acceleration"))
|
||||
if not a then
|
||||
a = 0
|
||||
end
|
||||
if self.velocity.y < 0 then
|
||||
self.velocity = {
|
||||
x = self.velocity.x + (a+0.13)*cart_func:get_sign(self.velocity.x),
|
||||
y = self.velocity.y + (a+0.13)*cart_func:get_sign(self.velocity.y),
|
||||
z = self.velocity.z + (a+0.13)*cart_func:get_sign(self.velocity.z),
|
||||
}
|
||||
elseif self.velocity.y > 0 then
|
||||
self.velocity = {
|
||||
x = self.velocity.x + (a-0.1)*cart_func:get_sign(self.velocity.x),
|
||||
y = self.velocity.y + (a-0.1)*cart_func:get_sign(self.velocity.y),
|
||||
z = self.velocity.z + (a-0.1)*cart_func:get_sign(self.velocity.z),
|
||||
}
|
||||
else
|
||||
self.velocity = {
|
||||
x = self.velocity.x + (a-0.03)*cart_func:get_sign(self.velocity.x),
|
||||
y = self.velocity.y + (a-0.03)*cart_func:get_sign(self.velocity.y),
|
||||
z = self.velocity.z + (a-0.03)*cart_func:get_sign(self.velocity.z),
|
||||
}
|
||||
|
||||
-- Place the cart exactly on top of the rail
|
||||
if cart_func:is_rail(cart_func.v3:round(pos)) then
|
||||
self.object:setpos({x=pos.x, y=math.floor(pos.y+0.5), z=pos.z})
|
||||
pos = self.object:getpos()
|
||||
end
|
||||
end
|
||||
|
||||
-- Dont switch moving direction
|
||||
-- Only if on flat railway
|
||||
if dir.y == 0 then
|
||||
if cart_func:get_sign(dir.x) ~= cart_func:get_sign(self.velocity.x) then
|
||||
self.velocity.x = 0
|
||||
end
|
||||
if cart_func:get_sign(dir.y) ~= cart_func:get_sign(self.velocity.y) then
|
||||
self.velocity.y = 0
|
||||
end
|
||||
if cart_func:get_sign(dir.z) ~= cart_func:get_sign(self.velocity.z) then
|
||||
self.velocity.z = 0
|
||||
end
|
||||
end
|
||||
|
||||
-- Allow only one moving direction (multiply the other one with 0)
|
||||
dir = cart_func:velocity_to_dir(self.velocity)
|
||||
self.velocity = {
|
||||
x = math.abs(self.velocity.x) * dir.x,
|
||||
y = self.velocity.y,
|
||||
z = math.abs(self.velocity.z) * dir.z,
|
||||
}
|
||||
|
||||
-- Move cart exactly on the rail
|
||||
if dir.x ~= 0 and not cart_func:is_int(pos.z) then
|
||||
pos.z = math.floor(0.5+pos.z)
|
||||
self.object:setpos(pos)
|
||||
elseif dir.z ~= 0 and not cart_func:is_int(pos.x) then
|
||||
pos.x = math.floor(0.5+pos.x)
|
||||
self.object:setpos(pos)
|
||||
end
|
||||
|
||||
-- Limit the velocity
|
||||
if math.abs(self.velocity.x) > self.MAX_V then
|
||||
self.velocity.x = self.MAX_V*cart_func:get_sign(self.velocity.x)
|
||||
end
|
||||
if math.abs(self.velocity.y) > self.MAX_V then
|
||||
self.velocity.y = self.MAX_V*cart_func:get_sign(self.velocity.y)
|
||||
end
|
||||
if math.abs(self.velocity.z) > self.MAX_V then
|
||||
self.velocity.z = self.MAX_V*cart_func:get_sign(self.velocity.z)
|
||||
end
|
||||
|
||||
self.object:setvelocity(self.velocity)
|
||||
|
||||
self.old_pos = self.object:getpos()
|
||||
