This commit is contained in:
KuacGraxa 2023-07-29 22:30:10 -03:00
parent 884dea6cab
commit b754925449
105 changed files with 1628 additions and 659 deletions

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@ -79,7 +79,7 @@ mobs:register_mob("bugstone:bugstone", {
}, },
}) })
if not mobs.custom_spawn_monster then
mobs:spawn({ mobs:spawn({
name = "bugstone:bugstone", name = "bugstone:bugstone",
@ -90,7 +90,7 @@ mobs:spawn({
max_height = -10, max_height = -10,
}) })
end

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@ -13,14 +13,15 @@ mobs:register_mob("golem:golem", {
hp_min = 500, hp_min = 500,
hp_max = 500, hp_max = 500,
armor = 80, armor = 80,
collisionbox = {-1.0, -2.0, -1.0, 1.0, 1.2, 1.0},
visual = "mesh", visual = "mesh",
visual_size = {x = 17, y = 17},
mesh = "golem.b3d", mesh = "golem.b3d",
rotate = 180, collisionbox = {-1.0, -0.8, -1.0, 1.0, 2.2, 1.0},
--rotate = 180,
textures = { textures = {
{"golem.png"}, {"golem.png"},
}, },
glow = 2, --glow = 2,
blood_texture = "faisca.png", blood_texture = "faisca.png",
makes_footstep_sound = true, makes_footstep_sound = true,
sounds = { sounds = {
@ -45,27 +46,47 @@ mobs:register_mob("golem:golem", {
animation = { animation = {
speed_normal = 15, speed_normal = 15,
speed_run = 15, speed_run = 15,
stand_start = 0, stand_start = 1,
stand_end = 0, stand_end = 10,
walk_start = 15, walk_start = 20,
walk_end = 33, walk_end = 60,
run_start = 35, run_start = 80,
run_end = 53, run_end = 120,
punch_start = 55, punch_start = 140,
punch_end = 63, punch_end = 180,
}, },
on_spawn = function () on_spawn = function ()
minetest.chat_send_all ("Golem Summoned ...") minetest.chat_send_all ("Golem Summoned ...")
end, end,
--- REFERENCIA DO MINECLONE2 BOSS :)
on_die = function(self, pos) -- POSIÇÃO on_die = function(self, pos)
for _,players in pairs(minetest.get_objects_inside_radius(pos,55)) do -- CONSEGUIR RADIUS ( POSIÇÃO ,64 NODES?) for _,players in pairs(minetest.get_objects_inside_radius(pos,55)) do
if players:is_player() then -- SE PLAYER if players:is_player() then
awards.unlock(players:get_player_name(), "boss_2") -- DESBLOQUEAR CONQUISTAS? awards.unlock(players:get_player_name(), "boss_2")
end end
end end
minetest.add_particlespawner({
amount = 50,
time = 2,
minpos = {x = pos.x - 2, y = pos.y, z = pos.z - 2},
maxpos = {x = pos.x + 2, y = pos.y + 2, z = pos.z + 2},
minvel = {x = -3, y = -3, z = -3},
maxvel = {x = 3, y = 3, z = 3},
minacc = {x = 0, y = -1, z = 0},
maxacc = {x = 0, y = -1, z = 0},
minexptime = 3,
maxexptime = 6,
minsize = 4,
maxsize = 8,
collisiondetection = false,
vertical = false,
texture = "tnt_smoke.png",
glow = 14,
})
end end

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@ -1,3 +1,3 @@
name = golem name = golem
depends = default, mobs , skullkingsitems depends = default, mobs , skullkingsitems,awards

2
golem/models/desktop.ini Normal file
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@ -0,0 +1,2 @@
[LocalizedFileNames]
golem.b3d=@golem.b3d,0

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@ -54,7 +54,7 @@ mobs:register_mob("growler:growler", {
}, },
}) })
if not mobs.custom_spawn_monster then
mobs:spawn({ mobs:spawn({
name = "growler:growler", name = "growler:growler",
@ -71,7 +71,7 @@ mobs:spawn({
active_object_count = 1, --teste active_object_count = 1, --teste
}) })
end

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@ -12,18 +12,20 @@ mobs:register_mob("hungry:hungry", {
hp_max = 120, hp_max = 120,
armor = 80, armor = 80,
-- , chao , , , tag , -- , chao , , , tag ,
collisionbox = {-0.4, -1.0, -0.4, 0.4, 1.3, 0.5}, collisionbox = {-0.4, -0.3, -0.4, 0.4, 2.5, 0.4},
visual = "mesh", visual = "mesh",
rotate = 180, --rotate = 180,
mesh = "hungry.b3d", mesh = "hungry_new.b3d",
visual_size = {x = 6, y = 6},
textures = { textures = {
{"hungry.png"}, {"hungry_new.png"},
}, },
blood_texture = "folha.png", blood_texture = "folha.png",
makes_footstep_sound = true, makes_footstep_sound = true,
knock_back = false,
sounds = { sounds = {
--attack = "", --attack ="mordida_hungry",
--death = "", --death = "",
}, },
walk_velocity =0, walk_velocity =0,
@ -42,18 +44,18 @@ mobs:register_mob("hungry:hungry", {
animation = { animation = {
speed_normal = 15, speed_normal = 15,
speed_run = 0, speed_run = 0,
stand_start = 0, stand_start = 20,
stand_end = 0, stand_end = 20,
--walk_start = 15, --walk_start = 15,
--walk_end = 33, --walk_end = 33,
--run_start = 35, --run_start = 35,
--run_end = 53, --run_end = 53,
punch_start = 15, punch_start = 100,
punch_end = 34, punch_end = 130,
}, },
}) })
if not mobs.custom_spawn_monster then
mobs:spawn({ mobs:spawn({
name = "hungry:hungry", name = "hungry:hungry",
nodes = {"default:dirt_with_grass","default:dirt_with_rainforest_litter"}, nodes = {"default:dirt_with_grass","default:dirt_with_rainforest_litter"},
@ -63,12 +65,9 @@ mobs:spawn({
min_height = 0, min_height = 0,
max_height = 200, max_height = 200,
}) })
end
mobs:register_egg("hungry:hungry", "Hungry", "hungryegg.png", 1) mobs:register_egg("hungry:hungry", "Hungry", "hungryegg.png", 1)
core.register_alias("hungry:hungry", "spawneggs:hungry")

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@ -0,0 +1,4 @@
[LocalizedFileNames]
hungry.b3d=@hungry.b3d,0
hungry2.b3d=@hungry2.b3d,0
hungry3.b3d=@hungry3.b3d,0

