Fix things
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@ -120,7 +120,7 @@ global record minetest
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get_meta: function(Vec3): MetaData
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get_node_timer: function(Vec3): NodeTimerObject
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add_entity: function(Vec3, string, string): ObjectRef | nil
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add_item: function(Vec3, ItemStackObject | string): ObjectRef | nil
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add_item: function(Vec3, ItemStackObject | string): ObjectRef
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get_player_by_name: function(string): ObjectRef
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get_objects_inside_radius: function(Vec3, number): {ObjectRef}
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get_objects_in_area: function(Vec3, Vec3): {ObjectRef}
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@ -16,13 +16,15 @@ function minetest.handle_node_drops(pos, drops, _digger)
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for _, drop in ipairs(drops) do
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local item = minetest.add_item(pos, drop)
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if item then
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(item):add_velocity(
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item:add_velocity(
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vector.random(
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-1, 1,
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1, 2,
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-1, 1))
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local entity = (item:get_luaentity())
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entity.age = 1
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end
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end
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end
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@ -16,13 +16,15 @@ function minetest.handle_node_drops(pos: Vec3, drops: {string}, _digger: ObjectR
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for _,drop in ipairs(drops) do
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local item: ObjectRef = minetest.add_item(pos, drop)
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if item then
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(item as ObjectRef):add_velocity(
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item:add_velocity(
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vector.random(
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-1,1,
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1,2,
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-1,1
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)
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)
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local entity = (item:get_luaentity() as table)
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entity.age = 1
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end
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end
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end
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@ -288,12 +288,7 @@ end
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function entity:poll_players(pos)
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if (self.collected) then return end
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if (not self.age) then return end
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if (self.age < 0.55) then return end
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if (self.age < 1.5) then return end
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local solved = false
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for _, player in ipairs(minetest.get_connected_players()) do
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@ -306,9 +301,9 @@ function entity:poll_players(pos)
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if (not inv) then goto continue end
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if (not inv:room_for_item("main", self.itemstring)) then return end
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inv:add_item("main", self.itemstring)
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player_pos.y = player_pos.y + 0.8
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self:disable_physics()
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self.object:set_velocity(vector.multiply(vector.direction(pos, player_pos), 10))
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self.object:move_to(player_pos, true)
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@ -288,7 +288,7 @@ end
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function entity:poll_players(pos: Vec3)
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if (self.collected) then return end
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if (not self.age) then return end
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if (self.age < 0.55) then return end
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if (self.age < 1.5) then return end
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local solved = false
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for _,player in ipairs(minetest.get_connected_players()) do
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