self.old_velocity = cart_func.v3:copy(self.velocity)
|
||||
|
||||
if dir.x < 0 then
|
||||
self.object:setyaw(math.pi/2)
|
||||
elseif dir.x > 0 then
|
||||
self.object:setyaw(3*math.pi/2)
|
||||
elseif dir.z < 0 then
|
||||
self.object:setyaw(math.pi)
|
||||
elseif dir.z > 0 then
|
||||
self.object:setyaw(0)
|
||||
end
|
||||
|
||||
if dir.y == -1 then
|
||||
self.object:set_animation({x=1, y=1}, 1, 0)
|
||||
elseif dir.y == 1 then
|
||||
self.object:set_animation({x=2, y=2}, 1, 0)
|
||||
else
|
||||
self.object:set_animation({x=0, y=0}, 1, 0)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
minetest.register_entity("carts:cart", cart)
|
||||
|
||||
|
||||
minetest.register_craftitem("carts:cart", {
|
||||
description = "Minecart",
|
||||
inventory_image = minetest.inventorycube("cart_top.png", "cart_side.png", "cart_side.png"),
|
||||
wield_image = "cart_side.png",
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if not pointed_thing.type == "node" then
|
||||
return
|
||||
end
|
||||
if cart_func:is_rail(pointed_thing.under) then
|
||||
minetest.env:add_entity(pointed_thing.under, "carts:cart")
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
elseif cart_func:is_rail(pointed_thing.above) then
|
||||
minetest.env:add_entity(pointed_thing.above, "carts:cart")
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "carts:cart",
|
||||
recipe = {
|
||||
{"", "", ""},
|
||||
{"default:steel_ingot", "", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
|
||||
},
|
||||
})
|
||||
|
||||
--
|
||||
-- Mesecon support
|
||||
--
|
||||
|
||||
minetest.register_node(":default:rail", {
|
||||
description = "Rail",
|
||||
drawtype = "raillike",
|
||||
tiles = {"default_rail.png", "default_rail_curved.png", "default_rail_t_junction.png", "default_rail_crossing.png"},
|
||||
inventory_image = "default_rail.png",
|
||||
wield_image = "default_rail.png",
|
||||
paramtype = "light",
|
||||
is_ground_content = true,
|
||||
walkable = false,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
-- but how to specify the dimensions for curved and sideways rails?
|
||||
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
|
||||
},
|
||||
groups = {bendy=2,snappy=1,dig_immediate=2,attached_node=1,rail=1,connect_to_raillike=1},
|
||||
})
|
||||
|
||||
minetest.register_node("carts:powerrail", {
|
||||
description = "Powered Rail",
|
||||
drawtype = "raillike",
|
||||
tiles = {"carts_rail_pwr.png", "carts_rail_curved_pwr.png", "carts_rail_t_junction_pwr.png", "carts_rail_crossing_pwr.png"},
|
||||
inventory_image = "carts_rail_pwr.png",
|
||||
wield_image = "carts_rail_pwr.png",
|
||||
paramtype = "light",
|
||||
is_ground_content = true,
|
||||
walkable = false,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
-- but how to specify the dimensions for curved and sideways rails?