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@ -18,18 +18,19 @@ mobs:register_mob("meselord:meselord", {
hp_min = 300, hp_min = 300,
hp_max = 300, hp_max = 300,
armor = 80, armor = 80,
visual_size = {x = 3, y = 3},
collisionbox = {-1.0, -0.7, -1.0, 1.0, 1.0, 1.0},
visual = "mesh", visual = "mesh",
mesh = "mese_lord.b3d", visual_size = {x = 17, y = 17},
rotate = 180, mesh = "mese_guardian.b3d",
collisionbox = {-1.0, -0.8, -1.0, 1.0, 1.0, 1.0},
--rotate = 180,
textures = { textures = {
{"mese_lord.png"}, {"mese_guardian.png"},
}, },
glow = 8, glow = 8,
blood_texture = "default_mese_crystal_fragment.png", blood_texture = "default_mese_crystal_fragment.png",
sounds = { sounds = {
random = "mese_lord", random = "mese_lord",
--death = "",
}, },
fly = true , fly = true ,
@ -53,33 +54,54 @@ mobs:register_mob("meselord:meselord", {
speed_run = 15, speed_run = 15,
stand_start = 0, stand_start = 0,
stand_end = 0, stand_end = 10,
walk_start = 15, walk_start = 20,
walk_end = 33, walk_end = 60,
run_start = 35, run_start = 80,
run_end = 53, run_end = 100,
shoot_start = 55, shoot_start = 120,
shoot_end = 84, shoot_end = 160,
}, },
on_spawn = function () on_spawn = function ()
minetest.chat_send_all ("Mese Lord has been awakened..") minetest.chat_send_all ("Mese Lord has been awakened..")
end, end,
--- REFERENCIA DO MINECLONE2 BOSS :)
on_die = function(self, pos) -- POSIÇÃO on_die = function(self, pos)
for _,players in pairs(minetest.get_objects_inside_radius(pos,55)) do -- CONSEGUIR RADIUS ( POSIÇÃO ,64 NODES?)
if players:is_player() then -- SE PLAYER --if minetest.get_modpath("awards") then
awards.unlock(players:get_player_name(), "boss_1") -- DESBLOQUEAR CONQUISTAS? for _,players in pairs(minetest.get_objects_inside_radius(pos,64)) do
if players:is_player() then
awards.unlock(players:get_player_name(),"boss_1")
end end
end end
--end
minetest.add_particlespawner({
amount = 50,
time = 2,
minpos = {x = pos.x - 2, y = pos.y, z = pos.z - 2},
maxpos = {x = pos.x + 2, y = pos.y + 2, z = pos.z + 2},
minvel = {x = -3, y = -3, z = -3},
maxvel = {x = 3, y = 3, z = 3},
minacc = {x = 0, y = -1, z = 0},
maxacc = {x = 0, y = -1, z = 0},
minexptime = 3,
maxexptime = 6,
minsize = 4,
maxsize = 8,
collisiondetection = false,
vertical = false,
texture = "tnt_smoke.png",
glow = 14,
})
end end
}) })
if not mobs.custom_spawn_monster then
mobs:spawn({ mobs:spawn({
name = "meselord:meselord", name = "meselord:meselord",
@ -90,7 +112,7 @@ mobs:spawn({
max_height = -400, max_height = -400,
min_height = -600, min_height = -600,
}) })
end
-- ARROW ----------------------------------------------------------- -- ARROW -----------------------------------------------------------

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@ -1,3 +1,4 @@
name = meselord name = meselord
depends = default, mobs , skullkingsitems depends = default, mobs , skullkingsitems ,awards

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8
skull_berserker/LICENSE Normal file
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@ -0,0 +1,8 @@
MIT License
Copyright (c) <year> <copyright holders>
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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@ -0,0 +1,4 @@
default
mobs
skullkingsitems

84
skull_berserker/init.lua Normal file
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@ -0,0 +1,84 @@
-- SOUNDS LINK :
-- Bones : https://freesound.org/people/spookymodem/sounds/202091/
-- Axe : https://freesound.org/people/Wdfourtee/sounds/192055/
local skullnods = {
"default:dirt_with_rainforest_litter",
}
---- SKULL SWORD ------------------------------------------------------------------------------------------------------
mobs:register_mob("skullberserker:skull_berserker", {
--nametag = "Skull Berserker" ,
type = "monster",
passive = false,
attack_type = "dogfight",
pathfinding = true,
reach = 3,
damage = 4,
hp_min = 15,
hp_max = 15,
armor = 100,
collisionbox = {-0.4, -0, -0.4, 0.4, 1.8, 0.4},
visual = "mesh",
visual_size = {x = 9, y = 9},
mesh = "skull_sword_anim.b3d",
--rotate = 180,
textures = {
{"skull_berserker.png"},
},
--glow = 4,
blood_texture = "bonex.png",
makes_footstep_sound = true,
sounds = {
attack = "axe_sound",
death = "falling_bones",
},
walk_velocity = 1,
run_velocity = 5,
jump_height = 2,
stepheight = 1.1,
floats = 0,
view_range = 25,
drops = {
{name = "skullkingsitems:bone", chance = 2, min = 1, max = 1},
{name = "default:axe_stone", chance = 5, min = 1, max = 1},
{name = "default:iron_lump", chance = 3, min = 1, max = 1},
},
water_damage = 0,
lava_damage = 1,
light_damage = 0,
animation = {
speed_normal = 15,
speed_run = 30,
stand_start = 1,
stand_end = 20,
walk_start = 30,
walk_end = 70,
run_start = 80,
run_end = 90,
--punch_start = 80,
--punch_end = 90,
},
})
mobs:spawn({
name = "skullberserker:skull_berserker",
nodes = skullnods,
min_light = 0,
max_light = 14,
chance = 7000,
--min_height = 0,
--max_height = 200,
max_height = 200,
})
mobs:register_egg("skullberserker:skull_berserker", "Skull Berserker", "skull_berserker_egg.png", 1)

4
skull_berserker/mod.conf Normal file
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@ -0,0 +1,4 @@
name = skullberserker
depends = default, mobs , skullkingsitems

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@ -34,7 +34,7 @@ mobs:register_mob("skullarchers:sarchers", {
passive = false, passive = false,
attack_type = "shoot", attack_type = "shoot",
arrow = "skullarchers:sarchers_arrow", arrow = "skullarchers:sarchers_arrow",
shoot_interval = 2.0, shoot_interval = 2.1,
shoot_offset = 1.5, shoot_offset = 1.5,
pathfinding = true, pathfinding = true,
reach = 20, reach = 20,
@ -42,12 +42,13 @@ mobs:register_mob("skullarchers:sarchers", {
hp_min = 15, hp_min = 15,
hp_max = 15, hp_max = 15,
armor = 100, armor = 100,
collisionbox = {-0.4, -1.0, -0.4, 0.4, 0.9, 0.4}, collisionbox = {-0.4, -0, -0.4, 0.4, 1.8, 0.4},
visual = "mesh", visual = "mesh",
visual_size = {x = 9, y = 9},
mesh = "skull_archers.b3d", mesh = "skull_archers.b3d",
rotate = 180, --rotate = 180,
textures = { textures = {
{"archers.png"}, {"skull_arch.png"},
}, },
--glow = 4, --glow = 4,
blood_texture = "bonex.png", blood_texture = "bonex.png",
@ -73,20 +74,19 @@ mobs:register_mob("skullarchers:sarchers", {
animation = { animation = {
speed_normal = 15, speed_normal = 15,
speed_run = 15, speed_run = 15,
stand_start = 0, stand_start = 1,
stand_end = 0, stand_end = 20,
walk_start = 15, walk_start = 30,
walk_end = 33, walk_end = 70,
run_start = 35, run_start = 30,
run_end = 53, run_end = 70,
shoot_start = 55, shoot_start = 80,
shoot_end = 55, shoot_end = 110,
}, },
}) })
-- spawn 1
if not mobs.custom_spawn_monster then
mobs:spawn({ mobs:spawn({
name = "skullarchers:sarchers", name = "skullarchers:sarchers",
nodes =skullnods, nodes =skullnods,
@ -97,7 +97,7 @@ mobs:spawn({
--max_height = 200, --max_height = 200,
max_height = 200, max_height = 200,
}) })
end
-- ARROW ================================================================================================ -- ARROW ================================================================================================

