KuacGraxa dbad7258a8 1.1
2023-08-21 11:21:36 -03:00

161 lines
3.2 KiB
Lua

-- SOUNDS LINK :
-- Bones : https://freesound.org/people/spookymodem/sounds/202091/
-- Arrow hit : retirado do mod x-Bows
-- Arrow texture : retirado do x-Bows
local skullnods = {
"default:dirt",
"default:dirt_with_rainforest_litter",
"default:dirt_with_grass",
"default:dirt_with_dry_grass",
"default:dry_dirt_with_dry_grass",
"default:dirt_with_coniferous_litter",
"default:stone",
"default:ice",
"default:snowblock",
"default:dirt_with_snow",
"default:sand",
"default:desert_sand",
"default:desert_stone",
"default:stone",
"default:desert_stone",
--"default:cobble",
"default:mossycobble",
"default:chest",
"default:ice",
}
mobs:register_mob("skullarchers:sarchers", {
--nametag = "skull archers" ,
type = "monster",
passive = false,
attack_type = "shoot",
arrow = "skullarchers:sarchers_arrow",
shoot_interval = 2.1,
shoot_offset = 1.5,
pathfinding = true,
reach = 20,
damage = math.random(3,5),
hp_min = 15,
hp_max = 15,
armor = 100,
collisionbox = {-0.4, -0, -0.4, 0.4, 1.8, 0.4},
visual = "mesh",
visual_size = {x = 9, y = 9},
mesh = "skull_archers.b3d",
--rotate = 180,
textures = {
{"skull_arch.png"},
},
--glow = 4,
blood_texture = "bonex.png",
makes_footstep_sound = true,
sounds = {
death = "falling_bones",
},
walk_velocity = 2,
run_velocity = 5,
jump_height = 2,
stepheight = 1.1,
floats = 0,
view_range = 20,
drops = {
{name = "skullkingsitems:bone", chance = 2, min = 1, max = 1,},
{name = "x_bows:arrow_stone", chance = 3, min = 1, max = 1},
{name = "x_bows:bow_wood", chance = 5, min = 1, max = 1},
},
water_damage = 0,
lava_damage = 1,
light_damage = 0,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 1,
stand_end = 20,
walk_start = 30,
walk_end = 70,
run_start = 30,
run_end = 70,
shoot_start = 80,
shoot_end = 110,
},
})
mobs:spawn({
name = "skullarchers:sarchers",
nodes =skullnods,
min_light = 0,
max_light = 14,
chance = 7000,
--min_height = 0,
--max_height = 200,
max_height = 200,
})
-- ARROW ================================================================================================
minetest.register_craftitem("skullarchers:skull_arrow", {
description = "Skull Archers Arrow",
inventory_image = "arrow_stone.png",
groups = {not_in_creative_inventory = 1}
})
mobs:register_arrow("skullarchers:sarchers_arrow", { --arrow
visual = "wielditem",
visual_size = {x=0.3, y=0.3},
velocity = 12,
textures = {"skullarchers:skull_arrow"}, -- posso criar um bloco, ou flecha 3d
--tail = 1,
--tail_texture = "particules_arrow.png",
--tail_size = 2.0,
rotate = 180,
damage = 2,
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 3},
minetest.sound_play("x_bows_arrow_hit_1", {
pos = pos,
gain = 1.0,
max_hear_distance = 5,
})
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object,1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 3},
minetest.sound_play("arrow_hit_1", {
pos = pos,
gain = 1.0,
max_hear_distance = 5,
})
}, nil)
end,
hit_node = function(self, pos, node)
end
})
mobs:register_egg("skullarchers:sarchers", "skull Archers", "eggsarc.png", 1)