|
||||
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
|
||||
},
|
||||
groups = {bendy=2,snappy=1,dig_immediate=2,attached_node=1,rail=1,connect_to_raillike=1},
|
||||
|
||||
after_place_node = function(pos, placer, itemstack)
|
||||
if not mesecon then
|
||||
minetest.env:get_meta(pos):set_string("cart_acceleration", "0.5")
|
||||
end
|
||||
end,
|
||||
|
||||
mesecons = {
|
||||
effector = {
|
||||
action_on = function(pos, node)
|
||||
minetest.env:get_meta(pos):set_string("cart_acceleration", "0.5")
|
||||
end,
|
||||
|
||||
action_off = function(pos, node)
|
||||
minetest.env:get_meta(pos):set_string("cart_acceleration", "0")
|
||||
end,
|
||||
},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_node("carts:brakerail", {
|
||||
description = "Brake Rail",
|
||||
drawtype = "raillike",
|
||||
tiles = {"carts_rail_brk.png", "carts_rail_curved_brk.png", "carts_rail_t_junction_brk.png", "carts_rail_crossing_brk.png"},
|
||||
inventory_image = "carts_rail_brk.png",
|
||||
wield_image = "carts_rail_brk.png",
|
||||
paramtype = "light",
|
||||
is_ground_content = true,
|
||||
walkable = false,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
-- but how to specify the dimensions for curved and sideways rails?
|
||||
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
|
||||
},
|
||||
groups = {bendy=2,snappy=1,dig_immediate=2,attached_node=1,rail=1,connect_to_raillike=1},
|
||||
|
||||
after_place_node = function(pos, placer, itemstack)
|
||||
if not mesecon then
|
||||
minetest.env:get_meta(pos):set_string("cart_acceleration", "-0.2")
|
||||
end
|
||||
end,
|
||||
|
||||
mesecons = {
|
||||
effector = {
|
||||
action_on = function(pos, node)
|
||||
minetest.env:get_meta(pos):set_string("cart_acceleration", "-0.2")
|
||||
end,
|
||||
|
||||
action_off = function(pos, node)
|
||||
minetest.env:get_meta(pos):set_string("cart_acceleration", "0")
|
||||
end,
|
||||
},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "carts:powerrail 2",
|
||||
recipe = {
|
||||
{"default:steel_ingot", "default:mese_crystal_fragment", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:stick", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "", "default:steel_ingot"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "carts:powerrail 2",
|
||||
recipe = {
|
||||
{"default:steel_ingot", "", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:stick", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:mese_crystal_fragment", "default:steel_ingot"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "carts:brakerail 2",
|
||||
recipe = {
|
||||
{"default:steel_ingot", "default:coal_lump", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:stick", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "", "default:steel_ingot"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "carts:brakerail 2",
|
||||
recipe = {
|
||||
{"default:steel_ingot", "", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:stick", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:coal_lump", "default:steel_ingot"},
|
||||
}
|
||||
})
|
BIN
worldmods/carts/models/cart.png
Normal file
After Width: | Height: | Size: 422 B |
339
worldmods/carts/models/cart.x
Normal file
@ -0,0 +1,339 @@
|
||||
xof 0303txt 0032
|
||||
|
||||
Frame Root {
|
||||
FrameTransformMatrix {
|
||||