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@ -7,18 +7,18 @@ mobs:register_mob("skullking:sking", {
passive = false, passive = false,
attack_type = "dogfight", attack_type = "dogfight",
pathfinding = true, pathfinding = true,
reach = 8, reach = 4,
damage = 15, damage = 15,
hp_min = 700, hp_min = 700,
hp_max = 700, hp_max = 700,
armor = 80, armor = 80,
visual_size = {x = 1.3, y = 1.3},
collisionbox = {-0.5, -1.67, -0.4, 0.5, 2.3, 0.5},
visual = "mesh", visual = "mesh",
mesh = "skull_king_deep.b3d", visual_size = {x = 12, y = 12},
rotate = 180, mesh = "skull_king.b3d",
collisionbox = {-0.4, -0, -0.4, 0.4, 1.8, 0.4},
--rotate = 180,
textures = { textures = {
{"skull_king_deep.png"}, {"skull_king.png"},
}, },
--glow = 4, --glow = 4,
blood_texture = "bonex.png", blood_texture = "bonex.png",
@ -44,51 +44,73 @@ mobs:register_mob("skullking:sking", {
light_damage = 0, light_damage = 0,
animation = { animation = {
speed_normal = 15, speed_normal = 15,
speed_run = 15, speed_run = 25,
stand_start = 0, stand_start = 0,
stand_end = 0, stand_end = 10,
walk_start = 15, walk_start = 20,
walk_end = 34, walk_end = 60,
run_start = 35, run_start = 70,
run_end = 44, run_end = 90,
punch_start = 45, punch_start = 100,
punch_end =84, punch_end =120,
punch_speed = 23, punch_speed = 15,
}, },
on_spawn = function () on_spawn = function ()
minetest.chat_send_all ("The Skull King is reborn...") minetest.chat_send_all ("The Skull King is reborn...")
end, end,
--- REFERENCIA DO MINECLONE2 BOSS :)
on_die = function(self, pos) -- POSIÇÃO on_die = function(self, pos)
for _,players in pairs(minetest.get_objects_inside_radius(pos,55)) do -- CONSEGUIR RADIUS ( POSIÇÃO ,64 NODES?) --if minetest.get_modpath("awards") then
if players:is_player() then -- SE PLAYER for _,players in pairs(minetest.get_objects_inside_radius(pos,55)) do
awards.unlock(players:get_player_name(), "boss_3") -- DESBLOQUEAR CONQUISTAS? if players:is_player() then -- SE PLAYER
end awards.unlock(players:get_player_name(), "boss_3")
end end
end
--end
minetest.add_particlespawner({
amount = 50,
time = 1,
minpos = {x = pos.x - 2, y = pos.y, z = pos.z - 2},
maxpos = {x = pos.x + 2, y = pos.y + 2, z = pos.z + 2},
minvel = {x = -3, y = -3, z = -3},
maxvel = {x = 3, y = 3, z = 3},
minacc = {x = 0, y = -1, z = 0},
maxacc = {x = 0, y = -1, z = 0},
minexptime = 3,
maxexptime = 6,
minsize = 2,
maxsize = 6,
collisiondetection = false,
vertical = false,
texture = "tnt_smoke.png",
glow = 14,
})
end end
}) })
if not mobs.custom_spawn_monster then
mobs:spawn({ mobs:spawn({
name = "skullking:sking", name = "skullking:sking",
nodes = {"default:cobble","default:mossycobble", "default:chest"}, nodes = {"default:cobble","default:mossycobble", "default:chest"},
max_light = 7, max_light = 7,
interval = 60, interval = 60,
chance = 150000, chance = 150000,
max_height = -1100, max_height = -1100,
}) })
end
mobs:register_egg("skullking:sking", "Skull King", "eggsking.png", 1) mobs:register_egg("skullking:sking", "Skull King", "eggsking.png", 1)
--core.register_alias("skullking:sking", "spawneggs:sking")

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@ -1,4 +1,5 @@
name = skullking name = skullking
depends = default, mobs , skullkingsitems depends = default, mobs , skullkingsitems,awards

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@ -0,0 +1,2 @@
[LocalizedFileNames]
skull_king.b3d=@skull_king.b3d,0

