224 lines
6.8 KiB
Python
224 lines
6.8 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8-80 compliant>
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bl_info = {
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"name": "Blitz 3D format (.b3d)",
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"author": "Joric",
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"blender": (2, 80, 0),
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"location": "File > Import-Export",
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"description": "Import-Export B3D, meshes, uvs, materials, textures, "
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"cameras & lamps",
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"warning": "",
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"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"
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"Scripts/Import-Export/Blitz3D_B3D",
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"support": 'OFFICIAL',
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"category": "Import-Export"}
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if "bpy" in locals():
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import importlib
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if "import_b3d" in locals():
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importlib.reload(import_b3d)
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if "export_b3d" in locals():
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importlib.reload(export_b3d)
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import bpy
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from bpy.props import (
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BoolProperty,
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EnumProperty,
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FloatProperty,
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StringProperty,
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)
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from bpy_extras.io_utils import (
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ImportHelper,
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ExportHelper,
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orientation_helper,
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axis_conversion,
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)
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@orientation_helper(axis_forward='Y', axis_up='Z')
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class ImportB3D(bpy.types.Operator, ImportHelper):
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"""Import from B3D file format (.b3d)"""
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bl_idname = "import_scene.blitz3d_b3d"
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bl_label = 'Import B3D'
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bl_options = {'UNDO'}
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filename_ext = ".b3d"
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filter_glob : StringProperty(default="*.b3d", options={'HIDDEN'})
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constrain_size : FloatProperty(
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name="Size Constraint",
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description="Scale the model by 10 until it reaches the "
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"size constraint (0 to disable)",
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min=0.0, max=1000.0,
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soft_min=0.0, soft_max=1000.0,
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default=10.0,
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)
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use_image_search : BoolProperty(
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name="Image Search",
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description="Search subdirectories for any associated images "
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"(Warning, may be slow)",
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default=True,
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)
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use_apply_transform : BoolProperty(
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name="Apply Transform",
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description="Workaround for object transformations "
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"importing incorrectly",
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default=True,
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)
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def execute(self, context):
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from . import import_b3d
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keywords = self.as_keywords(ignore=("axis_forward",
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"axis_up",
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"filter_glob",
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))
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global_matrix = axis_conversion(from_forward=self.axis_forward,
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from_up=self.axis_up,
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).to_4x4()
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keywords["global_matrix"] = global_matrix
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return import_b3d.load(self, context, **keywords)
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@orientation_helper(axis_forward='Y', axis_up='Z')
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class ExportB3D(bpy.types.Operator, ExportHelper):
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"""Export to B3D file format (.b3d)"""
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bl_idname = "export_scene.blitz3d_b3d"
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bl_label = 'Export B3D'
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filename_ext = ".b3d"
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filter_glob: StringProperty(
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default="*.b3d",
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options={'HIDDEN'},
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)
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use_selection: BoolProperty(
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name="Selection Only",
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description="Export selected objects only",
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default=False,
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)
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def execute(self, context):
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from . import export_b3d
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keywords = self.as_keywords(ignore=("axis_forward",
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"axis_up",
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"filter_glob",
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"check_existing",
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))
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global_matrix = axis_conversion(to_forward=self.axis_forward,
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to_up=self.axis_up,
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).to_4x4()
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keywords["global_matrix"] = global_matrix
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return export_b3d.save(self, context, **keywords)
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# Add to a menu
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def menu_func_export(self, context):
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self.layout.operator(ExportB3D.bl_idname, text="Blitz3D (.b3d)")
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def menu_func_import(self, context):
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self.layout.operator(ImportB3D.bl_idname, text="Blitz3D (.b3d)")
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class DebugMacro(bpy.types.Operator):
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bl_idname = "object.debug_macro"
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bl_label = "Debug Macro"
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bl_options = {'REGISTER', 'UNDO'}
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from . import import_b3d
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from . import export_b3d
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filepath = bpy.props.StringProperty(name="filepath", default=import_b3d.filepath)
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def execute(self, context: bpy.context):
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import sys,imp
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print("b3d, loading", self.filepath)
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for material in bpy.data.materials:
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bpy.data.materials.remove(material)
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for obj in bpy.context.scene.objects:
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bpy.data.objects.remove(obj, do_unlink=True)
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module = sys.modules['io_scene_b3d']
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imp.reload(module)
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import_b3d.load(self, context, filepath=self.filepath)
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export_b3d.save(self, context, filepath=self.filepath.replace('.b3d','.exported.b3d'))
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"""
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bpy.ops.view3d.viewnumpad(type='FRONT', align_active=False)
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bpy.ops.view3d.view_all(use_all_regions=True, center=True)
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if bpy.context.region_data.is_perspective:
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bpy.ops.view3d.view_persportho()
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"""
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return {'FINISHED'}
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addon_keymaps = []
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classes = (
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ImportB3D,
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ExportB3D,
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DebugMacro
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)
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def register():
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for cls in classes:
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bpy.utils.register_class(cls)
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bpy.types.TOPBAR_MT_file_import.append(menu_func_import)
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bpy.types.TOPBAR_MT_file_export.append(menu_func_export)
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# handle the keymap
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wm = bpy.context.window_manager
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if wm.keyconfigs.addon:
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km = wm.keyconfigs.addon.keymaps.new(name="Window", space_type='EMPTY')
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kmi = km.keymap_items.new(DebugMacro.bl_idname, 'F', 'PRESS', ctrl=True, shift=True)
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addon_keymaps.append((km, kmi))
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def unregister():
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for cls in classes:
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bpy.utils.unregister_class(cls)
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bpy.types.TOPBAR_MT_file_import.remove(menu_func_import)
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bpy.types.TOPBAR_MT_file_export.remove(menu_func_export)
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# handle the keymap
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for km, kmi in addon_keymaps:
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km.keymap_items.remove(kmi)
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del addon_keymaps[:]
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if __name__ == "__main__":
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register()
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