updated readme (a note about large meshes)
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@ -20,8 +20,12 @@ The add-on zip file should contain io_scene_b3d directory, including the directo
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### Import
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* Mind that animation is not yet implemented. Working on it!
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* Nodes use original quaternion rotation and it affects user interface.
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Maybe it's worth to convert it into euler.
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* Nodes use original quaternion rotation that affects user interface.
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Maybe convert them into euler angles.
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* Sometimes there are files with objects that were joined together in a single mesh (see raw json data).
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I'm effectively splitting objects with multiple meshes into separate objects (better than
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assigning different materials to individual faces) but I can't split large meshes that use the same material.
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Maybe try proixmity-based clasterisation.
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### Export
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