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@ -2,6 +2,7 @@
if minetest.get_modpath("3d_armor") then if minetest.get_modpath("3d_armor") then
-- COROA DO SKULL KINGS :
armor:register_armor("skullkingsitems:helmet_skullking", { armor:register_armor("skullkingsitems:helmet_skullking", {
description = ("Skull King crown "), description = ("Skull King crown "),
inventory_image = "skullkingsitems_inv_helmet_skullking.png", inventory_image = "skullkingsitems_inv_helmet_skullking.png",
@ -19,20 +20,232 @@ if minetest.get_modpath("3d_armor") then
}) })
-- BONES AMOR :
armor:register_armor("skullkingsitems:helmet_bones", {
description ="Bones Helmet",
inventory_image = "skullkingsitems_inv_helmet_bones.png",
groups = {armor_head=1, armor_heal=0, armor_use=700,
physics_speed=-0.01, physics_gravity=0.01},
armor_groups = {fleshy=10},
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
})
armor:register_armor("skullkingsitems:chestplate_bones", {
description = "Bones Chestplate",
inventory_image = "skullkingsitems_inv_chestplate_bones.png",
groups = {armor_torso=1, armor_heal=0, armor_use=700,
physics_speed=-0.04, physics_gravity=0.04},
armor_groups = {fleshy=15},
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
})
armor:register_armor("skullkingsitems:leggings_bones", {
description = "Bones Leggings",
inventory_image = "skullkingsitems_inv_leggings_bones.png",
groups = {armor_legs=1, armor_heal=0, armor_use=700,
physics_speed=-0.03, physics_gravity=0.03},
armor_groups = {fleshy=15},
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
})
armor:register_armor("skullkingsitems:boots_bones", {
description = "Bones Boots",
inventory_image = "skullkingsitems_inv_boots_bones.png",
groups = {armor_feet=1, armor_heal=0, armor_use=700,
physics_speed=-0.01, physics_gravity=0.01},
armor_groups = {fleshy=10},
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
})
armor:register_armor("skullkingsitems:shield_bones", {
description = "Bones Shield",
inventory_image = "skullkingsitems_inv_shield_bones.png",
groups = {armor_shield=1, armor_heal=0, armor_use=600,
physics_speed=-0.03, physics_gravity=0.03},
armor_groups = {fleshy=10},
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
reciprocate_damage = true,
})
end end
-- HUMMER minetest.register_craft({
output = "skullkingsitems:helmet_bones",
recipe = {
{"skullkingsitems:bone", "skullkingsitems:bone","skullkingsitems:bone"},
{"skullkingsitems:bone", "","skullkingsitems:bone"},
{"", "",""}
}
})
--skullkingsitems:bone
minetest.register_craft({
output = "skullkingsitems:chestplate_bones",
recipe = {
{"skullkingsitems:bone","","skullkingsitems:bone"},
{"skullkingsitems:bone","skullkingsitems:bone","skullkingsitems:bone"},
{"skullkingsitems:bone","skullkingsitems:bone","skullkingsitems:bone"}
}
})
minetest.register_craft({
output = "skullkingsitems:leggings_bones",
recipe = {
{"skullkingsitems:bone","skullkingsitems:bone","skullkingsitems:bone"},
{"skullkingsitems:bone","","skullkingsitems:bone"},
{"skullkingsitems:bone","","skullkingsitems:bone"}
}
})
minetest.register_craft({
output = "skullkingsitems:boots_bones",
recipe = {
{"skullkingsitems:bone","","skullkingsitems:bone"},
{"skullkingsitems:bone","","skullkingsitems:bone"},
{"","",""}
}
})
minetest.register_craft({
output = "skullkingsitems:shield_bones",
recipe = {
{"skullkingsitems:bone","skullkingsitems:bone","skullkingsitems:bone"},
{"skullkingsitems:bone","skullkingsitems:bone","skullkingsitems:bone"},
{"","skullkingsitems:bone",""}
}
})
--========================================== BONES TOOLS : ======================================================
minetest.register_tool("skullkingsitems:pick_bones", {
description = "Bones Pickaxe",
inventory_image = "bones_pick.png",
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=1,
groupcaps={
cracky = {times={[1]=4.00, [2]=1.60, [3]=0.80}, uses=15, maxlevel=2},
},
damage_groups = {fleshy=4},
},
sound = {breaks = "default_tool_breaks"},
groups = {pickaxe = 1}
})
minetest.register_tool("skullkingsitems:shovel_bones", {
description = "Bones Shovel",
inventory_image = "bones_shovel.png",
wield_image = "bones_shovel.png",
tool_capabilities = {
full_punch_interval = 1.1,
max_drop_level=1,
groupcaps={
crumbly = {times={[1]=1.50, [2]=0.90, [3]=0.40}, uses=20, maxlevel=2},
},
damage_groups = {fleshy=3},
},
sound = {breaks = "default_tool_breaks"},
groups = {shovel = 1}
})
minetest.register_tool("skullkingsitems:axe_bones", {
description = "Bones Axe",
inventory_image = "bones_axe.png",
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=1,
groupcaps={
choppy={times={[1]=2.50, [2]=1.40, [3]=1.00}, uses=15, maxlevel=2},
},
damage_groups = {fleshy=4},
},
sound = {breaks = "default_tool_breaks"},
groups = {axe = 1}
})
minetest.register_tool("skullkingsitems:sword_bones", {
description = "Bones Sword",
inventory_image = "bones_sword.png",
tool_capabilities = {
full_punch_interval = 0.8,
max_drop_level=1,
groupcaps={
snappy={times={[1]=2.5, [2]=1.20, [3]=0.35}, uses=20, maxlevel=2},
},
damage_groups = {fleshy=6},
},
sound = {breaks = "default_tool_breaks"},
groups = {sword = 1}
})
-- craft:
minetest.register_craft({
output = "skullkingsitems:pick_bones",
recipe = {
{"skullkingsitems:bone","skullkingsitems:bone","skullkingsitems:bone"},
{"","default:stick",""},
{"","default:stick",""}
}
})
minetest.register_craft({
output = "skullkingsitems:shovel_bones",
recipe = {
{"","skullkingsitems:bone",""},
{"","default:stick",""},
{"","default:stick",""}
}
})
minetest.register_craft({
output = "skullkingsitems:axe_bones",
recipe = {
{"skullkingsitems:bone","skullkingsitems:bone",""},
{"skullkingsitems:bone","default:stick",""},
{"","default:stick",""}
}
})
minetest.register_craft({
output = "skullkingsitems:sword_bones",
recipe = {
{"","skullkingsitems:bone",""},
{"","skullkingsitems:bone",""},
{"","default:stick",""}
}
})
-- HUMMER :
minetest.register_node("skullkingsitems:hammer", { minetest.register_node("skullkingsitems:hammer", {
description = "Skull Kings Hammer", description = "Skull Kings Hammer",
drawtype = "mesh", drawtype = "mesh",
mesh = "skull_king_deep_hummer.obj", mesh = "hummer_sk.obj",
tiles = {"skull_king_deep.png"} , tiles = {"skull_king.png"} ,
wield_scale = {x=2, y=2, z=2}, use_texture_alpha = "clip",
--wield_scale = {x=2, y=2, z=2},
--inventory_image = "skull_king_deep.png", --inventory_image = "skull_king_deep.png",
tool_capabilities = { tool_capabilities = {
full_punch_interval = 0.5, full_punch_interval = 0.5,
@ -64,15 +277,16 @@ minetest.register_node("skullkingsitems:hammer", {
-- TROFEU : ---------------------------------------------------------------------------- --========================================== TROFEU : =========================================================
-- == MESE LORD == -- == MESE LORD :
minetest.register_node("skullkingsitems:meselord_trophy", { minetest.register_node("skullkingsitems:meselord_trophy", {
description = "Mese Lord Trophy", description = "Mese Lord Trophy",
drawtype = "mesh", drawtype = "mesh",
mesh = "mese_lord_tro.obj", mesh = "trofeus_fm.obj",
tiles = {"mese_lord_tro.png"} , tiles = {"trufeus_meselord.png"},
use_texture_alpha = "clip",
wield_scale = {x=1, y=1, z=1}, wield_scale = {x=1, y=1, z=1},
groups = {dig_immediate=3}, groups = {dig_immediate=3},
paramtype = "light", paramtype = "light",
@ -82,7 +296,7 @@ minetest.register_node("skullkingsitems:hammer", {
selection_box = { selection_box = {
type = "fixed", -- fica no formato da caixa se ajustado type = "fixed", -- fica no formato da caixa se ajustado
fixed = { fixed = {
{-0.5, -0.5, -0.25, 0.5, 0.5, 0.5}, {-0.5, -0.5, 0.45, 0.5, 0.5, 0.5},
}, },
}, },
@ -93,16 +307,14 @@ minetest.register_node("skullkingsitems:hammer", {
-- === GOLEM :
-- === GOLEM ===
minetest.register_node("skullkingsitems:golem_trophy", { minetest.register_node("skullkingsitems:golem_trophy", {
description = "Golem Trophy", description = "Golem Trophy",
drawtype = "mesh", drawtype = "mesh",
mesh = "golem_tro.obj", mesh = "trofeus_fm.obj",
tiles = {"golem_tro.png"} , tiles = {"trufeus_golem.png"},
use_texture_alpha = "clip",
wield_scale = {x=1, y=1, z=1}, wield_scale = {x=1, y=1, z=1},
groups = {dig_immediate=3}, groups = {dig_immediate=3},
paramtype = "light", paramtype = "light",
@ -112,7 +324,7 @@ minetest.register_node("skullkingsitems:golem_trophy", {
selection_box = { selection_box = {
type = "fixed", -- fica no formato da caixa se ajustado type = "fixed", -- fica no formato da caixa se ajustado
fixed = { fixed = {
{-0.5, -0.5, -0.25, 0.5, 0.5, 0.5}, {-0.5, -0.5, 0.45, 0.5, 0.5, 0.5},
}, },
}, },
@ -122,13 +334,14 @@ minetest.register_node("skullkingsitems:golem_trophy", {
}) })
-- === SKULL KING === -- === SKULL KING :
minetest.register_node("skullkingsitems:skullking_trophy", { minetest.register_node("skullkingsitems:skullking_trophy", {
description = "Skull King Trophy", description = "Skull King Trophy",
drawtype = "mesh", drawtype = "mesh",
mesh = "skull_king_deep_tro.obj", mesh = "trofeus_fm.obj",
tiles = {"skull_king_deep_tro.png"} , tiles = {"trufeus_skull_king.png"},
use_texture_alpha = "clip",
wield_scale = {x=1, y=1, z=1}, wield_scale = {x=1, y=1, z=1},
groups = {dig_immediate=3}, groups = {dig_immediate=3},
paramtype = "light", paramtype = "light",
@ -138,7 +351,7 @@ minetest.register_node("skullkingsitems:skullking_trophy", {
selection_box = { selection_box = {
type = "fixed", -- fica no formato da caixa se ajustado type = "fixed", -- fica no formato da caixa se ajustado
fixed = { fixed = {
{-0.5, -0.5, -0.25, 0.5, 0.5, 0.5}, {-0.5, -0.5, 0.45, 0.5, 0.5, 0.5},
}, },
}, },
@ -150,7 +363,7 @@ minetest.register_node("skullkingsitems:skullking_trophy", {
---- ITENS ------------------------------------------------------------------------------ --- ======================================== ITENS : ===========================================================
minetest.register_craftitem("skullkingsitems:bone", { minetest.register_craftitem("skullkingsitems:bone", {
description = "Skull Bone", description = "Skull Bone",
@ -171,7 +384,7 @@ minetest.register_craft({
-- COMPATIBILIDADE COM BONEMEAL --===================================== COMPATIBILIDADE COM BONEMEAL : ===========================================
if minetest.get_modpath("bonemeal") then if minetest.get_modpath("bonemeal") then
@ -187,9 +400,7 @@ minetest.register_craft({
end end
-- ================================================ CURA : ======================================================
-- == CURA ==
-- Sound : https://freesound.org/people/craigglenday/sounds/517173/ -- Sound : https://freesound.org/people/craigglenday/sounds/517173/
minetest.register_craftitem("skullkingsitems:healing", { minetest.register_craftitem("skullkingsitems:healing", {
description = "Healing ", description = "Healing ",
@ -251,7 +462,7 @@ minetest.register_craft({
-- == BLOCO === -- =========================================== BLOCOS : ==========================================================
-- BLOCO DE OSSO ( INUTIL XD ) -- BLOCO DE OSSO ( INUTIL XD )
@ -275,7 +486,7 @@ minetest.register_craft({
-- CONQUISTAS : --============================================= CONQUISTAS : =====================================================
if minetest.get_modpath("awards") then if minetest.get_modpath("awards") then

