updated readme (a note about large meshes)

master
joric 2018-01-20 00:39:07 +05:00
parent 9e7ba25e55
commit 919b805d18
1 changed files with 6 additions and 2 deletions

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@ -20,8 +20,12 @@ The add-on zip file should contain io_scene_b3d directory, including the directo
### Import
* Mind that animation is not yet implemented. Working on it!
* Nodes use original quaternion rotation and it affects user interface.
Maybe it's worth to convert it into euler.
* Nodes use original quaternion rotation that affects user interface.
Maybe convert them into euler angles.
* Sometimes there are files with objects that were joined together in a single mesh (see raw json data).
I'm effectively splitting objects with multiple meshes into separate objects (better than
assigning different materials to individual faces) but I can't split large meshes that use the same material.
Maybe try proixmity-based clasterisation.
### Export