1.000000, 0.000000, 0.000000, 0.000000,
|
||||
0.000000, 0.000000, 1.000000, 0.000000,
|
||||
0.000000, 1.000000,-0.000000, 0.000000,
|
||||
0.000000, 0.000000, 0.000000, 1.000000;;
|
||||
}
|
||||
Frame Cube {
|
||||
FrameTransformMatrix {
|
||||
5.000000, 0.000000,-0.000000, 0.000000,
|
||||
-0.000000, 3.535534, 3.535534, 0.000000,
|
||||
0.000000,-3.535534, 3.535534, 0.000000,
|
||||
0.000000,-3.000000, 3.000000, 1.000000;;
|
||||
}
|
||||
Mesh { //Cube_001 Mesh
|
||||
72;
|
||||
-1.000000; 1.000000;-1.000000;,
|
||||
-1.000000;-1.000000;-1.000000;,
|
||||
1.000000;-1.000000;-1.000000;,
|
||||
1.000000; 1.000000;-1.000000;,
|
||||
-0.833334;-1.000000; 1.000000;,
|
||||
-1.000000;-1.000000; 1.000000;,
|
||||
-1.000000;-0.833333; 1.000000;,
|
||||
-0.833334;-0.833333; 1.000000;,
|
||||
-1.000000;-1.000000;-1.000000;,
|
||||
-1.000000;-1.000000; 1.000000;,
|
||||
0.999999;-1.000001; 1.000000;,
|
||||
1.000000;-1.000000;-1.000000;,
|
||||
0.999999;-1.000001; 1.000000;,
|
||||
0.833332;-1.000000; 1.000000;,
|
||||
0.833333;-0.833334; 1.000000;,
|
||||
1.000000;-0.833334; 1.000000;,
|
||||
0.833332;-1.000000; 1.000000;,
|
||||
-0.833334;-1.000000; 1.000000;,
|
||||
-0.833334;-0.833333; 1.000000;,
|
||||
0.833333;-0.833334; 1.000000;,
|
||||
1.000000; 0.833333; 1.000000;,
|
||||
0.833334; 0.833333; 1.000000;,
|
||||
0.833334; 1.000000; 1.000000;,
|
||||
1.000000; 0.999999; 1.000000;,
|
||||
1.000000;-0.833334; 1.000000;,
|
||||
0.833333;-0.833334; 1.000000;,
|
||||
0.833334; 0.833333; 1.000000;,
|
||||
1.000000; 0.833333; 1.000000;,
|
||||
0.833334; 0.833333; 1.000000;,
|
||||
-0.833333; 0.833333; 1.000000;,
|
||||
-0.833333; 1.000000; 1.000000;,
|
||||
0.833334; 1.000000; 1.000000;,
|
||||
0.833334; 0.833333;-0.800000;,
|
||||
-0.833333; 0.833333;-0.800000;,
|
||||
-0.833333; 0.833333; 1.000000;,
|
||||
0.833334; 0.833333; 1.000000;,
|
||||
-0.833333; 0.833333; 1.000000;,
|
||||
-1.000000; 0.833333; 1.000000;,
|
||||
-1.000000; 1.000000; 1.000000;,
|
||||
-0.833333; 1.000000; 1.000000;,
|
||||
-0.833334;-0.833333; 1.000000;,
|
||||
-1.000000;-0.833333; 1.000000;,
|
||||
-1.000000; 0.833333; 1.000000;,
|
||||
-0.833333; 0.833333; 1.000000;,
|
||||
0.833333;-0.833334;-0.800000;,
|
||||
-0.833334;-0.833333;-0.800000;,
|
||||
-0.833333; 0.833333;-0.800000;,
|
||||
0.833334; 0.833333;-0.800000;,
|
||||
-0.833333; 0.833333;-0.800000;,
|
||||
-0.833334;-0.833333;-0.800000;,
|
||||
-0.833334;-0.833333; 1.000000;,
|
||||
-0.833333; 0.833333; 1.000000;,
|
||||
-0.833334;-0.833333;-0.800000;,
|
||||
0.833333;-0.833334;-0.800000;,
|
||||
0.833333;-0.833334; 1.000000;,
|
||||
-0.833334;-0.833333; 1.000000;,
|
||||
0.833333;-0.833334;-0.800000;,
|
||||
0.833334; 0.833333;-0.800000;,
|
||||
0.833334; 0.833333; 1.000000;,
|
||||
0.833333;-0.833334; 1.000000;,
|
||||
-1.000000; 1.000000;-1.000000;,
|
||||
-1.000000; 1.000000; 1.000000;,
|
||||
-1.000000;-1.000000; 1.000000;,
|
||||
-1.000000;-1.000000;-1.000000;,
|
||||
-1.000000; 1.000000; 1.000000;,
|
||||
-1.000000; 1.000000;-1.000000;,
|
||||
1.000000; 1.000000;-1.000000;,
|
||||
1.000000; 0.999999; 1.000000;,
|
||||
1.000000;-1.000000;-1.000000;,
|
||||
0.999999;-1.000001; 1.000000;,
|
||||
1.000000; 0.999999; 1.000000;,
|
||||
1.000000; 1.000000;-1.000000;;
|
||||
18;
|
||||
4;0;1;2;3;,
|
||||
4;4;5;6;7;,
|
||||