View File

@ -0,0 +1,7 @@
[LocalizedFileNames]
hummer.mtl=@hummer.mtl,0
hummer.obj=@hummer.obj,0
humer.mtl=@humer.mtl,0
humer.obj=@humer.obj,0
hummer_sk.mtl=@hummer_sk.mtl,0
hummer_sk.obj=@hummer_sk.obj,0

View File

@ -1,32 +0,0 @@
# Blender 3.1.2 MTL File: 'golem_tro.blend'
# www.blender.org
newmtl Material
Ns 360.000000
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.000000
d 1.000000
illum 2
newmtl Material.001
Ns 250.000000
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 2
newmtl Material.023
Ns 360.000000
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.000000
d 1.000000
illum 2

View File

@ -1,107 +0,0 @@
# Blender 3.1.2
# www.blender.org
mtllib golem_tro.mtl
o Cube
v 0.334955 -0.425201 -0.219101
v 0.334955 0.264820 -0.263226
v 0.334955 -0.381076 0.470920
v 0.334955 0.308945 0.426794
v -0.356475 -0.425201 -0.219101
v -0.356475 0.264820 -0.263226
v -0.356475 -0.381076 0.470920
v -0.356475 0.308945 0.426794
v -0.515696 0.396641 0.497318
v -0.515696 -0.318837 0.497318
v -0.515696 0.396641 0.399799
v -0.515696 -0.318837 0.399799
v 0.484304 0.396641 0.497318
v 0.484304 -0.318837 0.497318
v 0.484304 0.396641 0.399799
v 0.484304 -0.318837 0.399799
v -0.015696 -0.587979 0.497318
v -0.015696 0.396641 0.399799
v -0.015696 -0.587979 0.399799
v -0.015696 0.396641 0.497318
vn 1.0000 -0.0000 -0.0000
vn -0.0000 0.0638 0.9980
vn -1.0000 -0.0000 -0.0000
vn -0.0000 -0.0638 -0.9980
vn -0.0000 -0.9980 0.0638
vn -0.0000 0.9980 -0.0638
vn -0.0000 1.0000 -0.0000
vn -0.0000 -0.0000 -1.0000
vn -0.4740 -0.8805 -0.0000
vn -0.0000 -0.0000 1.0000
vn 0.4740 -0.8805 -0.0000
vt 0.102304 0.588489
vt 0.165658 0.589719
vt 0.165658 0.476373
vt 0.102361 0.700555
vt 0.165658 0.700134
vt 0.165658 0.700007
vt 0.165750 0.588728
vt 0.293093 0.589620
vt 0.165658 0.588440
vt 0.165720 0.700565
vt 0.293093 0.700230
vt 0.165658 0.812074
vt 0.229622 0.589392
vt 0.229181 0.589719
vt 0.229181 0.476373
vt 0.229580 0.700069
vt 0.229181 0.700134
vt 0.229181 0.700007
vt 0.356616 0.589620
vt 0.293087 0.590179
vt 0.229181 0.588440
vt 0.356616 0.700230
vt 0.292975 0.700063
vt 0.229181 0.812074
vt 0.890925 0.895962
vt 0.935065 0.800063
vt 0.885474 0.855965
vt 0.990107 0.800063
vt 0.890925 0.855965
vt 0.975061 0.800063
vt 0.885474 0.895962
vt 0.880022 0.855965
vt 0.995559 0.800063
vt 0.885474 0.855965
vt 0.920019 0.855965
vt 0.885474 0.911867
vt 0.990107 0.868244
vt 0.935065 0.855965
vt 0.975061 0.855965
vt 0.990107 0.849287
vt 0.880022 0.911867
vt 0.880022 0.800063
vt 0.995559 0.868244
vt 0.920019 0.800063
vt 0.995559 0.849287
vt 0.990107 0.828014
vt 0.990107 0.817543
vt 0.880022 0.828014
vt 0.880022 0.883916
vt 0.995559 0.817543
vt 0.935065 0.828014
vt 0.935065 0.828014
vt 0.885474 0.883916
s 0
usemtl Material.023
f 1/1/1 2/4/1 4/10/1 3/7/1
f 3/8/2 4/11/2 8/22/2 7/19/2
f 7/20/3 8/23/3 6/16/3 5/13/3
f 5/14/4 6/17/4 2/5/4 1/2/4
f 3/9/5 7/21/5 5/15/5 1/3/5
f 8/24/6 4/12/6 2/6/6 6/18/6
usemtl Material
f 20/53/7 13/36/7 15/41/7 18/49/7
f 19/51/8 18/48/8 15/42/8 16/44/8
f 16/45/1 15/43/1 13/37/1 14/40/1
f 17/47/9 10/28/9 12/33/9 19/50/9
f 10/29/3 9/25/3 11/31/3 12/34/3
f 17/46/10 20/52/10 9/26/10 10/30/10
f 14/39/10 13/38/10 20/52/10 17/46/10
f 14/40/11 17/47/11 19/50/11 16/45/11
f 12/35/8 11/32/8 18/48/8 19/51/8
f 9/27/7 20/53/7 18/49/7 11/32/7

View File

@ -0,0 +1,4 @@
# Made in Blockbench 4.7.4
newmtl m_96c35023-c6aa-2e82-db26-f4b059ec12d7
map_Kd skull_king.png
newmtl none

