119 lines
3.2 KiB
TypeScript
119 lines
3.2 KiB
TypeScript
namespace playerModel {
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// const getPlayerAnimationProgress = animationStation.getPlayerAnimationProgress;
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// const setPlayerAnimationProgress = animationStation.setPlayerAnimationProgress;
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const Quaternion = utility.Quaternion;
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// const registerAnimation = animationStation.registerAnimation;
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// const registerBones = animationStation.registerBones;
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// const setPlayerAnimation = animationStation.setPlayerAnimation;
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// const setPlayerAnimationSpeed = animationStation.setPlayerAnimationSpeed;
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const create3d = vector.create3d;
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/*
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character.b3d bone documentation, tree view.
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--------------------------------------------
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Body
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-Head
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-Arm_Left
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-Arm_Right
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-Leg_Left
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-Leg_Right
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*/
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// registerAnimation("character.b3d",
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// "walk",
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// new Map([
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// ["Arm_Left", {
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// start: {
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// translation: create3d(0, 0, 0),
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// rotation: create3d(math.pi / 4, 0, 0),
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// scale: create3d(0, 0, 0)
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// },
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// end: {
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// translation: create3d(0, 0, 0),
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// rotation: create3d(-math.pi / 4, 0, 0),
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// scale: create3d(1, 1, 1)
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// }
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// }],
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// ["Leg_Right", {
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// start: {
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// translation: create3d(0, 0, 0),
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// rotation: create3d(math.pi / 4, 0, 0),
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// scale: create3d(0, 0, 0)
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// },
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// end: {
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// translation: create3d(0, 0, 0),
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// rotation: create3d(-math.pi / 4, 0, 0),
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// scale: create3d(1, 1, 1)
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// }
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// }],
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// ["Arm_Right", {
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// start: {
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// translation: create3d(0, 0, 0),
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// rotation: create3d(-math.pi / 4, 0, 0),
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// scale: create3d(0, 0, 0)
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// },
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// end: {
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// translation: create3d(0, 0, 0),
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// rotation: create3d(math.pi / 4, 0, 0),
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// scale: create3d(1, 1, 1)
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// }
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// }],
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// ["Leg_Left", {
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// start: {
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// translation: create3d(0, 0, 0),
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// rotation: create3d(-math.pi / 4, 0, 0),
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// scale: create3d(0, 0, 0)
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// },
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// end: {
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// translation: create3d(0, 0, 0),
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// rotation: create3d(math.pi / 4, 0, 0),
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// scale: create3d(1, 1, 1)
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// }
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// }]
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// ]));
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// registerBones("character.b3d", [
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// "Body",
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// "Head",
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// "Arm_Left",
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// "Arm_Right",
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// "Leg_Left",
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// "Leg_Right"
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// ]);
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minetest.register_on_joinplayer((player: ObjectRef) => {
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const name = player.get_player_name();
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player.set_properties({
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mesh: "character.b3d",
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textures: ["character.png"],
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visual: EntityVisual.mesh,
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visual_size: vector.create3d(1, 1, 1)
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});
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});
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// // speed based animation
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// minetest.register_globalstep((_: number) => {
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// for (const player of minetest.get_connected_players()) {
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// let vel = player.get_velocity();
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// let speed = vector.length(vel);
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// const name = player.get_player_name();
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// if (speed == 0) {
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// setPlayerAnimation(name, "");
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// } else {
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// setPlayerAnimation(name, "walk");
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// setPlayerAnimationSpeed(name, speed);
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// }
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// }
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// });
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} |