4;8;9;10;11;,
|
||||
4;12;13;14;15;,
|
||||
4;16;17;18;19;,
|
||||
4;20;21;22;23;,
|
||||
4;24;25;26;27;,
|
||||
4;28;29;30;31;,
|
||||
4;32;33;34;35;,
|
||||
4;36;37;38;39;,
|
||||
4;40;41;42;43;,
|
||||
4;44;45;46;47;,
|
||||
4;48;49;50;51;,
|
||||
4;52;53;54;55;,
|
||||
4;56;57;58;59;,
|
||||
4;60;61;62;63;,
|
||||
4;64;65;66;67;,
|
||||
4;68;69;70;71;;
|
||||
MeshNormals { //Cube_001 Normals
|
||||
72;
|
||||
0.000000; 0.000000;-1.000000;,
|
||||
0.000000; 0.000000;-1.000000;,
|
||||
0.000000; 0.000000;-1.000000;,
|
||||
0.000000; 0.000000;-1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
-0.000000;-1.000000;-0.000000;,
|
||||
-0.000000;-1.000000;-0.000000;,
|
||||
-0.000000;-1.000000;-0.000000;,
|
||||
-0.000000;-1.000000;-0.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
-0.000000;-1.000000; 0.000000;,
|
||||
-0.000000;-1.000000; 0.000000;,
|
||||
-0.000000;-1.000000; 0.000000;,
|
||||
-0.000000;-1.000000; 0.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
1.000000;-0.000000; 0.000000;,
|
||||
1.000000;-0.000000; 0.000000;,
|
||||
1.000000;-0.000000; 0.000000;,
|
||||
1.000000;-0.000000; 0.000000;,
|
||||
0.000000; 1.000000; 0.000000;,
|
||||
0.000000; 1.000000; 0.000000;,
|
||||
0.000000; 1.000000; 0.000000;,
|
||||
0.000000; 1.000000; 0.000000;,
|
||||
-1.000000; 0.000000; 0.000000;,
|
||||
-1.000000; 0.000000; 0.000000;,
|
||||
-1.000000; 0.000000; 0.000000;,
|
||||
-1.000000; 0.000000; 0.000000;,
|
||||
-1.000000; 0.000000;-0.000000;,
|
||||
-1.000000; 0.000000;-0.000000;,
|
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-1.000000; 0.000000;-0.000000;,
|
||||
-1.000000; 0.000000;-0.000000;,
|
||||
0.000000; 1.000000; 0.000000;,
|
||||
0.000000; 1.000000; 0.000000;,
|
||||
0.000000; 1.000000; 0.000000;,
|
||||
0.000000; 1.000000; 0.000000;,
|
||||
1.000000;-0.000000; 0.000000;,
|
||||
1.000000;-0.000000; 0.000000;,
|
||||
1.000000;-0.000000; 0.000000;,
|
||||
1.000000;-0.000000; 0.000000;;
|
||||
18;
|
||||
4;0;1;2;3;,
|
||||
4;4;5;6;7;,
|
||||
4;8;9;10;11;,
|
||||
4;12;13;14;15;,
|
||||
4;16;17;18;19;,
|
||||
4;20;21;22;23;,
|
||||
4;24;25;26;27;,
|
||||
4;28;29;30;31;,
|
||||
4;32;33;34;35;,
|
||||
4;36;37;38;39;,
|
||||
4;40;41;42;43;,
|
||||
4;44;45;46;47;,
|
||||
4;48;49;50;51;,
|
||||
4;52;53;54;55;,
|
||||
4;56;57;58;59;,
|
||||
4;60;61;62;63;,
|
||||
4;64;65;66;67;,
|
||||
4;68;69;70;71;;
|
||||
} //End of Cube_001 Normals
|
||||
MeshMaterialList { //Cube_001 Material List
|
||||
1;
|
||||
18;
|
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0,
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0,
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|
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0,
|
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0;;
|
||||
Material Material {
|
||||
0.640000; 0.640000; 0.640000; 1.000000;;
|
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96.078431;
|
||||
0.500000; 0.500000; 0.500000;;
|
||||
0.000000; 0.000000; 0.000000;;
|
||||
TextureFilename {"cart.png";}
|
||||
}
|
||||
} //End of Cube_001 Material List
|
||||
MeshTextureCoords { //Cube_001 UV Coordinates
|
||||
72;
|
||||
0.000000; 0.500000;,
|
||||
0.500000; 0.500000;,
|
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0.500000; 1.000000;,
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0.000000; 1.000000;,