View File

@ -0,0 +1,463 @@
# Made in Blockbench 4.7.4
mtllib hummer.mtl
o cabeca hummer
v -0.3226876676169095 0.17225059753401395 0.062499991618096606
v -0.570548882960362 0.20488214558902706 0.06249998789280631
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v -0.5623909959466087 0.26684744942489025 0.06249998789280631
v -0.5705488792669421 0.20488214510277913 -0.1875000121071937
v -0.3226876639234896 0.17225059704776602 -0.18750000838190334
v -0.5623909922531888 0.2668474489386423 -0.1875000121071937
v -0.31452977690973627 0.2342159008836291 -0.18750000838190334
vt 0.5234375 0.7109375
vt 0.5546875 0.7109375
vt 0.5546875 0.703125
vt 0.5234375 0.703125
vt 0.5234375 0.6953125
vt 0.5546875 0.6953125
vt 0.5546875 0.6875
vt 0.5234375 0.6875
vt 0.5234375 0.6328125
vt 0.5546875 0.6328125
vt 0.5546875 0.625
vt 0.5234375 0.625
vt 0.5234375 0.6171875
vt 0.5546875 0.6171875
vt 0.5546875 0.609375
vt 0.5234375 0.609375
vt 0.234375 0.4921875
vt 0.203125 0.4921875
vt 0.203125 0.5234375
vt 0.234375 0.5234375
vt 0.2734375 0.5234375
vt 0.2421875 0.5234375
vt 0.2421875 0.4921875
vt 0.2734375 0.4921875
vn -0.9914448613738103 0.13052619222005288 -1.4901161335873442e-8
vn -1.4773679914288077e-8 1.944991859272789e-9 1
vn 0.9914448613738103 -0.13052619222005288 1.4901161335873442e-8
vn 1.4773679914288077e-8 -1.944991859272789e-9 -1
vn -0.13052619222005288 -0.9914448613738103 -6.99092521879804e-19
vn 0.13052619222005288 0.9914448613738103 6.99092521879804e-19
usemtl m_96c35023-c6aa-2e82-db26-f4b059ec12d7
f 4/4/1 7/3/1 5/2/1 2/1/1
f 3/8/2 4/7/2 2/6/2 1/5/2
f 8/12/3 3/11/3 1/10/3 6/9/3
f 7/16/4 8/15/4 6/14/4 5/13/4
f 6/20/5 1/19/5 2/18/5 5/17/5
f 7/24/6 4/23/6 3/22/6 8/21/6
o cabeca hummer
v -0.34021846509847486 0.15879874329809596 0.04687499138526596
v -0.5570970285239958 0.18735134784623253 0.04687498812563695
v -0.3361395215915982 0.18978139521602755 0.04687499138526596
v -0.5530180850171191 0.218333999764164 0.04687498812563695
v -0.5570970252922534 0.18735134742076553 -0.17187501187436305
v -0.3402184618667323 0.15879874287262896 -0.17187500861473404
v -0.5530180817853767 0.21833399933869702 -0.17187501187436305
v -0.33613951835985567 0.18978139479056055 -0.17187500861473404
vt 0.5234375 0.4921875
vt 0.5546875 0.4921875
vt 0.5546875 0.484375
vt 0.5234375 0.484375
vt 0.5234375 0.4765625
vt 0.5546875 0.4765625
vt 0.5546875 0.46875
vt 0.5234375 0.46875
vt 0.53125 1
vt 0.5625 1
vt 0.5625 0.9921875
vt 0.53125 0.9921875
vt 0.53125 0.984375
vt 0.5625 0.984375
vt 0.5625 0.9765625
vt 0.53125 0.9765625
vt 0.5234375 0.96875
vt 0.4921875 0.96875
vt 0.4921875 1
vt 0.5234375 1
vt 0.5234375 0.9609375
vt 0.4921875 0.9609375
vt 0.4921875 0.9296875
vt 0.5234375 0.9296875
vn -0.9914448613738103 0.13052619222005288 -1.4901161335873442e-8
vn -1.4773679914288077e-8 1.944991859272789e-9 1
vn 0.9914448613738103 -0.13052619222005288 1.4901161335873442e-8
vn 1.4773679914288077e-8 -1.944991859272789e-9 -1
vn -0.13052619222005288 -0.9914448613738103 -6.99092521879804e-19
vn 0.13052619222005288 0.9914448613738103 6.99092521879804e-19
usemtl m_96c35023-c6aa-2e82-db26-f4b059ec12d7
f 12/28/7 15/27/7 13/26/7 10/25/7
f 11/32/8 12/31/8 10/30/8 9/29/8
f 16/36/9 11/35/9 9/34/9 14/33/9
f 15/40/10 16/39/10 14/38/10 13/37/10
f 14/44/11 9/43/11 10/42/11 13/41/11
f 15/48/12 12/47/12 11/46/12 16/45/12
o cabeca hummer
v -0.39445975414193 -0.13349697819920603 0.03124999115243532
v -0.5803556656495195 -0.10902331715794611 0.031249988358467595
v -0.3536703190731635 0.17632954098010967 0.03124999115243532
v -0.5395662305807529 0.20080320202136948 0.031249988358467595
v -0.5803556628794545 -0.10902331752263206 -0.1562500116415324
v -0.39445975137186506 -0.13349697856389198 -0.15625000884756468
v -0.539566227810688 0.20080320165668364 -0.1562500116415324
v -0.35367031630309853 0.17632954061542372 -0.15625000884756468
vt 0.3671875 0.5234375
vt 0.390625 0.5234375
vt 0.390625 0.484375
vt 0.3671875 0.484375
vt 0.4921875 0.7265625
vt 0.515625 0.7265625
vt 0.515625 0.6875
vt 0.4921875 0.6875
vt 0.4921875 0.6328125
vt 0.515625 0.6328125
vt 0.515625 0.59375
vt 0.4921875 0.59375
vt 0.4921875 0.5859375
vt 0.515625 0.5859375
vt 0.515625 0.546875
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usemtl m_96c35023-c6aa-2e82-db26-f4b059ec12d7
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f 22/68/17 17/67/17 18/66/17 21/65/17
f 23/72/18 20/71/18 19/70/18 24/69/18
o cabeca hummer
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usemtl m_96c35023-c6aa-2e82-db26-f4b059ec12d7
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o cabeca hummer
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vt 0.5625 0.953125
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vt 0.53125 0.9453125
vt 0.53125 0.9375
vt 0.5625 0.9375
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vt 0.53125 0.8828125
vt 0.5625 0.8828125
vt 0.5625 0.875
vt 0.53125 0.875
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usemtl m_96c35023-c6aa-2e82-db26-f4b059ec12d7
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o cabeca hummer
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usemtl m_96c35023-c6aa-2e82-db26-f4b059ec12d7
f 44/124/31 47/123/31 45/122/31 42/121/31
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f 46/140/35 41/139/35 42/138/35 45/137/35
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o cabeca hummer
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usemtl m_96c35023-c6aa-2e82-db26-f4b059ec12d7
f 52/148/37 55/147/37 53/146/37 50/145/37
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o cabo_hummer
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usemtl m_96c35023-c6aa-2e82-db26-f4b059ec12d7
f 60/172/43 63/171/43 61/170/43 58/169/43
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o encaixe cabo cima
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usemtl m_96c35023-c6aa-2e82-db26-f4b059ec12d7
f 68/196/49 71/195/49 69/194/49 66/193/49
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o encaixe cabo baixo
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usemtl m_96c35023-c6aa-2e82-db26-f4b059ec12d7
f 76/220/55 79/219/55 77/218/55 74/217/55
f 75/224/56 76/223/56 74/222/56 73/221/56
f 80/228/57 75/227/57 73/226/57 78/225/57
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f 78/236/59 73/235/59 74/234/59 77/233/59
f 79/240/60 76/239/60 75/238/60 80/237/60

View File

@ -0,0 +1,13 @@
# Blender MTL File: 'hummer.blend'
# Material Count: 1
newmtl m_96c35023-c6aa-2e82-db26-f4b059ec12d7
Ns 0.000000
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000
Ks 0.000000 0.000000 0.000000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 1
map_Kd skull_king.png

View File

@ -0,0 +1,390 @@
# Blender v2.93.0 OBJ File: 'hummer.blend'
# www.blender.org
mtllib hummer_sk.mtl
o encaixe_cabo_baixo
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View File

@ -1,22 +0,0 @@
# Blender MTL File: 'mese_lord_tro.blend'
# Material Count: 2
newmtl Material
Ns 359.999993
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Kd 0.800000 0.800000 0.800000
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Ni 1.000000
d 1.000000
illum 2
newmtl Material.001
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Ni 1.000000
d 1.000000
illum 2

View File

@ -1,181 +0,0 @@
# Blender v3.1.2 OBJ File: 'mese_lord_tro.blend'
# www.blender.org
mtllib mese_lord_tro.mtl
o Cube
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usemtl Material.001
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View File

@ -1,24 +0,0 @@
# Blender MTL File: 'skull_king_deep_tro.blend'
# Material Count: 2
newmtl Material
Ns 250.000000
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 0.000000
illum 9
map_Kd /home/duckgo/Vídeos/blender/dungeons/skull_king_deep.png
map_d /home/duckgo/Vídeos/blender/dungeons/skull_king_deep.png
newmtl Material.001
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Ni 1.000000
d 1.000000
illum 2

