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LICENSE.txt
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LICENSE.txt
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MIT License
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Copyright (c) 2021 FaceDeer
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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4
README.txt
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README.txt
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Adds deep underground chasms to the world.
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Copied from:
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https://github.com/FaceDeer/dfcaverns/tree/master/chasms
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124
init.lua
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init.lua
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local data = {}
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chasms = {}
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local ignore = {}
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-- Use this to set node types to be left alone by chasm-carving
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chasms.register_ignore = function(node_name)
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ignore[minetest.get_content_id(node_name)] = true
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end
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chasms.ignore_content_id = function(content_id)
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return ignore[content_id]
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end
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local maxy = tonumber(minetest.settings:get("chasms_maxy")) or -50
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local miny = tonumber(minetest.settings:get("chasms_miny")) or -2500
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local falloff = tonumber(minetest.settings:get("chasms_falloff")) or 100
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local chasms_threshold = tonumber(minetest.settings:get("chasms_threshold")) or 0.9
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local np_chasms_default = {
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offset = 0,
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scale = 1,
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spread = {x = 50, y = 1000, z = 3000},
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seed = 94586,
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octaves = 2,
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persist = 0.63,
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lacunarity = 2.0,
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}
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local np_chasms = minetest.settings:get_np_group("chasms_params") or np_chasms_default
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local nobj_chasm
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local chasm_data = {}
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local waver_strength = 8
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local waver_vector = {x=waver_strength, y=0, z=0}
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local np_waver = {
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offset = 0,
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scale = waver_strength,
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spread = {x = 50, y = 50, z = 50},
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seed = 49585,
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octaves = 2,
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persist = 0.63,
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lacunarity = 2.0,
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}
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local nobj_waver
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local waver_data = {}
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local minfalloff = miny + falloff
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local maxfalloff = maxy - falloff
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local get_intensity = function(y)
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if y < miny or y > maxy then
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return 0
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end
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if y <= maxfalloff and y >= minfalloff then
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return 1
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end
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if y < minfalloff then
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return (y-miny)/falloff
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end
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-- if y > maxfalloff then
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return (maxy-y)/falloff
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-- end
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end
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local c_air = minetest.get_content_id("air")
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local log_location
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if mapgen_helper.log_location_enabled then
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log_location = mapgen_helper.log_first_location
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end
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minetest.register_on_generated(function(minp, maxp, seed)
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if minp.y >= maxy or maxp.y <= miny then
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return
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end
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local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
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vm:get_data(data)
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nobj_chasm = nobj_chasm or minetest.get_perlin_map(np_chasms, {x = emax.x - emin.x + 1 + waver_strength*2, y = emax.y - emin.y + 1, z = emax.z - emin.z + 1})
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nobj_chasm:get_3d_map_flat(vector.subtract(emin, waver_vector), chasm_data)
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nobj_waver = nobj_waver or minetest.get_perlin_map(np_waver, {x = emax.x - emin.x + 1, y = emax.y - emin.y + 1, z = emax.z - emin.z + 1})
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nobj_waver:get_3d_map_flat(emin, waver_data)
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local chasm_area = VoxelArea:new{MinEdge = vector.subtract(emin, waver_vector), MaxEdge = vector.add(emax, waver_vector)}
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local data_area = VoxelArea:new{MinEdge = emin, MaxEdge = emax}
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for i, x, y, z in data_area:iterp_xyz(emin, emax) do
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local waver = math.min(math.max(math.floor(waver_data[i]+0.5), -waver_strength), waver_strength)
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local intensity = get_intensity(y)
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if chasm_data[chasm_area:index(x+waver, y, z)]*intensity > chasms_threshold then
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if not ignore[data[i]] then
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data[i] = c_air
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if log_location then log_location("chasm", vector.new(x,y,z)) end
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end
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end
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end
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vm:set_data(data)
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vm:calc_lighting()
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vm:write_to_map()
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end)
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local nobj_local_chasm = minetest.get_perlin(np_chasms)
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local nobj_local_waver = minetest.get_perlin(np_waver)
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chasms.is_in_chasm = function(pos)
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nobj_local_chasm = nobj_local_chasm or minetest.get_perlin(np_chasms)
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nobj_local_waver = nobj_local_waver or minetest.get_perlin(np_waver)
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local waver = math.min(math.max(math.floor(nobj_local_waver:get_3d(pos)+0.5), -waver_strength), waver_strength)
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local chasm_value = nobj_local_chasm:get_3d({x=pos.x+waver, y=pos.y, z=pos.z})
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return chasm_value*get_intensity(pos.y) > chasms_threshold
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end
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-- A little cheaper to run, for mapgens that know they don't have to worry about the tops and bottoms of chasms
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chasms.is_in_chasm_without_taper = function(pos)
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nobj_local_chasm = nobj_local_chasm or minetest.get_perlin(np_chasms)
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nobj_local_waver = nobj_local_waver or minetest.get_perlin(np_waver)
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local waver = math.min(math.max(math.floor(nobj_local_waver:get_3d(pos)+0.5), -waver_strength), waver_strength)
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local chasm_value = nobj_local_chasm:get_3d({x=pos.x+waver, y=pos.y, z=pos.z})
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return chasm_value > chasms_threshold
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end
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5
settingtypes.txt
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chasms_params (Noise params for chasms) noise_params_3d 0, 1, (50, 1000, 3000), 94586, 2, 0.63, 2.0
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chasms_threshold (Noise threshold for chasms) float 0.9
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chasms_maxy (Maximum Y) int -50
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chasms_miny (Minimum Y) int -2500
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chasms_falloff (Taper range when approaching max or min) int 100
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