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-0.000000; 0.500000;,
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-0.000000; 0.468750;,
|
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0.031250; 0.468750;,
|
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0.500000; 0.500000;,
|
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0.500000; 0.000000;,
|
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1.000000; 0.000000;,
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1.000000; 0.500000;,
|
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|
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0.500000; 0.500000;,
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|
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|
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0.468750; 0.468750;,
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0.468750; 0.500000;,
|
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0.031250; 0.500000;,
|
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0.468750; 0.000000;,
|
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0.500000; 0.000000;,
|
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0.500000; 0.031250;,
|
||||
0.468750; 0.031250;,
|
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0.468750; 0.031250;,
|
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0.500000; 0.031250;,
|
||||
0.500000; 0.468750;,
|
||||
0.468750; 0.468750;,
|
||||
0.468750; 0.031250;,
|
||||
0.031250; 0.031250;,
|
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0.031250; 0.000000;,
|
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0.468750; 0.000000;,
|
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1.000000; 0.500000;,
|
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0.500000; 0.500000;,
|
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0.500000; 0.000000;,
|
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1.000000; 0.000000;,
|
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0.031250; 0.031250;,
|
||||
0.000000; 0.031250;,
|
||||
0.000000; 0.000000;,
|
||||
0.031250; 0.000000;,
|
||||
0.031250; 0.468750;,
|
||||
-0.000000; 0.468750;,
|
||||
0.000000; 0.031250;,
|
||||
0.031250; 0.031250;,
|
||||
0.000000; 0.500000;,
|
||||
0.500000; 0.500000;,
|
||||
0.500000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
1.000000; 0.500000;,
|
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0.500000; 0.500000;,
|
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0.500000; 0.000000;,
|
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1.000000; 0.000000;,
|
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1.000000; 0.500000;,
|
||||
0.500000; 0.500000;,
|
||||
0.500000; 0.000000;,
|
||||
1.000000; 0.000000;,
|
||||
1.000000; 0.500000;,
|
||||
0.500000; 0.500000;,
|
||||
0.500000; 0.000000;,
|
||||
1.000000; 0.000000;,
|
||||
0.500000; 0.500000;,
|
||||
0.500000; 0.000000;,
|
||||
1.000000; 0.000000;,
|
||||
1.000000; 0.500000;,
|
||||
1.000000; 0.000000;,
|
||||
1.000000; 0.500000;,
|
||||
0.500000; 0.500000;,
|
||||
0.500000; 0.000000;,
|
||||
0.500000; 0.500000;,
|
||||
0.500000; 0.000000;,
|
||||
1.000000; 0.000000;,
|
||||
1.000000; 0.500000;;
|
||||
} //End of Cube_001 UV Coordinates
|
||||
} //End of Cube_001 Mesh