View File

@ -1,98 +0,0 @@
# Blender v3.1.2 OBJ File: 'skull_king_deep_tro.blend'
# www.blender.org
mtllib skull_king_deep_tro.mtl
o cube_Cube.002
v 0.357253 -0.379979 -0.314916
v 0.357253 0.339967 -0.314916
v 0.357253 -0.379979 0.405030
v 0.357253 0.339967 0.405030
v -0.362692 -0.379979 -0.314916
v -0.362692 0.339967 -0.314916
v -0.362693 -0.379979 0.405030
v -0.362693 0.339967 0.405030
v -0.505345 0.394741 0.497219
v -0.505345 -0.326461 0.497219
v -0.505345 0.394741 0.398920
v -0.505345 -0.326461 0.398920
v 0.502655 0.394741 0.497219
v 0.502655 -0.326461 0.497219
v 0.502655 0.394741 0.398920
v 0.502655 -0.326461 0.398920
v -0.001345 -0.597757 0.497219
v -0.001345 0.394741 0.398920
v -0.001345 -0.597757 0.398920
v -0.001345 0.394741 0.497219
vt 0.125000 0.500000
vt 0.125000 0.750000
vt 0.000000 0.750000
vt 0.000000 0.500000
vt 0.500000 0.500000
vt 0.500000 0.750000
vt 0.375000 0.750000
vt 0.375000 0.500000
vt 0.250000 0.750000
vt 0.250000 0.500000
vt 0.125000 1.000000
vt 0.125000 0.750000
vt 0.250000 0.750000
vt 0.250000 1.000000
vt 0.125000 0.750000
vt 0.250000 0.750000
vt 0.250000 1.000000
vt 0.125000 1.000000
vt 0.752740 0.870716
vt 0.752740 0.986378
vt 0.742352 0.986378
vt 0.742352 0.870716
vt 0.847236 0.639391
vt 0.742352 0.639391
vt 0.742352 0.523729
vt 0.818566 0.523729
vt 0.962507 0.727419
vt 0.962507 0.805866
vt 0.952119 0.805866
vt 0.952119 0.727419
vt 0.952119 0.596064
vt 0.952119 0.523729
vt 0.962507 0.523729
vt 0.962507 0.596064
vt 0.763128 0.755054
vt 0.763128 0.920561
vt 0.752740 0.920561
vt 0.752740 0.755054
vt 0.952119 0.639391
vt 0.847236 0.639391
vt 0.847236 0.523729
vt 0.923450 0.523729
vt 0.923450 0.755054
vt 0.847236 0.755054
vt 0.818566 0.755054
vt 0.742352 0.755054
vt 0.752740 0.755054
vn 1.0000 0.0000 0.0000
vn -0.0000 0.0000 1.0000
vn -1.0000 0.0000 -0.0000
vn 0.0000 0.0000 -1.0000
vn 0.0000 -1.0000 0.0000
vn 0.0000 1.0000 0.0000
vn -0.4740 -0.8805 0.0000
vn 0.4740 -0.8805 0.0000
usemtl Material
s off
f 1/1/1 2/2/1 4/3/1 3/4/1
f 3/5/2 4/6/2 8/7/2 7/8/2
f 7/8/3 8/7/3 6/9/3 5/10/3
f 5/10/4 6/9/4 2/2/4 1/1/4
f 3/11/5 7/12/5 5/13/5 1/14/5
f 8/15/6 4/16/6 2/17/6 6/18/6
usemtl Material.001
f 20/19/6 13/20/6 15/21/6 18/22/6
f 19/23/4 18/24/4 15/25/4 16/26/4
f 16/27/1 15/28/1 13/29/1 14/30/1
f 17/31/7 10/32/7 12/33/7 19/34/7
f 10/35/3 9/36/3 11/37/3 12/38/3
f 17/39/2 20/40/2 9/41/2 10/42/2
f 14/43/2 13/44/2 20/40/2 17/39/2
f 14/30/8 17/31/8 19/34/8 16/27/8
f 12/45/4 11/46/4 18/24/4 19/23/4
f 9/47/6 20/19/6 18/22/6 11/46/6

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@ -0,0 +1,4 @@
# Made in Blockbench 4.7.4
newmtl m_b77c9829-3f46-dc2f-3129-5b9d9df9acf2
map_Kd trufeus_boss.png
newmtl none

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@ -0,0 +1,77 @@
# Made in Blockbench 4.7.4
mtllib trofeus_fm.mtl
o Cube_Cube.001
v -0.5 -0.2977425 0.49890900000000005
v -0.5 0.5 0.49890900000000005
v -0.5 0.5 0.438591
v -0.5 -0.2977425 0.438591
v 0 -0.5 0.438591
v 0 0.5 0.438591
v 0.5 0.5 0.438591
v 0.5 -0.30000000000000004 0.438591
v 0.5 0.5 0.49890900000000005
v 0.5 -0.30000000000000004 0.49890900000000005
v 0 -0.5 0.49890900000000005
v 0 0.5 0.49890900000000005
vt 0.03125 0.5625
vt 0.03125 0.765625
vt 0 0.765625
vt 0 0.5625
vt 0.125 0.75
vt 0.125 1
vt 0 1
vt 0 0.8
vt 0.078125 0.53125
vt 0.078125 0.734375
vt 0.046875 0.734375
vt 0.046875 0.53125
vt 0.34375 0.515625
vt 0.34375 0.765625
vt 0.21875 0.765625
vt 0.21875 0.5661890625
vt 0.296875 0.8125
vt 0.296875 0.953125
vt 0.265625 0.953125
vt 0.265625 0.8125
vt 0.390625 1
vt 0.265625 1
vt 0.265625 0.970859375
vt 0.390625 0.970859375
vt 0.515625 1
vt 0.390625 1
vt 0.390625 0.970859375
vt 0.515625 0.970859375
vt 0.09375 0.734375
vt 0.09375 0.59375
vt 0.125 0.59375
vt 0.125 0.734375
vt 0.46875 0.565625
vt 0.46875 0.765625
vt 0.34375 0.765625
vt 0.34375 0.515625
vt 0.25 0.8005640625
vt 0.25 1
vt 0.125 1
vt 0.125 0.75
vn -1 0 0
vn 0 0 -1
vn 1 0 0
vn 0 0 1
vn 0.37139067635410367 -0.9284766908852594 0
vn 0 1 0
vn 0 1 0
vn -0.374996082422401 -0.9270263956154928 0
vn 0 0 1
vn 0 0 -1
usemtl m_b77c9829-3f46-dc2f-3129-5b9d9df9acf2
f 1/1/1 2/2/1 3/3/1 4/4/1
f 5/5/2 6/6/2 7/7/2 8/8/2
f 8/9/3 7/10/3 9/11/3 10/12/3
f 11/13/4 12/14/4 2/15/4 1/16/4
f 5/17/5 8/18/5 10/19/5 11/20/5
f 6/21/6 3/22/6 2/23/6 12/24/6
f 7/25/7 6/26/7 12/27/7 9/28/7
f 4/29/8 5/30/8 11/31/8 1/32/8
f 10/33/9 9/34/9 12/35/9 11/36/9
f 4/37/10 3/38/10 6/39/10 5/40/10

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@ -39,10 +39,11 @@ mobs:register_mob("skulls:skull", {
hp_min = 15, hp_min = 15,
hp_max = 15, hp_max = 15,
armor = 100, armor = 100,
collisionbox = {-0.4, -1, -0.4, 0.4, 0.9, 0.4}, collisionbox = {-0.4, -0, -0.4, 0.4, 1.8, 0.4},
visual = "mesh", visual = "mesh",
visual_size = {x = 9, y = 9},
mesh = "skull_normal.b3d", mesh = "skull_normal.b3d",
rotate = 180, --rotate = 180,
textures = { textures = {
{"skull.png"}, {"skull.png"},
}, },
@ -69,21 +70,20 @@ mobs:register_mob("skulls:skull", {
animation = { animation = {
speed_normal = 15, speed_normal = 15,
speed_run = 15, speed_run = 15,
stand_start = 0, stand_start = 1,
stand_end = 0, stand_end = 20,
walk_start = 15, walk_start = 30,
walk_end = 33, walk_end = 70,
run_start = 35, run_start = 80,
run_end = 53, run_end = 100,
--punch_start = 40, --punch_start = 80,
--punch_end = 63, --punch_end = 100,
}, },
}) })
if not mobs.custom_spawn_monster then
mobs:spawn({ mobs:spawn({
name = "skulls:skull", name = "skulls:skull",
nodes = skullnods, nodes = skullnods,
@ -95,7 +95,7 @@ mobs:spawn({
max_height = 200, max_height = 200,
}) })
end

