This probably doesn't need to be a thing
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@ -5,6 +5,7 @@ namespace animationStation {
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const create3d = vector.create3d;
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const loadFiles = utility.loadFiles;
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const fakeRef = utility.fakeRef;
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const tickRate = utility.tickRate;
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loadFiles(["master_containers"]);
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@ -91,6 +92,22 @@ namespace animationStation {
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return true;
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}
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/**
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* Set a player's bone rotation.
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* @param player The player.
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* @param boneName The bone.
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* @param rotation The rotation (in radians).
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*/
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export function setPlayerBoneRotation(player: ObjectRef, boneName: string, rotation: Vec3): void {
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player.set_bone_override(boneName, {
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rotation: {
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vec: rotation,
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interpolation: tickRate,
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absolute: false
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}
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});
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}
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/**
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* Set a bone animation which synchronizes with the current progress of another bone.
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* @param player The player.
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