|
||||
} //End of Cube
|
||||
} //End of Root Frame
|
||||
AnimationSet {
|
||||
Animation {
|
||||
{Cube}
|
||||
AnimationKey { //Position
|
||||
2;
|
||||
4;
|
||||
0;3; 0.000000, 0.000000, 0.000000;;,
|
||||
1;3; 0.000000, 3.000000, 3.000000;;,
|
||||
2;3; 0.000000,-3.000000, 3.000000;;,
|
||||
3;3; 0.000000,-3.000000, 3.000000;;;
|
||||
}
|
||||
AnimationKey { //Rotation
|
||||
0;
|
||||
4;
|
||||
0;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
|
||||
1;4; -0.923880,-0.382683,-0.000000, 0.000000;;,
|
||||
2;4; -0.923880, 0.382683, 0.000000, 0.000000;;,
|
||||
3;4; -0.923880, 0.382683, 0.000000, 0.000000;;;
|
||||
}
|
||||
AnimationKey { //Scale
|
||||
1;
|
||||
4;
|
||||
0;3; 5.000000, 5.000000, 5.000000;;,
|
||||
1;3; 5.000000, 5.000000, 5.000000;;,
|
||||
2;3; 5.000000, 5.000000, 5.000000;;,
|
||||
3;3; 5.000000, 5.000000, 5.000000;;;
|
||||
}
|
||||
}
|
||||
} //End of AnimationSet
|
BIN
worldmods/carts/textures/cart_bottom.png
Normal file
After Width: | Height: | Size: 154 B |
BIN
worldmods/carts/textures/cart_side.png
Normal file
After Width: | Height: | Size: 192 B |
BIN
worldmods/carts/textures/cart_top.png
Normal file
After Width: | Height: | Size: 262 B |
BIN
worldmods/carts/textures/carts_rail_brk.png
Normal file
After Width: | Height: | Size: 524 B |
BIN
worldmods/carts/textures/carts_rail_crossing_brk.png
Normal file
After Width: | Height: | Size: 498 B |
BIN
worldmods/carts/textures/carts_rail_crossing_pwr.png
Normal file
After Width: | Height: | Size: 604 B |
BIN
worldmods/carts/textures/carts_rail_curved_brk.png
Normal file
After Width: | Height: | Size: 555 B |
BIN
worldmods/carts/textures/carts_rail_curved_pwr.png
Normal file
After Width: | Height: | Size: 577 B |
BIN
worldmods/carts/textures/carts_rail_pwr.png
Normal file
After Width: | Height: | Size: 533 B |
BIN
worldmods/carts/textures/carts_rail_t_junction_brk.png
Normal file
After Width: | Height: | Size: 548 B |
BIN
worldmods/carts/textures/carts_rail_t_junction_pwr.png
Normal file
After Width: | Height: | Size: 584 B |
1
worldmods/fake_fire/depends.txt
Normal file
@ -0,0 +1 @@
|
||||
default
|
127
worldmods/fake_fire/init.lua
Normal file
@ -0,0 +1,127 @@
|
||||
minetest.register_node("fake_fire:fake_fire", {
|
||||
description = "fake_fire",
|
||||
tiles = {
|
||||
{name="fake_fire_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1.5}},
|
||||
},
|
||||
paramtype = "light",
|
||||
is_ground_content = true,
|
||||
inventory_image = 'fake_fire.png',
|
||||
wield_image = {
|
||||
{name="fake_fire_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1.5}},
|
||||
},
|
||||
drawtype = "plantlike",
|
||||
light_source = 14,
|
||||
drop = '',
|
||||
damage_per_second = 2*0.5,
|
||||
groups = {dig_immediate=3,attached_node=1},
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
sounds = minetest.sound_play("fire_small", {pos=cp, loop=true}),
|
||||
on_punch = function (pos,node,puncher)
|
||||
minetest.sound_play("fire_extinguish",
|
||||
{pos = pos, gain = 1.0, max_hear_distance = 20,})
|
||||
end
|
||||
})
|
||||
minetest.register_craftitem("fake_fire:old_flint_and_steel", {
|
||||
description = "Never ending flint and steel",
|
||||
inventory_image = "flint_and_steel.png",
|
||||
stack_max = 1,
|
||||
liquids_pointable = false,
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