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@ -1,6 +1,6 @@
-- SOUNDS LINK : -- SOUNDS LINK :
-- Bones : https://freesound.org/people/spookymodem/sounds/202091/ -- Bones : https://freesound.org/people/spookymodem/sounds/202091/
-- sword : https://freesound.org/people/Merrick079/sounds/568169/ -- sword : https://freesound.org/people/Wdfourtee/sounds/192055/
@ -41,10 +41,11 @@ mobs:register_mob("skullsword:ssword", {
hp_min = 15, hp_min = 15,
hp_max = 15, hp_max = 15,
armor = 100, armor = 100,
collisionbox = {-0.4, -1, -0.4, 0.4, 0.9, 0.4}, collisionbox = {-0.4, -0, -0.4, 0.4, 1.8, 0.4},
visual = "mesh", visual = "mesh",
mesh = "skull_sword.b3d", visual_size = {x = 9, y = 9},
rotate = 180, mesh = "skull_sword_anim.b3d",
--rotate = 180,
textures = { textures = {
{"skull_sword.png"}, {"skull_sword.png"},
}, },
@ -52,7 +53,7 @@ mobs:register_mob("skullsword:ssword", {
blood_texture = "bonex.png", blood_texture = "bonex.png",
makes_footstep_sound = true, makes_footstep_sound = true,
sounds = { sounds = {
attack = "sword", attack = "sword_skull",
death = "falling_bones", death = "falling_bones",
}, },
walk_velocity = 1, walk_velocity = 1,
@ -71,20 +72,20 @@ mobs:register_mob("skullsword:ssword", {
light_damage = 0, light_damage = 0,
animation = { animation = {
speed_normal = 15, speed_normal = 15,
speed_run = 15, speed_run = 30,
stand_start = 0, stand_start = 1,
stand_end = 0, stand_end = 20,
walk_start = 15, walk_start = 30,
walk_end = 33, walk_end = 70,
run_start = 35, run_start = 80,
run_end = 53, run_end = 90,
--punch_start = 40, --punch_start = 80,
--punch_end = 63, --punch_end = 90,
}, },
}) })
if not mobs.custom_spawn_monster then
mobs:spawn({ mobs:spawn({
name = "skullsword:ssword", name = "skullsword:ssword",
nodes = skullnods, nodes = skullnods,
@ -95,7 +96,7 @@ mobs:spawn({
--max_height = 200, --max_height = 200,
max_height = 200, max_height = 200,
}) })
end
mobs:register_egg("skullsword:ssword", "Skull Sword", "eggsskullsword.png", 1) mobs:register_egg("skullsword:ssword", "Skull Sword", "eggsskullsword.png", 1)
core.register_alias("skullsword:ssword", "spawneggs:ssword") core.register_alias("skullsword:ssword", "spawneggs:ssword")

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@ -0,0 +1,3 @@
[LocalizedFileNames]
skull_sword2.b3d=@skull_sword2.b3d,0
skull_sword_anim.b3d=@skull_sword_anim.b3d,0

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@ -17,14 +17,15 @@ mobs:register_mob("spectrum:spectrum", {
hp_min = 80, hp_min = 80,
hp_max = 80, hp_max = 80,
armor = 80, armor = 80,
collisionbox = {-0.4, -1, -0.4, 0.4, 0.9, 0.4}, collisionbox = {-0.4, -0, -0.4, 0.4, 1.9, 0.4},
visual = "mesh", visual = "mesh",
visual_size = {x = 9, y = 9},
mesh = "spectrum.b3d", mesh = "spectrum.b3d",
rotate = 180, --rotate = 180,
textures = { textures = {
{"spectrum.png"}, {"spectrum.png"},
}, },
glow = 8, --glow = 8,
blood_texture = "blood_spectrum.png", blood_texture = "blood_spectrum.png",
sounds = { sounds = {
random = "spectrum", random = "spectrum",
@ -50,43 +51,67 @@ mobs:register_mob("spectrum:spectrum", {
animation = { animation = {
speed_run = 15, speed_run = 15,
stand_start = 0, stand_start = 1,
stand_end = 0, stand_end = 39,
walk_start = 15, walk_start = 50,
walk_end = 33, walk_end = 89,
run_start = 35, run_start = 50,
run_end = 53, run_end = 89,
shoot_start = 55, shoot_start = 100,
shoot_end = 84, shoot_end = 129,
}, },
-- ESSA PARTE FOI RETIRADA DO MOD DE ENDERMAN DO MOBS MINECLONE :)
do_custom = function(self, dtime) on_spawn = function(self)
-- PARTICLE BEHAVIOUR HERE.
local specpos = self.object:get_pos()
local chanceOfParticle = math.random(0, 1) -- Não acompanha animação, não sei fazer isso ainda , mas em cabeças fixas ..
if chanceOfParticle == 1 then local pos = self.object:get_pos()
minetest.add_particle({ pos.y = pos.y + self.collisionbox[5] + 0.5 -- altura da cabeça + offset
pos = {x=specpos.x+math.random(-1,1)*math.random()/2,y=specpos.y+math.random(0,3),z=specpos.z+math.random(-1,1)*math.random()/2}, local entity = minetest.add_entity(pos, "spectrum:spectrum_eyes")
velocity = {x=math.random(-.25,.25), y=math.random(-.25,.25), z=math.random(-.25,.25)}, -- Agora adicionar olhos no mob :
acceleration = {x=math.random(-.5,.5), y=math.random(-.5,.5), z=math.random(-.5,.5)}, if entity then
expirationtime = math.random(), entity:set_attach(self.object, "", {x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
size = math.random(), entity:set_properties({visual_size = {x = 1, y = 1}})
collisiondetection = true, end
vertical = false,
texture = "pectrum_arrow.png", end,
})
end
end,
--on_step = function(self, dtime)
-- end,
--do_custom = function(self, dtime)
--end,
}) })
if not mobs.custom_spawn_monster then minetest.register_entity("spectrum:spectrum_eyes", {
visual = "mesh",
mesh = "spectrum_eye.b3d",
visual_size = {x=0.1, y=0.1},
textures = {"spectrum_eye.png"},
pointable = false,
glow = 25,
on_step = function(self)
local spec = self.object:get_attach()
if not spec then
self.object:remove()
end
end,
})
mobs:spawn({ mobs:spawn({
name = "spectrum:spectrum", name = "spectrum:spectrum",
@ -97,7 +122,7 @@ mobs:spawn({
max_height = 200, max_height = 200,
active_object_count = 1, active_object_count = 1,
}) })
end
-- ARROW ================================================================================================ -- ARROW ================================================================================================
@ -172,6 +197,66 @@ minetest.register_node("spectrum:spectrum_orb_block", {
}) })
minetest.register_tool("spectrum:translocation_rod", {
description = "Translocation Rod",
inventory_image = "translocation_rod.png",
range = 30,
stack_max= 1,
sound = {
punch_use="trod",
breaks = "default_tool_breaks",
--punch_use_air="trod",
},
on_use = function(itemstack, user, pointed_thing)
itemstack:add_wear(2000) -- uso 33 vezes eu acho
-- Node apontado
if pointed_thing.type == "node" then
local pos = pointed_thing.under
local player_pos = user:get_pos()
local node_name = minetest.get_node(pos).name
user:set_pos({x = pos.x, y = pos.y + 1, z = pos.z})
-- Paticulas no local , efeito hehe !!!
-----------------------------------------------------------------------------------------------
for i = 1,5 do
minetest.add_particle({
pos = {x = pos.x + math.random(-0.5, 0.5), y = pos.y + 1, z = pos.z + math.random(-0.5, 0.5)},
velocity = {x = math.random(-1, 1), y = math.random(1, 3), z = math.random(-1, 1)},
acceleration = {x = 0, y = -2, z = 0},
expirationtime = math.random(1, 2),
size = math.random(1, 2),
texture = "blink_part.png",
glow =8,
})
end
-------------------------------------------------------------------------------------------------
end
return itemstack -- retorna item atualizado
end,
})
minetest.register_craft({
output = "spectrum:translocation_rod",
recipe = {
{"", "default:mese_crystal", ""},
{"", "spectrum:spectrum_orb", ""},
{"", "spectrum:spectrum_orb", ""},
}
})
minetest.register_craft({ minetest.register_craft({
output = "spectrum:spectrum_orb_block", output = "spectrum:spectrum_orb_block",
recipe = { recipe = {
@ -184,6 +269,7 @@ minetest.register_craft({
-- COMPATIBILIDADE COM : Mirror of Returning (BY : Wuzzy ) -- COMPATIBILIDADE COM : Mirror of Returning (BY : Wuzzy )
if minetest.get_modpath("returnmirror") then if minetest.get_modpath("returnmirror") then

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spectrum/sounds/trod.ogg Normal file

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