n = minetest.env:get_node(pointed_thing)
|
||||
if pointed_thing.type == "node" then
|
||||
minetest.env:add_node(pointed_thing.above, {name="fake_fire:fake_fire"})
|
||||
minetest.sound_play("",
|
||||
{gain = 1.0, max_hear_distance = 20,})
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
-- new code --
|
||||
|
||||
-- found then changed to my likeing from flint mod --
|
||||
local function get_nodedef_field(nodename, fieldname)
|
||||
if not minetest.registered_nodes[nodename] then
|
||||
return nil
|
||||
end
|
||||
return minetest.registered_nodes[nodename][fieldname]
|
||||
end
|
||||
|
||||
local function set_fake_fire(pointed_thing)
|
||||
local n = minetest.env:get_node(pointed_thing.above)
|
||||
if n.name ~= "" and n.name == "air" then
|
||||
minetest.env:set_node(pointed_thing.above, {name="fake_fire:fake_fire"})
|
||||
end
|
||||
end
|
||||
|
||||
-- the flint and steel --
|
||||
|
||||
minetest.register_tool("fake_fire:flint_and_steel", {
|
||||
description = "Flint and steel",
|
||||
inventory_image = "flint_and_steel.png",
|
||||
liquids_pointable = false,
|
||||
stack_max = 1,
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.0,
|
||||
max_drop_level=0,
|
||||
groupcaps={
|
||||
flamable = {uses=65, maxlevel=1},
|
||||
}
|
||||
},
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
if pointed_thing.type == "node" then
|
||||
set_fake_fire(pointed_thing)
|
||||
minetest.sound_play("",
|
||||
{gain = 1.0, max_hear_distance = 2,})
|
||||
itemstack:add_wear(65535/65)
|
||||
return itemstack
|
||||
end
|
||||
end,
|
||||
|
||||
})
|
||||
|
||||
-- water and lava puts out fake fire --
|
||||
minetest.register_abm({
|
||||
nodenames = {"fake_fire:fake_fire"},
|
||||
interval = 1,
|
||||
chance = 1,
|
||||
action = function(pos, node)
|
||||
if minetest.env:find_node_near(pos, 1, {"default:water_source", "default:water_flowing","default:lava_source","default:lava_flowing"}) then
|
||||
minetest.sound_play("fire_extinguish",
|
||||
{gain = 1.0, max_hear_distance = 20,})
|
||||
node.name = "air"
|
||||
minetest.env:set_node(pos, node)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_craftitem("fake_fire:flint", {
|
||||
description = "flint",
|
||||
inventory_image = "flint.png",
|
||||
stack_max = 99,
|
||||
liquids_pointable = false,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = '"fake_fire:flint_and_steel" 1',
|
||||
recipe = {
|
||||
{"fake_fire:flint", ""},
|
||||
{"", "default:steel_ingot"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = '"fake_fire:flint" 1',
|
||||
recipe = {
|
||||
{"default:gravel"},
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
-- Thanks-
|
||||
|
||||
-- Many thanks for addi for his help in coding. --
|
||||
|
||||
-- Many thanks for the players on the King Arthur's land server for giving --
|
||||
-- me support, ideas and allowing me to add the mod to the server itself. --
|
||||
|
BIN
worldmods/fake_fire/sounds/fire_extinguish.ogg
Normal file
BIN
worldmods/fake_fire/sounds/fire_ignite.ogg
Normal file
BIN
worldmods/fake_fire/sounds/fire_small.ogg
Normal file
BIN
worldmods/fake_fire/textures/fake_fire.png
Normal file
After Width: | Height: | Size: 847 B |
BIN
worldmods/fake_fire/textures/fake_fire_animated.png
Normal file
After Width: | Height: | Size: 4.7 KiB |